Search found 64 matches
- 04 Aug 2013, 00:03
- Forum: Modding
- Topic: Mari0Maker's Hat Gallery - ADDED Kirby from Dream Land 3
- Replies: 19
- Views: 4801
Re: Mari0Maker's Hat Gallery - ADDED Kirby from Dream Land 3
Good job on the hats! pretty sexy if I do say so myself.
- 18 Apr 2012, 04:15
- Forum: Modding
- Topic: [HELP] Can't change menu labels
- Replies: 6
- Views: 1900
Re: [HELP] Can't change menu labels
yeah it is part of the background png, don't recall the filename. I edited it for hat loader removing the menu text if you wanna steal it from there.
- 14 Apr 2012, 22:48
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD] [1.6] Hat loader 005 - Animated Hats!
use
after the newanimhat to reset modifiers.
having some personal problems don't have time to work on this really, suggestions in pm have been noted and ill work on them when I have a chance.
Code: Select all
modifiers=none
having some personal problems don't have time to work on this really, suggestions in pm have been noted and ill work on them when I have a chance.
- 12 Apr 2012, 05:07
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added Mudkip!]
Oh, I never thought of those issues with it starting too soon. I will look into fixing it. Like I said never fully tested it so the big mario issue is probably my fault. I will try to fix these problems and I have a few ideas for new features. I think the next build that works properly will be final...
- 12 Apr 2012, 04:57
- Forum: Modding
- Topic: NEoNoxD's Hat Gallery [request hats here]
- Replies: 57
- Views: 15230
Re: NEoNoxD's Hat Gallery [request hats here]
Nice job on all the hats so far, I love the classic feel that most of them have. Eye of Cthulhu looks sorta cheaply done, but I find it funny you used a frame width with a decimal. Make me sorta wish I floored the number before it was used but I wont now that you have exploited it, that would be a d...
- 12 Apr 2012, 04:44
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added Mudkip!]
Tried using "overrideframetime" yet Zlmpery?
- 11 Apr 2012, 04:06
- Forum: Modding
- Topic: Other custom caracter
- Replies: 43
- Views: 8245
Re: Other custom caracter
I laughed at Batman, also Bison looks so harmless. Good stuff
- 10 Apr 2012, 22:14
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD] [1.6] Hat loader 005 - Animated Hats!
Thank you for reporting the bug, I will fix this as soon as I get a chance.supermarioportal2 wrote:Hello CanI i have found a small bug and i hope you fix it when you select the hat none ( i mean that there are no hat) there will be automatic blue screen heres a picture
- 10 Apr 2012, 18:53
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD] [1.6] Hat loader 005 - Animated Hats!
Updated with new "overrideframetime" settings.txt command. Hat creators look at randomshit settings.txt for idea. I did not really fully test it, so might be a mistake somewhere. The new command is similar to modifiers and needs the same amount of parameters as the hat has frames/quads. Also because...
- 10 Apr 2012, 04:06
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Nyan Cat!]
I got it working this morning before work but didn't have time to finish it, its just a new settings.txt command that allows you to override each delay one by one. I'm shooting for having it done tomorrow morning before work, too tired to mess with it tonight.
- 08 Apr 2012, 00:25
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD] [1.6] Hat loader - NOW WITH rain?
Added the modifier "behindplayer" that draws hat behind the player. Also removed left and right clicking on main menu selecting and exiting. What else was requested?
Re: hat ideas
Stacking animated hats works fine in everything but the hat loader menu itself. The main menu, options, and ingame all properly render. I just never took the time to properly calc yadd for the hatloadermenu.
- 04 Apr 2012, 04:46
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD] [1.6] Hat loader - NOW WITH rain?
Sorry I have not updated with the requested modifiers, but I have yet to setup my development PC at my new place, soon as I do I will add suggested changes.
