Search found 80 matches
- 27 Sep 2020, 22:40
- Forum: Mapping
- Topic: [v1.2.1] Super Mario Bros All Stars Mappack (AE)
- Replies: 7
- Views: 5292
Re: Super Mario Bros All Stars Mappack (AE)
This is a pretty fun mappack. :3 I like the use of the new items. I did find one bug, though: 7-4's second half seems to be broken in-game. :o It's just not loading the second half of the maze at all, for some reason. The door at the end is present, but since it's a block off the ground, it can't be...
- 05 Sep 2019, 02:50
- Forum: Mapping
- Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
- Replies: 203
- Views: 237072
Re: Super Mario 16 - a traditional Mario platformer
Remember Easton? here's World 4-3, which is based on the Easton kingdom. It even has Batadon Easton.PNG Isn't that.... from Super Mario Land? Yup. :3 Those Batadon totem poles in the background look a lot like the actual enemy. Would be nice if you surprised the player by having some of those wait ...
- 14 Aug 2019, 01:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5048070
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
The extra pixels you're seeing is actually the hats the other Toads (actually Marios) are wearing. :o
They just appear as Toads since, in the current public release, everyone is forced to be the same character. ~_^
They just appear as Toads since, in the current public release, everyone is forced to be the same character. ~_^
- 11 Jul 2019, 02:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5048070
- 29 Apr 2015, 20:59
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
How about we grasp at helicopter ladders instead? :pB-Man99 wrote:You have to f i r m l y
g r a s p
i t
Also what MM102 said, grasp at brass or woodwinds instead there's enough strings as is
- 13 Apr 2015, 04:10
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 79319
Re: Super Mario Bros Special Remake SE Enemy Pack
I'm unsure really if the Bloopers could be stomped in overworld levels; but as it stands I'm going to say no. (my PC became an hero so I'm unable to check this or anything else in the original versions for the time being) I'll do it, then. Let's find out! :D Survey SAYS? http://i.imgur.com/FvFpy40....
- 11 Apr 2015, 22:11
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 79319
Re: Super Mario Bros Special Remake SE compatible
Weird. I never encountered that when I played the level. Probably because I skipped that section with pipe shortcuts? :o Also, room 1 of 8-4 is impossible to clear without the knockback cheat, as red paratroopas are globally broken due to the 1.6-to-SE conversion (they act like green ones; need to a...
- 07 Apr 2015, 21:02
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
Actually, no, I didn't. I guess, after seeing it upside down in enough YouTube comments, you get used to reading it that way? :pTecminer wrote:sıɥʇ pɐǝɹ oʇ ʇıq ɐ ʇsɐǝן ʇɐ pɐǝɥ noʎ pǝʇɐʇoɹ noʎ ʇǝq ı
Also, hi Lawnboy. Welcome back! :D
- 05 Apr 2015, 01:32
- Forum: Mari0 discussion
- Topic: What's your control scheme?
- Replies: 19
- Views: 7452
Re: What's your control scheme?
Player 1: The keyboard and mouse. Move: SZXC Jump: Space Run/Fire: Left shift Aim portals: Move mouse Portal 1: Left mouse button Portal 2: Right mouse button Reload: A Use: D Players 2, 3, and 4: Three PS2-ish PC joysticks. One's an old Logitech Dual Action, the other two are cheap no-name brands I...
- 22 Mar 2015, 03:59
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 562068
Re: Avatar thread
It's an SMB1 power-up.
...But it's not an SMB1 power-up. DOOOOOHOHOHO :3
...But it's not an SMB1 power-up. DOOOOOHOHOHO :3
- 10 Mar 2015, 00:33
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 144568
- 09 Mar 2015, 05:37
- Forum: Twatter
- Topic: Regret Day Thread (Happyfaces' in June!)
- Replies: 58
- Views: 27130
Re: Regret Day Thread (Happy Birthday, 4matsy!)
Thanks, Turret. I still regret nothing~ :D
Happy late regret day to imaginary cake, WillWare, and NightKawata. Hope you enjoyed 'em. :)
Also a happy regret day to Idiot and Costinteo that's coming up here in about a half hour. :3
Happy late regret day to imaginary cake, WillWare, and NightKawata. Hope you enjoyed 'em. :)
Also a happy regret day to Idiot and Costinteo that's coming up here in about a half hour. :3
- 05 Dec 2014, 00:31
- Forum: Twatter
- Topic: Regret Day Thread (Happyfaces' in June!)
