Search found 408 matches

by Franpa
16 Dec 2014, 01:28
Forum: Mari0 discussion
Topic: Port swimming controls from SMW and DKC
Replies: 6
Views: 2117

Re: Port swimming controls from SMW and DKC

What does this have to do with Mario then? This is Mario, not Donkey Kong Country. It only happened in one game, besides, it can't be done. I mentioned the Donkey Kong Country games in addition to Super Mario World to convey that GOOD games had it, and it much improved the gameplay in water levels....
by Franpa
11 Dec 2014, 22:44
Forum: Mari0 discussion
Topic: Port swimming controls from SMW and DKC
Replies: 6
Views: 2117

Re: Port swimming controls from SMW and DKC

Frog Mario is not at all even remotely the same thing. Try it out in the games I've mentioned: Hold Up while swimming and see how fast you ascend, now try it while holding Down and see how fast you ascend, now try it without holding up or down. I can understand it being a bit difficult to fathom the...
by Franpa
11 Dec 2014, 15:55
Forum: Mari0 discussion
Topic: Port swimming controls from SMW and DKC
Replies: 6
Views: 2117

Port swimming controls from SMW and DKC

I don't know if this program is still in development or if multiplayer has been cancelled or not (I'd hope it wasn't cancelled but the program should still be awesome as a single player product with a good level editor). Edit: Ah, so it has indeed been cancelled , sad but understandable. If you coul...
by Franpa
06 Apr 2014, 11:40
Forum: Mari0 discussion
Topic: How do you add bugs to the bug tracker for the beta?
Replies: 6
Views: 2120

Re: How do you add bugs to the bug tracker for the beta?

Okay, thank you. Oh and Maurice, if it was indeed not a known bug than I would've emailed you about it. Don't fret that I basically didn't use the proper bug reporting process even though I said I would, because I was merely confirming the bug was indeed something not previously known before I'd was...
by Franpa
06 Apr 2014, 10:52
Forum: Mari0 discussion
Topic: How do you add bugs to the bug tracker for the beta?
Replies: 6
Views: 2120

Re: How do you add bugs to the bug tracker for the beta?

Hmm, okay thanks. I have a feeling that the problem I have is probably related to the version of Love being used and not a bug in the game. Basically I can't remap the controls without the software crashing, the instant I highlight a item (Configuring Keyboard keys) in the menu and press Enter to co...
by Franpa
06 Apr 2014, 06:45
Forum: Mari0 discussion
Topic: How do you add bugs to the bug tracker for the beta?
Replies: 6
Views: 2120

How do you add bugs to the bug tracker for the beta?

I was looking for a way to add to it, but there doesn't appear to be a way. Maybe I have the wrong URL? If so it would be awesome if someone could post the correct URL for me. Alternatively, is it privately maintained and updated via sending email reports to Maurice? If yes, could someone reiterate ...
by Franpa
05 Jul 2013, 13:16
Forum: Mari0 discussion
Topic: I get obsessed with the portal see-through thing
Replies: 26
Views: 5359

Re: I get obsessed with the portal see-through thing

Wow Jony you're actually smarter better at understanding things than Camewel Also, I tried to make gifs http://gifmaker.me/PlayGIFAnimation.php?folder=2013070202cMzzgUBgNv37EbdnubVxDV&file=output_KHKbIO.gif http://gifmaker.me/PlayGIFAnimation.php?folder=2013070202kmG8kxSe1QZLOV9DD8CwQD&file=output_...
by Franpa
28 May 2013, 03:23
Forum: Mari0 discussion
Topic: Online Co-op?
Replies: 34
Views: 6898

Re: Online Co-op?

Automatik wrote:"Camawel is right."
dammit Maurice.
It's Camewel, as in Came-well, except "well" is changed to "wel", like in "welcome".
I can definitely see you being a pleasure to hang around with.
by Franpa
26 May 2013, 10:14
Forum: Mari0 discussion
Topic: What is "AXE" control?
Replies: 13
Views: 3435

Re: What is "AXE" control?

