Search found 408 matches
- 16 Dec 2014, 01:28
- Forum: Mari0 discussion
- Topic: Port swimming controls from SMW and DKC
- Replies: 6
- Views: 2150
Re: Port swimming controls from SMW and DKC
What does this have to do with Mario then? This is Mario, not Donkey Kong Country. It only happened in one game, besides, it can't be done. I mentioned the Donkey Kong Country games in addition to Super Mario World to convey that GOOD games had it, and it much improved the gameplay in water levels....
- 11 Dec 2014, 22:44
- Forum: Mari0 discussion
- Topic: Port swimming controls from SMW and DKC
- Replies: 6
- Views: 2150
Re: Port swimming controls from SMW and DKC
Frog Mario is not at all even remotely the same thing. Try it out in the games I've mentioned: Hold Up while swimming and see how fast you ascend, now try it while holding Down and see how fast you ascend, now try it without holding up or down. I can understand it being a bit difficult to fathom the...
- 11 Dec 2014, 15:55
- Forum: Mari0 discussion
- Topic: Port swimming controls from SMW and DKC
- Replies: 6
- Views: 2150
Port swimming controls from SMW and DKC
I don't know if this program is still in development or if multiplayer has been cancelled or not (I'd hope it wasn't cancelled but the program should still be awesome as a single player product with a good level editor). Edit: Ah, so it has indeed been cancelled , sad but understandable. If you coul...
- 06 Apr 2014, 11:40
- Forum: Mari0 discussion
- Topic: How do you add bugs to the bug tracker for the beta?
- Replies: 6
- Views: 2139
Re: How do you add bugs to the bug tracker for the beta?
Okay, thank you. Oh and Maurice, if it was indeed not a known bug than I would've emailed you about it. Don't fret that I basically didn't use the proper bug reporting process even though I said I would, because I was merely confirming the bug was indeed something not previously known before I'd was...
- 06 Apr 2014, 10:52
- Forum: Mari0 discussion
- Topic: How do you add bugs to the bug tracker for the beta?
- Replies: 6
- Views: 2139
Re: How do you add bugs to the bug tracker for the beta?
Hmm, okay thanks. I have a feeling that the problem I have is probably related to the version of Love being used and not a bug in the game. Basically I can't remap the controls without the software crashing, the instant I highlight a item (Configuring Keyboard keys) in the menu and press Enter to co...
- 06 Apr 2014, 06:45
- Forum: Mari0 discussion
- Topic: How do you add bugs to the bug tracker for the beta?
- Replies: 6
- Views: 2139
How do you add bugs to the bug tracker for the beta?
I was looking for a way to add to it, but there doesn't appear to be a way. Maybe I have the wrong URL? If so it would be awesome if someone could post the correct URL for me. Alternatively, is it privately maintained and updated via sending email reports to Maurice? If yes, could someone reiterate ...
- 05 Jul 2013, 13:16
- Forum: Mari0 discussion
- Topic: I get obsessed with the portal see-through thing
- Replies: 26
- Views: 5403
Re: I get obsessed with the portal see-through thing
Wow Jony you're actually smarter better at understanding things than Camewel Also, I tried to make gifs http://gifmaker.me/PlayGIFAnimation.php?folder=2013070202cMzzgUBgNv37EbdnubVxDV&file=output_KHKbIO.gif http://gifmaker.me/PlayGIFAnimation.php?folder=2013070202kmG8kxSe1QZLOV9DD8CwQD&file=output_...
- 28 May 2013, 03:23
- Forum: Mari0 discussion
- Topic: Online Co-op?
- Replies: 34
- Views: 6961
Re: Online Co-op?
I can definitely see you being a pleasure to hang around with.Automatik wrote:"Camawel is right."
dammit Maurice.
It's Camewel, as in Came-well, except "well" is changed to "wel", like in "welcome".
- 26 May 2013, 10:14
- Forum: Mari0 discussion
- Topic: What is "AXE" control?
- Replies: 13
- Views: 3451
Re: What is "AXE" control?