- Replies: 58
- Views: 27130
Re: Regret Day Thread (Happy Regret Day Sašo!)
I regret nothing~ :3
~Happy regret days everyone~ ^_^
~Happy regret days everyone~ ^_^
- 10 Sep 2014, 04:38
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295459
Re: Ideas/Things to add to Mari0
I think Maurice can't really change the way pipes work, since that would change the SMB mappack; The other ideas are pretty good, though. Maurice changed moving platforms, platforms spawners and rotating fire sticks, i don't thing he will make too much problem for the pipe entity. No, I mean actual...
- 06 Sep 2014, 20:23
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134973
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
got while playing 3-4 of this it was a maze gate level with 4 players renhoek said he got to the end of the level and went to 4-1 but it crashed when he got the flag in 4-1 meanwhile we were all back in 3-4 and it became glitchy as all hell I wonder if it has anything to do with Ren's high ping com...
- 05 Sep 2014, 21:46
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134973
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
This mod is amazing and Qcode should get all the medals and trophies and prizes and internets for this. :3 When I first attempted to run the Windows binary version, it complained that DevIL.dll was missing. I threw in a copy of it from my LÖVE 0.8.0 installation and all was well in Mari0land. :D Als...
- 29 Aug 2014, 01:46
- Forum: Game development
- Topic: Pac-Pong
- Replies: 1
- Views: 3876
Re: Pac-Pong
It was pretty fun controlling the Pac-Man and intercepting the ball, until I got tired of it after about 30 points with neither of the paddles being able to score, lol. So then I closed and reloaded the game to reset the score, then sat back and watched the paddle AI for a while. Strangely, it seems...
- 27 Aug 2014, 01:07
- Forum: Mari0 discussion
- Topic: Is Mari0 abandoned or something?
- Replies: 19
- Views: 5851
Re: Is Mari0 abandoned or something?
··
...Or he's just been too busy to work on them. Real life and all. *shrug*
...Or he's just been too busy to work on them. Real life and all. *shrug*
- 26 Aug 2014, 22:57
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134973
Re: Mari0 1.6 Online- World 1 Test Footage
Awesome. :D
I like how you've already got in-game chat working, too. :o Can't wait till this is complete. :3
I like how you've already got in-game chat working, too. :o Can't wait till this is complete. :3
- 07 Aug 2014, 04:54
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 562068
Re: Avatar thread
Duhn't eat meh (TT)
- 07 Aug 2014, 03:30
- Forum: Modding
- Topic: Mari0 Eqtended
- Replies: 28
- Views: 13409
Re: Mari0 Eqtended
This mod is amazing. I love how you can just sit there with the laser held on the flagpole, or a wall just off-screen behind the axe, and grind points. :3 Feature idea: maybe, instead of enemies falling off the screen when being defeated with the enlarger cannon, they could just flat-out explode? :p...
- 08 Jul 2014, 05:10
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9819
Re: Graphics Repositorum
Guys, it's simple.
Danny called it "Graphics" Repositorium because the mappack subfolder name for this kind of stuff in Mari0 SE is "graphics".
^_^
Danny called it "Graphics" Repositorium because the mappack subfolder name for this kind of stuff in Mari0 SE is "graphics".
^_^
- 08 Jul 2014, 04:56
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 945207
Re: Birthday Thread (Happy birthday Idiot9.0!)
Happy birthday, Idiot! Hope you had an absolutely swell time. :D
So does this make you idiot9.1 now? Or 10.0? :o Or 10.1? Or, or, or...*goes on forever*
So does this make you idiot9.1 now? Or 10.0? :o Or 10.1? Or, or, or...*goes on forever*
- 23 Jun 2014, 03:09
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 945207
Re: Birthday Thread (Happy Birthday Trist3D!)
