Search found 120 matches
- 31 Mar 2012, 08:15
- Forum: Mari0 discussion
- Topic: Portal Gun Aim Controls mapping to Keyboard
- Replies: 18
- Views: 3555
Re: Portal Gun Aim Controls mapping to Keyboard
You make it sound like trigonometry is calculus.
- 29 Mar 2012, 04:16
- Forum: Mari0 discussion
- Topic: [QUESTION] How to not change into fire flower looking mode
- Replies: 11
- Views: 2774
Re: [QUESTION] How to not change into fire flower looking mo
if you think you should be allowed to keep your original sprite when gaining a powe rup, you might be a self entitled, ignorant modern gamer
- 24 Mar 2012, 00:31
- Forum: Mari0 discussion
- Topic: Timer going to fast
- Replies: 9
- Views: 2094
Re: Timer going to fast
Jeez, you actually have to explain Super Mario Bros to people these days.
- 22 Mar 2012, 00:10
- Forum: Mari0 discussion
- Topic: [Suggestion] Grates
- Replies: 22
- Views: 4541
Re: [Suggestion] Grates
Pardon my ignorance, but how would these be any different than using the lightbridges, at least in this game?
- 20 Mar 2012, 22:06
- Forum: Mapping
- Topic: Annoying orange tileset request
- Replies: 9
- Views: 1830
Re: Annoying orange tileset request
reallyRaicuparta wrote:You guys seriously need to stop with the fucking pointless and arrogant posts in serious threads
he's asking for the annoying orange
- 20 Mar 2012, 05:53
- Forum: Mari0 discussion
- Topic: Music off
- Replies: 7
- Views: 7097
Re: Music off
Maybe to play his own music while he plays? I do that with some games. And the Mario tracks can get a bit repetitive.Pyr0saur wrote:I don't really know why you wouldn't want the music on, but if it's really important then just turn it off in the level editor.
- 18 Mar 2012, 09:37
- Forum: Mapping
- Topic: Nightmare Castle
- Replies: 1
- Views: 833
Re: Nightmare Castle
so you posted a screenshot that tells us nothing offered no download, and didn't explain what the map is.
if you have nothing to contribute, wait until you do
if you have nothing to contribute, wait until you do
- 18 Mar 2012, 04:36
- Forum: Mapping
- Topic: Expert Portal [Map]
- Replies: 9
- Views: 2305
Re: Expert Portal [Map]
adding a fuckload of enemies doesn't make a game harder, it makes it more annoying and is a sign of bad design.
- 17 Mar 2012, 01:57
- Forum: Mapping
- Topic: [Drugs] Acid Trip (Mappack)
- Replies: 37
- Views: 9177
Re: [Drugs] Acid Trip (Mappack)
I was playing this with my music on random, and Muse's 'Knights of Cydonia' came on for most of the map. It was the greatest thing.
- 15 Mar 2012, 20:49
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64489
Re: Up-to-date todo list.
The only reason Notch has added so much to Minecraft since it first went on sale is because it only just recently actually got 'released' as such. Also, in a game like Minecraft there's a lot you can add. There reaches a point where this game is truly finished, when all the elements from Portal 2 a...
- 15 Mar 2012, 09:34
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64489
Re: Up-to-date todo list.
Curious about what your direction for the game is. Are you doing a final "yeah this is what Mari0 is, my work here is done" like your other games, or are you doing a more Minecraft approach and going to steadily add things?
- 15 Mar 2012, 09:25
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 233394
Re: 1.4 KNOWN ISSUES
Because I want orange and blue as standard portals but that would be confusing in multiplayer since they're completely different colors. might want to put something that says "only for multiplayer" so people stop whining. or make them available in single player, but that is up to you. I was actuall...
- 15 Mar 2012, 01:26
- Forum: Mapping
- Topic: [Drugs] Acid Trip (Mappack)
- Replies: 37
- Views: 9177
Re: [Drugs] Acid Trip (Mappack)
I don't know what the hell I just played, but it was amazing
- 13 Mar 2012, 00:44
- Forum: Mari0 discussion
- Topic: Controls.
