viewtopic.php?f=8&t=2019
And it's even on the first page.
Search found 180 matches
- 21 Jan 2013, 05:42
- Forum: Mari0 discussion
- Topic: [Suggestion] Yoshi
- Replies: 4
- Views: 1938
- 16 Jan 2013, 06:39
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 629829
Re: Pixel art and sprites go here
Seeing as though I still frequently check on these forums (Man, I thought I was waiting for SE) I might as well post some pixel art I've done recently. http://img12.imageshack.us/img12/6284/mountainthingy.png Something I did way too fast yet don't feel like finishing yet. http://imageshack.us/a/img9...
- 11 Jan 2013, 01:00
- Forum: Mapping
- Topic: Level Editing class assignment?
- Replies: 33
- Views: 5409
Re: Level Editing class assignment?
Oh man, you have the best teacher ever.
I mean seriously. Props to him.
I might try more at learning to make music and make a tileset or something.
I mean seriously. Props to him.
I might try more at learning to make music and make a tileset or something.
- 10 Jan 2013, 23:47
- Forum: Mari0 discussion
- Topic: How do you say Mari0?
- Replies: 152
- Views: 39148
Re: How do you say Mari0?
Uh...
Mari-zer-o?
Mari-zer-o?
- 28 Dec 2012, 05:08
- Forum: Mari0 discussion
- Topic: [Suggestion] Something with the "Start level screen"
- Replies: 61
- Views: 17613
Re: [Suggestion] Something with the "Start level screen"
This shall forever be my desktop.
*changes it back*
- 24 Dec 2012, 17:52
- Forum: Mapping
- Topic: Mario is Gone Turbo moved to viewtopic.php?f=12&t=2768
- Replies: 10
- Views: 2068
Re: [W!P]Mario is Gone Turbo
I'm sick of these threads on this forums, and many a-many other forums. It's just stupid to post something like this when you don't show any evidence. There is no reason to have posted this so early.
- 09 Dec 2012, 23:51
- Forum: Mari0 discussion
- Topic: Map Editor
- Replies: 14
- Views: 2770
Re: Map Editor
The reason it sends you to the main level and not the sub level is because it acts like you fell down a pit in a vine area, which takes you back to the main area.
- 09 Dec 2012, 21:18
- Forum: Mapping
- Topic: Map:SuperHardBros a1.3
- Replies: 51
- Views: 9442
Re: Map:SuperHardBros a1.3
Amazing, five posts in a row.
Nobody would even try this if you don't put up pictures.
Nobody would even try this if you don't put up pictures.
- 05 Dec 2012, 00:31
- Forum: Mapping
- Topic: mari0 Level editor background question
- Replies: 3
- Views: 1185
- 01 Dec 2012, 03:45
- Forum: Mari0 discussion
- Topic: Mari0 SE
- Replies: 9
- Views: 2506
Re: Mari0 SE
Well I don't think Maurice would be making blog posts for SE if it was canned.
And you could easily find recent posts here.
And you could easily find recent posts here.
- 24 Nov 2012, 17:39
- Forum: Mapping
- Topic: [Tutorial] Custom Map & Tileset for Newbies
- Replies: 30
- Views: 8703
Re: [Tutorial] Custom Map & Tileset for Newbies
Sadly it's not as useful because the images are broken.Bonko wrote:I think this thread should be back at the top. It's very useful and helpful.
Especially the one that tells you what dot on the tileset does what.
- 21 Nov 2012, 21:47
- Forum: Mapping
- Topic: [SE] Super Wind0ws 98 SE
- Replies: 165
- Views: 79882
Re: [WIP] Super Windows 98: Bug Fixes, Level Edits, Mod Upda
1. How would that make sense.
2. It doesn't even look that good.
2. It doesn't even look that good.
- 17 Nov 2012, 18:06
- Forum: Mapping
- Topic: Green Forest & White Jungle
- Replies: 16
- Views: 3149
Re: Green Forest & White Jungle
Er, no. It's a request for some backgrounds.Firaga41 wrote:Great, just what we need. Another mappack with nothing to show.
- 17 Nov 2012, 01:31
- Forum: Mapping
- Topic: Sheer Cliffs (Single Level Currently)
- Replies: 5
- Views: 1467
Re: Sheer Cliffs (Single Level Currently)
Filio wrote:I'll probably change some graphics and add more levels later
Re: Nintendo.