Maurice wrote:Axes is the plural of axis and I wanted it 3 letters.
Learn something new every day.
by Franpa
25 May 2013, 13:45
Forum: Mari0 discussion
Topic: What is "AXE" control?
Replies: 13
Views: 3435

Re: What is "AXE" control?

I believe Axe is somehow referring to the word Axis (Or is a typo).
by Franpa
15 May 2013, 00:19
Forum: Mari0 discussion
Topic: Idea for Mari0 SE
Replies: 8
Views: 2500

Re: Idea for Mari0 SE

As far as I can tell the New Super Mario Bros. version uses graphics from Mario Bros, not Super Mario Bros.
by Franpa
13 May 2013, 22:19
Forum: Mari0 discussion
Topic: How do you say Mari0?
Replies: 152
Views: 38297

Re: How do you say Mari0?

TheJonyMyster wrote:Marinough of this joke.
When SE comes, are you going to call it SE, or Mari0?
Mari0: Seismic Elucidation
by Franpa
13 May 2013, 06:01
Forum: Mari0 discussion
Topic: Many things i noticed.
Replies: 6
Views: 2405

Re: Many things i noticed.

TripleXero wrote:Was that one ever used in the original game? I swear it was, but can't remember
They're used in the flying fish levels after 4-4.
by Franpa
12 May 2013, 11:23
Forum: Mari0 discussion
Topic: Mari0 on the NES...
Replies: 29
Views: 6215

Re: Mari0 on the NES...

Automatik wrote:But how would you aim?
With the D-Pad? 8 directions baby! (Left and Right would simultaneously move you and aim)
by Franpa
12 May 2013, 10:11
Forum: Mari0 discussion
Topic: Mari0 on the NES...
Replies: 29
Views: 6215

Re: Mari0 on the NES...

Theoretically it MIGHT be possible to code the thing from scratch, if you knew exactly what you were doing. You can't just take the code directly from Mari0 itself, since it wouldn't work. But even then I don't think it's entirely possible given the NES's limitations. Even if it were possible, how ...
by Franpa
12 May 2013, 10:10
Forum: Mari0 discussion
Topic: Many things i noticed.
Replies: 6
Views: 2405

Re: Many things i noticed.

2. A parakoopa is missing . We have a parakoopa which jumps , a parakoopa which is flying up and and down but... We don't have the one which is flying left and right ! Yeah I suggested that like 100 times in a short time spana few months back and annoyed the heck out of Maurice about it :P It's alr...
by Franpa
07 May 2013, 15:14
Forum: Mari0 discussion
Topic: Mari0 on 3ds
Replies: 7
Views: 2953

Re: Mari0 on 3ds

Sašo wrote:What is the point of discussing control schemes for a completely irrelevant platform
Dunno, but I figure it would control exactly the same as an Xbox360 controller (If you have the Circle Pad Pro attachment). Alternatively you can work in some god awful touch controls if you really wanted to.
by Franpa
24 Apr 2013, 14:16
Forum: Mari0 discussion
Topic: hint for online multiplayer
Replies: 6
Views: 2352

Re: hint for online multiplayer

I think he thinks that hamachi adds LAN support to games, not that it turns existing LAN support in to WAN support.
by Franpa
24 Apr 2013, 14:15
Forum: Mari0 discussion
Topic: Has anyone ever thought about these might be in SE? [Updated
Replies: 17
Views: 4228

Re: Has anyone ever thought about these might be in SE

I guess that would work, but trolls will probably make arrows above death holes. You implied trolls will abuse it all willy nilly, and I'm just saying that such levels will simply get ignored so there is no reason for your argument against the feature. I may have used the word redundant incorrectly...
by Franpa
22 Apr 2013, 00:02
Forum: Mari0 discussion
Topic: Has anyone ever thought about these might be in SE? [Updated
Replies: 17
Views: 4228

Re: Has anyone ever thought about these might be in SE

Also, I don't remember there being pits that could wrap you to a sub level... This is an SE suggestion topic. I guess that would work, but trolls will probably make arrows above death holes. The player should probably be warned of hole warps before they play the level. 1) I doubt many would play su...
by Franpa
21 Apr 2013, 22:32
Forum: Mari0 discussion
Topic: Has anyone ever thought about these might be in SE? [Updated
Replies: 17
Views: 4228

