Search found 1266 matches
- 17 Feb 2024, 23:18
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 820993
Re: Chat "Room" v5 - new forum smell(s)
Happy 2024 everyone! I think we don't use the forum nearly often enough, especially with certain other social media sites dying. How's your year going so far? I've been streaming a lot, but not doing much level design... getting kinda antsy about that lately lol. Getting Retrush off my plate last ye...
- 17 Feb 2024, 23:11
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 162458
Re: Mari0: Community Edition
It's probably a change made by CE for balance, and not a bug, but I don't actually know. if i recall correctly, and i may be recalling incorrectly... the double jump property was added in an SE beta, and removed in a later SE beta. CE simply never added it back so my wager is that the version of SE...
- 29 Dec 2023, 03:24
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush (AE) [IT'S OUT!!!]
nine years of development time means nine years of developer's commentary! over on my blog i've been posting videos and writeups of each level, one world per week. i've just finished all of the main levels this month, and over the next month i'll get to all the remixes as well! check out the link b...
- 22 Dec 2023, 05:35
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4004
Re: New Mod Release
are you at any point going to like. say what the mod does. show it off in any capacity
- 03 Nov 2023, 21:31
- Forum: Modding
- Topic: [AE] Suppressing the hurry up jingle
- Replies: 16
- Views: 6938
Re: [AE] Suppressing the hurry up jingle
i don't know if you noticed, but the question in this topic was already answered... months ago.
further, your answer of "just do more work" is not helpful.
- 28 Oct 2023, 21:40
- Forum: Mapping
- Topic: Hardcore Zone
- Replies: 4
- Views: 2726
- 28 Oct 2023, 06:00
- Forum: Mapping
- Topic: Hardcore Zone
- Replies: 4
- Views: 2726
Re: Hardcore Zone
a classic 1.6 enemy spam mappack in the year of our lord 2023? i feel like i got in a time machine and went back 10 years. thanks for the flashbacks memories <3
got to 2-1 on one continue and hated every moment. 10/10 better than wonder
got to 2-1 on one continue and hated every moment. 10/10 better than wonder
- 30 Aug 2023, 03:04
- Forum: Mapping
- Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
- Replies: 9
- Views: 16749
Re: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
that's exactly what i meant by a web version but thanks for being condescending about it!
- 25 Aug 2023, 03:57
- Forum: Mapping
- Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
- Replies: 9
- Views: 16749
Re: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
great video!
...oh hey that reminds me i should probably work on a 2.0 sometime soon. maybe this time i'll get to add a web version like i originally wanted to!
...oh hey that reminds me i should probably work on a 2.0 sometime soon. maybe this time i'll get to add a web version like i originally wanted to!
- 18 Aug 2023, 04:03
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush (AE) [IT'S OUT!!!]
nine years of development time means nine years of developer's commentary! over on my blog i've been posting videos and writeups of each level, one world per week. i've just finished all of the main levels this month, and over the next month i'll get to all the remixes as well! check out the link be...
- 03 Jun 2023, 18:56
- Forum: Mapping
- Topic: New Super Mario World (v1.0) [It's done!]
- Replies: 94
- Views: 26200
Re: New Super Mario World (v1.0) [It's done!]
it's been a DECADE since i've finished this mappack and i haven't looked at it in years and years! so i revisited this mappack on stream, and oh god, i don't know how any of y'all put up with this nonsense. 1iKz5NAVPoc seriously though, the amount of love and support this project got back then helpe...
- 15 May 2023, 16:58
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush (AE) [IT'S OUT!!!]
go right ahead! at some point i want to put together and release a proper Retrush enemy pack with some more robust enemy behaviors, but until then you're free to pull them from the .zip and use them directly. keep in mind that the star shards and the custom vertical camera are NOT mine to share – th...
- 04 May 2023, 02:58
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush (AE) [IT'S OUT!!!]
Retrush v1.0.1 is available! This is a non-critical update that contains no layout changes, just a handful of quality-of-life fixes. Changelog below: - Fixed an issue in Kiwi Keys where finishing the level from the checkpoint would leave the player with a random extra coin bit - Fixed an issue where...
