Search found 25 matches
- 10 Mar 2012, 19:59
- Forum: Mari0 discussion
- Topic: SUGGESTION MEGATHREAD
- Replies: 52
- Views: 8544
Re: SUGGESTION MEGATHREAD
- Less dumb suggestions Maybe you should be specific on what said dumb suggestions are? Because seriously, ascension platforms are pretty much standard fare in any platformer... Upside down piranha plants, like SMB2j. I understand it's supposed to be Mario and Portal. But I don't see why your restr...
- 10 Mar 2012, 19:50
- Forum: Mari0 discussion
- Topic: Block type suggestion
- Replies: 13
- Views: 2551
Re: Block type suggestion
And Portal had vertical sections, or parts that had you ascend. Why not use this to work around it.
- 10 Mar 2012, 19:48
- Forum: Mapping
- Topic: Portal 2 Tileset: GLaDOS!
- Replies: 15
- Views: 3579
Re: Portal 2 Tileset: GLaDOS!
Two things, Yes the sprite could use some work, perhaps even reduced colours... You could try for the NES pallet for it.
The other, Vain does know what he's saying, but he's acting like this is Pixelation.
The other, Vain does know what he's saying, but he's acting like this is Pixelation.
- 10 Mar 2012, 19:43
- Forum: Mari0 discussion
- Topic: Block type suggestion
- Replies: 13
- Views: 2551
Re: Block type suggestion
Fantastic, That's the most ignorant thing I've read this morning.Maurice wrote:That's the dumbest thing I've read today.TheOrangeNova wrote:Yeah, but there certainly weren't lasers, blocks and buttons in it were there.
Either way, it'd add more level design elements for the Portal levels and just custom levels in general.
- 09 Mar 2012, 05:39
- Forum: Mari0 discussion
- Topic: Block type suggestion
- Replies: 13
- Views: 2551
Re: Block type suggestion
Yeah, but there certainly weren't lasers, blocks and buttons in it were there.
- 09 Mar 2012, 00:19
- Forum: Mari0 discussion
- Topic: Block type suggestion
- Replies: 13
- Views: 2551
Block type suggestion
Think the Coloured blocks in Mario 3... Collision from the top, pass through on the bottom...
Wouldn't support Portals, and would give a LOT of creative freedom to the game.
Wouldn't support Portals, and would give a LOT of creative freedom to the game.
- 08 Mar 2012, 10:01
- Forum: Mapping
- Topic: Super Mario Bros. 1 SNES *WIP*
- Replies: 14
- Views: 3890
Re: Super Mario Bros. 1 HD *WIP*
Guys, These are literally just from Super Mario All-Stars.
And HD is for a resolution greater than 480.
This is an HD Sprite.
This is not.
And HD is for a resolution greater than 480.
This is an HD Sprite.
This is not.
- 05 Mar 2012, 06:22
- Forum: Mapping
- Topic: Super Mario Bros. 3 Esq Map Pack [WIP]
- Replies: 12
- Views: 3373
Re: Super Mario Bros. 3 Esq Map Pack [WIP]
It just ocurd to me. there's no checkpoints in smb3 so you can make a second level in the level's submaps and put a checkpoint there so you can put two levels into 1 level. or a simpler way of saying have all levels of smb3 world 1 into smb in just one world... Hope you understand :P So world 1-1(0...
- 05 Mar 2012, 02:53
- Forum: Mapping
- Topic: Super Mario Bros. 3 Esq Map Pack [WIP]
- Replies: 12
- Views: 3373
Re: Super Mario Bros. 3 Esq Map Pack [WIP]
It used to be a fantastic community really, I haven't been there in almost a year ever since the split into Minus World and MFGG as separate communities.
- 05 Mar 2012, 02:19
- Forum: Mapping
- Topic: Super Mario Bros. 3 Esq Map Pack [WIP]
- Replies: 12
- Views: 3373
Re: Super Mario Bros. 3 Esq Map Pack [WIP]
Oh they did, MFGG wasn't MFGG at the time, it was Bowsertech.
- 05 Mar 2012, 02:09
- Forum: Mapping
- Topic: Super Mario Bros. 3 Esq Map Pack [WIP]
- Replies: 12
- Views: 3373
Re: Super Mario Bros. 3 Esq Map Pack [WIP]
wow those images look awsome. You should probably ask someone for help if you want cusom tiles. http://forums.mfgg.net/viewtopic.php?f=13&t=13025 I actually have been a member of that forum for 13 years... haha I'm working on converting an old sheet to it, or I might just make it all new. http://i....
