Search found 80 matches

by 4matsy
27 Sep 2020, 22:40
Forum: Mapping
Topic: [v1.2.1] Super Mario Bros All Stars Mappack (AE)
Replies: 7
Views: 4905

Re: Super Mario Bros All Stars Mappack (AE)

This is a pretty fun mappack. :3 I like the use of the new items. I did find one bug, though: 7-4's second half seems to be broken in-game. :o It's just not loading the second half of the maze at all, for some reason. The door at the end is present, but since it's a block off the ground, it can't be...
by 4matsy
05 Sep 2019, 02:50
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236313

Re: Super Mario 16 - a traditional Mario platformer

Remember Easton? here's World 4-3, which is based on the Easton kingdom. It even has Batadon Easton.PNG Isn't that.... from Super Mario Land? Yup. :3 Those Batadon totem poles in the background look a lot like the actual enemy. Would be nice if you surprised the player by having some of those wait ...
by 4matsy
14 Aug 2019, 01:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4110307

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

The extra pixels you're seeing is actually the hats the other Toads (actually Marios) are wearing. :o
They just appear as Toads since, in the current public release, everyone is forced to be the same character. ~_^
by 4matsy
11 Jul 2019, 02:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4110307

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

alesan99 wrote:
09 Jul 2019, 21:19
Image
"Hey Mario? Wanna hear the most annoying sound in the world?"
*kicks the shell between the switches*
*BWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*
alesan99 wrote:
09 Jul 2019, 21:19
also you can test from mayro's position:
Image
Nice. Thanks. :3
by 4matsy
29 Apr 2015, 20:59
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3568912

Re: Chat "Room" v3

B-Man99 wrote:You have to f i r m l y
g r a s p
i t


Also what MM102 said, grasp at brass or woodwinds instead there's enough strings as is
How about we grasp at helicopter ladders instead? :p
Image
by 4matsy
13 Apr 2015, 04:10
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75764

Re: Super Mario Bros Special Remake SE Enemy Pack

I'm unsure really if the Bloopers could be stomped in overworld levels; but as it stands I'm going to say no. (my PC became an hero so I'm unable to check this or anything else in the original versions for the time being) I'll do it, then. Let's find out! :D Survey SAYS? http://i.imgur.com/FvFpy40....
by 4matsy
11 Apr 2015, 22:11
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75764

Re: Super Mario Bros Special Remake SE compatible

Weird. I never encountered that when I played the level. Probably because I skipped that section with pipe shortcuts? :o Also, room 1 of 8-4 is impossible to clear without the knockback cheat, as red paratroopas are globally broken due to the 1.6-to-SE conversion (they act like green ones; need to a...
by 4matsy
07 Apr 2015, 21:02
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3568912

Re: Chat "Room" v3

Tecminer wrote:sıɥʇ pɐǝɹ oʇ ʇıq ɐ ʇsɐǝן ʇɐ pɐǝɥ noʎ pǝʇɐʇoɹ noʎ ʇǝq ı
Actually, no, I didn't. I guess, after seeing it upside down in enough YouTube comments, you get used to reading it that way? :p

Also, hi Lawnboy. Welcome back! :D
by 4matsy
05 Apr 2015, 01:32
Forum: Mari0 discussion
Topic: What's your control scheme?
Replies: 19
Views: 7016

Re: What's your control scheme?

Player 1: The keyboard and mouse. Move: SZXC Jump: Space Run/Fire: Left shift Aim portals: Move mouse Portal 1: Left mouse button Portal 2: Right mouse button Reload: A Use: D Players 2, 3, and 4: Three PS2-ish PC joysticks. One's an old Logitech Dual Action, the other two are cheap no-name brands I...
by 4matsy
22 Mar 2015, 03:59
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 486453

Re: Avatar thread

It's an SMB1 power-up.

...But it's not an SMB1 power-up. DOOOOOHOHOHO :3
by 4matsy
10 Mar 2015, 00:33
Forum: Twatter
Topic: Jumpman (ioSMB4) Development
Replies: 315
Views: 134228

Re: IOSMB4 Development

imaginary cake wrote:I'm looking for the sort of villain that throws explosives EVERYWHERE at a rapid rate. Someone crazy enough to do that.
Image
by 4matsy
09 Mar 2015, 05:37
Forum: Twatter
Topic: Regret Day Thread (Happyfaces' in June!)
Replies: 58
Views: 25044

Re: Regret Day Thread (Happy Birthday, 4matsy!)

