Congratulations,you forced me to change my avatarB-Man99 wrote:151thJohnHOne wrote: EDIt: my 151th post
Congrafthulathionsth
Search found 287 matches
- 28 Nov 2014, 00:14
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271395
Re: Beta Screenshots and Gifs
- 27 Nov 2014, 23:33
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271395
Re: Beta Screenshots and Gifs
I think it'd be cooler to use the sprites from Super Mario Land 2 . Makes it look more authentic, rather than some custom sprites (Goomba) and some not (Waddle Dee), which is a little jarring. Alternatively, you could make a custom Waddle Dee sprite instead of using the official one, and go all cus...
- 27 Nov 2014, 23:18
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 486992
Re: Avatar thread
I finally have a avatar
- 27 Nov 2014, 22:45
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271395
Re: Beta Screenshots and Gifs
sorry for the bumb,i have something...
at master clock, the level 1-3 is a gameboy level!
at master clock, the level 1-3 is a gameboy level!
- 27 Nov 2014, 22:19
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 787974
Re: Birthday Thread (30th- LightningFire!)
ok, my birthday is 1 of february
- 27 Nov 2014, 19:40
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 326201
Re: Custom Characters Library [SE] [1.6]
You need to edit the config.txt file to give it the correct offsets and sprite sizes. It will work a lot better than using Mario's config.txt. You might have to edit the spritesheet if you do this too. i fount this strange,because every sprites of kirby is 16x16,the same of the mario i will fix thi...
- 27 Nov 2014, 19:28
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
the mappack will have more than 32 levels,it have 10 worlds,and 10 levels in each world
- 27 Nov 2014, 19:14
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 326201
Re: Custom Characters Library [SE] [1.6]
i'm trying to make kirby of kirby's dream land,but its glitchy at the walking animations
anyone can fix it?
anyone can fix it?
- 27 Nov 2014, 04:09
- Forum: Modding
- Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
- Replies: 94
- Views: 43193
Re: [1.0.1]Mari0 Premium Edition(a.k.a. Mari0 PrE)
Now that you've stopped with all the UGLY and STUPID, this mod looks pretty good. Maybe later you could port my mod w/ it if you don't mind smw sounds and enemies. I can help you with the minecraft mobs, too. I'll send you them later? you can help me at the mobs and everything! i'm sorry from calli...
- 27 Nov 2014, 04:02
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
JohnHOne, you do some good graphics. Thank you SJB! i have a egg-throwing surprise... LAKITOS!!! Flame Lakito: Spit Podobos { "quadcount": 2, "animationtype": "frames", "animationframes": 1, "animationstart": 1, "animationspeed": 100, "nospritesets": true, "width": 0.75, "height": 0.75, "mask": [ t...
- 27 Nov 2014, 03:41
- Forum: Modding
- Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
- Replies: 94
- Views: 43193
Re: [1.0.1]Mari0 Premium Edition(a.k.a. Mari0 PrE)
made slopes editing more level more easy
now you can edit levels ?-5,?-6,?-7,?-8 and ?-9!
now you can edit levels ?-5,?-6,?-7,?-8 and ?-9!
- 27 Nov 2014, 01:47
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
Tomorrow...
A FLAME LAKITO
the cloud spit podobos
A FLAME LAKITO
the cloud spit podobos
- 26 Nov 2014, 20:07
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
the names are a pun of goomba/koopa and monochromejwright159 wrote:Mono means "one".
There are multiple shades of grey.
Therefore not mono.
- 26 Nov 2014, 19:24
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
At a contest,3 peoples win,as a prize,
HE'S TRAPPED AT A GAMEBOY!
the code is same of a goomba and a koopa(including red koopas)
monogoomba
monokoopa
monokoopared
HE'S TRAPPED AT A GAMEBOY!
the code is same of a goomba and a koopa(including red koopas)
monogoomba
monokoopa
monokoopared
- 26 Nov 2014, 17:12
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
MagicPillow as a boss in world 1 Hope you got permission. I think the stomping sprite for the waddle dee is kind of lousy. He just explodes with no explanation? First: yes,he accepted the permission,even he helped me at the boss Second: because of every enemy of kirby's dream land do not have a att...