Re: Has anyone ever thought about these might be in SE

I guess that would work, but trolls will probably make arrows above death holes. The player should probably be warned of hole warps before they play the level. 1) I doubt many would play such a map, also why would a trolls behavior have an impact on what everyone can do? Why must we limit ourselves...
by Franpa
10 Apr 2013, 19:01
Forum: Mari0 discussion
Topic: [Suggestion] World Portals
Replies: 6
Views: 1958

Re: [Suggestion] World Portals

Ah in that case you could have signified that better by having a vertical line through the image where the loop occurs.
by Franpa
10 Apr 2013, 17:05
Forum: Mari0 discussion
Topic: [Suggestion] World Portals
Replies: 6
Views: 1958

Re: [Suggestion] World Portals

Maurice wrote:No, how are you even supposed to get the box on the button? I'm going to assume the white walls are solid.
It's solved via magic. Obviously the button would need to disable the disintegrater beam thing too and not just the red death laser.
by Franpa
06 Apr 2013, 18:53
Forum: Mari0 discussion
Topic: Lowering aim sensetivity
Replies: 23
Views: 3994

Re: Lowering aim sensetivity

I think there's some kind of misunderstanding as to how aiming with a joystick works. The gun points where you push the stick, there's no sensitivity involved. Aiming with a stick is already hard enough at speed without having to wait for your aim to go where you want. Ah okay, my bad then. Not sur...
by Franpa
05 Apr 2013, 12:55
Forum: Mari0 discussion
Topic: Lowering aim sensetivity
Replies: 23
Views: 3994

Re: Lowering aim sensetivity

I think they want the sensitivity to be weighted so that sensitivity sharply increases when you push the analog stick to almost the maximum angle. When pushing the analog stick a small or moderate amount it would move the courser slower then it currently does. Increasing the dead zone does nothing f...
by Franpa
05 Apr 2013, 05:40
Forum: Mari0 discussion
Topic: Will there be mari0 on steam?
Replies: 13
Views: 3971

Re: Will there be mari0 on steam?

Mari0Maker wrote:
Sorry for off-topic, but can you add like information on the side of the Steam Client for the game too?
Unfortunately no and you haven't been able to for decades, so don't expect it to be possible any time soon.
by Franpa
03 Apr 2013, 17:44
Forum: Mari0 discussion
Topic: Will there be mari0 on steam?
Replies: 13
Views: 3971

Re: Will there be mari0 on steam?

Automatik wrote:Steam overlay
Community hub
Steam Overlay? You can add non-Steam games to Steam and get that. Community Hub? Tell people to come here, bam, instant forum for all!
by Franpa
30 Mar 2013, 17:25
Forum: Mari0 discussion
Topic: A few more Mari0 inaccuracies.
Replies: 17
Views: 3899

Re: A few more Mari0 inaccuracies.

Firaga41 wrote:
Franpa wrote:
Camewel wrote:I like this spambot. Can we keep him?
Who? Yourself?
No, there was a spambot here earlier, that said...
Justin... No, just no.
...pretty much copying aveond.
Oh, okay.
by Franpa
30 Mar 2013, 17:01
Forum: Mari0 discussion
Topic: A few more Mari0 inaccuracies.
Replies: 17
Views: 3899

Re: A few more Mari0 inaccuracies.

Camewel wrote:I like this spambot. Can we keep him?
Who? Yourself?
by Franpa
28 Mar 2013, 12:36
Forum: Mari0 discussion
Topic: Custom music in mari0
Replies: 21
Views: 4514

Re: Custom music in mari0

TheJonyMyster wrote:I SAID I HAD A MAC!
I saw no reference to such a claim here.
by Franpa
26 Mar 2013, 08:34
Forum: Mari0 discussion
Topic: Blogpost mega thread
Replies: 191
Views: 37027

Re: Blogpost mega thread

They do. I saw that there was the message "Couldn't load background 1-1.txt!". Is this going to happen for all messages printed to the console? Because seeing "The custom tileset was loaded in 'time'!" Every time you load a level would get annoying. I doubt it will display successful messages like ...
by Franpa
24 Mar 2013, 10:11
Forum: Mari0 discussion
Topic: (question)how do i use logil maze bricks?
Replies: 3
Views: 1501

Re: (question)how do i use logil maze bricks?

