Search found 101 matches
- 22 Mar 2012, 06:25
- Forum: Twatter
- Topic: The Innuendo Game
- Replies: 23
- Views: 6623
Re: The Innuendo Game
Lemme introduce you to Treebeard...
- 15 Mar 2012, 19:46
- Forum: Mari0 discussion
- Topic: getting mari0 on wii
- Replies: 19
- Views: 4243
Re: getting mari0 on wii
I haven't been following the Wii homebrew scene; i was expecting they had made significant advancements since tweezer...are you saying they haven't?
- 15 Mar 2012, 14:03
- Forum: Mari0 discussion
- Topic: One more time could you please help me maurice
- Replies: 12
- Views: 2994
Re: One more time could you please help me maurice
It works on my XP just fine...
- 15 Mar 2012, 14:02
- Forum: Mari0 discussion
- Topic: getting mari0 on wii
- Replies: 19
- Views: 4243
Re: getting mari0 on wii
You are not that familiar with the Wiimote, are you?Lone Wolf wrote:Ok, so solve this: tell me where the wii remote has a joystick so you can set aim. (i mean, yeah theres the nunchuck, but some people dont have one)
- 15 Mar 2012, 13:43
- Forum: Mari0 discussion
- Topic: Mario Run Key Issues
- Replies: 6
- Views: 1316
Re: Mario Run Key Issues
It is possible your keyboard isn't made for gaming, there are few uses other than gaming that require more than a single letter key to be pressed at the same time, it's cheaper for most keyboard makers to make their keyboards with only small amounts of simultaneous presses being recognized; but depe...
- 14 Mar 2012, 07:56
- Forum: Twatter
- Topic: Which Blade do you pick?
- Replies: 56
- Views: 15613
Re: Which Blade do you pick?
awsum!
Btw, i don't own the source images used there, but parody falls under fair use so i am not afraid of lawsuits from any of the respective IP owners. As the author, i'm releasing the parody into public domain (just the parody itself of course, i have no power over the IPs that inspired it).
Btw, i don't own the source images used there, but parody falls under fair use so i am not afraid of lawsuits from any of the respective IP owners. As the author, i'm releasing the parody into public domain (just the parody itself of course, i have no power over the IPs that inspired it).
- 13 Mar 2012, 23:52
- Forum: Twatter
- Topic: Random Facts
- Replies: 68
- Views: 15543
Re: Random Facts
An atheist DVD player? xD
- 13 Mar 2012, 21:33
- Forum: Modding
- Topic: [MOD][1.6] 2 Mice multiplayer on single PC (Windows only)
- Replies: 44
- Views: 15091
Re: [MOD] 2 Mice multiplayer on single PC (Windows only)
How many monitors do you got? You think it could be somthing to do with me having 3 monitors (with one of them running on a separated video card) ?
Btw, you didn't hardcode the joystick indexes right? I got a couple physical joysticks so my PPJoys don't got the same numbers as yours...
Btw, you didn't hardcode the joystick indexes right? I got a couple physical joysticks so my PPJoys don't got the same numbers as yours...
- 13 Mar 2012, 07:40
- Forum: Mari0 discussion
- Topic: FullScreen
- Replies: 17
- Views: 3457
Re: FullScreen
How about at least allowing maximizing the window, and have the program letterbox or pillarbox when necessary?
- 13 Mar 2012, 02:34
- Forum: Modding
- Topic: [MOD][1.6] 2 Mice multiplayer on single PC (Windows only)
- Replies: 44
- Views: 15091
Re: [MOD] 2 Mice multiplayer on single PC (Windows only)
I still get the misalignment with the 2.2 :/
- 12 Mar 2012, 18:00
- Forum: Modding
- Topic: [MOD][1.6] 2 Mice multiplayer on single PC (Windows only)
- Replies: 44
- Views: 15091
Re: [MOD] 2 Mice multiplayer on single PC (Windows only)
I'm still getting the misalignment http://img12.imageshack.us/img12/3729/misaligned.png (both players have their respective cursors at exactly the middle of that floating block) Btw, your new version doesn't trap the cursors inside the window anymore... Oh, and about OSC; can't you just feed the OSC...
- 12 Mar 2012, 13:12
- Forum: Modding
- Topic: [MOD][1.6] 2 Mice multiplayer on single PC (Windows only)
- Replies: 44
- Views: 15091
Re: [MOD] 2 Mice multiplayer on single PC (Windows only)
OSC even works over LAN (i guess it might work over the Internet itself even, dunno if the lag and ISP limitations etc would get in the way though); you could use a WiFi enabled laptop as a wireless controller to play, with each person with a full set of keyboard and mouse!!! :P
- 12 Mar 2012, 13:05
- Forum: Modding
- Topic: [MOD][1.6] 2 Mice multiplayer on single PC (Windows only)
- Replies: 44
- Views: 15091
Re: [MOD] 2 Mice multiplayer on single PC (Windows only)
I took that in consideration: var.ActiveAreaTop = (Window.Top + Window.Height) - Window.ClientHeight That part does away with the titlebar. I had also coded somthing to handle different window border thickness but it turns out the unredimensionable window of Mari0 never has thicker borders, at least...