- 26 Nov 2014, 17:07
- Forum: Modding
- Topic: [1.1]Customizable Goomba(Massive update!)
- Replies: 14
- Views: 5493
Re: [1.1]Customizable Goomba(Massive update!)
but 3-month ban is more serious,because you get a warningMari0_Player wrote:Kinda ironic since you just made a 10-day bump.JohnHOne wrote:You just bumped a threadPrincessKiller wrote:Awesome mod! Purple flying goombas for everyone.
- 26 Nov 2014, 03:43
- Forum: Modding
- Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
- Replies: 94
- Views: 43193
Re: [1.0.1]Mari0 Premium Edition(a.k.a. Mari0 PrE)
i'm porting the automatik's mappack autogen to SE,its working,but you will need to convert the delimiters
- 25 Nov 2014, 20:22
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158346
Re: SE Custom Enemies Help Thread
magicpillow fixed for me the dinosaurHowToEatGirafes wrote:So why do you sayit if it's gonna be the subject of your "private" message ?JohnHOne wrote:EDIT:
MagicPillow give me a base for make the dinosaur
but it crash when you go at enemies tab
i will private message magicpillow
it no longer crash
- 25 Nov 2014, 19:56
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
JohnHOne is doing it correctly, even if it could use a little optimization. actually,the graphics i copied of a buzzy bettle,then i took this sheet of the sprite,took waddle dee sprites(the parasol one),removed the parasol,and i removed the blue part as i copied buzzy's texture,i need to fix the sp...
- 25 Nov 2014, 18:57
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
like this?PrincessKiller wrote:You didn't have to do all that for the waddle dee if you want it to be like a goomba. just use this:Code: Select all
base=goomba { }
Code: Select all
base=goomba
{
"animationtype": "frames",
"animationstart": 1,
"animationframes": 2,
"animationspeed": 0.2,
}
- 25 Nov 2014, 18:41
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
I Made Waddle Dees! I Used it at my upcoming mappack,but you can use it now! waddledee.png (i need to fix the rest of spriteset,so i recommend to use overground spriteset) http://i.imgur.com/3yZ0rss.png waddledee.json { "quadcount": 3, "movement": "truffleshuffle", "stompable": true, "killsonbottom"...
- 25 Nov 2014, 16:22
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
Surprise!
What i added?
MagicPillow as a boss in world 1,along with a bowser
Also....
WADDLE DEES EVERYWHERE
Because its monochrome,it do not happen the green screen bug
What i added?
MagicPillow as a boss in world 1,along with a bowser
Also....
WADDLE DEES EVERYWHERE
Because its monochrome,it do not happen the green screen bug
- 25 Nov 2014, 01:52
- Forum: Mapping
- Topic: Mario and the Sahasika Kingdom - Dead
- Replies: 82
- Views: 18352
Re: Mario & Sahasika Kingdom: An Alesan99 Entities Mappack
Its the same battle of Mario Worlds?PrincessKiller wrote:8-4 Final Battle sneak peek:
- 24 Nov 2014, 17:31
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497645
Re: Tileset Respositorium
Within the following spoiler is every SMB tile in every color palette, including enemy palettes, ?-Block palettes, and Mari0's custom orange palette. It also has almost 0 repeated tiles , including tiles from the SMB tileset. Omnipalette is complete: http://i.imgur.com/wO5uFL6.png Still over 512*51...
- 24 Nov 2014, 17:19
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158346
Re: SE Custom Enemies Help Thread
EDIT:
MagicPillow give me a base for make the dinosaur
but it crash when you go at enemies tab
i will private message magicpillow
MagicPillow give me a base for make the dinosaur
but it crash when you go at enemies tab
i will private message magicpillow
- 24 Nov 2014, 02:57
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158346
Re: SE Custom Enemies Help Thread
i have another problem, the Dinosaur that im making is not working http://i.imgur.com/aA7tHrh.png the code: dinosaur base=goomba { "quadcount": 4, "movement": "truffleshuffle", "stompable": true, "killsonbottom": true, "killsonsides": true, "stompanimation": false, "animationtype": "frames", "animat...