Learn something new every day.Maurice wrote:Axes is the plural of axis and I wanted it 3 letters.
- 25 May 2013, 13:45
- Forum: Mari0 discussion
- Topic: What is "AXE" control?
- Replies: 13
- Views: 3451
Re: What is "AXE" control?
I believe Axe is somehow referring to the word Axis (Or is a typo).
- 15 May 2013, 00:19
- Forum: Mari0 discussion
- Topic: Idea for Mari0 SE
- Replies: 8
- Views: 2511
Re: Idea for Mari0 SE
As far as I can tell the New Super Mario Bros. version uses graphics from Mario Bros, not Super Mario Bros.
- 13 May 2013, 22:19
- Forum: Mari0 discussion
- Topic: How do you say Mari0?
- Replies: 152
- Views: 39050
Re: How do you say Mari0?
Mari0: Seismic ElucidationTheJonyMyster wrote:Marinough of this joke.
When SE comes, are you going to call it SE, or Mari0?
- 13 May 2013, 06:01
- Forum: Mari0 discussion
- Topic: Many things i noticed.
- Replies: 6
- Views: 2425
Re: Many things i noticed.
They're used in the flying fish levels after 4-4.TripleXero wrote:Was that one ever used in the original game? I swear it was, but can't remember
- 12 May 2013, 11:23
- Forum: Mari0 discussion
- Topic: Mari0 on the NES...
- Replies: 29
- Views: 6277
Re: Mari0 on the NES...
With the D-Pad? 8 directions baby! (Left and Right would simultaneously move you and aim)Automatik wrote:But how would you aim?
- 12 May 2013, 10:11
- Forum: Mari0 discussion
- Topic: Mari0 on the NES...
- Replies: 29
- Views: 6277
Re: Mari0 on the NES...
Theoretically it MIGHT be possible to code the thing from scratch, if you knew exactly what you were doing. You can't just take the code directly from Mari0 itself, since it wouldn't work. But even then I don't think it's entirely possible given the NES's limitations. Even if it were possible, how ...
- 12 May 2013, 10:10
- Forum: Mari0 discussion
- Topic: Many things i noticed.
- Replies: 6
- Views: 2425
Re: Many things i noticed.
2. A parakoopa is missing . We have a parakoopa which jumps , a parakoopa which is flying up and and down but... We don't have the one which is flying left and right ! Yeah I suggested that like 100 times in a short time spana few months back and annoyed the heck out of Maurice about it :P It's alr...
- 07 May 2013, 15:14
- Forum: Mari0 discussion
- Topic: Mari0 on 3ds
- Replies: 7
- Views: 2973
Re: Mari0 on 3ds
Dunno, but I figure it would control exactly the same as an Xbox360 controller (If you have the Circle Pad Pro attachment). Alternatively you can work in some god awful touch controls if you really wanted to.Sašo wrote:What is the point of discussing control schemes for a completely irrelevant platform
- 24 Apr 2013, 14:16
- Forum: Mari0 discussion
- Topic: hint for online multiplayer
- Replies: 6
- Views: 2367
Re: hint for online multiplayer
I think he thinks that hamachi adds LAN support to games, not that it turns existing LAN support in to WAN support.
- 24 Apr 2013, 14:15
- Forum: Mari0 discussion
- Topic: Has anyone ever thought about these might be in SE? [Updated
- Replies: 17
- Views: 4260
Re: Has anyone ever thought about these might be in SE
I guess that would work, but trolls will probably make arrows above death holes. You implied trolls will abuse it all willy nilly, and I'm just saying that such levels will simply get ignored so there is no reason for your argument against the feature. I may have used the word redundant incorrectly...
- 22 Apr 2013, 00:02
- Forum: Mari0 discussion
- Topic: Has anyone ever thought about these might be in SE? [Updated
- Replies: 17
- Views: 4260
Re: Has anyone ever thought about these might be in SE
Also, I don't remember there being pits that could wrap you to a sub level... This is an SE suggestion topic. I guess that would work, but trolls will probably make arrows above death holes. The player should probably be warned of hole warps before they play the level. 1) I doubt many would play su...
