Search found 120 matches

by auzura
31 Mar 2012, 08:15
Forum: Mari0 discussion
Topic: Portal Gun Aim Controls mapping to Keyboard
Replies: 18
Views: 3555

Re: Portal Gun Aim Controls mapping to Keyboard

You make it sound like trigonometry is calculus.
by auzura
29 Mar 2012, 04:16
Forum: Mari0 discussion
Topic: [QUESTION] How to not change into fire flower looking mode
Replies: 11
Views: 2769

Re: [QUESTION] How to not change into fire flower looking mo

if you think you should be allowed to keep your original sprite when gaining a powe rup, you might be a self entitled, ignorant modern gamer
by auzura
24 Mar 2012, 00:31
Forum: Mari0 discussion
Topic: Timer going to fast
Replies: 9
Views: 2093

Re: Timer going to fast

Jeez, you actually have to explain Super Mario Bros to people these days.
by auzura
22 Mar 2012, 00:10
Forum: Mari0 discussion
Topic: [Suggestion] Grates
Replies: 22
Views: 4536

Re: [Suggestion] Grates

Pardon my ignorance, but how would these be any different than using the lightbridges, at least in this game?
by auzura
20 Mar 2012, 22:06
Forum: Mapping
Topic: Annoying orange tileset request
Replies: 9
Views: 1826

Re: Annoying orange tileset request

Raicuparta wrote:You guys seriously need to stop with the fucking pointless and arrogant posts in serious threads
really

he's asking for the annoying orange
by auzura
20 Mar 2012, 05:53
Forum: Mari0 discussion
Topic: Music off
Replies: 7
Views: 6981

Re: Music off

Pyr0saur wrote:I don't really know why you wouldn't want the music on, but if it's really important then just turn it off in the level editor.
Maybe to play his own music while he plays? I do that with some games. And the Mario tracks can get a bit repetitive.
by auzura
18 Mar 2012, 09:37
Forum: Mapping
Topic: Nightmare Castle
Replies: 1
Views: 833

Re: Nightmare Castle

so you posted a screenshot that tells us nothing offered no download, and didn't explain what the map is.

if you have nothing to contribute, wait until you do
by auzura
18 Mar 2012, 04:36
Forum: Mapping
Topic: Expert Portal [Map]
Replies: 9
Views: 2288

Re: Expert Portal [Map]

adding a fuckload of enemies doesn't make a game harder, it makes it more annoying and is a sign of bad design.
by auzura
17 Mar 2012, 01:57
Forum: Mapping
Topic: [Drugs] Acid Trip (Mappack)
Replies: 37
Views: 9150

Re: [Drugs] Acid Trip (Mappack)

I was playing this with my music on random, and Muse's 'Knights of Cydonia' came on for most of the map. It was the greatest thing.
by auzura
15 Mar 2012, 20:49
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64413

Re: Up-to-date todo list.

The only reason Notch has added so much to Minecraft since it first went on sale is because it only just recently actually got 'released' as such. Also, in a game like Minecraft there's a lot you can add. There reaches a point where this game is truly finished, when all the elements from Portal 2 a...
by auzura
15 Mar 2012, 09:34
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64413

Re: Up-to-date todo list.

Curious about what your direction for the game is. Are you doing a final "yeah this is what Mari0 is, my work here is done" like your other games, or are you doing a more Minecraft approach and going to steadily add things?
by auzura
15 Mar 2012, 09:25
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 231489

Re: 1.4 KNOWN ISSUES

Because I want orange and blue as standard portals but that would be confusing in multiplayer since they're completely different colors. might want to put something that says "only for multiplayer" so people stop whining. or make them available in single player, but that is up to you. I was actuall...
by auzura
15 Mar 2012, 01:26
Forum: Mapping
Topic: [Drugs] Acid Trip (Mappack)
Replies: 37
Views: 9150

Re: [Drugs] Acid Trip (Mappack)

I don't know what the hell I just played, but it was amazing
by auzura
13 Mar 2012, 00:44
Forum: Mari0 discussion
Topic: Controls.
Replies: 2
Views: 823

Re: Controls.

how about you check the options menu
by auzura
12 Mar 2012, 05:53
Forum: Mapping
Topic: [WIP] Mappack of Indestructible Hatred [New: Wheatley Boss]
Replies: 9
Views: 2361

Re: [WIP] Mappack of Indestructible Hatred [New: Wheatley Bo

When I unzipped it there was no folder, just the contents.