- 24 Nov 2014, 01:38
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
Actually,i made thisPrincessKiller wrote:Go on youtube and search toad house music. Copy the link and convert it to .ogg on an online converter.
Ripped a .nsf file then i converted the toad house track to .wav,then to .ogg
- 24 Nov 2014, 00:35
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
i need a toad house music from smb3
- 23 Nov 2014, 23:09
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5435
Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
i will work at this mappack until i finish the speedrun
*have some cameo*
*have some cameo*
- 23 Nov 2014, 22:28
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
Exactly! i never enabled the greenscreen thing at edit and it happen,you can notice if you preview
- 23 Nov 2014, 19:56
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264393
Re: Ideas/Things to add to Mari0
It only fit with World A,B and C,because its in Super Mario Bros. Lost LevelsQwertymanO07 wrote:
- Have improper levels (worlds -, >8, or <1; levels >4, or <1) be in the level editor selector. It seems to be where you were going with it.
- 23 Nov 2014, 19:16
- Forum: Modding
- Topic: Mari0 SE Mod: Super Mario W0rld
- Replies: 24
- Views: 12731
Re: Mari0 SE Mod: Super Mario World
I Can merge this mod with my mod(Mari0 PrE)?
both of the mods are Mari0 SE
both of the mods are Mari0 SE
- 23 Nov 2014, 19:11
- Forum: Mari0 discussion
- Topic: A flub in the current SE Beta.
- Replies: 4
- Views: 2497
Re: A flub in the current SE Beta.
i'm talking about windowsMari0_Player wrote:They're invisible though.JohnHOne wrote:then you need to delete every ds_store file
for mac os,you need to add a code at mari0 se that will detect ds_store,and not load it
- 23 Nov 2014, 17:43
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
Congrats for actually still using greenscreen even though you know the effects. Its gifcam that make the stupid greenscreen bug I can't believe I'm saying this, but... That GIF makes it look like Toad is giving Mario drugs. You think that is Acid Trap 2? Nah, Toad is actually giving mushrooms Congr...
- 23 Nov 2014, 03:52
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
Re: [COMING SOON] The Master Clock - Mari0 SE
TOADS4EVAR!!!!!!!!!11
- 22 Nov 2014, 23:22
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9191
[DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
The MASTER Clock Story: Bowser kidnapped princess peach again,and for surprise,he stolen the master clock,and controlled the time of the stages to a speedrun-like stage,but bowser forgot about the toads that mario saved before,can mario restore the mushroom kingdom from bowser and save princess peac...
- 22 Nov 2014, 21:04
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
Wow,it mean that you throw yourself?Danny wrote:
fireally
- 21 Nov 2014, 23:30
- Forum: Modding
- Topic: [1.1]Customizable Goomba(Massive update!)
- Replies: 14
- Views: 5493
Re: [1.1]Customizable Goomba(Massive update!)
You just bumped a threadPrincessKiller wrote:Awesome mod! Purple flying goombas for everyone.
- 21 Nov 2014, 22:21
- Forum: Mari0 discussion
- Topic: A flub in the current SE Beta.
- Replies: 4
- Views: 2497
Re: A flub in the current SE Beta.
then you need to delete every ds_store file
- 21 Nov 2014, 21:09
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416909
Re: The Enemy Respositorium
instead of having a bowser jr. , i made a : TSUNAMI TSUNAMI BROS. TSUNAMI What it make at your game? Spawn another tsunami bro and go until your game lags Sprite http://i.imgur.com/0usVLrY.png and the code: { "quadcount": 4, "movement": "wiggle", "wiggledistance": 1, "wigglespeed": 1.5, "speedx": -1...