- 21 Apr 2013, 22:32
- Forum: Mari0 discussion
- Topic: Has anyone ever thought about these might be in SE? [Updated
- Replies: 17
- Views: 4260
Re: Has anyone ever thought about these might be in SE
I guess that would work, but trolls will probably make arrows above death holes. The player should probably be warned of hole warps before they play the level. 1) I doubt many would play such a map, also why would a trolls behavior have an impact on what everyone can do? Why must we limit ourselves...
- 10 Apr 2013, 19:01
- Forum: Mari0 discussion
- Topic: [Suggestion] World Portals
- Replies: 6
- Views: 1982
Re: [Suggestion] World Portals
Ah in that case you could have signified that better by having a vertical line through the image where the loop occurs.
- 10 Apr 2013, 17:05
- Forum: Mari0 discussion
- Topic: [Suggestion] World Portals
- Replies: 6
- Views: 1982
Re: [Suggestion] World Portals
It's solved via magic. Obviously the button would need to disable the disintegrater beam thing too and not just the red death laser.Maurice wrote:No, how are you even supposed to get the box on the button? I'm going to assume the white walls are solid.
- 06 Apr 2013, 18:53
- Forum: Mari0 discussion
- Topic: Lowering aim sensetivity
- Replies: 23
- Views: 4027
Re: Lowering aim sensetivity
I think there's some kind of misunderstanding as to how aiming with a joystick works. The gun points where you push the stick, there's no sensitivity involved. Aiming with a stick is already hard enough at speed without having to wait for your aim to go where you want. Ah okay, my bad then. Not sur...
- 05 Apr 2013, 12:55
- Forum: Mari0 discussion
- Topic: Lowering aim sensetivity
- Replies: 23
- Views: 4027
Re: Lowering aim sensetivity
I think they want the sensitivity to be weighted so that sensitivity sharply increases when you push the analog stick to almost the maximum angle. When pushing the analog stick a small or moderate amount it would move the courser slower then it currently does. Increasing the dead zone does nothing f...
- 05 Apr 2013, 05:40
- Forum: Mari0 discussion
- Topic: Will there be mari0 on steam?
- Replies: 13
- Views: 4004
Re: Will there be mari0 on steam?
Unfortunately no and you haven't been able to for decades, so don't expect it to be possible any time soon.Mari0Maker wrote:Sorry for off-topic, but can you add like information on the side of the Steam Client for the game too?Automatik wrote:FYI, you can add non steam game to steam.
- 03 Apr 2013, 17:44
- Forum: Mari0 discussion
- Topic: Will there be mari0 on steam?
- Replies: 13
- Views: 4004
Re: Will there be mari0 on steam?
Steam Overlay? You can add non-Steam games to Steam and get that. Community Hub? Tell people to come here, bam, instant forum for all!Automatik wrote:Steam overlay
Community hub
- 30 Mar 2013, 17:25
- Forum: Mari0 discussion
- Topic: A few more Mari0 inaccuracies.
- Replies: 17
- Views: 3924
Re: A few more Mari0 inaccuracies.
Oh, okay.Firaga41 wrote:No, there was a spambot here earlier, that said...Franpa wrote:Who? Yourself?Camewel wrote:I like this spambot. Can we keep him?...pretty much copying aveond.Justin... No, just no.
- 30 Mar 2013, 17:01
- Forum: Mari0 discussion
- Topic: A few more Mari0 inaccuracies.
- Replies: 17
- Views: 3924
Re: A few more Mari0 inaccuracies.
Who? Yourself?Camewel wrote:I like this spambot. Can we keep him?
- 28 Mar 2013, 12:36
- Forum: Mari0 discussion
- Topic: Custom music in mari0
- Replies: 21
- Views: 4583
Re: Custom music in mari0
I saw no reference to such a claim here.TheJonyMyster wrote:I SAID I HAD A MAC!