- Replies: 2
- Views: 824
Re: Controls.
how about you check the options menu
- 12 Mar 2012, 05:53
- Forum: Mapping
- Topic: [WIP] Mappack of Indestructible Hatred [New: Wheatley Boss]
- Replies: 9
- Views: 2361
Re: [WIP] Mappack of Indestructible Hatred [New: Wheatley Bo
When I unzipped it there was no folder, just the contents.
But I made a folder and am testing it now.
But I made a folder and am testing it now.
- 12 Mar 2012, 05:04
- Forum: Mari0 discussion
- Topic: SUGGESTION MEGATHREAD
- Replies: 52
- Views: 8616
Re: SUGGESTION MEGATHREAD
go and make Megaman Portal if you want megaman songs. This is a mario game.
- 12 Mar 2012, 02:07
- Forum: Mapping
- Topic: Mari0 maps i made.
- Replies: 5
- Views: 1413
Re: Mari0 maps i made.
you really aren't as funny as you think you are
- 12 Mar 2012, 02:00
- Forum: Mari0 discussion
- Topic: 3 things that must be added
- Replies: 8
- Views: 1901
Re: 3 things that must be added
Jmtb02 (who made the elephant games) is one of the best flash game designers. Check his other stuff out.
Also no on achievements. Not really necessary.
Also no on achievements. Not really necessary.
- 11 Mar 2012, 12:08
- Forum: Mapping
- Topic: Mari0 maps i made.
- Replies: 5
- Views: 1413
Re: Mari0 maps i made.
Needs screenshots and/or video
Needs description of some sort
Needs description of some sort
- 11 Mar 2012, 09:21
- Forum: Mari0 discussion
- Topic: How to get cheats without completing the game.
- Replies: 3
- Views: 1147
Re: How to get cheats without completing the game.
so you posted a thread about another thread that was posted.
why
why
- 11 Mar 2012, 07:36
- Forum: Mari0 discussion
- Topic: [suggestion] Ability to move items in the editor
- Replies: 8
- Views: 1792
Re: [suggestion] Ability to move items in the editor
Works on my laptop, and it works in the game. Thanks, never thought to check that.
- 11 Mar 2012, 04:03
- Forum: Mari0 discussion
- Topic: [suggestion] Ability to move items in the editor
- Replies: 8
- Views: 1792
- 11 Mar 2012, 03:35
- Forum: Mari0 discussion
- Topic: [suggestion] Ability to move items in the editor
- Replies: 8
- Views: 1792
Re: [suggestion] Ability to move items in the editor
I'm on a laptop, so I don't have middle click.
- 11 Mar 2012, 03:11
- Forum: Mari0 discussion
- Topic: Shaders worked before, but not anymore.
- Replies: 22
- Views: 3877
Re: Shaders worked before, but not anymore.
he's asking if, when you changed the shaders, they actually did anything before
- 11 Mar 2012, 03:03
- Forum: Mapping
- Topic: Experimental Design Mechanics [Portal WIP] and Logic Tests.
- Replies: 6
- Views: 1633
Re: EDM[WIP] and some logic tests.
Uh... the thread title explains pretty adequately what is in the threadFilio wrote:JUST SAYINGRules Thread wrote:When making a new thread, use a title that summarizes the thread's content, not a random array of letters you managed to make
- 11 Mar 2012, 02:38
- Forum: Mapping
- Topic: Experimental Design Mechanics [Portal WIP] and Logic Tests.
- Replies: 6
- Views: 1633
Re: EDM[WIP] and some logic tests.
When I saw that maurice added the NOT gate I immediately started thinking about this stuff, but didn't think to use doors and the like. I play Minecraft, and the redstone in it can be used to make logic gates as well. Excited to see all this applied to this game, can't wait to see what kind of stuff...
