Search found 180 matches

by Filio
21 Jan 2013, 05:42
Forum: Mari0 discussion
Topic: [Suggestion] Yoshi
Replies: 4
Views: 1915

Re: [Suggestion] Yoshi

viewtopic.php?f=8&t=2019

And it's even on the first page.
by Filio
16 Jan 2013, 06:39
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1082
Views: 536232

Re: Pixel art and sprites go here

Seeing as though I still frequently check on these forums (Man, I thought I was waiting for SE) I might as well post some pixel art I've done recently. http://img12.imageshack.us/img12/6284/mountainthingy.png Something I did way too fast yet don't feel like finishing yet. http://imageshack.us/a/img9...
by Filio
11 Jan 2013, 01:00
Forum: Mapping
Topic: Level Editing class assignment?
Replies: 33
Views: 5323

Re: Level Editing class assignment?

Oh man, you have the best teacher ever.
I mean seriously. Props to him.

I might try more at learning to make music and make a tileset or something.
by Filio
10 Jan 2013, 23:47
Forum: Mari0 discussion
Topic: How do you say Mari0?
Replies: 152
Views: 38309

Re: How do you say Mari0?

Uh...
Mari-zer-o?
by Filio
28 Dec 2012, 05:08
Forum: Mari0 discussion
Topic: [Suggestion] Something with the "Start level screen"
Replies: 61
Views: 17400

Re: [Suggestion] Something with the "Start level screen"

Image

This shall forever be my desktop.
*changes it back*
by Filio
24 Dec 2012, 17:52
Forum: Mapping
Topic: Mario is Gone Turbo moved to viewtopic.php?f=12&t=2768
Replies: 10
Views: 2052

Re: [W!P]Mario is Gone Turbo

I'm sick of these threads on this forums, and many a-many other forums. It's just stupid to post something like this when you don't show any evidence. There is no reason to have posted this so early.
by Filio
09 Dec 2012, 23:51
Forum: Mari0 discussion
Topic: Map Editor
Replies: 14
Views: 2714

Re: Map Editor

The reason it sends you to the main level and not the sub level is because it acts like you fell down a pit in a vine area, which takes you back to the main area.
by Filio
09 Dec 2012, 21:18
Forum: Mapping
Topic: Map:SuperHardBros a1.3
Replies: 51
Views: 9365

Re: Map:SuperHardBros a1.3

Amazing, five posts in a row.
Nobody would even try this if you don't put up pictures.
by Filio
05 Dec 2012, 00:31
Forum: Mapping
Topic: mari0 Level editor background question
Replies: 3
Views: 1175

Re: mari0 Level editor background question

Clicky!

Totally not self-advertising.
by Filio
01 Dec 2012, 03:45
Forum: Mari0 discussion
Topic: Mari0 SE
Replies: 9
Views: 2470

Re: Mari0 SE

Well I don't think Maurice would be making blog posts for SE if it was canned.
And you could easily find recent posts here.
by Filio
24 Nov 2012, 17:39
Forum: Mapping
Topic: [Tutorial] Custom Map & Tileset for Newbies
Replies: 30
Views: 8657

Re: [Tutorial] Custom Map & Tileset for Newbies

Bonko wrote:I think this thread should be back at the top. It's very useful and helpful.
Sadly it's not as useful because the images are broken.
Especially the one that tells you what dot on the tileset does what.
by Filio
21 Nov 2012, 21:47
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79248

Re: [WIP] Super Windows 98: Bug Fixes, Level Edits, Mod Upda

1. How would that make sense.
2. It doesn't even look that good.
by Filio
17 Nov 2012, 18:06
Forum: Mapping
Topic: Green Forest & White Jungle
Replies: 16
Views: 3110

Re: Green Forest & White Jungle

Firaga41 wrote:Great, just what we need. Another mappack with nothing to show.
Er, no. It's a request for some backgrounds.
by Filio
17 Nov 2012, 01:31
Forum: Mapping
Topic: Sheer Cliffs (Single Level Currently)
Replies: 5
Views: 1444

Re: Sheer Cliffs (Single Level Currently)

Filio wrote:I'll probably change some graphics and add more levels later
by Filio
15 Nov 2012, 03:35
Forum: Twatter
Topic: Nintendo.
Replies: 35
Views: 6475

Re: Nintendo.

