Search found 54 matches

by benw36
21 Jun 2012, 19:11
Forum: Mari0 discussion
Topic: SJB's Master Suggestion List
Replies: 72
Views: 18011

Re: SJB's Master Suggestion List

Superjustinbros wrote:
Maurice wrote:no
Well I keep accidentally changing my portal colors whenever I go into Options since I hit down then left/right by accident and I send a color value too low or high.
i dont think maurice or anyone else cares about your accidents lol..
by benw36
21 Jun 2012, 18:07
Forum: Mari0 discussion
Topic: SJB's Master Suggestion List
Replies: 72
Views: 18011

Re: SJB's Master Suggestion List

a weighted switch where only big mario can activate it.
by benw36
13 Jun 2012, 05:08
Forum: Mari0 discussion
Topic: Some suggestions
Replies: 19
Views: 4086

Re: Some suggestions

TheSeek wrote:
Camewel wrote: 4) White gel.
actually what he sugested is already in SE, look here, more precisely, the line which says "Added - Shifting walls, switch between portalable and non-portalable on input"
good find.
by benw36
13 Jun 2012, 00:11
Forum: Mari0 discussion
Topic: Some suggestions
Replies: 19
Views: 4086

Re: Some suggestions

more suggestions 1. like that suggestion in the other thread about the block turning yellow when on a button just like portal. 2. think its truely pointless to include portal gun-less levels or levels where you could attain the portal gun. waste of levels at the begining of map packs that nobody wan...
by benw36
08 Jun 2012, 03:22
Forum: Mari0 discussion
Topic: Unstationary Scaffold
Replies: 8
Views: 1985

Re: Unstationary Scaffold

just make a second skin for the already implemented mario moving platforms.
by benw36
04 Jun 2012, 02:03
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [PUZZLE]

ANOTHER UPDATE:
ANOTHER NEW LEVEL & FIXES TO THE OLD

http://www.mediafire.com/?6obohqclhcmmffx
by benw36
02 Jun 2012, 00:15
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [PUZZLE]

NEW UPDATE: NEW LEVEL

unimpressed with the lack of new maps coming out, so i decided to make an addition to my map pack.
one of the better maps i have seen or player, check it out.

http://www.mediafire.com/?6obohqclhcmmffx
by benw36
31 May 2012, 22:08
Forum: Mari0 discussion
Topic: Use Blocks as triggers ? ( to open doors, activate lasers ?)
Replies: 30
Views: 6189

Re: Use Blocks as triggers ? ( to open doors, activate laser

good idea, but i think the block would have to be resigned.
it would be a good idea, even to be able to link the standard "?" block as an input to objects.
by benw36
31 May 2012, 00:40
Forum: Mari0 discussion
Topic: Where's the livestream?
Replies: 24
Views: 4687

Re: Where's the livestream?

i think it stopped.
by benw36
26 May 2012, 00:30
Forum: Mari0 discussion
Topic: (Gravitational) Gel Question
Replies: 19
Views: 3788

Re: (Gravitational) Gel Question

I should mention, as already stated, the gel should operate in my eyes like the blue paint from TAG: the Power of Paint. I also prefer to call it "Sticky" gel, not "Gravitational" gel, as it just allows you to stick on walls and ceilings to reach areas Portals cannot. It doesn't alter the direction...
by benw36
23 May 2012, 22:57
Forum: Mari0 discussion
Topic: (Gravitational) Gel Question
Replies: 19
Views: 3788

(Gravitational) Gel Question

Hey Maurice, In regards to the 4th purple gravitational gel: Would this gel work only with the Mario character, or other objects as well (shells, goombas, koopas)? I haven't tried to do this, but do these objects work cooperatively with the other 2 gels (blue & orange)? I think this could result in ...
by benw36
02 May 2012, 00:35
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: CURRENT RELEASE: 1.6

the star music keeps playing after the finish is reached. a kill should be implemented.
by benw36
16 Mar 2012, 02:17
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: 1.5 KNOWN ISSUES

ive tried more.. but i think its just one too aha, but the feature would just be so much better with more. trying to encorporate some glados quotes and it doesnt really work to repeat the same voice over every level..
by benw36
16 Mar 2012, 02:11
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: 1.5 KNOWN ISSUES

is it possible to load different background audio files for different levels, or can only 1 per mappack be used?
by benw36
12 Mar 2012, 03:55
Forum: Modding
Topic: Mod Idea
Replies: 3
Views: 1297

Re: Mod Idea

To make the most of this, it would be best to create a linkable entitiy that checks for player within itself and link that to another entity that plays a sound file. To make maximum use of the former, an entity will need to accept many inputs. Selecting the sound file would require some serious new...
by benw36
12 Mar 2012, 02:07
Forum: Modding
Topic: Mod Idea
Replies: 3
Views: 1297