- 11 Mar 2012, 02:35
- Forum: Mapping
- Topic: [Beta] Extended Portal Tileset
- Replies: 38
- Views: 8128
Re: [Beta] Extended Portal Tileset
You still working on this?
I wouldn't mind seeing a version of the tunnels as non-collision so that they could be placed in the background.
I wouldn't mind seeing a version of the tunnels as non-collision so that they could be placed in the background.
- 11 Mar 2012, 02:25
- Forum: Mari0 discussion
- Topic: [suggestion] Ability to move items in the editor
- Replies: 8
- Views: 1792
[suggestion] Ability to move items in the editor
The editor is awesome, really. But sometimes I misplace an item, or I build something and realize I want it somewhere else. I would love the ability to select tiles and move them after they are placed. Unless there is a way and I am dumb. Also maybe hotkeys? Press a key and automatically switch to t...
- 11 Mar 2012, 01:05
- Forum: Mari0 discussion
- Topic: How to use/activate cheats ?
- Replies: 8
- Views: 1862
Re: How to use/activate cheats ?
a demo video probably exists.
or unlock and test them yourself.
or unlock and test them yourself.
- 11 Mar 2012, 00:58
- Forum: Mari0 discussion
- Topic: SUGGESTION MEGATHREAD
- Replies: 52
- Views: 8616
Re: SUGGESTION MEGATHREAD
But I don't see why your restricting the map editor to only contain elements from both of those games. I mean you already have SMB1 in Portal, Cool we can play through SMB1 with portal elements, and we have some custom blocks that line up with portal... But c'mon man, don't restrict your community ...
- 11 Mar 2012, 00:06
- Forum: Mari0 discussion
- Topic: Block type suggestion
- Replies: 13
- Views: 2581
Re: Block type suggestion
Mari0 is not 50% mario 50% portal. It's more like Mario with a hint of portal.
- 11 Mar 2012, 00:02
- Forum: Mari0 discussion
- Topic: How to use/activate cheats ?
- Replies: 8
- Views: 1862
Re: How to use/activate cheats ?
Beat the game
or konami code at the title screen. I will not tell you what the konami code is, since if you don't know it you don't deserve to know
or konami code at the title screen. I will not tell you what the konami code is, since if you don't know it you don't deserve to know
- 10 Mar 2012, 23:58
- Forum: Mari0 discussion
- Topic: [Suggestion] Diagonal tiles
- Replies: 24
- Views: 3321
Re: [Suggestion] Diagonal tiles
that was needlessly dickish. calm the hell down.Camewel wrote:shut up rokit boy I'm asking a question and I don't want someone who doesn't know coming in and thinking about it that hardly helps.
- 10 Mar 2012, 13:34
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64489
Re: Up-to-date todo list.
Oh snap. I thought you showed it working?
- 10 Mar 2012, 13:31
- Forum: Mari0 discussion
- Topic: [Suggestion] More logic gates
- Replies: 16
- Views: 2743
Re: [Suggestion] More logic gates
is there no way to change that?
- 10 Mar 2012, 12:41
- Forum: Mapping
- Topic: Logic gates and a few shenanigans (unfinished WIP)
- Replies: 6
- Views: 1433
Re: Logic gates and a few shenanigans (unfinished WIP)
And I didn't think about using doors to slow down the process. Man I feel dumb.
Thanks for the info dude.
Thanks for the info dude.
- 10 Mar 2012, 12:33
- Forum: Mapping
- Topic: A few tricks with lasers (updated! - alternating lasers)
- Replies: 6
- Views: 1590
Re: A few tricks with lasers (updated! - alternating lasers)
Yeah, but I like to work with the vanilla game. no fun if a mod just fixes it and yay. also not everyone uses mods.
- 10 Mar 2012, 12:32
- Forum: Mapping
- Topic: Logic gates and a few shenanigans (unfinished WIP)
- Replies: 6
- Views: 1433
Re: Logic gates and a few shenanigans (unfinished WIP)
Well damn. I thought I was being all smart like with my stuff.