I got sticker star today and it's really fun! I got past the first world within inches of my death, it was hard to get past that boss. There was probably some special way to beat it, since I got a hint for that, but I don't care. I love the sticker mechanic, but a bit meh with the transforming objec...
by Filio
12 Nov 2012, 22:50
Forum: Mapping
Topic: Sheer Cliffs (Single Level Currently)
Replies: 5
Views: 1444

Re: Sheer Cliffs (Single Level Currently)

Could you upload the mappack to a site such as Mediafire or Dropbox ? Not everyone likes making a account and waiting 20 seconds for a download. Anyways, nice level! :) Oh sorry, I forgot the website I used last time for Mari0 mappacks and that you had to do that. The sad thing was I have mediafire...
by Filio
11 Nov 2012, 03:30
Forum: Mapping
Topic: Sheer Cliffs (Single Level Currently)
Replies: 5
Views: 1444

Sheer Cliffs (Single Level Currently)

Also quite a small level, but I really don't feel like making this single level longer. http://img233.imageshack.us/img233/4849/screenjlz.png Download Credit: http://www.youtube.com/watch?v=LU3nM7m9w_I for music. I didn't spend MUCH time on the clouds or background, but I feel they're good enough. I...
by Filio
10 Nov 2012, 20:18
Forum: Mari0 discussion
Topic: [SUGGESTION] Custom view.
Replies: 2
Views: 1253

[SUGGESTION] Custom view.

What I mean is being able to limit, extend or simply just move the view of the player. Like having the camera always having Mario centered or showing the entire map. Would be useful to have this if you're thinking of making the player slightly backtrack or see the entire room of a puzzle. Maybe even...
by Filio
10 Nov 2012, 20:12
Forum: Mari0 discussion
Topic: Devblog "Custom Enemies for Mappacks"
Replies: 7
Views: 2634

Re: Devblog "Custom Enemies for Mappacks"

This is great, really ups customization in Mari0. I'm starting to come up for ideas for enemies already.
by Filio
05 Nov 2012, 05:04
Forum: Mari0 discussion
Topic: More Uses For Fireballs?
Replies: 21
Views: 4332

Re: [SUGGESTION] Fireball Trigger?

Not only SML2, a good amount of Mario games have ice that breaks from fire. I think SMB3 had it... not sure.
But yeah that would be really nice for an alternate path.
by Filio
05 Nov 2012, 04:46
Forum: Mapping
Topic: [WIP] Zeta (v0.51)
Replies: 51
Views: 11738

Re: [WIP] Zeta (v0.12)

Whelp, first I meant the pics.
It's just the textures not being pixel-perfect like I must have. :P
by Filio
05 Nov 2012, 04:40
Forum: Twatter
Topic: What is your all time favorite game ?
Replies: 174
Views: 35550

Re: What is your all time favorite game ?

Man, it doesn't help that I don't play too many games. Sonic Adventure 1 would be my favorite but would win by nostalgia. I f*cking love Super Mario Sunshine, beat the entire game the day after I bought it, 11 hours straight. Bully was such a great game, although it had a bit of flaws. I have beaten...
by Filio
05 Nov 2012, 04:23
Forum: Mari0 discussion
Topic: More Uses For Fireballs?
Replies: 21
Views: 4332

Re: [SUGGESTION] Fireball Trigger?

It seems like a thing that would have a bunch of uses but doesn't. All I could think of is unlocking a door after getting the fire flower or a precise fireball into a detector.

Also the obvious shoot a fireball through a portal.
by Filio
05 Nov 2012, 02:35
Forum: Mapping
Topic: [WIP] Zeta (v0.51)
Replies: 51
Views: 11738

Re: [WIP] Zeta (v0.12)

I'm dying to continue making a mappack after seeing this. (Damnit Sandy!)
Some things in the levels seem weird, but this looks nice. I like the backgrounds, even if they are so simple.
by Filio
03 Nov 2012, 16:00
Forum: Mapping
Topic: Sand Ocean
Replies: 20
Views: 3378

Re: Sand Ocean

... Nobody will actually try it if you do not give pictures.
Use imageshack or photobucket for it. Don't ask any questions, search for other threads that had the same exact thing.