Mod Idea

Could anyone possibly code a mod where you can add an audio clip into a checkpoint or invisible, non-colidable tile?
The idea is to attach a GlaDos speech file into this (located in the mappack file) to run when the player reaches a certain location.
by benw36
11 Mar 2012, 01:45
Forum: Mari0 discussion
Topic: [Suggestion] Diagonal tiles
Replies: 24
Views: 3266

Re: [Suggestion] Diagonal tiles

maurice man, all this work, especially for a freeware title is appreciated. and you're still going hard at it. this is right up there with some of my favorite gaming titles. i also think your involvement in this mari0 community is apprecaited by many. i've never really seen it before where people re...
by benw36
11 Mar 2012, 01:29
Forum: Mari0 discussion
Topic: [Suggestion] Diagonal tiles
Replies: 24
Views: 3266

Re: [Suggestion] Diagonal tiles

this would be too sick.. already requested this feature before :P
by benw36
11 Mar 2012, 00:00
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: 1.4 KNOWN ISSUES

when finishing a level with the invincibility star power on, the star's music continued when i made contact with the flagpole. when it did stop.. the background music i preset in the level settings, begun to play as well as the level ending music.
by benw36
10 Mar 2012, 23:53
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [PUZZLE]

This was pretty fun to play, i liked it a lot. And i don't think a walkthrough for 2-1 is needed ;) It's not that hard, but fun to figure out. Even though i made it harder than necessary for me since i flipped the switch on the floor at the beginning and later forgot about it, so i had to "trickjum...
by benw36
10 Mar 2012, 20:58
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

i am not pestering him on a time estimation.. i just want to know if it would be a possible feature that could be added to the game in the future. adding like 5 or 6 blank (invisible) sound entities that one could load a sound into and play when a collision occurs doesnt seem like it would be that t...
by benw36
10 Mar 2012, 20:42
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

but they would just be contained in the mappacks, no need to include default ones in the actual program?
by benw36
10 Mar 2012, 20:26
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

any comments on custom sound clips to be played at checkpoints maurice? this feature would kick ass.
by benw36
09 Mar 2012, 20:38
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: 1.4 KNOWN ISSUES

Just some bugs fast reported cause i 've to go to work. Iam sorry if they are already reported. Light bridge can push you under the ground if you shoot them to close over your head Falling platforms let you fall trough the ground Lvl-Editor>Entities>"Create gel on this block" without function (wind...
by benw36
09 Mar 2012, 18:06
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [PUZZLE]

added pictures.
by benw36
09 Mar 2012, 17:43
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

how about the ability to play a custom sound clip when a reading a checkpoint or certain location. players could then encorporate glados sounds or their own background music? i think this would be a hit - especially the glados dialogue. i know some map packs would increase in size, but wouldnt it b...
by benw36
09 Mar 2012, 07:32
Forum: Mari0 discussion
Topic: GLaDOS Battle
Replies: 11
Views: 2712

Re: GLaDOS Battle

create a forum page asking for people to create sprites?
by benw36
09 Mar 2012, 07:21
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

how about the ability to play a custom sound clip when a reading a checkpoint or certain location. players could then encorporate glados sounds or their own background music? i think this would be a hit - especially the glados dialogue. i know some map packs would increase in size, but wouldnt it be...
by benw36
09 Mar 2012, 04:06
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

Ganondalf wrote:I was actually talking about the first level.
lmao of course.. dont know why i deleted the wrong one..
http://www.mediafire.com/?goal3kw472czezy
by benw36
09 Mar 2012, 04:00
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

here's a walkthrough for the 2-1 level.
sorry about the tag, didnt have a screen recorder. dont want to buy one either.

http://youtu.be/5ruRzGc1iOo
by benw36
09 Mar 2012, 03:22
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

Ganondalf wrote:Pretty sure you put the light bridge on the bottom when it should have been on the top... I see no solution to the level as it is currently.
there is definitely a solution, just re-played the level to make sure.
one of the hardest levels ive ever seen.
ill post a youtube solution of 2-1 shortly.
by benw36
09 Mar 2012, 03:05
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

http://www.mediafire.com/?8r1n5bplw5byp4q

another update, cleaned up the map a bit.
reviews appreciated.
by benw36
09 Mar 2012, 02:38
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

try out my map pack guys. you wont regret it.
by benw36
08 Mar 2012, 17:24
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

Hey Maurice,
Any confirmation of level editor laser, emancipation grill and blue light toggle ability?
by benw36
08 Mar 2012, 03:44
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

the reviews said it wasnt challenging enough; meet 2-1.
extremely challenging level

get it here.
http://www.mediafire.com/?goal3kw472czezy
(also at the top)
by benw36
08 Mar 2012, 02:32
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

zamiatarka wrote:
PvtVain wrote:REVIEWCEPTION.
Hehe...