For the or, are the lasers activating that input from the side?
Didn't know that was a thing. Not sure if intentional or not. But I will use this.
For the or, are the lasers activating that input from the side?
Didn't know that was a thing. Not sure if intentional or not. But I will use this.
- 10 Mar 2012, 12:20
- Forum: Mapping
- Topic: Logic gates and a few shenanigans (unfinished WIP)
- Replies: 6
- Views: 1433
Re: Logic gates and a few shenanigans (unfinished WIP)
not sure if you zipped it right, as when I opened it, it just displayed the contents.
made my own folder and am checking it out now
made my own folder and am checking it out now
- 10 Mar 2012, 11:48
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64489
Re: Up-to-date todo list.
I hate to be that guy, but is there an estimation on when online will be available? No rush, just curious.
- 10 Mar 2012, 11:44
- Forum: Mari0 discussion
- Topic: LOL This is beast
- Replies: 5
- Views: 1115
Re: LOL This is beast
I wasn't being mean. In the video he sounds like a kid. And really, who still calls things beast.
- 10 Mar 2012, 11:42
- Forum: Mapping
- Topic: A few tricks with lasers (updated! - alternating lasers)
- Replies: 6
- Views: 1590
Re: A few tricks with lasers (updated! - alternating lasers)
Bump for update.
Really wish there was an and gate or the ability to attach multiple inputs. Would open up so much things to do.
Really wish there was an and gate or the ability to attach multiple inputs. Would open up so much things to do.
- 10 Mar 2012, 11:22
- Forum: Mari0 discussion
- Topic: LOL This is beast
- Replies: 5
- Views: 1115
Re: LOL This is beast
jesus, are you 10? that wasn't "beast". who even says that anymore.
- 10 Mar 2012, 08:20
- Forum: Mari0 discussion
- Topic: Is there a changelog somewhere?
- Replies: 6
- Views: 1249
Re: Is there a changelog somewhere?
will you cut it out with those pictures
- 10 Mar 2012, 08:20
- Forum: Mari0 discussion
- Topic: Some sub-forums would be usefull
- Replies: 5
- Views: 1081
- 10 Mar 2012, 05:41
- Forum: Mapping
- Topic: [Beta] Extended Portal Tileset
- Replies: 38
- Views: 8128
Re: [Beta] Extended Portal Tileset
You should add a glados tile, either the one from the other thread or one you made.
- 10 Mar 2012, 04:32
- Forum: Mari0 discussion
- Topic: [Suggestion] More logic gates
- Replies: 16
- Views: 2743
Re: [Suggestion] More logic gates
You bastard, I was going to post this.
I think in portal there were some doors that required two buttons to be pressed at the same time? An AND gate or the ability to have multiple inputs would allow this.
I think in portal there were some doors that required two buttons to be pressed at the same time? An AND gate or the ability to have multiple inputs would allow this.
- 10 Mar 2012, 03:49
- Forum: Mapping
- Topic: A few tricks with lasers (updated! - alternating lasers)
- Replies: 6
- Views: 1590
Re: A few tricks with lasers
Thanks guys.
Made a few edits to the OP
Made a few edits to the OP
- 10 Mar 2012, 03:33
- Forum: Mapping
- Topic: A few tricks with lasers (updated! - alternating lasers)
- Replies: 6
- Views: 1590
A few tricks with lasers (updated! - alternating lasers)
I really wish I could show these with video instead of just screenshots, but I just don't have the computer for it. Found these while dicking around in the level editor, seeing what kind of stuff I can make happen. Edit: the stuff on the right in the first few shots is a set up for a one way door t...
- 10 Mar 2012, 02:59
- Forum: Mapping
- Topic: Portal 2 Tileset: GLaDOS!
- Replies: 15
- Views: 3598
Re: Portal 2 Tileset: GLaDOS!
quit being pretentious. it looks fine.