Maybe just read the STICKIED thread that tells you how to set up the mappack. :/
by Filio
28 Oct 2012, 23:59
Forum: Mari0 discussion
Topic: Mario SE and community content
Replies: 18
Views: 4423

Re: Mario SE and community content

Wasting time... I really don't think opening then copy/pasting a folder is wasting much time at all.

There's a reason why only levels Maurice chooses are in the game.
by Filio
27 Oct 2012, 16:40
Forum: Mapping
Topic: Wanting to see what people think...
Replies: 24
Views: 4571

Re: Wanting to see what people think...

Every new person WILL bump all the topics. They HAVEN'T seen them before, and it's DUMB to wait for a NEW topic, for it could take FOREVER. If you DON'T bump the topics, and you DO wait, people will welcome you to the forums LATE, and it will feel TERRIBLE. That's why he bumped this topic. Er... I ...
by Filio
11 Oct 2012, 02:48
Forum: Mapping
Topic: Tile Template
Replies: 16
Views: 3048

Re: Tile Template

Hey guys, waaay off-topic here.
by Filio
11 Oct 2012, 02:47
Forum: Mapping
Topic: Mari0s wacky adventure
Replies: 6
Views: 2167

Re: Mari0s wacky adventure

You don't just put stuff together and go: VOILA, IT'S A MAPPACK!
You didn't even add transparency to the tiles you added.

It's just bad, really bad. Even for a pre-alpha, which shouldn't be released if it's just a bad level.
by Filio
06 Oct 2012, 17:51
Forum: Mapping
Topic: What Mappack To Continue?
Replies: 9
Views: 2077

Re: What Mappack To Continue?

Windows 98 obviously should come first, then the desert since Green Hill Zone is sooooo original. :P
by Filio
20 Aug 2012, 01:50
Forum: Modding
Topic: (CANCELLED)Half-life Mario crossover
Replies: 31
Views: 6710

Re: (MOD)Half-life Mario crossover

Didn't you just say that you didn't mod that and only pasted the hud in?
by Filio
15 Aug 2012, 22:51
Forum: Twatter
Topic: Minecraft server
Replies: 96
Views: 18732

Re: Minecraft server

BobTheLawyer wrote:
thunderflipper wrote:D***, Still can't connect to server...
I can't either
EDIT: is it whitelisted?
The first post says 12w30b. I don't think it's 1.3 yet. :U
by Filio
25 Jul 2012, 19:18
Forum: Mari0 discussion
Topic: [help] key
Replies: 3
Views: 1294

Re: [help] key

I think he wants to know how to configure Player 2's controls.
by Filio
25 Jul 2012, 17:02
Forum: SE Boss design
Topic: Bowser Koopa Clown
Replies: 13
Views: 7414

Re: Bowser Koopa Clown

Mmrguerra wrote:Nop, now have GLASS SHIELD, because Mario don't can jump on bowser Head
... That only makes it longer.
by Filio
25 Jul 2012, 04:01
Forum: SE Boss design
Topic: Bowser Koopa Clown
Replies: 13
Views: 7414

Re: Bowser Koopa Clown

You only made it longer. That's all that had been changed.
by Filio
23 Jul 2012, 18:19
Forum: Mapping
Topic: Pörtal
Replies: 16
Views: 3446

Re: Pörtal

It doesn't look that good, and the third picture looks like massive enemy spam.

