Search found 135 matches

by slime
20 Jun 2014, 07:31
Forum: Technical support
Topic: Problem running love games on a Raspberry Pi
Replies: 9
Views: 8877

Re: Problem running love games on a Raspberry Pi

And I'm telling you that you can play Mari0 using LÖVE 0.9 if you use the SE beta...
by slime
17 Jun 2014, 23:05
Forum: Technical support
Topic: Problem running love games on a Raspberry Pi
Replies: 9
Views: 8877

Re: Problem running love games on a Raspberry Pi

I LÖVE LUA wrote:I know, and this is a bit disappointing, because I wanted to play (and mod) Mari0 everywhere (a sweet alternative to the Android version suggestion).
The Mari0 SE beta runs on LÖVE 0.9.
by slime
16 Jun 2014, 21:30
Forum: Technical support
Topic: Problem running love games on a Raspberry Pi
Replies: 9
Views: 8877

Re: Problem running love games on a Raspberry Pi

LÖVE 0.8.0 won't work on the Raspberry Pi for several reasons, including lack of support in SDL (LÖVE 0.8.0 relies on an older version of SDL) and lack of an OpenGL ES backend in LÖVE, which the Raspberry Pi requires for hardware-accelerated rendering. This branch of LÖVE 0.9.1 ( download ) will run...
by slime
16 Feb 2014, 23:58
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231621

Re: Mari0 SE Beta

Sašo wrote:
Maurice wrote:Saso doesn't code lua. at all.
excuse me i masterpieced a line of code in not tetris thank you very much

(and also a few other things that are already deprecated and thus useless THANKS A LOT SLIME)
<3

Unfortunately 0.9.1 will be backwards compatible with 0.9.0 (unless something goes wrong!) :(
by slime
07 Feb 2014, 18:02
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231621

Re: Mari0 SE Beta

aolko wrote:Just get nightly version of LÖVE and install in on top of LÖVE 0.9.0. That solves the problem
We aren't positive it does, so I want more datapoints. :)
by slime
07 Feb 2014, 11:42
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231621

Re: Mari0 SE Beta

Also, my sound stopped working. Sadly, it's not an SE issue, it's a LOVE 0.9.0 issue. It's already known and someone is already trying to fix it, but it's not that easy as it's not replicable by the dev as they have no sound issues, and it also has a low priority cuz just a few people experience it...
by slime
30 Jan 2014, 01:50
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231621

Re: Mari0 SE Beta

Also, my sound stopped working. Sadly, it's not an SE issue, it's a LOVE 0.9.0 issue. It's already known and someone is already trying to fix it, but it's not that easy as it's not replicable by the dev as they have no sound issues, and it also has a low priority cuz just a few people experience it...
by slime
01 Oct 2013, 11:36
Forum: Technical support
Topic: [OSX] No sound on Mari0
Replies: 2
Views: 4821

Re: [OSX] No sound on Mari0

It's possible there's an issue with the audio library the game uses (OpenAL), in OS X. Can you try this build of Mari0? https://dl.dropboxusercontent.com/u/4214717/Mari0-1.6-osx-test.zip It's the same as 1.6, but it has some updates to the third-party libraries the application uses. In particular, i...
by slime
21 Sep 2012, 11:19
Forum: Game development
Topic: Snayke
Replies: 28
Views: 6894

Re: Snayke

It has been at 1% for a while now (which is actually quite a few upvotes), although Valve changed the system a few days ago so it's not based on a set percent anymore. In other news, you can now try a demo! http://snayke.net/demo.html The full version will be released on Desura on September 28th. It...
by slime
31 Aug 2012, 23:42
Forum: Game development
Topic: Slowing down audio in love2d
Replies: 2
Views: 1199

Re: Slowing down audio in love2d

source:setPitch(num) will also slow down/speed up the source.
by slime
27 Aug 2012, 09:36
Forum: Game development
Topic: Snayke
Replies: 28
Views: 6894