But I made a folder and am testing it now.
by auzura
12 Mar 2012, 05:04
Forum: Mari0 discussion
Topic: SUGGESTION MEGATHREAD
Replies: 52
Views: 8594

Re: SUGGESTION MEGATHREAD

go and make Megaman Portal if you want megaman songs. This is a mario game.
by auzura
12 Mar 2012, 02:07
Forum: Mapping
Topic: Mari0 maps i made.
Replies: 5
Views: 1412

Re: Mari0 maps i made.

you really aren't as funny as you think you are
by auzura
12 Mar 2012, 02:00
Forum: Mari0 discussion
Topic: 3 things that must be added
Replies: 8
Views: 1891

Re: 3 things that must be added

Jmtb02 (who made the elephant games) is one of the best flash game designers. Check his other stuff out.

Also no on achievements. Not really necessary.
by auzura
11 Mar 2012, 12:08
Forum: Mapping
Topic: Mari0 maps i made.
Replies: 5
Views: 1412

Re: Mari0 maps i made.

Needs screenshots and/or video
Needs description of some sort
by auzura
11 Mar 2012, 09:21
Forum: Mari0 discussion
Topic: How to get cheats without completing the game.
Replies: 3
Views: 1120

Re: How to get cheats without completing the game.

so you posted a thread about another thread that was posted.

why
by auzura
11 Mar 2012, 07:36
Forum: Mari0 discussion
Topic: [suggestion] Ability to move items in the editor
Replies: 8
Views: 1787

Re: [suggestion] Ability to move items in the editor

Works on my laptop, and it works in the game. Thanks, never thought to check that.
by auzura
11 Mar 2012, 03:35
Forum: Mari0 discussion
Topic: [suggestion] Ability to move items in the editor
Replies: 8
Views: 1787

Re: [suggestion] Ability to move items in the editor

I'm on a laptop, so I don't have middle click.
by auzura
11 Mar 2012, 03:11
Forum: Mari0 discussion
Topic: Shaders worked before, but not anymore.
Replies: 22
Views: 3867

Re: Shaders worked before, but not anymore.

he's asking if, when you changed the shaders, they actually did anything before
by auzura
11 Mar 2012, 03:03
Forum: Mapping
Topic: Experimental Design Mechanics [Portal WIP] and Logic Tests.
Replies: 6
Views: 1630

Re: EDM[WIP] and some logic tests.

Filio wrote:
Rules Thread wrote:When making a new thread, use a title that summarizes the thread's content, not a random array of letters you managed to make
JUST SAYING
Uh... the thread title explains pretty adequately what is in the thread
by auzura
11 Mar 2012, 02:38
Forum: Mapping
Topic: Experimental Design Mechanics [Portal WIP] and Logic Tests.
Replies: 6
Views: 1630

Re: EDM[WIP] and some logic tests.

When I saw that maurice added the NOT gate I immediately started thinking about this stuff, but didn't think to use doors and the like. I play Minecraft, and the redstone in it can be used to make logic gates as well. Excited to see all this applied to this game, can't wait to see what kind of stuff...
by auzura
11 Mar 2012, 02:35
Forum: Mapping
Topic: [Beta] Extended Portal Tileset
Replies: 38
Views: 8095

Re: [Beta] Extended Portal Tileset

You still working on this?

I wouldn't mind seeing a version of the tunnels as non-collision so that they could be placed in the background.
by auzura
11 Mar 2012, 02:25
Forum: Mari0 discussion
Topic: [suggestion] Ability to move items in the editor
Replies: 8
Views: 1787

[suggestion] Ability to move items in the editor

The editor is awesome, really. But sometimes I misplace an item, or I build something and realize I want it somewhere else. I would love the ability to select tiles and move them after they are placed. Unless there is a way and I am dumb. Also maybe hotkeys? Press a key and automatically switch to t...
by auzura
11 Mar 2012, 01:05
Forum: Mari0 discussion
Topic: How to use/activate cheats ?
Replies: 8
Views: 1860

Re: How to use/activate cheats ?

a demo video probably exists.
or unlock and test them yourself.
by auzura
11 Mar 2012, 00:58
Forum: Mari0 discussion
Topic: SUGGESTION MEGATHREAD
Replies: 52
Views: 8594

Re: SUGGESTION MEGATHREAD

But I don't see why your restricting the map editor to only contain elements from both of those games. I mean you already have SMB1 in Portal, Cool we can play through SMB1 with portal elements, and we have some custom blocks that line up with portal... But c'mon man, don't restrict your community ...
by auzura
11 Mar 2012, 00:06
Forum: Mari0 discussion
Topic: Block type suggestion
Replies: 13
Views: 2579

Re: Block type suggestion

Mari0 is not 50% mario 50% portal. It's more like Mario with a hint of portal.
by auzura
11 Mar 2012, 00:02
Forum: Mari0 discussion
Topic: How to use/activate cheats ?
Replies: 8
Views: 1860

Re: How to use/activate cheats ?

