Search found 30 matches

by ZenX2
20 Jun 2012, 21:06
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.2, aka Watch for Falling GLaDOS

Is it coming up with a light blue error screen?
by ZenX2
23 May 2012, 18:54
Forum: SE Boss design
Topic: Just a GLaDOS.
Replies: 2
Views: 4084

Just a GLaDOS.

I think some enemy puzzles and stuff, with this http://dl.dropbox.com/u/45554193/mari0%20mods/mari0%20glados%203.png And additional players that run past the elevator in the end find this. http://dl.dropbox.com/u/45554193/mari0%20mods/mari0%20michael.png I could make her explode or something. Hell, ...
by ZenX2
23 May 2012, 18:48
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.2, aka Watch for Falling GLaDOS

Right now, I just add entities after the regular ones. I'm also relatively confidant that additional regular entities will get adjusted by my index adjuster. The only time problems occur is when the functions I changed in the core files are changed, like with the turret. If game_draw doesn't have th...
by ZenX2
21 Apr 2012, 04:37
Forum: Modding
Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
Replies: 138
Views: 30177

Re: [MOD][1.6] Turrets (by Fakeuser) v0.5 alpha

After seeing a few comments about this not working with Mari0MS I decided to take a look at your code. A few tips for v0.6: You can just use loader.lua as modmain.lua. All extra lua files in the mod folder's top level are automatically required before modmain.lua All those intercepts are definitely ...
by ZenX2
21 Apr 2012, 04:20
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.2, aka Watch for Falling GLaDOS

It looks like something messed that bit of code up, it's supposed to be NewModMapPreloads, without an s after Mod.


Okay, it looks like the spinny fire still isn't deadly. It'll be in the next update.
by ZenX2
21 Apr 2012, 04:11
Forum: Modding
Topic: Mari0 Mod Loader Help!
Replies: 10
Views: 2608

Re: Mari0 Mod Loader Help!

Well, that first error you posted relates to my index-reassignment code, which moves around entities' information in entityquads, entitylist, and entitydescriptions so that they're at the index they were at when they were first used in the map. The turrets must have offset some of the indices.
by ZenX2
17 Apr 2012, 02:35
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.2, aka Watch for Falling GLaDOS

can you make a full reference? I'll continue working on it, I was in a bit of a rush when I started. you can still kill spikeys if you jump on top of them, is this hard to fix? They kill me, and I'm running the latest version. If you're talking about as they fall, then that may be something I still...
by ZenX2
15 Apr 2012, 21:34
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

I'm uploading the newest version. It fixes koopas and bullet bills, and includes some extra stuff like glados.
by ZenX2
13 Apr 2012, 05:12
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

Those were suggested names after I released pictures of Wheatley and whatnot. Maurice suggested Mari2, then another guy suggested Mari1 because of counting from 0 and all of us on a forum at an undisclosed location being programmers.
by ZenX2
13 Apr 2012, 03:38
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

I made glados today. She swings around and her head follows you. Pictures are in order of progress. http://dl.dropbox.com/u/45554193/mari0%20mods/mari0%20glados.png http://dl.dropbox.com/u/45554193/mari0%20mods/mari0%20glados%202.png Finished version http://dl.dropbox.com/u/45554193/mari0%20mods/mar...
by ZenX2
09 Apr 2012, 08:18
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

I fixed the problem with koopas, I just forgot to mark them as deadly. Until I release an update, you're murdering friendly turtles.

I'll also organize the OP a bit.
by ZenX2
24 Mar 2012, 06:51
Forum: Modding
Topic: [Wip] Dark Bowser and dry bowser
Replies: 7
Views: 3088

Re: [Wip] Dark Bowser and dry bowser

You really shouldn't post a thread until you throw away the bottle under your desk and organize the books on the that tan wooden bookcase in your room, Maurice. You know, the one that looks kinda like an arcade cabinet.
by ZenX2
24 Mar 2012, 06:38
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

To make talkboxes call OpenTalkBox with a table full of strings as the argument. There's a limit of 35 or so characters per line.
by ZenX2
17 Mar 2012, 23:20
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

I may have forgotten to mention this, but the function FirePoints(entname, points) sets up firepoints for an entity.

CurrentMod is defined before a mod is loaded, and set to nil afterwards.
by ZenX2
17 Mar 2012, 09:48
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

Those are all possibilities

Also I think I messed up koopas a bit

Edit: And I forgot to update the graphics/mappacks so yeah
by ZenX2
17 Mar 2012, 08:21
Forum: Mari0 discussion
Topic: [Suggestion] Area trigger
Replies: 10
Views: 2058

Re: [Suggestion] Area trigger

I made these for Mari0MS, with quite a few methods for triggering (triggering when mario is inside, only once, when mario exits/enters, etc.)