Re: Snayke

Thanks! Here's a new trailer.

by slime
10 Aug 2012, 10:29
Forum: Game development
Topic: Snayke
Replies: 28
Views: 6894

Re: Snayke

Remember that summer can be any time up to the autumn equinox. ;)

Apparently I didn't post this video here yet. I'll have a new one soon, too.

by slime
29 Jun 2012, 00:45
Forum: Stabyourself.net
Topic: Stabyourself.net at Gamescom 2012
Replies: 31
Views: 18902

Re: Stabyourself.net at Gamescom 2012

Sweet deal guys, too bad I'm in Canada. :p
by slime
12 May 2012, 03:39
Forum: Game development
Topic: Snayke
Replies: 28
Views: 6894

Re: Snayke

Soon™.
:p
by slime
08 May 2012, 01:55
Forum: Mari0 discussion
Topic: when is online multiplayer coming out?
Replies: 71
Views: 13074

Re: when is online multiplayer coming out?

Monitors can only output 24 bits per pixel (8 bits or 256 values per channel of red, green, and blue). While more than enough for nearly all colours, it's not able to perfectly represent everything. You can definitely make all the colours you'd want, though.
by slime
05 May 2012, 19:37
Forum: Game development
Topic: Snayke
Replies: 28
Views: 6894

Re: Snayke

by slime
15 Apr 2012, 22:42
Forum: Mari0 discussion
Topic: background size
Replies: 11
Views: 2620

Re: background size

LÖVE now automatically pads non-power of two images with transparency on systems which don't support those dimensions. That means that a repeating image will not look the same on all systems if it doesn't have power of two dimensions, since there could potentially be a bunch of blank space.
by slime
15 Apr 2012, 07:57
Forum: Mari0 discussion
Topic: background size
Replies: 11
Views: 2620

Re: background size

If you want the image to work on all computers, don't go over 2048x2048. If you want the tiling to work correctly on all computers, make sure both dimensions are powers of two (for example, 128x256).
by slime
01 Apr 2012, 17:39
Forum: Mari0 discussion
Topic: Can someone upload Mari0 1.0?
Replies: 36
Views: 8673

Re: Can someone upload Mari0 1.0?

Why do you need it?
by slime
30 Mar 2012, 07:00
Forum: Technical support
Topic: Mari0 won't start in Windows 7
Replies: 6
Views: 3914

Re: Mari0 won't start in Windows 7

Make sure your graphics drivers are up to date - the game should run on that GPU, but maybe not with old drivers.
by slime
27 Mar 2012, 15:02
Forum: Mari0 discussion
Topic: [Suggestion] .MARI0 packages
Replies: 10
Views: 2242

Re: [Suggestion] .MARI0 packages

Not natively. There are pure lua zip extractors/parsers (very slow) and C Lua zip libraries (annoying to package for all platforms), though.
by slime
23 Mar 2012, 00:18
Forum: Technical support
Topic: NotTetris missing .lua
Replies: 3
Views: 4532

Re: NotTetris missing .lua

I think Not Tetris 2 only works with LÖVE 0.7.2, if you're trying to use 0.8.0 with it.
by slime
21 Mar 2012, 22:10
Forum: Mari0
Topic: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
Replies: 361
Views: 241313

Re: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST

Apple's own compiler (XCode) stopped supporting PPC by default a year ago, their last 2 OS versions have not been PPC compatible, and the latest (Lion) does not even run Rosetta (PPC emulated) programs. This makes it not very fun to develop something for a platform with only 1% of the OSX market.
by slime
21 Mar 2012, 04:09
Forum: Mari0 discussion
Topic: Multiplayer
Replies: 27
Views: 6002

Re: Multiplayer

A decent online multiplayer implementation will take much longer than an hour or two to implement. ;)

Some things could probably be simplified a lot because it's 2d co-op, but it's still quite a complex topic even for people who have been programming games for many years.
by slime
20 Mar 2012, 04:44
Forum: Mari0 discussion
Topic: What do the shaders do???
Replies: 14
Views: 2810

Re: What do the shaders do???