- 27 Apr 2023, 18:01
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
- 26 Apr 2023, 00:06
- Forum: Mapping
- Topic: How to add map packs in Android 11?
- Replies: 4
- Views: 2142
Re: How to add map packs in Android 11?
unfortunately, i don't believe this is possible right now. holding out hope that Löve2D 12.x has some sort of workaround for this, like reading from another folder (with file permissions) – until then, there's nothing that works short of root permissions.
- 24 Apr 2023, 18:04
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [New Trailer!]
71_7OXEW-s4 Take a tour of Earl-Grey Electricity, the storm-driven power plant! Structural rifts from overloaded oscillators create a mind-bending maze that will test the limits of your platforming prowess. Keep your cool in the eye of the storm when Retrush releases in just three days! (🔊 Crank th...
- 23 Apr 2023, 18:03
- Forum: Modding
- Topic: [AE] Suppressing the hurry up jingle
- Replies: 16
- Views: 6938
Re: [AE] Suppressing the hurry up jingle
pretty sure that it's been there at least since i ported retrush to AE a couple years back, though it's an incredibly obscure setting
- 23 Apr 2023, 01:58
- Forum: Modding
- Topic: [AE] Suppressing the hurry up jingle
- Replies: 16
- Views: 6938
Re: [AE] Suppressing the hurry up jingle
there's a "No Low Time" option on the tools page, but it's a mappack-wide setting
- 20 Apr 2023, 18:07
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [New Trailer!]
D6rYhdcT37w Come explore Oregano Oak, nature's pride and joy! The intertwining pathways of bushy branches are all that stands between you and the forest floor – but can you balance that with blitzing to the flagpole? Go for a nature run when Retrush releases next week! (🔊 Crank the volume up! Music...
- 17 Apr 2023, 18:05
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [New Trailer!]
0SjwxOAktsg Stay a night in Watermelon Walls, the multicolored multiplex! For platforming fans, these parapets are parkour paradise – but the locals make a point to discourage such highwire hijinks... Traverse these tricky towers when Retrush releases in ten days! (🔊 Crank the volume up! Music used...
- 13 Apr 2023, 18:09
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [New Trailer!]
GQ7gFh0kizU Greetings from Nectarine Nocturne, the boardwalk that never sleeps! The neon nightlife here is a treat for the eyes, but watch your feet – some platforms are coated in gels that could send you flying! Bound across this bustling bridge when Retrush releases in two weeks! (🔊 Crank the vol...
- 10 Apr 2023, 18:22
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [New Trailer!]
NEW TRAILER! after nine long years of development, Retrush is almost finished!
check out this video to see what's new since the demo and when it releases:
check out this video to see what's new since the demo and when it releases:
- 28 Jan 2023, 00:08
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
i've got a full playthrough of the demo going up on YouTube – a video of each level will be posted every Monday, Wednesday, and Friday until i've finished running through the demo! they're not perfect runs, but hopefully they do a good job of demonstrating how the levels are built for speedrunning ...
- 05 Jan 2023, 17:44
- Forum: Mapping
- Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
- Replies: 9
- Views: 16749
Re: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
the beauty of it is that you can always generate another one~
- 04 Jan 2023, 03:31
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
Vladimir, please stop asking me about other versions of Mari0. Retrush is a mappack for AE and it will remain so for the foreseeable future.
If you'd like something to play that isn't for AE, click my avatar to find all of my old mappacks for 1.6 and SE/CE.
If you'd like something to play that isn't for AE, click my avatar to find all of my old mappacks for 1.6 and SE/CE.
- 03 Jan 2023, 19:14
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
- 03 Jan 2023, 00:01
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
please create a new forum topic to handle your tech support issues, thank you
- 02 Jan 2023, 23:17
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
No, this mappack contains features that do not work in 1.6.
If you want to play, I suggest upgrading your computer to a newer version of Windows or Ubuntu.