I really liked these maps. Thanks a lot, benw36! The one where  you had to keep the third box from before  had me confused for a bit. Well done.
thanks man,
i am almost done an even harder level.. this one will get you guys.
by benw36
08 Mar 2012, 00:57
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

Creativity: 2.50/5.00 (There was some creativity but not a whole lot. Try making your levels a bit more abstract.) Diversity: 1.25/5.00 (Was a bit different from what I have played in the past, but not that much different. Look at others levels and try to get an idea and merge it with your own idea...
by benw36
07 Mar 2012, 23:54
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

how about having the ability to toggle whether the lasers, emancipation grills and blue light platforms start active or not.
currently, they can only start off and a switch can only turn them on.
what if i want to have them start on and when i hit a switch the laser will turn off?
by benw36
07 Mar 2012, 23:42
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Classic Portal Puzzles Map Pack [RELEASE]

Qrft wrote:Nice Mappack. But I think the Button in 1-4 doesn't make any sense, you could beat the level without the second cube.
thanks, made a fix.
http://www.mediafire.com/?goal3kw472czezy
by benw36
07 Mar 2012, 04:44
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: 1.3 KNOWN ISSUES

SpocKirk wrote:I guess you can use underscore for now
that doesnt work lmao. i can use the settings.txt in the map directory though.
by benw36
07 Mar 2012, 04:22
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: 1.3 KNOWN ISSUES

havent tried it on the windows version, but on the OSX under Tools you cannot use the space bar to type things into the MapPack Title, Author or Description fields. Spacebar acts as return does an ends your typing. however, still editable in the settings file attached to the map. maybe release a 1....
by benw36
07 Mar 2012, 04:01
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229841

Re: 1.3 KNOWN ISSUES

havent tried it on the windows version, but on the OSX under Tools you cannot use the space bar to type things into the MapPack Title, Author or Description fields. Spacebar acts as return does an ends your typing. however, still editable in the settings file attached to the map. maybe release a 1.3...
by benw36
07 Mar 2012, 02:07
Forum: Mari0 discussion
Topic: Gel on Hard Light Bridges
Replies: 18
Views: 2735

Re: Gel on Hard Light Bridges

there were puzzles in portal 2 with orange gel on light bridges as well.
by benw36
07 Mar 2012, 01:38
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Re: Tricky Shit Map Pack [RELEASED]

ah, yes i quickly relocated the button and forgot to link.
thanks.

theres the update to link the block dropper and switch.
fix for the 2 blocks will come momentarily.

also updated the puzzles, to make it tougher.
thanks to Forever.
by benw36
07 Mar 2012, 01:04
Forum: Mapping
Topic: Classic Portal Puzzles Map Pack [PUZZLE]
Replies: 27
Views: 5328

Classic Portal Puzzles Map Pack [PUZZLE]

Some tricky puzzle oriented levels; focus more so on the puzzle solving skills from Portal, rather than the manouvering skills needed to play Mario.

Feedback and downloads are always appreciated, link below.

http://www.mediafire.com/?6obohqclhcmmffx
by benw36
07 Mar 2012, 00:06
Forum: Mari0 discussion
Topic: Mari0 ideas
Replies: 6
Views: 1444

Re: Mari0 ideas

The toggle ability added to blue beams, lasers and emancipation grills would also be a welcome feature.
by benw36
07 Mar 2012, 00:03
Forum: Mari0 discussion
Topic: Make emancipation grids toggleable.
Replies: 6
Views: 1356

Re: Make emancipation grids toggleable.

This would be a very good feature.
But when making these toggleable you should add the toggle ability to the lasers and blue beams as well!
by benw36
06 Mar 2012, 02:48
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64170

Re: Up-to-date todo list.

here are also the gravitational forced beams that you can place blocks inside to transport them.
as well as 45 degree, angled planes to shoot oneself out of across a stage.
a few addition to possibly add to the level editor.
by benw36
06 Mar 2012, 02:48
Forum: Mari0 discussion
Topic: Gel on Hard Light Bridges
Replies: 18
Views: 2735

Re: Gel on Hard Light Bridges

there are also the gravitational forced beams that you can place blocks inside to transport them.
as well as 45 degree, angled planes to shoot oneself out of across a stage.
a few addition to possibly add to the level editor.