Search found 18 matches

by AceAstren
13 May 2012, 10:11
Forum: Twatter
Topic: Making 0 game Pictures/Avatars
Replies: 361
Views: 55340

Re: Making 0 game Pictures/Avatars

These are really awesome, you sir have a talent.
If you have the time, could you have a crack at mine?
by AceAstren
12 May 2012, 14:17
Forum: SE Boss design
Topic: Wheatley-Bowser Babies! And a Final Boss Battle.
Replies: 0
Views: 13685

Wheatley-Bowser Babies! And a Final Boss Battle.

[Note: Pictures to come] So my idea is this, You enter a generic room with a platform in the middle and a hole in the roof. I just linked these because they were huge. http://i.imgur.com/3NdZl.png Everything looks fine then out of nowhere, something falls down through that hole (It could also bash t...
by AceAstren
27 Mar 2012, 09:35
Forum: Mari0 discussion
Topic: Compatible Gamepads
Replies: 68
Views: 27234

Re: Compatible Gamepads

I just bought a Thrustmaster Firestorm Dual Analog 3
It works perfectly fine with mari0 on Snow Leopard, Native.
by AceAstren
26 Mar 2012, 09:42
Forum: Twatter
Topic: The YogPod
Replies: 12
Views: 3029

Re: The YogPod

I am Dave Explanation mark Yognaught! *Salutes*
Always wanted to do that
by AceAstren
25 Mar 2012, 13:05
Forum: Mari0 discussion
Topic: Multiple Music Tracks?
Replies: 2
Views: 782

Re: Multiple Music Tracks?

Yeah, No.
Like Camewel said its been suggested and declined, mainly because music files are huge. Partly because Maurice doesn't want to.
by AceAstren
17 Mar 2012, 02:18
Forum: Twatter
Topic: What web comics do you read?
Replies: 18
Views: 3551

Re: What web comics do you read?

I read C&H and ASP, I also read real comics but i'm not going to type all those out
by AceAstren
17 Mar 2012, 02:00
Forum: Modding
Topic: How to mod? (i.e. custom tiles, entities)
Replies: 7
Views: 2403

Re: How to mod? (i.e. custom tiles, entities)

Aye, that seems very complicated. I should probably start simpler. How do i make just tiles? like, blocks that are either collison/portalable/both/none? That would be making a custom tile set, you could use this http://forum.stabyourself.net/viewtopic.php?p=6321#p6321 or you could do what i did and...
by AceAstren
17 Mar 2012, 01:56
Forum: Stabyourself.net
Topic: Zelda?
Replies: 34
Views: 18242

Re: Zelda?

I think maurice should focus on programing on one thing at once other wise we'll have to wait years due to switching to multiple things at once.but I think a Legend 0f z3lda would be really fun! p.s.thats a ^ 0. That's a 0 you blind nards. GOTO Specsavers. I get 1/2 off glasses 'cause my mom works ...
by AceAstren
13 Mar 2012, 01:54
Forum: Modding
Topic: Getting Löve 0.8 on Mac?
Replies: 6
Views: 1941

Re: Getting Löve 0.8 on Mac?

Love don't do mac builds for 0.8 yet, That was ported by another person.
by AceAstren
06 Mar 2012, 14:05
Forum: Twatter
Topic: All the new mari0 people
Replies: 30
Views: 5580

Re: All the new mari0 people

personally I think that's a bad idea. I don't want to see heaps of spam threads here too. it's hard finding a good thread there anymore... I. Agree. Over. Ninetousand. Times. I think we need a secret mari0 forum. One that the newbs click straight away and one that's just text and is tiny so that pe...
by AceAstren
06 Mar 2012, 13:56
Forum: Mari0 discussion
Topic: Lets talk mario colours!
Replies: 60
Views: 14521

Re: Lets talk mario colours!

MattClack37 wrote:
AceAstren wrote: Img/snip
Extra! Extra! Read all about it!
Is that a different map in the background? Can you give a download link?
Well aren't you eagle-eyed
Here's the link viewtopic.php?f=12&t=370
Have fun :)
by AceAstren
06 Mar 2012, 01:57
Forum: Mari0 discussion
Topic: Lets talk mario colours!
Replies: 60
Views: 14521

Re: Lets talk mario colours!

Image
Extra! Extra! Read all about it!
by AceAstren
06 Mar 2012, 01:17
Forum: Mapping
Topic: A Dead Aperture- Custom Map [WIP]
Replies: 7
Views: 3394

Re: A Dead Aperture- Custom Map [WIP]

leobizaz wrote:uh, i got stuck after first warp
How so? Could you not enter the first warp or die as soon as you spawned?
by AceAstren
05 Mar 2012, 14:11
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 231456

Re: 1.2 KNOWN ISSUES

If you create a level with a pipe to a sub level then set a checkpoint in the sub level you continually die apon spawn until you run out of lives.
by AceAstren
05 Mar 2012, 13:58
Forum: Mapping
Topic: A Dead Aperture- Custom Map [WIP]
Replies: 7
Views: 3394

Re: A Dead Aperture- Custom Map [WIP]

Just added a bit more of an update, and fixed the portal chute thingies, I didn't know they went the other way :P.
Also added some custom textures, broken glass and vines, they aren't much but I think they give the levels more character.
by AceAstren
04 Mar 2012, 14:12
Forum: Mapping
Topic: A Dead Aperture- Custom Map [WIP]
Replies: 7
Views: 3394

Re: A Dead Aperture- Custom Map [WIP]

I think theoretically you could say your levels shouldn't need to have lazy bypasses - normally you can work everywhere with the editor, and combined with good level separation + checkpoint placement going through your puzzles in test run should be enough. Also the portal tool allows you to test ho...
by AceAstren
04 Mar 2012, 13:38
Forum: Mapping
Topic: A Dead Aperture- Custom Map [WIP]
Replies: 7
Views: 3394

Re: A Dead Aperture- Custom Map [WIP]

Thoughts (I'm writing this as I'm playing). Won't be so much a bug report as it will be a stream of consciousness. 1-1 *Off the bat I screwed around in the opening area, just for kicks. Not sure if it's intentional, but it's a nice place to just set up portals and jump around. I like it. AND DOWN T...
by AceAstren
04 Mar 2012, 11:59
Forum: Mapping
Topic: A Dead Aperture- Custom Map [WIP]
Replies: 7
Views: 3394

A Dead Aperture- Custom Map [WIP]

Hello all! So, I have spent the last couple of hours making a level that's going to be part of a Map, and I thought you guys might like to try it. http://dl.dropbox.com/u/32663046/Wrecked_Apeture%20.zip Just place the unzipped file in the Map packs file in your Mari0 folder [Instructions to be added...