Beat the game

or konami code at the title screen. I will not tell you what the konami code is, since if you don't know it you don't deserve to know
by auzura
10 Mar 2012, 23:58
Forum: Mari0 discussion
Topic: [Suggestion] Diagonal tiles
Replies: 24
Views: 3277

Re: [Suggestion] Diagonal tiles

Camewel wrote:shut up rokit boy I'm asking a question and I don't want someone who doesn't know coming in and thinking about it that hardly helps.
that was needlessly dickish. calm the hell down.
by auzura
10 Mar 2012, 13:34
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64413

Re: Up-to-date todo list.

Oh snap. I thought you showed it working?
by auzura
10 Mar 2012, 13:31
Forum: Mari0 discussion
Topic: [Suggestion] More logic gates
Replies: 16
Views: 2726

Re: [Suggestion] More logic gates

is there no way to change that?
by auzura
10 Mar 2012, 12:41
Forum: Mapping
Topic: Logic gates and a few shenanigans (unfinished WIP)
Replies: 6
Views: 1432

Re: Logic gates and a few shenanigans (unfinished WIP)

And I didn't think about using doors to slow down the process. Man I feel dumb.
Thanks for the info dude.
by auzura
10 Mar 2012, 12:33
Forum: Mapping
Topic: A few tricks with lasers (updated! - alternating lasers)
Replies: 6
Views: 1587

Re: A few tricks with lasers (updated! - alternating lasers)

Yeah, but I like to work with the vanilla game. no fun if a mod just fixes it and yay. also not everyone uses mods.
by auzura
10 Mar 2012, 12:32
Forum: Mapping
Topic: Logic gates and a few shenanigans (unfinished WIP)
Replies: 6
Views: 1432

Re: Logic gates and a few shenanigans (unfinished WIP)

Well damn. I thought I was being all smart like with my stuff.

For the or, are the lasers activating that input from the side?

Didn't know that was a thing. Not sure if intentional or not. But I will use this.
by auzura
10 Mar 2012, 12:20
Forum: Mapping
Topic: Logic gates and a few shenanigans (unfinished WIP)
Replies: 6
Views: 1432

Re: Logic gates and a few shenanigans (unfinished WIP)

not sure if you zipped it right, as when I opened it, it just displayed the contents.

made my own folder and am checking it out now
by auzura
10 Mar 2012, 11:48
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64413

Re: Up-to-date todo list.

I hate to be that guy, but is there an estimation on when online will be available? No rush, just curious.
by auzura
10 Mar 2012, 11:44
Forum: Mari0 discussion
Topic: LOL This is beast
Replies: 5
Views: 1115

Re: LOL This is beast

I wasn't being mean. In the video he sounds like a kid. And really, who still calls things beast.
by auzura
10 Mar 2012, 11:42
Forum: Mapping
Topic: A few tricks with lasers (updated! - alternating lasers)
Replies: 6
Views: 1587

Re: A few tricks with lasers (updated! - alternating lasers)

Bump for update.

Really wish there was an and gate or the ability to attach multiple inputs. Would open up so much things to do.
by auzura
10 Mar 2012, 11:22
Forum: Mari0 discussion
Topic: LOL This is beast
Replies: 5
Views: 1115

Re: LOL This is beast

jesus, are you 10? that wasn't "beast". who even says that anymore.
by auzura
10 Mar 2012, 08:20
Forum: Mari0 discussion
Topic: Is there a changelog somewhere?
Replies: 6
Views: 1248

Re: Is there a changelog somewhere?

will you cut it out with those pictures
by auzura
10 Mar 2012, 05:41
Forum: Mapping
Topic: [Beta] Extended Portal Tileset
Replies: 38
Views: 8095

Re: [Beta] Extended Portal Tileset

You should add a glados tile, either the one from the other thread or one you made.
by auzura
10 Mar 2012, 04:32
Forum: Mari0 discussion
Topic: [Suggestion] More logic gates
Replies: 16
Views: 2726

Re: [Suggestion] More logic gates

You bastard, I was going to post this.

I think in portal there were some doors that required two buttons to be pressed at the same time? An AND gate or the ability to have multiple inputs would allow this.
by auzura
10 Mar 2012, 03:49
Forum: Mapping
Topic: A few tricks with lasers (updated! - alternating lasers)
Replies: 6
Views: 1587

Re: A few tricks with lasers

Thanks guys.


Made a few edits to the OP
by auzura
10 Mar 2012, 03:33
Forum: Mapping
Topic: A few tricks with lasers (updated! - alternating lasers)
Replies: 6
Views: 1587

A few tricks with lasers (updated! - alternating lasers)

I really wish I could show these with video instead of just screenshots, but I just don't have the computer for it. Found these while dicking around in the level editor, seeing what kind of stuff I can make happen. Edit: the stuff on the right in the first few shots is a set up for a one way door t...
by auzura
10 Mar 2012, 02:59
Forum: Mapping
Topic: Portal 2 Tileset: GLaDOS!
Replies: 15
Views: 3594

Re: Portal 2 Tileset: GLaDOS!

quit being pretentious. it looks fine.