Search found 30 matches
- 04 Apr 2016, 19:54
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4754089
Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)
I fix the emancipationgrill.lua emancipationgrill = class:new() function emancipationgrill:init(x, y, dir) self.x = x self.y = y self.dir = dir self.destroy = false if getTile(self.x, self.y) == true then self.destroy = true end for i, v in pairs(emancipationgrills) do local a, b = v:getTileInvolved...
- 31 Mar 2016, 20:20
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4754089
Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)
Here is Add on:
• Replace all X tiles with Y tile by holding E + left click
• Switch between tiles & entites: Q key
Editor.lua for Alesan99's Entities.
Download: https://www.dropbox.com/s/sf0pw9s6c2ka6 ... r.lua?dl=0
• Replace all X tiles with Y tile by holding E + left click
• Switch between tiles & entites: Q key
Editor.lua for Alesan99's Entities.
Download: https://www.dropbox.com/s/sf0pw9s6c2ka6 ... r.lua?dl=0
- 31 Mar 2016, 17:46
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4754089
Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)
There crash/error lua: Error enemies/kingbill.lua:169: attempt to index a nil value Traceback main.lua:2444: in function '__index' enemies/kingbill.lua:169: in function 'globalcollide' enemies/kingbill.lua:143: in function 'ceilcollide' physics.lua:416: in function 'vercollision' physics.lua:263: in...
- 09 Mar 2014, 01:36
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
yea. another crash on editor if empty and put noone tile on place get crash by 0 tileset while click left button or right button.
- 09 Mar 2014, 00:56
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
On level are crash. Too many function all x.x.txt.
I find crash on se9 when editor menu press esc or click button 'return to menu' to exit to crash.
I find crash on se9 when editor menu press esc or click button 'return to menu' to exit to crash.
- 05 Feb 2014, 00:59
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
i already send crash@stabyourself.net Maurice check code and fix this game.
- 04 Feb 2014, 23:58
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
1# crash at Editor maps when click any level to load map while load animated too overtime size wight. animatedquad.lua:98: attept to index a nil value Traceback main.lua:83: in function '__index' animatedquad.lua:98: in function 'getproperty' game.lua:3085: in function 'loadmap' game.lua:2781: in fu...
- 04 Feb 2014, 18:16
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
I found crash at 4-4, 7-4 and 9-4 stage when Maze gate take long to full of size limited of end right screen. game.lua:866: attept to index a nil value Traceback main.lua:83: in function '__index' game.lua:866: in function 'drawlevel' game.lua:1187: in function 'scenedraw' game.lua:1962: in function...
- 04 Feb 2014, 17:43
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
There hidden Maze Gate in entities.
In entity.lua find three maze 'hidden = true' (Maze Gate Hidden Mode, true or false).
Maurice, you know to hidden mode a icon (True or False) mode in entity.
In entity.lua find three maze 'hidden = true' (Maze Gate Hidden Mode, true or false).
Maurice, you know to hidden mode a icon (True or False) mode in entity.
- 04 Feb 2014, 05:54
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
There three Maze gate are missing on entities in tiles set of level editor.
- 22 Jan 2014, 01:22
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
There another bug.
When shot with bulletbill go into portal and still stand (not angle. or not rotate.) go up air and cant hit the goomba.
Another Crash:
When Press "esc" to exit from tiles.
When shot with bulletbill go into portal and still stand (not angle. or not rotate.) go up air and cant hit the goomba.
Another Crash:
When Press "esc" to exit from tiles.
- 21 Jan 2014, 23:31
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
Maurice, you fix the light bridge and flag yet. see picture above on post. this still bug on game.
- 21 Jan 2014, 21:18
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
I found a bug.
When player go in pipe or exit next map there light bridge and flag on another map.
When player go in pipe or exit next map there light bridge and flag on another map.
- 21 Jan 2014, 19:59
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
Maurice,
Where is debug mode. there not here in game.
there.. thank
Where is debug mode. there not here in game.
there.. thank
- 21 Jan 2014, 19:53
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
How make trigger on flood water?WillWare wrote:
- 21 Jan 2014, 19:47
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
Found a freeze game.When press 'Ctrl' and press 'F' to freeze game there are no responding on game.