- 21 Nov 2014, 20:51
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5435
Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
Because of the renewed mappackMari0_Player wrote:Uh, "Mario vs. Boomboom" has a boomerang bro.
And no exit.
i need to fix a lot of things like:
your bug of the exit
and finally,put the autoscroll at 6-3(i think)
EDIT:Actually,just stomp boomboom 3 times,and the exit is here
- 21 Nov 2014, 02:46
- Forum: Modding
- Topic: How i make a Powerup for mari0 se?
- Replies: 16
- Views: 8735
Re: How i make a Powerup for mari0 se?
I Fixed,i have another crash --Kirby's Inhale if self.size == 4 then if isDown("f") then self:kirby() end end end function mario:kirby() for i, hammerbros in pairs(objects) do 10 = towards self.position end end end function mario:kirby() for i, hammer in pairs(objects) do 10 = towards self.position ...
- 21 Nov 2014, 01:31
- Forum: Modding
- Topic: How i make a Powerup for mari0 se?
- Replies: 16
- Views: 8735
Re: [I Want Help!]How i make a Powerup for mari0 se
Made the inhale system but it crashes --Kirby's Inhale if self.size == kirby end --change to the id of the powerup if isDown("f") then self:kirby() end end end function mario:kirby() for i, hammerbros in pairs(objects) do 1.00 = towards self.position end end end function mario:kirby() for i, hammer ...
- 21 Nov 2014, 00:57
- Forum: Modding
- Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
- Replies: 94
- Views: 43193
Re: [1.0.1]Mari0 UGLY Edition(a.k.a. Mari0 PrE)
Because Alesan99 Helped me
Reverting the Ugly thread to Normal Thread
Reverting the Ugly thread to Normal Thread
- 20 Nov 2014, 23:51
- Forum: Modding
- Topic: How i make a Powerup for mari0 se?
- Replies: 16
- Views: 8735
Re: [I Want Help!]How i make a Powerup for modded mari0 se
The powerup wil give a ability to inhale enemies by pressing "F",then you can spit the enemy,or swallow it(giving a ability of the enemy)Superjustinbros wrote:Okay. John, why don't you explain what type of powerup(s) you wanted.
- 20 Nov 2014, 23:31
- Forum: Modding
- Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
- Replies: 94
- Views: 43193
Re: [1.0.1]Mari0 UGLY Edition(a.k.a. Mari0 PrE)
you know that i'm ignoring you for 3 daysPrincessKiller wrote:<insert stupid comment here>.
- 20 Nov 2014, 23:10
- Forum: Modding
- Topic: How i make a Powerup for mari0 se?
- Replies: 16
- Views: 8735
Re: [I Want Help!]How i make a Powerup for modded mari0 se
I'm ignoring now PrincessKiller
Play my UGLY edition of Mari0 SE
viewtopic.php?f=13&t=4524&p=112183#p112183
Play my UGLY edition of Mari0 SE
viewtopic.php?f=13&t=4524&p=112183#p112183
- 20 Nov 2014, 23:00
- Forum: Modding
- Topic: How i make a Powerup for mari0 se?
- Replies: 16
- Views: 8735
Re: [I Want Help!]How i make a Powerup for modded mari0 se
EDIT: Also, Lock the thread. EDIT: Also, Lock the thread. EDIT: Also, Lock the thread. you made me annoyned and angered,i no longer i will add a super awesome powerup at my mod >:( just because of you edit:oh,i know the reason,because everybody want to make me accidentally bump at every topic that ...
- 20 Nov 2014, 22:42
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4116389
Re: Alesan99's Entities (P-button,online DLC,& more!)
I Want the old version 12.0 of love 0.8.0
Why? because i want the rocket texture
Why? because i want the rocket texture
- 20 Nov 2014, 22:14
- Forum: Modding
- Topic: How i make a Powerup for mari0 se?
- Replies: 16
- Views: 8735
Re: [I Want Help!]How i make a Powerup for modded mari0 se
Oh,everyone ignore me.....
HELP ME NOW
HELP ME NOW