- 12 Mar 2012, 12:28
- Forum: Modding
- Topic: entity request
- Replies: 10
- Views: 2554
Re: entity request
Looks like there is lots being repeated there, i haven't run the numbers yet, but it seems there is lots of room for optimization of the sprite creation process if currently people are expected to draw everything by hand.
- 12 Mar 2012, 10:57
- Forum: Modding
- Topic: entity request
- Replies: 10
- Views: 2554
Re: entity request
And you still end up having to draw over 100 individual frames yourself?
- 12 Mar 2012, 06:22
- Forum: Technical support
- Topic: How do i play Mari0 with a PS3 controller?
- Replies: 28
- Views: 58149
Re: How do i play Mari0 with a PS3 controller?
Are you sure you selected the right device in device manager, the VID and PID match? And are you sure you completly disabled the signature checks and things like that? (i think there is somthing called "testing mode" on Win7 that bypasses the need for signature, not sure; i don't really got much exp...
- 12 Mar 2012, 05:00
- Forum: Technical support
- Topic: How do i play Mari0 with a PS3 controller?
- Replies: 28
- Views: 58149
Re: How do i play Mari0 with a PS3 controller?
Which files did you download? In the page it does say it works with Win7...
- 12 Mar 2012, 03:51
- Forum: Twatter
- Topic: I love corrupting NES Roms
- Replies: 25
- Views: 7955
Re: I love corrupting NES Roms
Radiation, among other things, has been playing a similar role in the evolution of life, it corrupts DNA; more often than not the result doesn't even get born, but given enough time one of those random corruptions will actually be beneficial.Camewel wrote:You can't make a game out of corruption, only break it.
- 12 Mar 2012, 03:23
- Forum: Technical support
- Topic: How do i play Mari0 with a PS3 controller?
- Replies: 28
- Views: 58149
Re: How do i play Mari0 with a PS3 controller?
The thing with the signature is developers need to pay big bucks to M$ to have their drivers signed; so hobbyists are left with either being rich or releasing unsigned drivers.
- 12 Mar 2012, 02:41
- Forum: Twatter
- Topic: I love corrupting NES Roms
- Replies: 25
- Views: 7955
Re: I love corrupting NES Roms
This gave me a crazy idea (unfortunatly i don't think i know enough to be able to make it realy myself). Using those javascript or whetever NES emulators that run inside a web page, you would show players randomly corrupted versions of the Mario ROM, and ask the players to rate the corrupted ROM whe...
- 12 Mar 2012, 02:26
- Forum: Twatter
- Topic: Random Facts
- Replies: 68
- Views: 15543
Re: Random Facts
Termite farts are a significant contributor to the greenhouse effect
- 12 Mar 2012, 02:17
- Forum: Technical support
- Topic: How do i play Mari0 with a PS3 controller?
- Replies: 28
- Views: 58149
Re: How do i play Mari0 with a PS3 controller?
I think it means you should select the device with that VID and PID in the Device Manager to change that thing's driver
- 12 Mar 2012, 02:14
- Forum: Modding
- Topic: entity request
- Replies: 10
- Views: 2554
Re: entity request
How much of the sprite creation process can be made modular? (reusing parts that look the same in different frames etc)
- 12 Mar 2012, 02:03
- Forum: Mari0 discussion
- Topic: 3 things that must be added
- Replies: 8
- Views: 1891
Re: 3 things that must be added
1: Excursion Funnels http://www.youtube.com/watch?v=1oVpE40V9rE&feature=plcp&context=C4aa31faVDvjVQa1PpcFPQhn1cLS3tXgU9_Ow9FeFpwuFK208NULM= ( I can't do with the youtube button :P http://www.youtube.com/watch?v=1oVpE40V9rE http://www.youtube.com/watch?v=1oVpE40V9rE You just strip down all the param...
- 12 Mar 2012, 01:52
- Forum: Twatter
- Topic: Which Blade do you pick?
- Replies: 56
- Views: 15613
Re: Which Blade do you pick?
No one's gonna comment at all on the pic i spent a whole day making? <.<
- 12 Mar 2012, 01:47
- Forum: Mari0 discussion
- Topic: More Ideas for the Game
- Replies: 21
- Views: 3759
Re: More Ideas for the Game
Then we need to be able to paint entities, at least the moving enemies that at some point touch the ground, so we can deal with them the Portal2 way as well, besides the Portal and the Mario ways.