The init.lua code also does checks on each individual shader when trying to apply them for the first time to see if it would have crashed the game. Basically it means your computer really doesn't support them.
by slime
20 Mar 2012, 04:11
Forum: Mari0 discussion
Topic: What do the shaders do???
Replies: 14
Views: 2810

Re: What do the shaders do???

Change the top line
local supported = love.graphics.isSupported and love.graphics.isSupported("canvas") and love.graphics.isSupported("pixeleffect")
To this
local supported = true
by slime
20 Mar 2012, 03:50
Forum: Mari0 discussion
Topic: What do the shaders do???
Replies: 14
Views: 2810

Re: What do the shaders do???

shaders/init.lua, at the top. It checks for support of both shaders (called pixeleffects in LÖVE) and Framebuffer Objects (called canvases in LÖVE). Framebuffer Objects are necessary to treat the entire screen as an image so it can be post-processed. AFAIK they're more supported than shaders.
by slime
20 Mar 2012, 00:53
Forum: Mari0 discussion
Topic: What do the shaders do???
Replies: 14
Views: 2810

Re: What do the shaders do???

Yeah tricking the video card wouldn't work. Sometimes later versions of drivers will support more features on certain video cards, but most of the time it's limited by the actual hardware rather than an artificial constraint imposted by software.
by slime
19 Mar 2012, 15:59
Forum: Mari0 discussion
Topic: Mari0 is lagging - Vista
Replies: 10
Views: 2170

Re: Mari0 is lagging - Vista

Weird, wikipedia claims all of the nvidia geforce 8xxx series support OpenGL 2.1+, however the nvidia page for the 8500 says it supports OpenGL 2.0 by default. LÖVE's shader implementation requires at least OpenGL 2.1 unfortunately.
by slime
19 Mar 2012, 07:50
Forum: Game development
Topic: Is the illusionary engine open source?
Replies: 15
Views: 4560

Re: Is the illusionary engine open source?

Uses minecraft textures as a test, therefore minecraft? :P
by slime
19 Mar 2012, 03:36
Forum: Mari0 discussion
Topic: when is the multiplayer coming out
Replies: 8
Views: 2423

Re: when is the multiplayer coming out

When it's done.
by slime
18 Mar 2012, 21:20
Forum: Mari0 discussion
Topic: Changelog?
Replies: 4
Views: 1298

Re: Changelog?

by slime
17 Mar 2012, 06:44
Forum: Mari0 discussion
Topic: [HELP] Fix for Application error? Version 1.6
Replies: 18
Views: 3572

Re: [HELP] Fix for Application error? Version 1.6

We're pretty sure we fixed it for 1.7, but there's a small chance it wasn't because we only had one person's computer to test on. If anyone's curious, it was caused by the thread which loads music files not cleaning sound stuff up properly on exit of the game, which caused a memory access error on c...
by slime
17 Mar 2012, 04:57
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229750

Re: CURRENT RELEASE: 1.6

Oh okay that's already 6 years better. Now go another 8 years into the future by getting Windows 7 and we're talking. i was wondering...why u dont support help for XP? i think Windows 7 is way better too, and if the reason why u dont support XP is cuz u dont want to, is ur right to do so, after all...
by slime
17 Mar 2012, 04:01
Forum: Mari0 discussion
Topic: [HELP] Fix for Application error? Version 1.6
Replies: 18
Views: 3572

Re: [HELP] Fix for Application error? Version 1.6

If the error occurs when you exit the game, it will be fixed for the next version. For shader support, either your video card or your drivers aren't good enough to support them, so you should try updating your graphics drivers and if that doesn't work get a new video card.
by slime
17 Mar 2012, 01:53
Forum: Mari0 discussion
Topic: Mari0 1.6 Application Error
Replies: 10
Views: 1940

Re: Mari0 1.6 Application Error

It's fixed for the next version.
by slime
16 Mar 2012, 05:05
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229750

Re: 1.5 KNOWN ISSUES

Very high CPU usage: known issue, already fixed for the next version.
by slime
14 Mar 2012, 23:02
Forum: Modding
Topic: The reason modding sucks (as of now).
Replies: 15
Views: 3890

Re: The reason modding sucks (as of now).