Also, make the images not tiny.
by Filio
20 Jul 2012, 17:32
Forum: Twatter
Topic: Steam
Replies: 82
Views: 16372

Re: (original idea) post you steam username

I don't see the point in posting my username considering that I don't want random people as my friends.
by Filio
20 Jul 2012, 05:31
Forum: Twatter
Topic: How to not make terrible threads and stay not banned
Replies: 34
Views: 22882

Re: How to not make terrible threads and stay not banned

The second one is just stupid, and the third one isn't even a forum game. The first one isn't 100% spam, since it's the person's choice if they want to make it long or short. People have no creativity in the first one, therefore takes about 5 seconds to post. And I'm not sure why I linked the third...
by Filio
20 Jul 2012, 05:06
Forum: SE Boss design
Topic: Bowser and an escape.
Replies: 5
Views: 4917

Re: Bowser and an escape.

I don't want the final boss to be a level. It's an obvious way to avoid coding an actual boss.
by Filio
20 Jul 2012, 04:58
Forum: Mari0 discussion
Topic: Question about water entity in SE ?
Replies: 40
Views: 8258

Re: Question about water entity in SE ?

Yes it's not necessary , just adding that little effect , just like on new mario games suck new SMB and mario galaxy Are you saying new Mario games suck? Because you have no valid point, or even a reason to mention it in that post. I think nothing has to happen AT ALL when one portal is on land and...
by Filio
20 Jul 2012, 04:46
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 210965

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Okay, sorry. EDIT: Okay, now that I've heard the song (computer has virus, at library with headphones) I realize that it's the same tune as deep inside EDIT2: I compared it and deep inside to fire castle, which also distinctly sounds like the two. You really like that tune don't you? Why do you kee...
by Filio
17 Jul 2012, 15:12
Forum: Twatter
Topic: How to not make terrible threads and stay not banned
Replies: 34
Views: 22882

Re: How to not make terrible threads and stay not banned

What about these? And several others that may be old and waiting to be bumped.

I may just hate forum games.
by Filio
14 Jul 2012, 21:01
Forum: Twatter
Topic: How to not make terrible threads and stay not banned
Replies: 34
Views: 22882

Re: How to not make terrible threads and stay not banned

Just going to mention that several forum games are breaking;
If it takes less than 10 seconds to make a post in this thread, it's a bad idea for a thread.
by Filio
09 Jul 2012, 04:26
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 210965

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

I knew other people disliked the design as well.
And being able to complete the worlds without cheats doesn't prove anything.
by Filio
08 Jul 2012, 01:02
Forum: Mapping
Topic: Plumbing With Portals
Replies: 6
Views: 1991

Re: Plumbing With Portals

This mappack is off to a good start. I like the first level. Hopefully more to come? Obviously yes. Although I do take mapping slow, I did half of 1-3 and half of a level further in. Edit: I'll probably wait until SE to add in some worlds. Edit 2: I'll probably wait until SE for everything, actually.
by Filio
07 Jul 2012, 23:55
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 210965

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

lerugray wrote:Aha, I see, i suppose i cant play it with a mac then, :(
If you're able to play Mari0, you should be able to play 0' Brothers.
All you have to do is open the .lua and it starts.

EDIT: Oh yeah, I assume everybody has love installed.
by Filio
07 Jul 2012, 21:43
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 210965

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Hey Everyone! First off, 0brothers is great, im having a blast playing it, though i dont think im using the newest version, i tried downloading 1.2 and putting it in my mappack folder, but that diddnt work. Im using a mac and could really use a link and some instructions on how to play it. thanks i...
by Filio
07 Jul 2012, 01:54
Forum: Mari0 discussion
Topic: Problem with screenshots
Replies: 3
Views: 1288

Re: Problem with screenshots

Snipping Tool pauses everything on your screen, select it when you are taking the screenshot. :U

And the print screen key puts everything on the screen onto your clipboard, you have to paste it somewhere.
by Filio
07 Jul 2012, 01:37
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57273

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

... If you use Winrar and open the zip file it'll show a folder containing the stuff inside it. Extract the stuff inside to the folder and open the lua file.

And how can you not find the stuff when you open the zip? It should be RIGHT THERE.
by Filio
06 Jul 2012, 22:44
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57273

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

lerugray wrote:not super computer literate, can i just use stuffit expander to open up the love terminal thing? when i opened it up this pink pig is circling the screen.
You use the GAME FILE, not the love 0.8 file.