- 12 Mar 2012, 01:42
- Forum: Mari0 discussion
- Topic: More Ideas for the Game
- Replies: 21
- Views: 3759
Re: More Ideas for the Game
I forgot, can you paint turrets or the paint just falls on the floor under them?
- 12 Mar 2012, 01:41
- Forum: Mari0 discussion
- Topic: [Suggestion] Ability to hide entities behind custom tiles
- Replies: 4
- Views: 1145
Re: [Suggestion] Ability to hide entities behind custom tile
You did some quite clever things there, nice! Thanx for sharing!
- 12 Mar 2012, 01:33
- Forum: Technical support
- Topic: How do i play Mari0 with a PS3 controller?
- Replies: 28
- Views: 58149
Re: How do i play Mari0 with a PS3 controller?
Are you sure it won't work on Win7? Even if you use that virtual XP mode thing?
- 12 Mar 2012, 01:32
- Forum: Modding
- Topic: [MOD][1.6] 2 Mice multiplayer on single PC (Windows only)
- Replies: 44
- Views: 15091
Re: [MOD] 2 Mice multiplayer on single PC (Windows only)
Alright, i tweaked the 2 players script a bit If (Window.Title == "Mari0") Then // Modded version of MouseParty.pie // The real cursor is now only controlled by mouse 1 or mouse 3 if present mouse.Swallow = true cursor.Visible = true var.ActiveAreaLeft = Window.Left var.ActiveAreaTop = (Window.Top +...
- 11 Mar 2012, 23:24
- Forum: Mari0 discussion
- Topic: Help with Level editor
- Replies: 3
- Views: 1018
Re: Help with Level editor
And if you want those connection lights to light up you need to link them to the trigger as well.
- 11 Mar 2012, 23:23
- Forum: Mari0 discussion
- Topic: More Ideas for the Game
- Replies: 21
- Views: 3759
Re: More Ideas for the Game
A painted storage cube in Mari0 could be used to break bricks remotely; painting Mario would make all blocks have the effect of the paint it is paitned with for a small while. Water would be used to clean a painted cube, or to clean a patch of paint to allow somthing different to happen there (dunno...
- 11 Mar 2012, 23:17
- Forum: Mari0 discussion
- Topic: [Suggestion] Ability to hide entities behind custom tiles
- Replies: 4
- Views: 1145
Re: [Suggestion] Ability to hide entities behind custom tile
Can i download that level? My AND gate is just two doors between an always-on laser and a sensor...
- 11 Mar 2012, 23:15
- Forum: Mari0 discussion
- Topic: SUGGESTION MEGATHREAD
- Replies: 52
- Views: 8598
Re: SUGGESTION MEGATHREAD
How about setting up somthing like a Jira (or whatever free equivalent you preffer) for people to report bugs and make feature suggestions and submit patches and stuff?
- 11 Mar 2012, 23:13
- Forum: Mari0 discussion
- Topic: Bullettime controls
- Replies: 21
- Views: 3575
Re: Bullettime controls
Aparently the mods here eat lots of carrots.... xPskyy wrote:HOW 'BOUT THIS...
GET ON TOPIC YOU NEGROS.
I FULLY SUPPORT THIS IDEA!
- 11 Mar 2012, 23:10
- Forum: Technical support
- Topic: How do i play Mari0 with a PS3 controller?
- Replies: 28
- Views: 58149
Re: How do i play Mari0 with a PS3 controller?
I'm using them on WinXP; dunno about 7, sorry
- 11 Mar 2012, 23:07
- Forum: Mapping
- Topic: [Request] Super Mario Forever (AKA Frustration)
- Replies: 2
- Views: 1088
Re: [Request] Super Mario Forever (AKA Frustration)
The download near the bottom of the page comes with both versions i think. Check all the subfolders inside the zip.
- 11 Mar 2012, 22:54
- Forum: Mapping
- Topic: [Request] Super Mario Forever (AKA Frustration)
- Replies: 2
- Views: 1088
[Request] Super Mario Forever (AKA Frustration)
http://www18.ocn.ne.jp/~sc4or5/keitai/smbkaizo.html ( translation: http://translate.google.com/translate?hl=pt-BR&sl=ja&tl=en&u=http%3A%2F%2Fwww18.ocn.ne.jp%2F~sc4or5%2Fkeitai%2Fsmbkaizo.html ) And if you don't wanna patch a rom yourself: http://www.vizzed.com/play/super-mario-frustration-%28foreve...
- 11 Mar 2012, 22:10
- Forum: Technical support
- Topic: How do i play Mari0 with a PS3 controller?