I got sticker star today and it's really fun! I got past the first world within inches of my death, it was hard to get past that boss. There was probably some special way to beat it, since I got a hint for that, but I don't care. I love the sticker mechanic, but a bit meh with the transforming objec...
- 12 Nov 2012, 22:50
- Forum: Mapping
- Topic: Sheer Cliffs (Single Level Currently)
- Replies: 5
- Views: 1467
Re: Sheer Cliffs (Single Level Currently)
Could you upload the mappack to a site such as Mediafire or Dropbox ? Not everyone likes making a account and waiting 20 seconds for a download. Anyways, nice level! :) Oh sorry, I forgot the website I used last time for Mari0 mappacks and that you had to do that. The sad thing was I have mediafire...
- 11 Nov 2012, 03:30
- Forum: Mapping
- Topic: Sheer Cliffs (Single Level Currently)
- Replies: 5
- Views: 1467
Sheer Cliffs (Single Level Currently)
Also quite a small level, but I really don't feel like making this single level longer. http://img233.imageshack.us/img233/4849/screenjlz.png Download Credit: http://www.youtube.com/watch?v=LU3nM7m9w_I for music. I didn't spend MUCH time on the clouds or background, but I feel they're good enough. I...
- 10 Nov 2012, 20:18
- Forum: Mari0 discussion
- Topic: [SUGGESTION] Custom view.
- Replies: 2
- Views: 1284
[SUGGESTION] Custom view.
What I mean is being able to limit, extend or simply just move the view of the player. Like having the camera always having Mario centered or showing the entire map. Would be useful to have this if you're thinking of making the player slightly backtrack or see the entire room of a puzzle. Maybe even...
- 10 Nov 2012, 20:12
- Forum: Mari0 discussion
- Topic: Devblog "Custom Enemies for Mappacks"
- Replies: 7
- Views: 2663
Re: Devblog "Custom Enemies for Mappacks"
This is great, really ups customization in Mari0. I'm starting to come up for ideas for enemies already.
- 05 Nov 2012, 05:04
- Forum: Mari0 discussion
- Topic: More Uses For Fireballs?
- Replies: 21
- Views: 4405
Re: [SUGGESTION] Fireball Trigger?
Not only SML2, a good amount of Mario games have ice that breaks from fire. I think SMB3 had it... not sure.
But yeah that would be really nice for an alternate path.
But yeah that would be really nice for an alternate path.
- 05 Nov 2012, 04:46
- Forum: Mapping
- Topic: [WIP] Zeta (v0.51)
- Replies: 51
- Views: 11837
Re: [WIP] Zeta (v0.12)
Whelp, first I meant the pics.
It's just the textures not being pixel-perfect like I must have. :P
It's just the textures not being pixel-perfect like I must have. :P
- 05 Nov 2012, 04:40
- Forum: Twatter
- Topic: What is your all time favorite game ?
- Replies: 174
- Views: 36672
Re: What is your all time favorite game ?
Man, it doesn't help that I don't play too many games. Sonic Adventure 1 would be my favorite but would win by nostalgia. I f*cking love Super Mario Sunshine, beat the entire game the day after I bought it, 11 hours straight. Bully was such a great game, although it had a bit of flaws. I have beaten...
- 05 Nov 2012, 04:23
- Forum: Mari0 discussion
- Topic: More Uses For Fireballs?
- Replies: 21
- Views: 4405
Re: [SUGGESTION] Fireball Trigger?
It seems like a thing that would have a bunch of uses but doesn't. All I could think of is unlocking a door after getting the fire flower or a precise fireball into a detector.
Also the obvious shoot a fireball through a portal.
Also the obvious shoot a fireball through a portal.
- 05 Nov 2012, 02:35
- Forum: Mapping
- Topic: [WIP] Zeta (v0.51)
- Replies: 51
- Views: 11837
Re: [WIP] Zeta (v0.12)
I'm dying to continue making a mappack after seeing this. (Damnit Sandy!)
Some things in the levels seem weird, but this looks nice. I like the backgrounds, even if they are so simple.
Some things in the levels seem weird, but this looks nice. I like the backgrounds, even if they are so simple.
