Search found 1253 matches
- 31 Oct 2019, 02:20
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7811
Re: LUA mod help
You would need to completely redo the game physics to implement that.
- 12 Oct 2019, 19:32
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
Yeah you just have the shell frame set to the wrong quad.
- 12 Oct 2019, 13:24
- Forum: Mapping
- Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
- Replies: 203
- Views: 237003
Re: Super Mario 16 - a traditional Mario platformer
You should call it Veeveeveeveeveevee.
- 04 Oct 2019, 22:46
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
I think you could change them into a set of tiles that "poof".
- 01 Oct 2019, 22:47
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
Wallace and Gronic.
- 30 Sep 2019, 22:31
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell(s)
With our bodies rockin' from side to side (si-side to side) Thank God the week is done I feel like a zombie goin' back to life (ba-back to life) Hands up, and suddenly we all got our hands up No control of my body Ain't I seen you before? I think I remember those eyes, eyes, eyes eyes, eyes, eyes '...
- 29 Sep 2019, 20:37
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465540
Re: The Enemy Respositorium
Use speedx instead of truffleshuffle.
- 26 Sep 2019, 20:14
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell(s)
Yeah rip.
- 25 Sep 2019, 23:54
- Forum: Mari0 discussion
- Topic: SE redux
- Replies: 17
- Views: 6401
Re: SE redux
Oh wow looks like you're using my shitty grenade bros. lol.
- 07 Sep 2019, 17:38
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
- 03 Sep 2019, 01:50
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
Can't you just use linked entities for that?
- 22 Aug 2019, 14:16
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
Oh, I assume you're using a comma as the decimal point, but you should be using a period. That's the standard for programming.
- 22 Aug 2019, 06:47
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
- 21 Aug 2019, 13:54
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
Do you have a 2 of clubs?
- 18 Aug 2019, 11:45
- Forum: Mapping
- Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
- Replies: 203
- Views: 237003
Re: Super Mario 16 - a traditional Mario platformer
I'm sure you can find some interesting stuff here:
https://weirdmarioenemies.tumblr.com/
https://weirdmarioenemies.tumblr.com/
- 13 Aug 2019, 01:42
- Forum: Mapping
- Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
- Replies: 203
- Views: 237003
Re: Super Mario 16 - a traditional Mario platformer
You can use custom timers to change the velocities it shoots mist at.
- 10 Aug 2019, 02:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
It's layered tiles; he showed us that over on Discord.
- 05 Aug 2019, 23:16
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell(s)
Lately I've been playing Warframe because I don't have the energy for gamedev right now.
- 03 Aug 2019, 23:40
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465540
Re: The Enemy Respositorium
Hmm, I shoulda made a currant enemy in Qwertylevels, what with all the fruits.
- 03 Aug 2019, 09:19
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell(s)
Still slowly working on my game I guess. I've been sort of taking a break because reasons though.
- 26 Jul 2019, 18:45
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465540
Re: The Enemy Respositorium
Yeah, I wrote much of the custom enemy documentation, as pieced together from Trosh and Alesan's prior work. Some of the other properties are really abstract, so they can get complicated fast. I can't think of any proper examples at this time, but maybe there's something from one of my mappacks.
- 24 Jul 2019, 13:44
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465540
Re: The Enemy Respositorium
Fun Fact: The only reason I listed the diamond enemy was because I had a picture of it on hand. It's one of the simpler uses as well, so that helped.
- 21 Jul 2019, 23:30
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell(s)
More like 2097.
- 21 Jul 2019, 03:27
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell(s)
I think I'm going to die before we reach Page 100 here.
- 13 Jul 2019, 02:33
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell(s)
I'm Dr. Rabbit, the world's only rabbit PINGAS.
- 09 Jul 2019, 04:20
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Hello! Hello! Hello! Hello!
- 02 Jul 2019, 08:57
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell
Have you ever read Collective Tale? The sequel is suprisingly good, and there's a backup on the wikia.
Also, Maurice has shown a few projects over on the Discord server, though he's since left. They include Not Donkey Kong, Not Tetris 3, and Mari3.
Also, Maurice has shown a few projects over on the Discord server, though he's since left. They include Not Donkey Kong, Not Tetris 3, and Mari3.
- 28 Jun 2019, 04:21
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell
Mildly amused you didn't either.