- Replies: 28
- Views: 58149
Re: How do i play Mari0 with a PS3 controller?
Btw, Tamamy's site is http://tamamyikesu.web.fc2.com/ (use somthing like Google's or Yahoo's translator to see what each link means if you can't figure out yourself)
- 11 Mar 2012, 07:13
- Forum: Mari0 discussion
- Topic: [suggestion] Ability to move items in the editor
- Replies: 8
- Views: 1788
Re: [suggestion] Ability to move items in the editor
On Windows if you press both the left and right buttons at the same time it is as if you pressed the middle button (that is configurable though, not everyone might have it enabled); i dunno if Mari0 would recognize it like that though.
- 11 Mar 2012, 02:02
- Forum: Mari0 discussion
- Topic: [suggestion] Use second mouse as second controler
- Replies: 18
- Views: 3382
Re: [suggestion] Use second mouse as second controler
Oh, alright; i thought i read someone someone said it was made with lua alone...oh well, it's not like i actually tried to research it nor anything...rokit boy wrote:Actually, löve was written in C++, C and lua itself.
- 11 Mar 2012, 01:25
- Forum: Mari0 discussion
- Topic: How to use/activate cheats ?
- Replies: 8
- Views: 1861
Re: How to use/activate cheats ?
what is knockback (work?), how to use it? sonic rainboom? player collosion ? etc. make a demonstration video anyone? Knockback knocks you back each time you shoot a portal. Sonic rainboom makes a sonic rainboom when you exit a portal pointing up or to the sides fast enough (i'm not sure but i don't...
- 11 Mar 2012, 00:56
- Forum: Mari0 discussion
- Topic: [Suggestion] More logic gates
- Replies: 16
- Views: 2726
Re: [Suggestion] More logic gates
Don't forget XOR; it's my favorite boolean operator! ¬.¬ xor and or are not necessary if you have AND and NOT X XOR Y = ~( ~(X & ~Y) & ~(~X & Y) ) ... That looks like it would take several logic blocks, and would be quite messy using lasers and doors and stuff... ... X OR Y = ~(~X & ~Y) Or just aim...
- 11 Mar 2012, 00:50
- Forum: Mari0 discussion
- Topic: Bug Report: Standing on a seesaw will kill over solid blocks
- Replies: 1
- Views: 722
Bug Report: Standing on a seesaw will kill over solid blocks
I don't have the original Mario with me to test if it was like this back then; with Mari0 if you stand on a seesaw for too long so that it reaches the end of the rope, even if you're above solid blocks you still fall into the "bottomless pit"; is that intentional or just an overlooked detail?
- 11 Mar 2012, 00:46
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 232091
Re: 1.4 KNOWN ISSUES
Maurice wrote:Making it possible to jump over the flagpole would break it way too often since it's piss easy with portals.
Why not add a block that is infinitly tall so that levels where there is no point in jumping over the flag would just have that block place on block to the right of the top of the flagpole?
- 11 Mar 2012, 00:42
- Forum: Mari0 discussion
- Topic: [suggestion] Use second mouse as second controler
- Replies: 18
- Views: 3382
Re: [suggestion] Use second mouse as second controler
I said "Not possible with löve" and he quoted me as "Not possible with programing language X", so he obviously thought löve was the programming language. So if you would stop being idiots, that would be awesome. I know löve is the engine and it is made with Lua; löve is basicly a subset of Lua, and...
- 10 Mar 2012, 13:00
- Forum: Mari0 discussion
- Topic: [Tutorial] How to play multiplayer with two mice one compute
- Replies: 7
- Views: 2719
Re: [Tutorial] How to play multiplayer with two mice one com
GlovePIE's site has been hacked and the owner seems to be on one of his long vacations :(
- 10 Mar 2012, 12:56
- Forum: Mari0 discussion
- Topic: [Bug?]Companion cubes
- Replies: 2
- Views: 834
Re: [Bug?]Companion cubes
Aren't they just generic weighted storage cubes?
- 10 Mar 2012, 12:55
- Forum: Mari0 discussion
- Topic: [Suggestion] More logic gates
- Replies: 16
- Views: 2726
Re: [Suggestion] More logic gates
Don't forget XOR; it's my favorite boolean operator! ¬.¬
- 10 Mar 2012, 12:42
- Forum: Mapping
- Topic: Logic gates and a few shenanigans (unfinished WIP)
- Replies: 6
- Views: 1432
Re: Logic gates and a few shenanigans (unfinished WIP)
Well damn. I thought I was being all smart like with my stuff. For the or, are the lasers activating that input from the side? Didn't know that was a thing. Not sure if intentional or not. But I will use this. At first i stumbled on the fact lasers go thru the detectors, that made me curious and i ...