Camewel wrote:You could just look in the SMB levels that use them and figure it out yourself, you know. That's all anyone who helps you will be doing.
I don't think entities work with Maze's and I believe there are various unintuitive ways of creating a maze that can't end.
by Franpa
13 Mar 2013, 04:40
Forum: Mari0 discussion
Topic: A few more Mari0 inaccuracies.
Replies: 17
Views: 3899

Re: A few more Mari0 inaccuracies.

I'm not sure if these have already been fixed for Mari0 Special Edition, but I felt like bring it up anyways considering this here is based on playing 1.6: http://i913.photobucket.com/albums/ac331/Superjustinbros/SuperMarioBrosJapanUSA000_zpsb7f141cf.png For one, in SMB, Hammer Bros. begin tossing ...
by Franpa
13 Mar 2013, 04:36
Forum: Mari0 discussion
Topic: SUGGESTION: autoscrolling
Replies: 16
Views: 3254

Re: SUGGESTION: autoscrolling

At Jackostar10000 you'll also need to be able to specify the distance it scrolls before stopping (To allow you to change when it starts scrolling in another direction or to return to regular following-Mario behaviour.) and also the speed it scrolls at. As for portals, I'm not entirely sure how to ha...
by Franpa
10 Mar 2013, 18:31
Forum: Mari0 discussion
Topic: Two Glitches
Replies: 6
Views: 1945

Re: Two Glitches

TripleXero wrote:Which one? If it's the first one, that's still there
Both should be fixed in Mari0 SE.
by Franpa
09 Mar 2013, 03:09
Forum: Mari0 discussion
Topic: Two Glitches
Replies: 6
Views: 1945

Re: Two Glitches

Good finds. I found another issue, but it isn't a big deal. The fireball's collision is incorrect. http://i.imgur.com/9IcaZa4.png http://i.imgur.com/Z4JrDnj.png When standing next to the wall in the second image, the fireball also immediately explodes instead of travelling through. That's a well kn...
by Franpa
05 Mar 2013, 20:31
Forum: Mari0 discussion
Topic: The coin as an entity.
Replies: 23
Views: 4750

Re: The coin as an entity.

Isn't it already possible to do this? Sub levels already have coins that you simply walk in to to collect.
by Franpa
04 Mar 2013, 12:52
Forum: Mari0 discussion
Topic: Mari0 is 10 years old today.
Replies: 47
Views: 22571

Re: Happy Birthday, Mari0!

What timezone is CET? (Why can't people ever specify using GMT/UTC format?) CET is Central European Time, it's GMT+1(+2 during summer time), and it's used as standard time from most of the European people cuz most of the European cuntries use it. Mari0 is a German game, so i guess CET time is the r...
by Franpa
03 Mar 2013, 10:12
Forum: Mari0 discussion
Topic: Small idea for Mari0 SE
Replies: 4
Views: 1613

Re: Small idea for Mari0 SE

Qcode wrote:Plus this wasn't in the original portal.
Which means absolutely bupkis.
by Franpa
03 Mar 2013, 10:09
Forum: Mari0 discussion
Topic: Mari0 is 10 years old today.
Replies: 47
Views: 22571

Re: Happy Birthday, Mari0!

Well, Mari0 went gold 19:45 CET on March 3rd. That left 3 hours and 15 minutes until released. So, I think we should go by CET when we're talking about this. It would make more sense. Mari0 was released at the same time for everyone, no matter the timezone, so the birthday is the same, no matter th...
by Franpa
24 Feb 2013, 14:15
Forum: Mari0 discussion
Topic: Most Excited in SE?
Replies: 66
Views: 13823

Re: Most Excited in SE?