Third, rules. There ARE rules in open-source. Sure, they are more flexible, but they are rules to follow, especially when incorporatiing functions from more-established software. Maurice had to follow a strict set of rules when programming mari0 for it to function, otherwise if He just typed any ol...
by slime
14 Mar 2012, 17:30
Forum: Game development
Topic: new game
Replies: 88
Views: 19018

Re: new game

0.8.0 is less buggy than 0.7.2 at the moment, I think (although less documented).
by slime
14 Mar 2012, 16:14
Forum: Mari0 discussion
Topic: mari0 on android
Replies: 7
Views: 2149

Re: mari0 on android

mari0fan wrote:its mari0 on android available
No. The controls would suck anyway.
by slime
14 Mar 2012, 16:14
Forum: Mari0 discussion
Topic: getting mari0 on wii
Replies: 19
Views: 4227

Re: getting mari0 on wii

well actually it wouldnt be THAT impossible that is exactly what i was thinking, although my thought process went something like...get and build lua for wii (which already exists)..copy mari0 to sd card...be totally disappointed it doesn't work because wii is PPC based. D: You could try an old vers...
by slime
14 Mar 2012, 07:15
Forum: Modding
Topic: Getting Löve 0.8 on Mac?
Replies: 6
Views: 1929

Re: Getting Löve 0.8 on Mac?

You can download the Mari0 mac app, rename it to love, remove the .love from Contents/Resources/, and replace the .plist and .icns with mine and it will be regular LÖVE.
by slime
14 Mar 2012, 00:41
Forum: Mari0 discussion
Topic: Dear Maruice...
Replies: 13
Views: 2917

Re: Dear Maruice...

Maurice likes to keep it in the family, if you know what I mean.
by slime
13 Mar 2012, 01:16
Forum: Technical support
Topic: mari0 on Ubuntu, quality settings failed! Problem
Replies: 9
Views: 4327

Re: mari0 on Ubuntu, quality settings failed! Problem

My best guess is bad or outdated drivers (linux intel drivers aren't known for being awesome, I think), but I can't say for sure.
by slime
12 Mar 2012, 07:28
Forum: Mari0 discussion
Topic: [Suggestion] xfire
Replies: 6
Views: 1763

Re: [Suggestion] xfire

People still use xfire?
by slime
11 Mar 2012, 06:04
Forum: Mari0 discussion
Topic: Shaders worked before, but not anymore.
Replies: 22
Views: 3836

Re: Shaders worked before, but not anymore.

The reason intel went into the graphics chip business was to create low power, low heat hardware acceleration that provides the absolute bare minimum when using a computer, they aren't built with games in mind (as evidenced by their absolutely shitty drivers until recently). Which model do you have ...
by slime
11 Mar 2012, 05:58
Forum: Mari0 discussion
Topic: Shaders worked before, but not anymore.
Replies: 22
Views: 3836

Re: Shaders worked before, but not anymore.

No they aren't, you have an integrated intel video card. Most intel cards don't support shaders.
by slime
11 Mar 2012, 03:25
Forum: Mari0 discussion
Topic: Shaders worked before, but not anymore.
Replies: 22
Views: 3836

Re: Shaders worked before, but not anymore.

It sounds like you either used a different computer, a different graphics card, or different graphics drivers before.
by slime
11 Mar 2012, 03:19
Forum: Mari0 discussion
Topic: Shaders worked before, but not anymore.
Replies: 22
Views: 3836

Re: Shaders worked before, but not anymore.

So you never changed them from the default but you know they worked before?