- 17 Feb 2013, 20:29
- Forum: Not Pacman
- Topic: Not Pacman ++ : Level Editor, More options. (v1.22)
- Replies: 103
- Views: 124406
Re: Not Pacman ++ : Level Editor, More options. (v1.1)
Hey, Where you get maze from?Superjustinbros wrote:So has anyone been able to create a custom maze for NPM++?
For the curious, here's what I was trying to recreate, the middle maze in the top row:
- 27 Aug 2012, 00:25
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 57892
Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Download
http://dl.dropbox.com/u/100685609/Editor1.zip
Here is both .lua and .txt on zipfiles.
> Level Editor
> Level Test player
> Read info.
That best editor so easy fast build own level.
http://dl.dropbox.com/u/100685609/Editor1.zip
Here is both .lua and .txt on zipfiles.
> Level Editor
> Level Test player
> Read info.
That best editor so easy fast build own level.
- 23 Jun 2012, 17:49
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 57892
- 05 Apr 2012, 14:26
- Forum: Mapping
- Topic: My custom tileset (SE Compatible!)
- Replies: 55
- Views: 16913
Re: My custom tileset
Nice color block.
- 17 Mar 2012, 15:10
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 231706
Re: CURRENT RELEASE: 1.6
video:Camewel wrote:You need to hold the cube in the way of the laser or it won't work. They aren't magic forcefield cubes.Chris0neilson wrote:Glitch:
-snip-
When mario hold a cube, when happened.
- 17 Mar 2012, 14:12
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 231706
Re: CURRENT RELEASE: 1.6
Glitch:
When mario hold a cube, when happened.
When mario hold a cube, when happened.
- 17 Mar 2012, 00:58
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 231706
Re: CURRENT RELEASE: 1.6
I use win xpMaurice wrote:Stop using windows 95
- 17 Mar 2012, 00:38
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 231706
Re: CURRENT RELEASE: 1.6
still error while exit game on v1.6
- 16 Mar 2012, 05:05
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 231706
Re: 1.5 KNOWN ISSUES
Same here:WanderingTedium wrote:Every time I close Mari0 1.5, this pops up:
No effect on the game, but I would like to know what it means so I can try to fix it myself.
viewtopic.php?f=8&t=1008&p=12041#p12041
- 16 Mar 2012, 03:44
- Forum: Mari0 discussion
- Topic: Error at mario 1.6
- Replies: 2
- Views: 1458
Error at mario 1.6
Error while exit game v1.6
error message:
error message:
- 09 Mar 2012, 17:38
- Forum: Mari0 discussion
- Topic: Gel on Hard Light Bridges
- Replies: 18
- Views: 2739
Re: Gel on Hard Light Bridges
No gel on hard light bridges. Try put block here and gel can on block.
- 07 Mar 2012, 19:50
- Forum: Mapping
- Topic: Custom Tilesets?
- Replies: 23
- Views: 5694
Custom Tilesets and Objects
I made a coin and coinblock. I create graphics folder, here video:
There is mari0.love and rename to mari0.zip, drag coin and coinblock into folder - %appdata%>LOVE>mari0>graphics>SMB> here.
There is mari0.love and rename to mari0.zip, drag coin and coinblock into folder - %appdata%>LOVE>mari0>graphics>SMB> here.
- 06 Mar 2012, 00:41
- Forum: Mapping
- Topic: Custom Tilesets?
- Replies: 23
- Views: 5694
Re: Custom Tilesets?
I made a tile custom, here video:
- 04 Mar 2012, 17:22
- Forum: Mapping
- Topic: Custom Tilesets?
- Replies: 23
- Views: 5694
Re: Custom Tilesets?
Here is:
Tile is 16x16 and +1 space border, create tiles.png and draw your own block and setting right upper corner.
Tile is 16x16 and +1 space border, create tiles.png and draw your own block and setting right upper corner.