- 04 Apr 2012, 04:39
- Forum: Modding
- Topic: Mari0 Main menu "fix"
- Replies: 14
- Views: 3036
Re: Mari0 Main menu "fix"
So that was on purpose? BTW. Why would they press right on the options menu? To switch tabs? There is one for controls, one for skins, one for miscellaneous, and one for cheats. Question is what do you press right on the options menu for? This whole thread is one of many that make me feel sad for b...
- 02 Apr 2012, 16:09
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 15058
Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
I didn't know you could edit other peoples threads.LightningFire wrote:Couldn't you just edit the name of the other thread instead of making another one?
- 02 Apr 2012, 04:06
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD] [1.6] Hat loader - NOW WITH rain?
What if I just added a modifier that only allowed the animation to play once until next level or death, would that do ya?
- 02 Apr 2012, 04:01
- Forum: Mari0 discussion
- Topic: [HELP!!] 4 Hats at once?
- Replies: 10
- Views: 2678
Re: [HELP!!] 4 Hats at once?
Hat stacking is fun, I noticed the code when first writing the crappy 10 minute version of hat loader, wondering what height was for. I had added a button to HL 1.6 that allowed you to do it with hat loader menu, but commented it out before releasing because I was too lazy to fix it for hatloadermen...
- 02 Apr 2012, 03:51
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Ninja!]
I could add a new hat modifier that would just cut the head off if it would be worth it.Zlmpery wrote:That is a pretty awesome page and I just might have to make some hats outta those. Too bad a couple of them have smaller heads than Mario though...
- 02 Apr 2012, 03:47
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD] [1.6] Hat loader - NOW WITH rain?
@Zlmpery That wouldn't be that hard todo code wise, how would you suggest I format it in settings.txt?
Anyway, I can't do much right now anyway I moved into a new house recently and haven't setup my dev PC yet.
Anyway, I can't do much right now anyway I moved into a new house recently and haven't setup my dev PC yet.
- 31 Mar 2012, 17:32
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Ninja!]
Nice work with the animated hats. Finally someone with skills made some, both of you good job!
- 29 Mar 2012, 05:31
- Forum: Mari0 discussion
- Topic: [QUESTION] How to change the name
- Replies: 8
- Views: 2089
Re: [QUESTION] How to change the name
Find in files. Its not fucking hard.
- 25 Mar 2012, 03:34
- Forum: Mari0 discussion
- Topic: Unofficial Mari0 IRC channel(Moved to IRC.Caffie.net)
- Replies: 11
- Views: 2759
Re: Unofficial Mari0 IRC channel
Yeah quakenet has always had some stupid nick registering system. Just type
after connecting. Wait for email, click link, and use password in
[/del]
Code: Select all
/msg Q HELLO email@address.com email@address.com
Code: Select all
/auth user password
- 25 Mar 2012, 02:39
- Forum: Mari0 discussion
- Topic: Unofficial Mari0 IRC channel(Moved to IRC.Caffie.net)
- Replies: 11
- Views: 2759
Re: Unofficial Mari0 IRC channel
download an IRC client
connect to irc.quakenet.org
join #mari0
not hard.
connect to irc.quakenet.org
join #mari0
not hard.
- 25 Mar 2012, 00:29
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD][1.4] Hat loader
Updated to 1.6, animated hats and whatnot. check op post
- 22 Mar 2012, 23:54
- Forum: Modding
- Topic: ERROR:"program too big to fit in memory"
- Replies: 7
- Views: 1876
Re: ERROR:"program too big to fit in memory"
Install THIS. Instead of in step 5 renaming the zip to an exe, rename from zip to love, double click love.
edit: ninja'd
edit: ninja'd
- 22 Mar 2012, 22:11
- Forum: Modding
- Topic: [MOD] [1.6] RailGun 1.2
- Replies: 24
- Views: 16718
Re: [MOD] [1.6] RailGun 1.0
bullettime worked after rebinding the button to a key, but never got gun to shoot.seb1332 wrote:doesnt work, trying it out and bullet time will only work when using scroll and gun doesn't shoot.
