Search found 30 matches

by Chris0neilson
04 Apr 2016, 19:54
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3858298

Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)

I fix the emancipationgrill.lua emancipationgrill = class:new() function emancipationgrill:init(x, y, dir) self.x = x self.y = y self.dir = dir self.destroy = false if getTile(self.x, self.y) == true then self.destroy = true end for i, v in pairs(emancipationgrills) do local a, b = v:getTileInvolved...
by Chris0neilson
31 Mar 2016, 20:20
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3858298

Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)

Here is Add on:
• Replace all X tiles with Y tile by holding E + left click
• Switch between tiles & entites: Q key
Editor.lua for Alesan99's Entities.
Download: https://www.dropbox.com/s/sf0pw9s6c2ka6 ... r.lua?dl=0
by Chris0neilson
31 Mar 2016, 17:46
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3858298

Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)

There crash/error lua: Error enemies/kingbill.lua:169: attempt to index a nil value Traceback main.lua:2444: in function '__index' enemies/kingbill.lua:169: in function 'globalcollide' enemies/kingbill.lua:143: in function 'ceilcollide' physics.lua:416: in function 'vercollision' physics.lua:263: in...
by Chris0neilson
09 Mar 2014, 01:36
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

yea. another crash on editor if empty and put noone tile on place get crash by 0 tileset while click left button or right button.
by Chris0neilson
09 Mar 2014, 00:56
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

On level are crash. Too many function all x.x.txt.

I find crash on se9 when editor menu press esc or click button 'return to menu' to exit to crash.
by Chris0neilson
05 Feb 2014, 00:59
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

i already send crash@stabyourself.net Maurice check code and fix this game.
by Chris0neilson
04 Feb 2014, 23:58
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

1# crash at Editor maps when click any level to load map while load animated too overtime size wight. animatedquad.lua:98: attept to index a nil value Traceback main.lua:83: in function '__index' animatedquad.lua:98: in function 'getproperty' game.lua:3085: in function 'loadmap' game.lua:2781: in fu...
by Chris0neilson
04 Feb 2014, 18:16
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

I found crash at 4-4, 7-4 and 9-4 stage when Maze gate take long to full of size limited of end right screen. game.lua:866: attept to index a nil value Traceback main.lua:83: in function '__index' game.lua:866: in function 'drawlevel' game.lua:1187: in function 'scenedraw' game.lua:1962: in function...
by Chris0neilson
04 Feb 2014, 17:43
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

There hidden Maze Gate in entities.
 In entity.lua find three maze 'hidden = true' (Maze Gate Hidden Mode, true or false). 
Maurice, you know to hidden mode a icon (True or False) mode in entity.
by Chris0neilson
04 Feb 2014, 05:54
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

There three Maze gate are missing on entities in tiles set of level editor.
by Chris0neilson
22 Jan 2014, 01:22
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

There another bug.
Image
When shot with bulletbill go into portal and still stand (not angle. or not rotate.) go up air and cant hit the goomba.


Another Crash:
Image
When Press "esc" to exit from tiles.
by Chris0neilson
21 Jan 2014, 23:31
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

Maurice, you fix the light bridge and flag yet. see picture above on post. this still bug on game.
by Chris0neilson
21 Jan 2014, 21:18
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

I found a bug.
Image
Image
Image
When player go in pipe or exit next map there light bridge and flag on another map.
by Chris0neilson
21 Jan 2014, 19:59
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

Maurice,
Where is debug mode. there not here in game.
there.. thank
by Chris0neilson
21 Jan 2014, 19:53
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

WillWare wrote:Image
How make trigger on flood water?
by Chris0neilson
21 Jan 2014, 19:47
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229713

Re: Mari0 SE Beta

Found a freeze game.When press 'Ctrl' and press 'F' to freeze game there are no responding on game.
by Chris0neilson
17 Feb 2013, 20:29
Forum: Not Pacman
Topic: Not Pacman ++ : Level Editor, More options. (v1.22)
Replies: 103
Views: 123264

Re: Not Pacman ++ : Level Editor, More options. (v1.1)

Superjustinbros wrote:So has anyone been able to create a custom maze for NPM++?

For the curious, here's what I was trying to recreate, the middle maze in the top row:
Image
Hey, Where you get maze from?
by Chris0neilson
27 Aug 2012, 00:25
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57103

Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...

Download
http://dl.dropbox.com/u/100685609/Editor1.zip
Here is both .lua and .txt on zipfiles.
> Level Editor
> Level Test player
> Read info.

That best editor so easy fast build own level.
by Chris0neilson
05 Apr 2012, 14:26
Forum: Mapping
Topic: My custom tileset (SE Compatible!)
Replies: 55
Views: 16823

Re: My custom tileset

Nice color block.
by Chris0neilson
17 Mar 2012, 15:10
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 228788

Re: CURRENT RELEASE: 1.6

Camewel wrote:
Chris0neilson wrote:Glitch:
-snip-
When mario hold a cube, when happened.
You need to hold the cube in the way of the laser or it won't work. They aren't magic forcefield cubes.
video:
by Chris0neilson
17 Mar 2012, 14:12
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 228788

Re: CURRENT RELEASE: 1.6

Glitch:
Image
When mario hold a cube, when happened.
by Chris0neilson
17 Mar 2012, 00:58
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 228788

Re: CURRENT RELEASE: 1.6

Maurice wrote:Stop using windows 95
I use win xp
by Chris0neilson
17 Mar 2012, 00:38
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 228788

Re: CURRENT RELEASE: 1.6

still error while exit game on v1.6
Image
by Chris0neilson
16 Mar 2012, 05:05
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 228788

Re: 1.5 KNOWN ISSUES

WanderingTedium wrote:Every time I close Mari0 1.5, this pops up:

Image

No effect on the game, but I would like to know what it means so I can try to fix it myself.
Same here:
viewtopic.php?f=8&t=1008&p=12041#p12041
by Chris0neilson
16 Mar 2012, 03:44
Forum: Mari0 discussion
Topic: Error at mario 1.6
Replies: 2
Views: 1448

Error at mario 1.6

Error while exit game v1.6
error message:
Image
by Chris0neilson
09 Mar 2012, 17:38
Forum: Mari0 discussion
Topic: Gel on Hard Light Bridges
Replies: 18
Views: 2724

Re: Gel on Hard Light Bridges

Image
No gel on hard light bridges. Try put block here and gel can on block.
by Chris0neilson
07 Mar 2012, 19:50
Forum: Mapping
Topic: Custom Tilesets?
Replies: 23
Views: 5661

Custom Tilesets and Objects

I made a coin and coinblock. I create graphics folder, here video:

There is mari0.love and rename to mari0.zip, drag coin and coinblock into folder - %appdata%>LOVE>mari0>graphics>SMB> here.
by Chris0neilson
06 Mar 2012, 00:41
Forum: Mapping
Topic: Custom Tilesets?
Replies: 23
Views: 5661

Re: Custom Tilesets?

I made a tile custom, here video:
by Chris0neilson
04 Mar 2012, 17:22
Forum: Mapping
Topic: Custom Tilesets?
Replies: 23
Views: 5661

Re: Custom Tilesets?

Here is:
Image

Tile is 16x16 and +1 space border, create tiles.png and draw your own block and setting right upper corner.