Thanks, Turret. I still regret nothing~ :D

Happy late regret day to imaginary cake, WillWare, and NightKawata. Hope you enjoyed 'em. :)
Also a happy regret day to Idiot and Costinteo that's coming up here in about a half hour. :3
by 4matsy
05 Dec 2014, 00:31
Forum: Twatter
Topic: Regret Day Thread (Happyfaces' in June!)
Replies: 58
Views: 25044

Re: Regret Day Thread (Happy Regret Day Sašo!)

I regret nothing~ :3

~Happy regret days everyone~ ^_^
by 4matsy
10 Sep 2014, 04:38
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264175

Re: Ideas/Things to add to Mari0

I think Maurice can't really change the way pipes work, since that would change the SMB mappack; The other ideas are pretty good, though. Maurice changed moving platforms, platforms spawners and rotating fire sticks, i don't thing he will make too much problem for the pipe entity. No, I mean actual...
by 4matsy
06 Sep 2014, 20:23
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 129319

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

got while playing 3-4 of this it was a maze gate level with 4 players renhoek said he got to the end of the level and went to 4-1 but it crashed when he got the flag in 4-1 meanwhile we were all back in 3-4 and it became glitchy as all hell I wonder if it has anything to do with Ren's high ping com...
by 4matsy
05 Sep 2014, 21:46
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 129319

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

This mod is amazing and Qcode should get all the medals and trophies and prizes and internets for this. :3 When I first attempted to run the Windows binary version, it complained that DevIL.dll was missing. I threw in a copy of it from my LÖVE 0.8.0 installation and all was well in Mari0land. :D Als...
by 4matsy
29 Aug 2014, 01:46
Forum: Game development
Topic: Pac-Pong
Replies: 1
Views: 3616

Re: Pac-Pong

It was pretty fun controlling the Pac-Man and intercepting the ball, until I got tired of it after about 30 points with neither of the paddles being able to score, lol. So then I closed and reloaded the game to reset the score, then sat back and watched the paddle AI for a while. Strangely, it seems...
by 4matsy
27 Aug 2014, 01:07
Forum: Mari0 discussion
Topic: Is Mari0 abandoned or something?
Replies: 19
Views: 5694

Re: Is Mari0 abandoned or something?

··

...Or he's just been too busy to work on them. Real life and all. *shrug*
by 4matsy
26 Aug 2014, 22:57
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 129319

Re: Mari0 1.6 Online- World 1 Test Footage

Awesome. :D

I like how you've already got in-game chat working, too. :o Can't wait till this is complete. :3
by 4matsy
07 Aug 2014, 04:54
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 486453

Re: Avatar thread

Duhn't eat meh (TT)
by 4matsy
07 Aug 2014, 03:30
Forum: Modding
Topic: Mari0 Eqtended
Replies: 28
Views: 12447

Re: Mari0 Eqtended

This mod is amazing. I love how you can just sit there with the laser held on the flagpole, or a wall just off-screen behind the axe, and grind points. :3 Feature idea: maybe, instead of enemies falling off the screen when being defeated with the enlarger cannon, they could just flat-out explode? :p...
by 4matsy
08 Jul 2014, 05:10
Forum: Mapping
Topic: Graphics Repositorum
Replies: 38
Views: 9392

Re: Graphics Repositorum

Guys, it's simple.

Danny called it "Graphics" Repositorium because the mappack subfolder name for this kind of stuff in Mari0 SE is "graphics".

^_^
by 4matsy
08 Jul 2014, 04:56
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 786905

Re: Birthday Thread (Happy birthday Idiot9.0!)

Happy birthday, Idiot! Hope you had an absolutely swell time. :D

So does this make you idiot9.1 now? Or 10.0? :o Or 10.1? Or, or, or...*goes on forever*
by 4matsy
23 Jun 2014, 03:09
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 786905

Re: Birthday Thread (Happy Birthday Trist3D!)