- 02 Jan 2023, 22:52
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
if you read the post you quoted, you'd see that each part is going up on Mondays, Wednesdays, and Fridaysvladimirdog2021 wrote: ↑02 Jan 2023, 22:20Would you record part 2 and upload it to YouTube after part 1 too?
- 02 Jan 2023, 21:03
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
i've got a full playthrough of the demo going up on YouTube – a video of each level will be posted every Monday, Wednesday, and Friday until i've finished running through the demo! they're not perfect runs, but hopefully they do a good job of demonstrating how the levels are built for speedrunning 💖...
- 28 Dec 2022, 23:39
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
- 28 Dec 2022, 19:37
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
mappacks are platform-agnostic, so if AE runs on it then Retrush does toovladimirdog2021 wrote: ↑28 Dec 2022, 18:27Does the mappack work on previous versions of Windows like Windows XP or Windows Vista?
- 28 Dec 2022, 17:45
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
Does the mappack work in previous versions of Mari0 AE? no, it relies on custom enemy properties introduced in v13. the original SE version of Retrush has been completely replaced and updated with some new things that don't work in older versions of Mari0 not to mention converting it from SE to AE ...
- 28 Dec 2022, 01:36
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
i was being serious but okvladimirdog2021 wrote: ↑27 Dec 2022, 22:26Mappack was decently made in Mari0, my favorite level is 1-1, the part of the mappack was too hard
- 27 Dec 2022, 18:57
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Re: Retrush [AE] (NEW DEMO!!!)
thanks for all the hype 💖
so how are y'all enjoying it 👀 what's your favorite level? was any part of it too hard? feedback from the demo will help shape the finished mappack!
so how are y'all enjoying it 👀 what's your favorite level? was any part of it too hard? feedback from the demo will help shape the finished mappack!
- 25 Dec 2022, 20:00
- Forum: Mapping
- Topic: Retrush (AE) [IT'S OUT!!!]
- Replies: 46
- Views: 83814
Retrush (AE) [IT'S OUT!!!]
IB-oZrpTv1s After nearly nine years, Retrush is FINALLY COMPLETE! From the bottom of my heart, I hope you enjoy 💙 https://i.imgur.com/r7LfCo6.png Introduction Screenshots Credits Download Introduction https://i.imgur.com/p7j9LKY.png Retrush is a retro speedrunning mappack! You have just a few preci...
- 30 Oct 2022, 22:33
- Forum: Mari0 discussion
- Topic: Some level design tips
- Replies: 0
- Views: 6099
Some level design tips
as most of y'all know, i've been making Mari0 levels since the day the game released, and i've picked up quite a few tips and insights over the years – so when someone on discord asked for some pointers on making levels, i hammered out a list of some of the more important things i've learned from my...
- 18 May 2022, 02:58
- Forum: Mari0 discussion
- Topic: Mari0 2: Super Mari0 Br0s 3.
- Replies: 7
- Views: 4601
Re: Mari0 2: Super Mari0 Br0s 3.
that's been in development since long before this topic was made.
i know development has been slow and all, but where did you get the idea that it's cancelled?
i know development has been slow and all, but where did you get the idea that it's cancelled?
- 19 Mar 2022, 04:51
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 820993
Re: Chat "Room" v5 - new forum smell(s)
kid me would be very jealous of that collection, i had always wanted some of those but never got any
- 03 Mar 2022, 23:22
- Forum: Mari0 discussion
- Topic: Mari0 was released today 10 years ago!
- Replies: 11
- Views: 13150
Re: Mari0 was released today 10 years ago!
ten years already! where has the time gone? i still vividly remember glancing over at the StumbleUpon page my friend had pulled up in our high school computer lab, detailing the portal gun, multiplayer, and most importantly, the full level editor. i followed the game's development like a hawk, eager...
- 12 Dec 2020, 08:24
- Forum: Mapping
- Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
- Replies: 9
- Views: 16749
Re: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
this is good feedback, i've been thinking about what i could do for a potential 2.0... i could definitely stand to add powerups, and maybe checkpoints (although the levels are already pretty short) the other features mentioned are kind of out of the scope of this project – warps / bonus areas in par...