http://i913.photobucket.com/albums/ac331/Superjustinbros/Photobucket%20Desktop%20-%20Justin%20De%20Lucias%20iMac/Spike_Bros_ver101000_zpsb9efe155.png http://i913.photobucket.com/albums/ac331/Superjustinbros/Photobucket%20Desktop%20-%20Justin%20De%20Lucias%20iMac/PromotionMarioBros000_zps09d9c0f4.pn...
by Franpa
23 Jan 2013, 17:58
Forum: Mari0 discussion
Topic: [Suggestion] Sliding Switches
Replies: 7
Views: 2065

Re: [Suggestion] Sliding Switches

Smear-Gel wrote:This looks interesting, but how can it be more than just "another kind of switch?"
Aren't all switches just "Another kind of switch"? Aww yeah rendering your argument moot.
by Franpa
20 Jan 2013, 22:14
Forum: Mari0 discussion
Topic: [Suggestion] Changing the spawn point.
Replies: 4
Views: 1563

Re: [Suggestion] Changing the spawn point.

Let's say if you complete, oh... 1-4, then in 2-1 there's a warp pipe to go back to 1-1. What if there's a way to place a new spawn that makes it so you spawn in a certain position if you completed that level. I suggested this (Quite a while ago now) for regular pipe travel between level and sub-le...
by Franpa
15 Jan 2013, 04:08
Forum: Mari0 discussion
Topic: Mari0 data mining or something
Replies: 4
Views: 4562

Re: Mari0 data mining or something

Sticky this when SE comes out, and we'll know when most people are playing. Uhm, by then the information will be out of date and virtually useless since the Online Multiplayer would change players perception of the game significantly and likely encourage people to play at different times (When frie...
by Franpa
13 Jan 2013, 19:02
Forum: Mari0 discussion
Topic: Will Mari0 SE has door?
Replies: 60
Views: 15452

Re: Will Mari0 SE has door?

I'm talking about how the graphics clash not how many pixels it can handle. If you still don't understand does mario seem out of place or fit in perfectly? So long as Mario doesn't have a billion hats it doesn't really matter, unless you can't help but focus intently on the disparity between the pl...
by Franpa
13 Jan 2013, 06:53
Forum: Mari0 discussion
Topic: Will Mari0 SE has door?
Replies: 60
Views: 15452

Re: Will Mari0 SE has door?

Yes there are only so many pixels you can use per graphical element/tile and each pixel can only be one colour. But that still doesn't explain why he wants an 8bit version of what is at least a 16bit tileset. Taking in to account the whole scene an 8bit tileset would just look awful with colour band...
by Franpa
13 Jan 2013, 05:50
Forum: Mari0 discussion
Topic: Will Mari0 SE has door?
Replies: 60
Views: 15452

Re: Will Mari0 SE has door?

xXxrenhoekxXx wrote:
Franpa wrote:
Superjustinbros wrote:I'd prefer 8-bit SMW tilesets.
Why?
have you payed any attention to the graphics of the game so far?
Yeah? Open a image file and change the colours/graphics around, I haven't heard or read that the game uses 256 colour display mode so why would you impose such a limitation?
by Franpa
13 Jan 2013, 00:33
Forum: Mari0 discussion
Topic: Will Mari0 SE has door?
Replies: 60
Views: 15452

Re: Will Mari0 SE has door?

Superjustinbros wrote:
Justin wrote:I like the big red doors from super mario world.Also we need SMW tiles to be in the game.
I'd prefer 8-bit SMW tilesets.
Why?
by Franpa
12 Jan 2013, 17:52
Forum: Mari0 discussion
Topic: Oh, look, more suggestions
Replies: 59
Views: 11200

Re: Oh, look, more suggestions

I have no idea how springboards can be compared to note blocks. Also,I do not think more powerups will be in SE. That would require changing Player.lua, and I don't know if that is free to change with every mappack. If you jump on noteblocks in SMB3 you bounce. And Springboards kinda act like glue ...
by Franpa
11 Jan 2013, 10:16
Forum: Mari0 discussion
Topic: [Suggestion] DLC (Besides Mappacks)
Replies: 20
Views: 5442

Re: [Suggestion] DLC (Besides Mappacks)

Camewel wrote:Please explain quite how you hardcode a sprite.
The original poster made a distinction between Skins and Characters, so I assume they mean Characters as in new abilities and stuff specific to the new characters while Skins would indeed be just a sprite change.