These are really awesome, you sir have a talent.
If you have the time, could you have a crack at mine?
Search found 18 matches
- 13 May 2012, 10:11
- Forum: Twatter
- Topic: Making 0 game Pictures/Avatars
- Replies: 361
- Views: 55435
- 12 May 2012, 14:17
- Forum: SE Boss design
- Topic: Wheatley-Bowser Babies! And a Final Boss Battle.
- Replies: 0
- Views: 13739
Wheatley-Bowser Babies! And a Final Boss Battle.
[Note: Pictures to come] So my idea is this, You enter a generic room with a platform in the middle and a hole in the roof. I just linked these because they were huge. http://i.imgur.com/3NdZl.png Everything looks fine then out of nowhere, something falls down through that hole (It could also bash t...
- 27 Mar 2012, 09:35
- Forum: Mari0 discussion
- Topic: Compatible Gamepads
- Replies: 68
- Views: 27282
Re: Compatible Gamepads
I just bought a Thrustmaster Firestorm Dual Analog 3
It works perfectly fine with mari0 on Snow Leopard, Native.
It works perfectly fine with mari0 on Snow Leopard, Native.
- 26 Mar 2012, 09:42
- Forum: Twatter
- Topic: The YogPod
- Replies: 12
- Views: 3037
Re: The YogPod
I am Dave Explanation mark Yognaught! *Salutes*
Always wanted to do that
Always wanted to do that
- 25 Mar 2012, 13:05
- Forum: Mari0 discussion
- Topic: Multiple Music Tracks?
- Replies: 2
- Views: 782
Re: Multiple Music Tracks?
Yeah, No.
Like Camewel said its been suggested and declined, mainly because music files are huge. Partly because Maurice doesn't want to.
Like Camewel said its been suggested and declined, mainly because music files are huge. Partly because Maurice doesn't want to.
- 17 Mar 2012, 02:18
- Forum: Twatter
- Topic: What web comics do you read?
- Replies: 18
- Views: 3551
Re: What web comics do you read?
I read C&H and ASP, I also read real comics but i'm not going to type all those out
- 17 Mar 2012, 02:00
- Forum: Modding
- Topic: How to mod? (i.e. custom tiles, entities)
- Replies: 7
- Views: 2410
Re: How to mod? (i.e. custom tiles, entities)
Aye, that seems very complicated. I should probably start simpler. How do i make just tiles? like, blocks that are either collison/portalable/both/none? That would be making a custom tile set, you could use this http://forum.stabyourself.net/viewtopic.php?p=6321#p6321 or you could do what i did and...
- 17 Mar 2012, 01:56
- Forum: Stabyourself.net
- Topic: Zelda?
- Replies: 34
- Views: 18288
Re: Zelda?
I think maurice should focus on programing on one thing at once other wise we'll have to wait years due to switching to multiple things at once.but I think a Legend 0f z3lda would be really fun! p.s.thats a ^ 0. That's a 0 you blind nards. GOTO Specsavers. I get 1/2 off glasses 'cause my mom works ...
- 13 Mar 2012, 01:54
- Forum: Modding
- Topic: Getting Löve 0.8 on Mac?
- Replies: 6
- Views: 1943
Re: Getting Löve 0.8 on Mac?
Love don't do mac builds for 0.8 yet, That was ported by another person.
- 06 Mar 2012, 14:05
- Forum: Twatter
- Topic: All the new mari0 people
- Replies: 30
- Views: 5582
Re: All the new mari0 people
personally I think that's a bad idea. I don't want to see heaps of spam threads here too. it's hard finding a good thread there anymore... I. Agree. Over. Ninetousand. Times. I think we need a secret mari0 forum. One that the newbs click straight away and one that's just text and is tiny so that pe...
- 06 Mar 2012, 13:56
- Forum: Mari0 discussion
- Topic: Lets talk mario colours!
- Replies: 60
- Views: 14524
Re: Lets talk mario colours!
Well aren't you eagle-eyedMattClack37 wrote:Is that a different map in the background? Can you give a download link?AceAstren wrote: Img/snip
Extra! Extra! Read all about it!
Here's the link viewtopic.php?f=12&t=370
Have fun :)
- 06 Mar 2012, 01:57
- Forum: Mari0 discussion
- Topic: Lets talk mario colours!
- Replies: 60
- Views: 14524
Re: Lets talk mario colours!
Extra! Extra! Read all about it!
- 06 Mar 2012, 01:17
- Forum: Mapping
- Topic: A Dead Aperture- Custom Map [WIP]
- Replies: 7
- Views: 3405
Re: A Dead Aperture- Custom Map [WIP]
How so? Could you not enter the first warp or die as soon as you spawned?leobizaz wrote:uh, i got stuck after first warp
- 05 Mar 2012, 14:11
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 231790
Re: 1.2 KNOWN ISSUES
If you create a level with a pipe to a sub level then set a checkpoint in the sub level you continually die apon spawn until you run out of lives.
- 05 Mar 2012, 13:58
- Forum: Mapping
- Topic: A Dead Aperture- Custom Map [WIP]
- Replies: 7
- Views: 3405
Re: A Dead Aperture- Custom Map [WIP]
Just added a bit more of an update, and fixed the portal chute thingies, I didn't know they went the other way :P.
Also added some custom textures, broken glass and vines, they aren't much but I think they give the levels more character.
Also added some custom textures, broken glass and vines, they aren't much but I think they give the levels more character.
- 04 Mar 2012, 14:12
- Forum: Mapping
- Topic: A Dead Aperture- Custom Map [WIP]
- Replies: 7
- Views: 3405
Re: A Dead Aperture- Custom Map [WIP]
I think theoretically you could say your levels shouldn't need to have lazy bypasses - normally you can work everywhere with the editor, and combined with good level separation + checkpoint placement going through your puzzles in test run should be enough. Also the portal tool allows you to test ho...
- 04 Mar 2012, 13:38
- Forum: Mapping
- Topic: A Dead Aperture- Custom Map [WIP]
- Replies: 7
- Views: 3405
Re: A Dead Aperture- Custom Map [WIP]
Thoughts (I'm writing this as I'm playing). Won't be so much a bug report as it will be a stream of consciousness. 1-1 *Off the bat I screwed around in the opening area, just for kicks. Not sure if it's intentional, but it's a nice place to just set up portals and jump around. I like it. AND DOWN T...
- 04 Mar 2012, 11:59
- Forum: Mapping
- Topic: A Dead Aperture- Custom Map [WIP]
- Replies: 7
- Views: 3405
A Dead Aperture- Custom Map [WIP]
Hello all! So, I have spent the last couple of hours making a level that's going to be part of a Map, and I thought you guys might like to try it. http://dl.dropbox.com/u/32663046/Wrecked_Apeture%20.zip Just place the unzipped file in the Map packs file in your Mari0 folder [Instructions to be added...