- 26 Mar 2013, 08:34
- Forum: Mari0 discussion
- Topic: Blogpost mega thread
- Replies: 191
- Views: 37310
Re: Blogpost mega thread
They do. I saw that there was the message "Couldn't load background 1-1.txt!". Is this going to happen for all messages printed to the console? Because seeing "The custom tileset was loaded in 'time'!" Every time you load a level would get annoying. I doubt it will display successful messages like ...
- 24 Mar 2013, 10:11
- Forum: Mari0 discussion
- Topic: (question)how do i use logil maze bricks?
- Replies: 3
- Views: 1512
Re: (question)how do i use logil maze bricks?
I don't think entities work with Maze's and I believe there are various unintuitive ways of creating a maze that can't end.Camewel wrote:You could just look in the SMB levels that use them and figure it out yourself, you know. That's all anyone who helps you will be doing.
- 13 Mar 2013, 04:40
- Forum: Mari0 discussion
- Topic: A few more Mari0 inaccuracies.
- Replies: 17
- Views: 3924
Re: A few more Mari0 inaccuracies.
I'm not sure if these have already been fixed for Mari0 Special Edition, but I felt like bring it up anyways considering this here is based on playing 1.6: http://i913.photobucket.com/albums/ac331/Superjustinbros/SuperMarioBrosJapanUSA000_zpsb7f141cf.png For one, in SMB, Hammer Bros. begin tossing ...
- 13 Mar 2013, 04:36
- Forum: Mari0 discussion
- Topic: SUGGESTION: autoscrolling
- Replies: 16
- Views: 3296
Re: SUGGESTION: autoscrolling
At Jackostar10000 you'll also need to be able to specify the distance it scrolls before stopping (To allow you to change when it starts scrolling in another direction or to return to regular following-Mario behaviour.) and also the speed it scrolls at. As for portals, I'm not entirely sure how to ha...
- 10 Mar 2013, 18:31
- Forum: Mari0 discussion
- Topic: Two Glitches
- Replies: 6
- Views: 1963
Re: Two Glitches
Both should be fixed in Mari0 SE.TripleXero wrote:Which one? If it's the first one, that's still there
- 09 Mar 2013, 03:09
- Forum: Mari0 discussion
- Topic: Two Glitches
- Replies: 6
- Views: 1963
Re: Two Glitches
Good finds. I found another issue, but it isn't a big deal. The fireball's collision is incorrect. http://i.imgur.com/9IcaZa4.png http://i.imgur.com/Z4JrDnj.png When standing next to the wall in the second image, the fireball also immediately explodes instead of travelling through. That's a well kn...
- 05 Mar 2013, 20:31
- Forum: Mari0 discussion
- Topic: The coin as an entity.
- Replies: 23
- Views: 4768
Re: The coin as an entity.
Isn't it already possible to do this? Sub levels already have coins that you simply walk in to to collect.
- 04 Mar 2013, 12:52
- Forum: Mari0 discussion
- Topic: Mari0 is 10 years old today.
- Replies: 47
- Views: 23261
Re: Happy Birthday, Mari0!
What timezone is CET? (Why can't people ever specify using GMT/UTC format?) CET is Central European Time, it's GMT+1(+2 during summer time), and it's used as standard time from most of the European people cuz most of the European cuntries use it. Mari0 is a German game, so i guess CET time is the r...
- 03 Mar 2013, 10:12
- Forum: Mari0 discussion
- Topic: Small idea for Mari0 SE
- Replies: 4
- Views: 1625
Re: Small idea for Mari0 SE
Which means absolutely bupkis.Qcode wrote:Plus this wasn't in the original portal.
- 03 Mar 2013, 10:09
- Forum: Mari0 discussion
- Topic: Mari0 is 10 years old today.
- Replies: 47
- Views: 23261
Re: Happy Birthday, Mari0!
Well, Mari0 went gold 19:45 CET on March 3rd. That left 3 hours and 15 minutes until released. So, I think we should go by CET when we're talking about this. It would make more sense. Mari0 was released at the same time for everyone, no matter the timezone, so the birthday is the same, no matter th...