- 11 Dec 2020, 06:58
- Forum: Mapping
- Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
- Replies: 9
- Views: 16749
Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
https://i.imgur.com/5HmV1vS.gif Introduction Screenshots Details FAQ Downloads intro Introduction Cartridge Tilt is a series of randomly generated mappacks using a highly experimental, structure-based level generator. The generator builds ground, ceilings, pipes, bridges, blasters, enemies, and mor...
- 05 Nov 2020, 04:46
- Forum: Mapping
- Topic: [1.6, AE] Why!!! (a friend's mappack)
- Replies: 0
- Views: 5871
[1.6, AE] Why!!! (a friend's mappack)
When I started on this forum, making mappacks for Mari0, I was still in high school; in fact, it was my first year in a public school, and I spent a lot of time playing Mari0 with my new friends. Most of the time it was either multiplayer or watching them test my levels, but one person made a map of...
- 04 Nov 2020, 05:51
- Forum: Mari0 discussion
- Topic: (DISCONTINUED) Mari0 AE: Enemy Maker [V1.5]
- Replies: 28
- Views: 8795
Re: Mari0 AE: Enemy Maker [V1.5]
if you take a moment to read the error, you may notice that you need an older version of Löve2D (0.9.2) for this to work, which you can grab here: https://github.com/love2d/love/releases/tag/0.9.2
- 13 Sep 2020, 06:01
- Forum: Mapping
- Topic: Gravitas (v2.1) [AE, 1.6, SE]
- Replies: 61
- Views: 27039
Re: Gravitas (v2.1) [AE, 1.6, SE]
Based on feedback from the video and elsewhere, I've updated Gravitas to 2.1! A few minor fixes, but I've also added tips on the level screens. With all the polish it's received between these two updates, I'm pretty happy with how Gravitas has turned out – and fairly confident this will be the last ...
- 12 Sep 2020, 05:43
- Forum: Mapping
- Topic: Gravitas (v2.1) [AE, 1.6, SE]
- Replies: 61
- Views: 27039
Re: Gravitas (v2.0) [AE, 1.6, SE]
Hugooooo 💖💖💖 Thank you so much, I'm glad you liked it! It's not often that I get to see people play past 4-1, so this is both extremely cool and very helpful. (It seems there's still a lot I've overlooked... 😅) I realize there's more platforming involved than a typical puzzle map, even with limited ...
- 09 Sep 2020, 16:25
- Forum: Mapping
- Topic: Gravitas (v2.1) [AE, 1.6, SE]
- Replies: 61
- Views: 27039
Re: Gravitas (v2.0) [AE, 1.6, SE]
Surprise, Gravitas has been ported to Mari0: Alesan's Entities and updated to version 2.0! That means you can play it on your phone ✨ Grab the update in the first post! (For now these changes only affect the AE version, but get in touch and I may update other versions to match if you prefer.) Headli...
- 06 Sep 2020, 08:32
- Forum: Mari0 discussion
- Topic: Should Alesan99's Entities threads be in a separate subforum?
- Replies: 10
- Views: 9750
Re: Should Alesan99's Entities threads be in a separate subforum?
one other thought before this goes away: maybe AE should be pinned in the modding subforum? like CE currently is
- 15 Aug 2020, 21:28
- Forum: Mari0 discussion
- Topic: Should Alesan99's Entities threads be in a separate subforum?
- Replies: 10
- Views: 9750
Re: Should Alesan99's Entities threads be in a separate subforum?
not in favor of this unless there's some tangible benefit such as moderation i don't think it would help with readability or organization – other versions of Mari0 are not in enough use anymore to warrant a split, and version compatability is usually stated in the title/post drawing a line between "...
- 16 Apr 2019, 06:18
- Forum: Stabyourself.net
- Topic: File uploading (attachments) is now enabled
- Replies: 15
- Views: 45033
Re: File uploading (attachments) is now enabled
If that's the case, what do you think about larger avatars? I've run up against the 32kb limit a handful of times.