- 22 Mar 2012, 21:24
- Forum: Modding
- Topic: [MOD] [1.6] RailGun 1.2
- Replies: 24
- Views: 16718
Re: [MOD] [1.6] RailGun 1.0
Mod looks cool, but if your mod doesn't support the current options.txt variables why not make it use a custom one? Like my current test build of hat loader uses hl_options.txt so as not to conflict with main build.
- 21 Mar 2012, 22:45
- Forum: Mari0 discussion
- Topic: Multiplayer
- Replies: 27
- Views: 6058
Re: Multiplayer
I code in VB/Java, so I know my codin' Maurice :D But yea. It'd be quite a task. I don't condone child abuse but there's an exception to every rule right? Hmm..Probably. In the sense he woulda. But you still gotta ping dat PC/Mac right? Then connect to a single server point. I don't exactly know wh...
- 21 Mar 2012, 22:17
- Forum: Mari0 discussion
- Topic: Multiplayer
- Replies: 27
- Views: 6058
Re: Multiplayer
Now i'm confused. Either way, only time would tell about this topic. I am sorry for not being straightforward in my last reply to one of your posts. Let me hit you with a hypothetical. If it just required someone adding IP options, do you think someone with the skills to code this entire game would...
- 21 Mar 2012, 22:02
- Forum: Mari0 discussion
- Topic: Multiplayer
- Replies: 27
- Views: 6058
Re: Multiplayer
Just maybe you could edit the current multiplayer and add IP options and all that to it. I mean, the current multi has all the capability of online, but on LAN. Right? That does make sense I hope. Great scott Batman, I think you're on to something. Quick to the Batmobile we must inform commissioner...
- 21 Mar 2012, 21:54
- Forum: Modding
- Topic: [QUESTION]How to use beta multiplayer?
- Replies: 21
- Views: 4416
Re: [QUESTION]How to use beta multiplayer?
he left his IP in netplay.lua , i thought checking that would be a given but guess not.Camewel wrote:When I tried that, the client said 'waiting for server' still.
- 21 Mar 2012, 21:51
- Forum: Modding
- Topic: [QUESTION]How to use beta multiplayer?
- Replies: 21
- Views: 4416
Re: [QUESTION]How to use beta multiplayer?
start a copy of the game, hit s for server, start another copy of the game, hit c, go back to first one and hit enter.Zlmpery wrote:Could you elaborate on how to get it working? It's kind of confusing.
- 21 Mar 2012, 21:21
- Forum: Mari0 discussion
- Topic: Multiplayer
- Replies: 27
- Views: 6058
Re: Multiplayer
Skyy I hate to say it but if you can't even find where I pointed out, you are not going to be able to fix much. Enabling it took me all of 10 minutes when I first did it, and I suck at lua. Adding menu options for IP and clientname also took another 10 minutes. Like Maurice said it is very incomplet...
- 21 Mar 2012, 03:41
- Forum: Mari0 discussion
- Topic: Multiplayer
- Replies: 27
- Views: 6058
Re: Multiplayer
I did this on 1.1, not hard. There is a reason it is disabled but anyway, onlinemenu is a gamestate so just change it at anytime, i think I put it in menu_pressed() under key = "right".
If this is a modding thread, why not in the modding section?
If this is a modding thread, why not in the modding section?
- 21 Mar 2012, 02:23
- Forum: Modding
- Topic: [QUESTION]How to use beta multiplayer?
- Replies: 21
- Views: 4416
Re: [QUESTION]How to use beta multiplayer?
Just off the top of my head, you have to re-add the require netplay.lua to main.lua and somewhere in it re-add or uncomment netplay_update(dt). then to activate the menu for c for client yada yada you have to change gamestate to "onlinemenu".