Happy birthday Trist3D :3
- 20 Jun 2014, 09:39
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 945207
Re: Birthday Thread (20th- Saso and HowToEatGirafes)
Yay a double birthday~ :D
Happy birthday, Sašo and HowToEatGirafes. Hope you guys enjoy it. :3
Happy birthday, Sašo and HowToEatGirafes. Hope you guys enjoy it. :3
- 10 Jun 2014, 04:37
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295459
Re: Ideas/Things to add to Mari0
Here's one I have in regards to game crashes. If the very first screen of a certain mappack crashes the game due to something placed in said first screen of the mappack (i.e. it crashes on the StabYourself logo), it auto-loads the SMB1 mappack on the next boot up, and until it is edited, displays t...
- 24 Mar 2014, 02:27
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 821256
Re: Chat "Room" v2
lawl "micro"-transactions :p
- 18 Mar 2014, 05:35
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465880
Re: The Enemy Respositorium
Obviously, this is an enemy to be used very sparingly. D:MM102 wrote:*parasprite madness*
(Or if you actually want your players to be pissed off and ragequit. It's your choice, after all. :p)
- 17 Mar 2014, 03:33
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 821256
Re: Chat "Room" v2
A little question, do i need to change the shading of SNESmarion? Here is a preview: http://i1258.photobucket.com/albums/ii533/Hman1998/change_zps5ed4a6d7.gif Yes, I agree with Idiot that the new shading looks better, though that lighter outline around the hands and nose looks a bit weird to me, bu...
- 16 Mar 2014, 22:56
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6788
Re: Fl0ppy Bird [SE] (1.1 Updated) and Characters!
Threw this together from Mr.Q.Marx?'s template, one of the existing characters' config file, and some modding to each. Result: Colorable Flappy Bird with hat support. :D http://i.imgur.com/8ubaJC3.png Download (Disclaimer: I've never played the original game, so I have no idea what shade of green to...
- 16 Mar 2014, 20:10
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 945207
Re: Birthday Thread (Jorich's on the 16th)
Happy birthday Jorichi :D
- 11 Mar 2014, 06:06
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465880
Re: The Enemy Respositorium
I was gonna suggest a Rex-alike too, except 3 blocks high and with 3 stomp/speedup stages instead of 2. You know, to differentiate it from standard Mario a little. (Plus it'd be funny seeing the Extra Tall Dinosaur(tm). :p)Hans1998 wrote:This?
- 09 Mar 2014, 22:14
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238591
Re: Mari0 SE Beta
[rage]Anyone else find it extremely hard to make any progress when the map randomly decides to reload when you pick a certain block or two? because I do.[/rage] It becomes a little easier to work around once you realize the nature of the glitch: Pretend that the MAPS tab screen is overlaid on top o...
- 08 Mar 2014, 21:21
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238591
Re: Mari0 SE Beta
HOO DOGGEH
*downloads*
*cracks knuckles*
*gets to work converting his old test map over*
*downloads*
*cracks knuckles*
*gets to work converting his old test map over*
- 07 Mar 2014, 23:20
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 526323
Re: Here's a completely original idea: post your desktop!
Decided to change recently to some 3-color mushroom blocks I made based on the ones in SMB2(USA). (They change every 5 minutes.) You can download the set here . Basically, as you can see from the backgrounds as compared to the original set, I just blew them up to 2x and 4x the size, then darkened th...
- 05 Mar 2014, 04:34
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238591
Re: Mari0 SE Beta
Is there an ETA on the next beta update? I always figured it'd be after Maurice fixed most, or at least a good amount, of the bugs listed in the issue tracker . (And let enough time pass for new bug reports to come in; I just found and reported a weird "bad portal shot bounce angle on a mirror bloc...
- 26 Feb 2014, 19:40
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369379
Re: Custom Characters Library [SE] [1.6]
Fixed that for you. :pMr.Q.Marx? wrote:Please let us play as him idiot. It would be WAY PAST COOL (tm).idiot9.0 wrote:
[/dumbmeme]
- 22 Feb 2014, 07:04
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369379
Re: Custom Characters Library [SE] [1.6]
^ This. :Dalesan99 wrote:Turret that looks AMAZING!
The X offset seems to break whenever you're big when a new sublevel is loaded... :o
Tried out the new SMB2 and SMB3 Mario updates too; looking pretty cool, except that SMB2 Mario splits in half now whenever he runs/jumps. D:
- 14 Feb 2014, 23:08
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238591
Re: Mari0 SE Beta
You could make the block appear to be pushed down when Mario jumps on it by re-skinning the springboard graphic and using that instead of invisible blue gel; however, you would lose the feature of animation for the note on the block, as the springboard does not have an animation (in that sense). So,...