Happy birthday Trist3D :3
by 4matsy
20 Jun 2014, 09:39
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 786905

Re: Birthday Thread (20th- Saso and HowToEatGirafes)

Yay a double birthday~ :D

Happy birthday, Sašo and HowToEatGirafes. Hope you guys enjoy it. :3
by 4matsy
10 Jun 2014, 04:37
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264175

Re: Ideas/Things to add to Mari0

Here's one I have in regards to game crashes. If the very first screen of a certain mappack crashes the game due to something placed in said first screen of the mappack (i.e. it crashes on the StabYourself logo), it auto-loads the SMB1 mappack on the next boot up, and until it is edited, displays t...
by 4matsy
24 Mar 2014, 02:27
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 779385

Re: Chat "Room" v2

lawl "micro"-transactions :p
by 4matsy
18 Mar 2014, 05:35
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416551

Re: The Enemy Respositorium

MM102 wrote:*parasprite madness*
Obviously, this is an enemy to be used very sparingly. D:

(Or if you actually want your players to be pissed off and ragequit. It's your choice, after all. :p)
by 4matsy
17 Mar 2014, 03:33
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 779385

Re: Chat "Room" v2

A little question, do i need to change the shading of SNESmarion? Here is a preview: http://i1258.photobucket.com/albums/ii533/Hman1998/change_zps5ed4a6d7.gif Yes, I agree with Idiot that the new shading looks better, though that lighter outline around the hands and nose looks a bit weird to me, bu...
by 4matsy
16 Mar 2014, 22:56
Forum: Mapping
Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
Replies: 33
Views: 6649

Re: Fl0ppy Bird [SE] (1.1 Updated) and Characters!

Threw this together from Mr.Q.Marx?'s template, one of the existing characters' config file, and some modding to each. Result: Colorable Flappy Bird with hat support. :D http://i.imgur.com/8ubaJC3.png Download (Disclaimer: I've never played the original game, so I have no idea what shade of green to...
by 4matsy
16 Mar 2014, 20:10
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 786905

Re: Birthday Thread (Jorich's on the 16th)

Happy birthday Jorichi :D
by 4matsy
11 Mar 2014, 06:06
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416551

Re: The Enemy Respositorium

Hans1998 wrote:This?
Image
I was gonna suggest a Rex-alike too, except 3 blocks high and with 3 stomp/speedup stages instead of 2. You know, to differentiate it from standard Mario a little. (Plus it'd be funny seeing the Extra Tall Dinosaur(tm). :p)
by 4matsy
09 Mar 2014, 22:14
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231639

Re: Mari0 SE Beta

[rage]Anyone else find it extremely hard to make any progress when the map randomly decides to reload when you pick a certain block or two? because I do.[/rage] It becomes a little easier to work around once you realize the nature of the glitch: Pretend that the MAPS tab screen is overlaid on top o...
by 4matsy
08 Mar 2014, 21:21
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231639

Re: Mari0 SE Beta

HOO DOGGEH

*downloads*

*cracks knuckles*

*gets to work converting his old test map over*
by 4matsy
07 Mar 2014, 23:20
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 714
Views: 452210

Re: Here's a completely original idea: post your desktop!

Decided to change recently to some 3-color mushroom blocks I made based on the ones in SMB2(USA). (They change every 5 minutes.) You can download the set here . Basically, as you can see from the backgrounds as compared to the original set, I just blew them up to 2x and 4x the size, then darkened th...
by 4matsy
05 Mar 2014, 04:34
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231639

Re: Mari0 SE Beta

Is there an ETA on the next beta update? I always figured it'd be after Maurice fixed most, or at least a good amount, of the bugs listed in the issue tracker . (And let enough time pass for new bug reports to come in; I just found and reported a weird "bad portal shot bounce angle on a mirror bloc...
by 4matsy
26 Feb 2014, 19:40
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 325943

Re: Custom Characters Library [SE] [1.6]

Mr.Q.Marx? wrote:
idiot9.0 wrote: Image
Please let us play as him idiot. It would be WAY PAST COOL (tm).
Fixed that for you. :p
[/dumbmeme]
by 4matsy
22 Feb 2014, 07:04
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 325943

Re: Custom Characters Library [SE] [1.6]

alesan99 wrote:Turret that looks AMAZING!
^ This. :D

The X offset seems to break whenever you're big when a new sublevel is loaded... :o