- 03 Nov 2012, 16:00
- Forum: Mapping
- Topic: Sand Ocean
- Replies: 20
- Views: 3442
Re: Sand Ocean
... Nobody will actually try it if you do not give pictures.
Use imageshack or photobucket for it. Don't ask any questions, search for other threads that had the same exact thing.
Maybe just read the STICKIED thread that tells you how to set up the mappack. :/
Use imageshack or photobucket for it. Don't ask any questions, search for other threads that had the same exact thing.
Maybe just read the STICKIED thread that tells you how to set up the mappack. :/
- 28 Oct 2012, 23:59
- Forum: Mari0 discussion
- Topic: Mario SE and community content
- Replies: 18
- Views: 4457
Re: Mario SE and community content
Wasting time... I really don't think opening then copy/pasting a folder is wasting much time at all.
There's a reason why only levels Maurice chooses are in the game.
There's a reason why only levels Maurice chooses are in the game.
- 27 Oct 2012, 16:40
- Forum: Mapping
- Topic: Wanting to see what people think...
- Replies: 24
- Views: 4616
Re: Wanting to see what people think...
Every new person WILL bump all the topics. They HAVEN'T seen them before, and it's DUMB to wait for a NEW topic, for it could take FOREVER. If you DON'T bump the topics, and you DO wait, people will welcome you to the forums LATE, and it will feel TERRIBLE. That's why he bumped this topic. Er... I ...
- 11 Oct 2012, 02:48
- Forum: Mapping
- Topic: Tile Template
- Replies: 16
- Views: 3111
Re: Tile Template
Hey guys, waaay off-topic here.
- 11 Oct 2012, 02:47
- Forum: Mapping
- Topic: Mari0s wacky adventure
- Replies: 6
- Views: 2191
Re: Mari0s wacky adventure
You don't just put stuff together and go: VOILA, IT'S A MAPPACK!
You didn't even add transparency to the tiles you added.
It's just bad, really bad. Even for a pre-alpha, which shouldn't be released if it's just a bad level.
You didn't even add transparency to the tiles you added.
It's just bad, really bad. Even for a pre-alpha, which shouldn't be released if it's just a bad level.
- 06 Oct 2012, 17:51
- Forum: Mapping
- Topic: What Mappack To Continue?
- Replies: 9
- Views: 2101
Re: What Mappack To Continue?
Windows 98 obviously should come first, then the desert since Green Hill Zone is sooooo original. :P
- 20 Aug 2012, 01:50
- Forum: Modding
- Topic: (CANCELLED)Half-life Mario crossover
- Replies: 31
- Views: 6816
Re: (MOD)Half-life Mario crossover
Didn't you just say that you didn't mod that and only pasted the hud in?
- 15 Aug 2012, 22:51
- Forum: Twatter
- Topic: Minecraft server
- Replies: 96
- Views: 19189
Re: Minecraft server
The first post says 12w30b. I don't think it's 1.3 yet. :UBobTheLawyer wrote:I can't eitherthunderflipper wrote:D***, Still can't connect to server...
EDIT: is it whitelisted?
- 25 Jul 2012, 19:18
- Forum: Mari0 discussion
- Topic: [help] key
- Replies: 3
- Views: 1304
Re: [help] key
I think he wants to know how to configure Player 2's controls.
- 25 Jul 2012, 17:02
- Forum: SE Boss design
- Topic: Bowser Koopa Clown
- Replies: 13
- Views: 7611
Re: Bowser Koopa Clown
... That only makes it longer.Mmrguerra wrote:Nop, now have GLASS SHIELD, because Mario don't can jump on bowser Head
- 25 Jul 2012, 04:01
- Forum: SE Boss design
- Topic: Bowser Koopa Clown
- Replies: 13
- Views: 7611
Re: Bowser Koopa Clown
You only made it longer. That's all that had been changed.
Re: Pörtal
It doesn't look that good, and the third picture looks like massive enemy spam.
Also, make the images not tiny.
Also, make the images not tiny.
Re: (original idea) post you steam username
I don't see the point in posting my username considering that I don't want random people as my friends.