- 04 Mar 2012, 23:45
- Forum: Mapping
- Topic: Super Mario Bros. 3 Esq Map Pack [WIP]
- Replies: 12
- Views: 3373
Re: Super Mario Bros. 3 Esq Map Pack [WIP]
Did you unzip it?revadd wrote:it crashes when i load it
- 04 Mar 2012, 22:38
- Forum: Mapping
- Topic: Super Mario Bros. 3 Esq Map Pack [WIP]
- Replies: 12
- Views: 3373
Super Mario Bros. 3 Esq Map Pack [WIP]
Hey guys, Just want some feedback on my Mario 3 Map pack. Currently not yet complete, but with your feedback it'll be done sooner!
Some Pictures to look at:
http://imgur.com/a/eW4n1
And here's the download link:
http://www.mediafire.com/?3s8iqng4a1a1902
Some Pictures to look at:
http://imgur.com/a/eW4n1
And here's the download link:
http://www.mediafire.com/?3s8iqng4a1a1902
- 04 Mar 2012, 20:48
- Forum: Mari0 discussion
- Topic: "Shift", "D", "Space", Cannot Run & Jump at the same time.
- Replies: 8
- Views: 1985
Re: "Shift", "D", "Space", Cannot Run & Jump at the same tim
Unless you're on a laptop, it's not the computers fault, it's your keyboard.
- 04 Mar 2012, 18:57
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229768
Re: 1.1 KNOWN ISSUES
Have people seriously forgotten about ME?rokit boy wrote:XP SP2 was voted worst OS (vista sp1 second worst) in history.Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
- 04 Mar 2012, 18:06
- Forum: Mari0 discussion
- Topic: "Shift", "D", "Space", Cannot Run & Jump at the same time.
- Replies: 8
- Views: 1985
Re: "Shift", "D", "Space", Cannot Run & Jump at the same tim
Open Notepad, Hold down Right and Left shift and type "the quick brown fox jumps over the lazy dog" The less letters you have the more deadzones your keyboard has.
- 04 Mar 2012, 17:38
- Forum: Mari0 discussion
- Topic: custom stuff wishlist / dream list
- Replies: 12
- Views: 2159
Re: custom stuff wishlist / dream list
Considering it has a map editor, It has the capability to be much much more.xXxrenhoekxXx wrote:... I wander if anyone even knows that this is a remake of super mario bros with portal anymore...
- 04 Mar 2012, 17:12
- Forum: Mapping
- Topic: Custom Tilesets?
- Replies: 23
- Views: 5680
Re: Custom Tilesets?
Okay, so it took a bit to figure out what you guys meant by all of this.
I wanted to add a custom tileset to the game, and there REALLY was not any clear way of doing this, which is why I asked.
I wanted to add a custom tileset to the game, and there REALLY was not any clear way of doing this, which is why I asked.
- 04 Mar 2012, 16:52
- Forum: Mari0 discussion
- Topic: I need "cheat" ideas.
- Replies: 346
- Views: 57557
Re: I need "cheat" ideas.
I don't know why but I had so much trouble with 8-2... If you're blocked by the beginning, it's because the window is larger so enemies spawn too early for you to get past them on the stairs, and bloopers don't fall into the hole in the stairs like they should. I noticed that like an hour before RC...
- 04 Mar 2012, 07:19
- Forum: Mari0 discussion
- Topic: Xbox 360 Controller Integration
- Replies: 8
- Views: 1696
Re: Xbox 360 Controller Integration
Everything for the 360 controllers works fine except that I can't use my Triggers for Portals.
- 04 Mar 2012, 07:08
- Forum: Mari0 discussion
- Topic: Post Minor Bugs
- Replies: 21
- Views: 3354
Re: Post Minor Bugs
In level 1-2, I fell through the last set of "rising" platforms.
- 04 Mar 2012, 06:42
- Forum: Mari0 discussion
- Topic: I need "cheat" ideas.
- Replies: 346
- Views: 57557
Re: I need "cheat" ideas.
Let's go with the E-Reader cards for Mario advance 4 for some Ideas Mario 2 Vegetables Enemies turn into coins when hit with a fireball All goombas are Spineys and all Koopas are Buzzy beetles. Double points for killing them. Slow timer Luigi-esq Flutter Jump. And for shits other ideas I have Classi...
- 04 Mar 2012, 06:12
- Forum: Mari0 discussion
- Topic: More MLP Hats
- Replies: 12
- Views: 2821
Re: More MLP Hats
What is the obsession with this show? Really
- 04 Mar 2012, 04:31
- Forum: Mari0 discussion
- Topic: Character skins?
- Replies: 3
- Views: 1095
Character skins?
Any thoughts of adding custom character skins for Mario so we can use stuff like Mario 2/3/world/allstars sprites for Mario? Or even other characters? Just a thought, I mean it'd be as easy as a predefined tileset, and considering mario loves to work within the 16x16 and 16x32, it wouldn't be that h...
- 04 Mar 2012, 04:26
- Forum: Mapping
- Topic: Custom Tilesets?
- Replies: 23
- Views: 5680
Custom Tilesets?
I'm just wondering how we add a custom tileset to the game