- 21 Mar 2012, 01:16
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TheBloodyScreen's Hat Gallery [Added Gordon!
not exactly a suggestion, just came across these the other day. http://walyou.com/superheroes-star-super-mario-bros-3/
- 20 Mar 2012, 08:32
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD][1.4] Hat loader
I just didn't set the offset for the bighat, but I made a new one and set it with it, try this release. http://l4fd.info/mari0_1.6_hatloader_test005.love . lightning bitches. also I got a idea for how to make a mac release but not sure. you can slow down the snow by changing the 6th and the 13th (bi...
- 19 Mar 2012, 20:55
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD][1.4] Hat loader
I offer no support for this test build but here, -snip- . It has the animated hats, i will update topic when I have time on how to add your own. edit: did a little testing adding a new hat folder and forgot something basic, heres new test version http://l4fd.info/mari0_1.6_hatloader_test004.love wit...
- 19 Mar 2012, 01:13
- Forum: Modding
- Topic: Mod help request
- Replies: 9
- Views: 2257
Re: Mod help request
Looks to be drawn by hand in game.lua, game_draw()
- 18 Mar 2012, 20:34
- Forum: Mari0 discussion
- Topic: Changelog?
- Replies: 4
- Views: 1305
Re: Changelog?
Goto http://stabyourself.net/ and scroll down with eyes open.
- 18 Mar 2012, 18:08
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD][1.4] Hat loader
Not yet, soon as I clean up a few things ill release latest. It has animated hats!
- 17 Mar 2012, 22:06
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery's Hat Gallery [Added Meta Knight!]
Yeah it uses quads, I added support in latest build of Hat Loader, unreleased. The line that loads them are, ----smallx,smally,smallheight,smalltotalframes,smallspacing,smallgraphic,bigx,bigy,bigheight,bigtotalframes,bigspacing,biggraphic newanimhat=3,-14,4,4,16,flower,-16,0,5,4,16,flower newanimhat...
- 17 Mar 2012, 21:56
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery's Hat Gallery [Added Meta Knight!]
To bad it isn't a web page, then I could do THIS.
- 17 Mar 2012, 18:50
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery's Hat Gallery [Added Meta Knight!]
Maurice beat you to it,
- 16 Mar 2012, 04:19
- Forum: Mari0 discussion
- Topic: mari0 1.5 was working on my computer but now it will not
- Replies: 2
- Views: 951
Re: mari0 1.5 was working on my computer but now it will not
Try deleting your appdate/love/mari0 folder. Maybe explain more than it isn't working. Does it give an error, does it just not start?
- 15 Mar 2012, 22:38
- Forum: Modding
- Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
- Replies: 143
- Views: 40459
Re: Mari0 Modding System, now with Personality Cores!
Hi. Im new to the LOVE coding, and I keep getting the error message "mani.lua:49: You have an outdated version of LOVE! Get 0.8.0 or higher and retry." when trying to use your mod. This doesn't make sense, I just downloaded LOVE off the website. Can anyone help me? (Its at 1.7.2) Get one with recen...
- 15 Mar 2012, 04:12
- Forum: Modding
- Topic: Mari0 on Github
- Replies: 21
- Views: 23937
Re: Mari0 on Github
I see no reason for an auto update. There is a message if your game is out of date, that should be more than enough.
- 15 Mar 2012, 04:04
- Forum: Modding
- Topic: Aw, COME ON.
- Replies: 5
- Views: 1935
Re: Aw, COME ON.
And will YOU teach me to code with LUA? all i do is follow these tutorials. No HE wont teach you to "code with LUA". There are plenty of ways to learn it yourself. You should be grateful he released the game, not making some lame ass thread on his forums begging him to teach you Lua. Not to mention...
- 11 Mar 2012, 00:43
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36230
Re: [MOD][1.4] Hat loader
edit: never mind
I got a new version ill upload soon that should prevent my mod from breaking any other builds of mari0.
I got a new version ill upload soon that should prevent my mod from breaking any other builds of mari0.
- 10 Mar 2012, 07:14
- Forum: Modding
- Topic: Minecraft hats! get your minecraft hats :3
- Replies: 15
- Views: 6453