- 20 Jul 2012, 05:31
- Forum: Twatter
- Topic: How to not make terrible threads and stay not banned
- Replies: 34
- Views: 23494
Re: How to not make terrible threads and stay not banned
The second one is just stupid, and the third one isn't even a forum game. The first one isn't 100% spam, since it's the person's choice if they want to make it long or short. People have no creativity in the first one, therefore takes about 5 seconds to post. And I'm not sure why I linked the third...
- 20 Jul 2012, 05:06
- Forum: SE Boss design
- Topic: Bowser and an escape.
- Replies: 5
- Views: 5106
Re: Bowser and an escape.
I don't want the final boss to be a level. It's an obvious way to avoid coding an actual boss.
- 20 Jul 2012, 04:58
- Forum: Mari0 discussion
- Topic: Question about water entity in SE ?
- Replies: 40
- Views: 8307
Re: Question about water entity in SE ?
Yes it's not necessary , just adding that little effect , just like on new mario games suck new SMB and mario galaxy Are you saying new Mario games suck? Because you have no valid point, or even a reason to mention it in that post. I think nothing has to happen AT ALL when one portal is on land and...
- 20 Jul 2012, 04:46
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 236981
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Okay, sorry. EDIT: Okay, now that I've heard the song (computer has virus, at library with headphones) I realize that it's the same tune as deep inside EDIT2: I compared it and deep inside to fire castle, which also distinctly sounds like the two. You really like that tune don't you? Why do you kee...
- 17 Jul 2012, 15:12
- Forum: Twatter
- Topic: How to not make terrible threads and stay not banned
- Replies: 34
- Views: 23494
- 14 Jul 2012, 21:01
- Forum: Twatter
- Topic: How to not make terrible threads and stay not banned
- Replies: 34
- Views: 23494
Re: How to not make terrible threads and stay not banned
Just going to mention that several forum games are breaking;
If it takes less than 10 seconds to make a post in this thread, it's a bad idea for a thread.
- 09 Jul 2012, 04:26
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 236981
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I knew other people disliked the design as well.
And being able to complete the worlds without cheats doesn't prove anything.
And being able to complete the worlds without cheats doesn't prove anything.
- 08 Jul 2012, 01:02
- Forum: Mapping
- Topic: Plumbing With Portals
- Replies: 6
- Views: 2015
Re: Plumbing With Portals
This mappack is off to a good start. I like the first level. Hopefully more to come? Obviously yes. Although I do take mapping slow, I did half of 1-3 and half of a level further in. Edit: I'll probably wait until SE to add in some worlds. Edit 2: I'll probably wait until SE for everything, actually.
- 07 Jul 2012, 23:55
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 236981
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
If you're able to play Mari0, you should be able to play 0' Brothers.lerugray wrote:Aha, I see, i suppose i cant play it with a mac then, :(
All you have to do is open the .lua and it starts.
EDIT: Oh yeah, I assume everybody has love installed.
- 07 Jul 2012, 21:43
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 236981
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Hey Everyone! First off, 0brothers is great, im having a blast playing it, though i dont think im using the newest version, i tried downloading 1.2 and putting it in my mappack folder, but that diddnt work. Im using a mac and could really use a link and some instructions on how to play it. thanks i...
- 07 Jul 2012, 01:54
- Forum: Mari0 discussion
- Topic: Problem with screenshots
- Replies: 3
- Views: 1297
Re: Problem with screenshots
Snipping Tool pauses everything on your screen, select it when you are taking the screenshot. :U
And the print screen key puts everything on the screen onto your clipboard, you have to paste it somewhere.
And the print screen key puts everything on the screen onto your clipboard, you have to paste it somewhere.
- 07 Jul 2012, 01:37
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 59000
Re: Better Level Editor v1.3: Copy/paste tiles, tile switche
... If you use Winrar and open the zip file it'll show a folder containing the stuff inside it. Extract the stuff inside to the folder and open the lua file.
And how can you not find the stuff when you open the zip? It should be RIGHT THERE.
And how can you not find the stuff when you open the zip? It should be RIGHT THERE.
- 06 Jul 2012, 22:44
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 59000
Re: Better Level Editor v1.3: Copy/paste tiles, tile switche
You use the GAME FILE, not the love 0.8 file.lerugray wrote:not super computer literate, can i just use stuffit expander to open up the love terminal thing? when i opened it up this pink pig is circling the screen.