- 24 Feb 2013, 14:15
- Forum: Mari0 discussion
- Topic: Most Excited in SE?
- Replies: 66
- Views: 13913
Re: Most Excited in SE?
http://i913.photobucket.com/albums/ac331/Superjustinbros/Photobucket%20Desktop%20-%20Justin%20De%20Lucias%20iMac/Spike_Bros_ver101000_zpsb9efe155.png http://i913.photobucket.com/albums/ac331/Superjustinbros/Photobucket%20Desktop%20-%20Justin%20De%20Lucias%20iMac/PromotionMarioBros000_zps09d9c0f4.pn...
- 23 Jan 2013, 17:58
- Forum: Mari0 discussion
- Topic: [Suggestion] Sliding Switches
- Replies: 7
- Views: 2089
Re: [Suggestion] Sliding Switches
Aren't all switches just "Another kind of switch"? Aww yeah rendering your argument moot.Smear-Gel wrote:This looks interesting, but how can it be more than just "another kind of switch?"
- 20 Jan 2013, 22:14
- Forum: Mari0 discussion
- Topic: [Suggestion] Changing the spawn point.
- Replies: 4
- Views: 1572
Re: [Suggestion] Changing the spawn point.
Let's say if you complete, oh... 1-4, then in 2-1 there's a warp pipe to go back to 1-1. What if there's a way to place a new spawn that makes it so you spawn in a certain position if you completed that level. I suggested this (Quite a while ago now) for regular pipe travel between level and sub-le...
- 15 Jan 2013, 04:08
- Forum: Mari0 discussion
- Topic: Mari0 data mining or something
- Replies: 4
- Views: 4608
Re: Mari0 data mining or something
Sticky this when SE comes out, and we'll know when most people are playing. Uhm, by then the information will be out of date and virtually useless since the Online Multiplayer would change players perception of the game significantly and likely encourage people to play at different times (When frie...
- 13 Jan 2013, 19:02
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15511
Re: Will Mari0 SE has door?
I'm talking about how the graphics clash not how many pixels it can handle. If you still don't understand does mario seem out of place or fit in perfectly? So long as Mario doesn't have a billion hats it doesn't really matter, unless you can't help but focus intently on the disparity between the pl...
- 13 Jan 2013, 06:53
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15511
Re: Will Mari0 SE has door?
Yes there are only so many pixels you can use per graphical element/tile and each pixel can only be one colour. But that still doesn't explain why he wants an 8bit version of what is at least a 16bit tileset. Taking in to account the whole scene an 8bit tileset would just look awful with colour band...
- 13 Jan 2013, 05:50
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15511
Re: Will Mari0 SE has door?
Yeah? Open a image file and change the colours/graphics around, I haven't heard or read that the game uses 256 colour display mode so why would you impose such a limitation?xXxrenhoekxXx wrote:have you payed any attention to the graphics of the game so far?Franpa wrote:Why?Superjustinbros wrote:I'd prefer 8-bit SMW tilesets.
- 13 Jan 2013, 00:33
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15511
Re: Will Mari0 SE has door?
Why?Superjustinbros wrote:I'd prefer 8-bit SMW tilesets.Justin wrote:I like the big red doors from super mario world.Also we need SMW tiles to be in the game.
- 12 Jan 2013, 17:52
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11252
Re: Oh, look, more suggestions
I have no idea how springboards can be compared to note blocks. Also,I do not think more powerups will be in SE. That would require changing Player.lua, and I don't know if that is free to change with every mappack. If you jump on noteblocks in SMB3 you bounce. And Springboards kinda act like glue ...
- 11 Jan 2013, 10:16
- Forum: Mari0 discussion
- Topic: [Suggestion] DLC (Besides Mappacks)
- Replies: 20
- Views: 5528
Re: [Suggestion] DLC (Besides Mappacks)
The original poster made a distinction between Skins and Characters, so I assume they mean Characters as in new abilities and stuff specific to the new characters while Skins would indeed be just a sprite change.Camewel wrote:Please explain quite how you hardcode a sprite.