- 14 Feb 2014, 04:32
- Forum: Game development
- Topic: GLADIATAHHH!
- Replies: 7
- Views: 2427
Re: GLADITAHHH!
lol, this is the best quiz game ever
DAT INTRO :3
DAT INTRO :3
- 11 Feb 2014, 01:47
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238591
Re: Mari0 SE Beta
I like how everybody wildly assumed there would be a leaf power-up implemented in SE, whereas it should have been bleeding obvious from the RACCOON text printed over the score counter in preview screenshots that it was actually a separate character being loaded. I was wondering how long it would tak...
- 04 Feb 2014, 22:52
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 945207
Re: Birthday Thread (Costinteo's on the 24th)
July 10th for me.
*puts his cool shades on and goes outside to bake in the summer heat for a while with the other July birthday guys*
*puts his cool shades on and goes outside to bake in the summer heat for a while with the other July birthday guys*
- 03 Feb 2014, 07:33
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238591
Re: Mari0 SE Beta
I counted, it's 110 in-game seconds before a Hammer Bro starts chasing you. Yes, exactly Not quite. The game doesn't look at the regular game timer for this; it looks at a hidden timer that runs the infamous 21-frame rule that has annoyed so many speedrunners, both real-time and tool-assisted, that...
- 30 Jan 2014, 04:13
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 821256
Re: Chat "Room" v2
I'm still around, and read the forums daily, and am having fun messing with the stuff in SE; I just don't have much to say most of the time. ^_^'
I should post more though... :o
I should post more though... :o
- 16 Nov 2013, 21:53
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295459
Re: Ideas/Things to add to Mari0
For me, I'm thinking there could be an entity that spawns swimming Cheep Cheeps at random, similar as to how they're handled in Extra Mario Bros (where they don't have set spawn positions like they do in SMB1/2J). SMB1/2J also has a random swimming Cheep-Cheep generator, used in 2-2/5-2/6-2/7-2 in ...
- 07 Oct 2013, 19:42
- Forum: Mari0 discussion
- Topic: PUP Repo
- Replies: 9
- Views: 3236
Re: PUP Repo
I saw the title and was expecting this thread to be about cute lil' doggies. I am disappoint. :(
What would a pipe mushroom even do? :oVillager103 wrote:From bat suits to pipe mushrooms
- 25 Jul 2013, 22:08
- Forum: Twatter
- Topic: First Video Game/Console You Ever Had/Played
- Replies: 70
- Views: 31766
Re: First Video Game/Console You Ever Had/Played
I had one of these old things.
It came with this shitty arcade port. BONK BONK BONK BONK BONK BOOOOOOP BREEEEEU BREEEEEU BREEEEEU
Of course, having never played the original arcade version before, I didn't mind the lameification of it at all back then. :p
It came with this shitty arcade port. BONK BONK BONK BONK BONK BOOOOOOP BREEEEEU BREEEEEU BREEEEEU
Of course, having never played the original arcade version before, I didn't mind the lameification of it at all back then. :p
- 25 Jul 2013, 17:34
- Forum: Mari0 discussion
- Topic: Will Smith Appreciation Thread
- Replies: 75
- Views: 15430
Re: Title Goomba Appreciation Thread
I totally endorse this. <(^_^)bTheJonyMyster wrote:Rocky Cornelius Alexander Canada McJones the Fourth and a Half
- 21 Jul 2013, 00:42
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 212794
Re: [v0.5]Mari0 +Portal
I get the menu crash after a certain number of keystrokes. Doesn't even matter if I go into the menu proper or just stay on the title screen; as long as I'm hitting those arrow keys, it will crash eventually, after many presses of the keys. Doesn't matter which direction, either; I tested pressing o...
- 20 Jul 2013, 01:07
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 543815
Re: Tileset Respositorium
Hmm. Yeah, I should probably post this here. :3 So I've got this little collection of SMB1 and related stuff that I've been collecting and adding to since...before Mari0's time, actually. It's gotten somewhat larger since I've gone on my SMB1/Mari0 kick lately, so I thought I'd toss it in this threa...