Image

Image
by ZenX2
17 Mar 2012, 07:23
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System, now with Personality Cores!

Mari0MS v1.6.1 Here's the newest version, updated to Mari0 1.6. Since Maurice added custom music, don't use the music loading thing I made. I added lots of stuff that allows for more story-oriented levels, so some cool things are bound to be made sooner or later. The download: MarioMS_1.6.1.zip Con...
by ZenX2
17 Mar 2012, 03:58
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System, now with Personality Cores!

Okay, box dispensers and lasers are fixed. Expect the new version soon. I'll include my testing mappack (Seen in the picture above) and the mods I've made outside of the .love. New things: -Triggers --Allow you to do stuff when Mario walks into them -Wheatley Sockets (pretty much buttons that stay o...
by ZenX2
17 Mar 2012, 03:21
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System, now with Personality Cores!

Sorry about not posting in a few days, I've been busy with tests, my robotics team, and other school things. @fakeuser: I've fixed that. You won't have to have an entities.png in the next version. @Frequenter: Fixed in next version. @sullidan: Thank you! @Kjulo: Right now it just goes randomly, I'll...
by ZenX2
17 Mar 2012, 03:17
Forum: Modding
Topic: [Mod] Mod loader
Replies: 11
Views: 3717

Re: [Mod] Mod loader

In game.lua on line 2445 you have t.Item instead of v.Item

Also, I suggest passing r in v:new.

Good job with this
by ZenX2
14 Mar 2012, 08:17
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System, now with Personality Cores!

Awesome mods, man. I'm looking forward to incorporating them into my upcoming mappack. With said mods credited to you, of course. Although, I won't be using all the mods. The logic gates, as useful as they are, slow my computer down a shitload even when just sitting there in my folder, so I've had ...
by ZenX2
11 Mar 2012, 22:41
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System

I made a mod that adds poison mushrooms from SMB2. (The ultrahard japanese one) It's not completely accurate, as it kills you no matter what, but it's a start. Also, it says stuff Download Just extract and drop in your mods folder. http://dl.dropbox.com/u/45554193/images/mari0%20and%20poisonmushroo...
by ZenX2
11 Mar 2012, 08:55
Forum: Modding
Topic: [TUTORIAL] Adding background music
Replies: 29
Views: 6018

Re: [TUTORIAL] Adding background music

Just so you know, steps 2 and 2A don't do anything. The code you're changing is commented out.
by ZenX2
11 Mar 2012, 08:49
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System, now with Personality Cores!

I added the ability to have custom music, I'll probably upload that tomorrow.
by ZenX2
11 Mar 2012, 02:15
Forum: Modding
Topic: How do you install mods?
Replies: 3
Views: 1657

Re: How do you install mods?

Cool, someone linked to my thing.
by ZenX2
11 Mar 2012, 00:04
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System, and some mods I've made too

I decided to reuse the way I made the poison mushroom talk to make some personality cores (Sprites by HeroKing)

Image

Included in 1.4.1.

Also, it's pretty easy to make your own
by ZenX2
11 Mar 2012, 00:02
Forum: Modding
Topic: Mari0 on Github
Replies: 21
Views: 23732

Re: Mari0 on Github

Cool, I guess I can make a fork for my mod now.
by ZenX2
10 Mar 2012, 22:40
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System

I made a mod that adds poison mushrooms from SMB2. (The ultrahard japanese one) It's not completely accurate, as it kills you no matter what, but it's a start. Also, it says stuff Download Just extract and drop in your mods folder. http://dl.dropbox.com/u/45554193/images/mari0%20and%20poisonmushroom...
by ZenX2
10 Mar 2012, 01:58
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Re: Mari0 Modding System

Wow, thank you for updating it. That will definitely save me some time.

Just a heads up, the logic gate are only supposed to support two inputs. I'll have to add in input-limit feature.
by ZenX2
09 Mar 2012, 09:18
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40220

Mari0MS 1.6.2, aka Watch for Falling GLaDOS

Mari0MS 1.6.2, aka Watch for Falling GLaDOS Table of Contents I. Intro II. Pictures III. Downloads IV. Developing IV-a. Reference V. Included Mods VI. Core File Changes VII. Installation Instructions I. Intro I've been following the development of Mari0 since it was just an attempt to make a Super ...