- 25 Jun 2019, 00:38
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465540
Re: The Enemy Respositorium
For the Pinopi, you should have it throw an intermediary enemy towards the player that transforms back into the main one on floor collide, like a spiny egg. When stomped, it should transform into a unmoving enemy that doesn't collide with the player, then transforms back on a lifetime, just like Ale...
- 24 Jun 2019, 01:27
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465540
Re: The Enemy Respositorium
I'm not familiar with it, so can you give a run down of what it's supposed to do?
- 15 Jun 2019, 22:50
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Because Mari0 uses axis-aligned bounding boxes for tiles, and therefore semisolidity must be axis-aligned as well.
- 09 Jun 2019, 22:57
- Forum: Mapping
- Topic: Super Mari0 Br0s - Dem0 (SCRAPPED)
- Replies: 2
- Views: 2587
Re: Super Mari0 Br0s - Dem0
Looks good so far, but what version is it for?
- 23 May 2019, 06:34
- Forum: Twatter
- Topic: Free games to play.
- Replies: 92
- Views: 133725
Re: Free games to play.
Oh, I recently came across a post on Tumblr with a list of free Steam games. I can't say I've played all of them, but they seem interesting.
https://prokopetz.tumblr.com/post/18500 ... roke-heres
https://prokopetz.tumblr.com/post/18500 ... roke-heres
- 08 May 2019, 00:52
- Forum: Game development
- Topic: Life Is Not A Game
- Replies: 0
- Views: 9880
Life Is Not A Game
(Shamelessly copied from the itch page) Guide Holden Caulfield through his role as the Catcher in the Rye, stopping young children from running off a cliff in this video game-shaped parody of the novel by J. D. Salinger. But beware! The more kids you catch, the craftier they get, and the more Holde...
- 19 Apr 2019, 06:01
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830901
Re: Chat "Room" v5 - new forum smell
I've noticed there's more variance between the post background colors now.
Also, remember:
Also, remember:
- 14 Apr 2019, 22:13
- Forum: Stabyourself.net
- Topic: File uploading (attachments) is now enabled
- Replies: 15
- Views: 45165
Re: File uploading (attachments) is now enabled
Are there any limits on what filetypes can be attached?
- 14 Apr 2019, 03:15
- Forum: Stabyourself.net
- Topic: Forum update
- Replies: 14
- Views: 21957
Re: Forum update
Wow, I made 5th place!
- 14 Apr 2019, 02:40
- Forum: Stabyourself.net
- Topic: Forum update
- Replies: 14
- Views: 21957
- 04 Apr 2019, 05:54
- Forum: Mapping
- Topic: Caustic [SE Beta 9] [A99E] (Postponed)
- Replies: 12
- Views: 8385
Re: Caustic [SE Beta 9]
Unfortunately, my computer broke around February, and the shop I sent it to get fixed lost some files, including my entire mappack folder. I'm not in a mood to recreate everything now, so instead I'll restart development on this mappack when Mari3 gets released, as I'd need to recreate everything fo...
- 21 Mar 2019, 02:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
You use the in-built level timer, found in the bottom left corner of the editor menu and the top right of the game ui.
- 17 Mar 2019, 21:33
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
No? Unless it was in CE.
- 07 Mar 2019, 22:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
That can be done with custom enemies, just make a static one whose mask only permits Mario.Aidan wrote:new small idea, an entity that allows Mario to walk through but enemies cant go thought
- 26 Feb 2019, 00:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [NEW UPDATE]Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Actually that since the first two were both in Portal 2.
- 18 Feb 2019, 22:20
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: [NEW UPDATE]Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Press F to pay respects.
- 11 Feb 2019, 02:25
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296875
Re: Mari0 Images Thread
Yeah, much better.
- 06 Feb 2019, 14:09
- Forum: Mapping
- Topic: Mari0 64 (DISCONTINUED)
- Replies: 23
- Views: 11321
Re: ....
Inglés es requerido, según las reglas del foro: app.php/rules#postinenglish
- 04 Feb 2019, 12:09
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042960
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Mari0 has historically had trouble with numbers equal to or greater than 100 trillion, so I'm assuming you can have that many of a single collectable type.
Re: help in a little thing
No hablas español, por favor. Hablamos inglés.
- 03 Feb 2019, 05:38
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9429
Re: SJB Presents: Special Something [Community Edition]
Looks great so far! I'll be glad to try it out once my computer gets fixed.