Tried out the new SMB2 and SMB3 Mario updates too; looking pretty cool, except that SMB2 Mario splits in half now whenever he runs/jumps. D:
by 4matsy
14 Feb 2014, 23:08
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231639

Re: Mari0 SE Beta

You could make the block appear to be pushed down when Mario jumps on it by re-skinning the springboard graphic and using that instead of invisible blue gel; however, you would lose the feature of animation for the note on the block, as the springboard does not have an animation (in that sense). So,...
by 4matsy
14 Feb 2014, 04:32
Forum: Game development
Topic: GLADIATAHHH!
Replies: 7
Views: 2178

Re: GLADITAHHH!

lol, this is the best quiz game ever

DAT INTRO :3
by 4matsy
11 Feb 2014, 01:47
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231639

Re: Mari0 SE Beta

I like how everybody wildly assumed there would be a leaf power-up implemented in SE, whereas it should have been bleeding obvious from the RACCOON text printed over the score counter in preview screenshots that it was actually a separate character being loaded. I was wondering how long it would tak...
by 4matsy
04 Feb 2014, 22:52
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 786905

Re: Birthday Thread (Costinteo's on the 24th)

July 10th for me.

*puts his cool shades on and goes outside to bake in the summer heat for a while with the other July birthday guys*
by 4matsy
03 Feb 2014, 07:33
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231639

Re: Mari0 SE Beta

I counted, it's 110 in-game seconds before a Hammer Bro starts chasing you. Yes, exactly Not quite. The game doesn't look at the regular game timer for this; it looks at a hidden timer that runs the infamous 21-frame rule that has annoyed so many speedrunners, both real-time and tool-assisted, that...
by 4matsy
30 Jan 2014, 04:13
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 779385

Re: Chat "Room" v2

I'm still around, and read the forums daily, and am having fun messing with the stuff in SE; I just don't have much to say most of the time. ^_^'

I should post more though... :o
by 4matsy
16 Nov 2013, 21:53
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264175

Re: Ideas/Things to add to Mari0

For me, I'm thinking there could be an entity that spawns swimming Cheep Cheeps at random, similar as to how they're handled in Extra Mario Bros (where they don't have set spawn positions like they do in SMB1/2J). SMB1/2J also has a random swimming Cheep-Cheep generator, used in 2-2/5-2/6-2/7-2 in ...
by 4matsy
07 Oct 2013, 19:42
Forum: Mari0 discussion
Topic: PUP Repo
Replies: 9
Views: 3203

Re: PUP Repo

I saw the title and was expecting this thread to be about cute lil' doggies. I am disappoint. :(
Villager103 wrote:From bat suits to pipe mushrooms
What would a pipe mushroom even do? :o
by 4matsy
25 Jul 2013, 22:08
Forum: Twatter
Topic: First Video Game/Console You Ever Had/Played
Replies: 70
Views: 30330

Re: First Video Game/Console You Ever Had/Played

I had one of these old things.

It came with this shitty arcade port. BONK BONK BONK BONK BONK BOOOOOOP BREEEEEU BREEEEEU BREEEEEU

Of course, having never played the original arcade version before, I didn't mind the lameification of it at all back then. :p
by 4matsy
25 Jul 2013, 17:34
Forum: Mari0 discussion
Topic: Will Smith Appreciation Thread
Replies: 75
Views: 15155

Re: Title Goomba Appreciation Thread

TheJonyMyster wrote:Rocky Cornelius Alexander Canada McJones the Fourth and a Half
I totally endorse this. <(^_^)b
by 4matsy
21 Jul 2013, 00:42
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206831

Re: [v0.5]Mari0 +Portal

I get the menu crash after a certain number of keystrokes. Doesn't even matter if I go into the menu proper or just stay on the title screen; as long as I'm hitting those arrow keys, it will crash eventually, after many presses of the keys. Doesn't matter which direction, either; I tested pressing o...
by 4matsy
20 Jul 2013, 01:07
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497334

Re: Tileset Respositorium

Hmm. Yeah, I should probably post this here. :3 So I've got this little collection of SMB1 and related stuff that I've been collecting and adding to since...before Mari0's time, actually. It's gotten somewhat larger since I've gone on my SMB1/Mari0 kick lately, so I thought I'd toss it in this threa...