i dont think maurice or anyone else cares about your accidents lol..Superjustinbros wrote:Well I keep accidentally changing my portal colors whenever I go into Options since I hit down then left/right by accident and I send a color value too low or high.Maurice wrote:no
Search found 54 matches
- 21 Jun 2012, 19:11
- Forum: Mari0 discussion
- Topic: SJB's Master Suggestion List
- Replies: 72
- Views: 18011
Re: SJB's Master Suggestion List
- 21 Jun 2012, 18:07
- Forum: Mari0 discussion
- Topic: SJB's Master Suggestion List
- Replies: 72
- Views: 18011
Re: SJB's Master Suggestion List
a weighted switch where only big mario can activate it.
- 13 Jun 2012, 05:08
- Forum: Mari0 discussion
- Topic: Some suggestions
- Replies: 19
- Views: 4086
Re: Some suggestions
good find.TheSeek wrote:actually what he sugested is already in SE, look here, more precisely, the line which says "Added - Shifting walls, switch between portalable and non-portalable on input"Camewel wrote: 4) White gel.
- 13 Jun 2012, 00:11
- Forum: Mari0 discussion
- Topic: Some suggestions
- Replies: 19
- Views: 4086
Re: Some suggestions
more suggestions 1. like that suggestion in the other thread about the block turning yellow when on a button just like portal. 2. think its truely pointless to include portal gun-less levels or levels where you could attain the portal gun. waste of levels at the begining of map packs that nobody wan...
- 08 Jun 2012, 03:22
- Forum: Mari0 discussion
- Topic: Unstationary Scaffold
- Replies: 8
- Views: 1985
Re: Unstationary Scaffold
just make a second skin for the already implemented mario moving platforms.
- 04 Jun 2012, 02:03
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
- 02 Jun 2012, 00:15
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [PUZZLE]
NEW UPDATE: NEW LEVEL
unimpressed with the lack of new maps coming out, so i decided to make an addition to my map pack.
one of the better maps i have seen or player, check it out.
http://www.mediafire.com/?6obohqclhcmmffx
unimpressed with the lack of new maps coming out, so i decided to make an addition to my map pack.
one of the better maps i have seen or player, check it out.
http://www.mediafire.com/?6obohqclhcmmffx
- 31 May 2012, 22:08
- Forum: Mari0 discussion
- Topic: Use Blocks as triggers ? ( to open doors, activate lasers ?)
- Replies: 30
- Views: 6189
Re: Use Blocks as triggers ? ( to open doors, activate laser
good idea, but i think the block would have to be resigned.
it would be a good idea, even to be able to link the standard "?" block as an input to objects.
it would be a good idea, even to be able to link the standard "?" block as an input to objects.
- 31 May 2012, 00:40
- Forum: Mari0 discussion
- Topic: Where's the livestream?
- Replies: 24
- Views: 4687
Re: Where's the livestream?
i think it stopped.
- 26 May 2012, 00:30
- Forum: Mari0 discussion
- Topic: (Gravitational) Gel Question
- Replies: 19
- Views: 3788
Re: (Gravitational) Gel Question
I should mention, as already stated, the gel should operate in my eyes like the blue paint from TAG: the Power of Paint. I also prefer to call it "Sticky" gel, not "Gravitational" gel, as it just allows you to stick on walls and ceilings to reach areas Portals cannot. It doesn't alter the direction...
- 23 May 2012, 22:57
- Forum: Mari0 discussion
- Topic: (Gravitational) Gel Question
- Replies: 19
- Views: 3788
(Gravitational) Gel Question
Hey Maurice, In regards to the 4th purple gravitational gel: Would this gel work only with the Mario character, or other objects as well (shells, goombas, koopas)? I haven't tried to do this, but do these objects work cooperatively with the other 2 gels (blue & orange)? I think this could result in ...
- 02 May 2012, 00:35
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: CURRENT RELEASE: 1.6
the star music keeps playing after the finish is reached. a kill should be implemented.
- 16 Mar 2012, 02:17
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: 1.5 KNOWN ISSUES
ive tried more.. but i think its just one too aha, but the feature would just be so much better with more. trying to encorporate some glados quotes and it doesnt really work to repeat the same voice over every level..
- 16 Mar 2012, 02:11
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: 1.5 KNOWN ISSUES
is it possible to load different background audio files for different levels, or can only 1 per mappack be used?
Re: Mod Idea
To make the most of this, it would be best to create a linkable entitiy that checks for player within itself and link that to another entity that plays a sound file. To make maximum use of the former, an entity will need to accept many inputs. Selecting the sound file would require some serious new...
Mod Idea
Could anyone possibly code a mod where you can add an audio clip into a checkpoint or invisible, non-colidable tile?
The idea is to attach a GlaDos speech file into this (located in the mappack file) to run when the player reaches a certain location.
The idea is to attach a GlaDos speech file into this (located in the mappack file) to run when the player reaches a certain location.
- 11 Mar 2012, 01:45
- Forum: Mari0 discussion
- Topic: [Suggestion] Diagonal tiles
- Replies: 24
- Views: 3266
Re: [Suggestion] Diagonal tiles
maurice man, all this work, especially for a freeware title is appreciated. and you're still going hard at it. this is right up there with some of my favorite gaming titles. i also think your involvement in this mari0 community is apprecaited by many. i've never really seen it before where people re...
- 11 Mar 2012, 01:29
- Forum: Mari0 discussion
- Topic: [Suggestion] Diagonal tiles
- Replies: 24
- Views: 3266
Re: [Suggestion] Diagonal tiles
this would be too sick.. already requested this feature before :P
- 11 Mar 2012, 00:00
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: 1.4 KNOWN ISSUES
when finishing a level with the invincibility star power on, the star's music continued when i made contact with the flagpole. when it did stop.. the background music i preset in the level settings, begun to play as well as the level ending music.
- 10 Mar 2012, 23:53
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [PUZZLE]
This was pretty fun to play, i liked it a lot. And i don't think a walkthrough for 2-1 is needed ;) It's not that hard, but fun to figure out. Even though i made it harder than necessary for me since i flipped the switch on the floor at the beginning and later forgot about it, so i had to "trickjum...
- 10 Mar 2012, 20:58
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
i am not pestering him on a time estimation.. i just want to know if it would be a possible feature that could be added to the game in the future. adding like 5 or 6 blank (invisible) sound entities that one could load a sound into and play when a collision occurs doesnt seem like it would be that t...
- 10 Mar 2012, 20:42
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
but they would just be contained in the mappacks, no need to include default ones in the actual program?
- 10 Mar 2012, 20:26
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
any comments on custom sound clips to be played at checkpoints maurice? this feature would kick ass.
- 10 Mar 2012, 20:25
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
- 09 Mar 2012, 20:38
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: 1.4 KNOWN ISSUES
Just some bugs fast reported cause i 've to go to work. Iam sorry if they are already reported. Light bridge can push you under the ground if you shoot them to close over your head Falling platforms let you fall trough the ground Lvl-Editor>Entities>"Create gel on this block" without function (wind...
- 09 Mar 2012, 18:06
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [PUZZLE]
added pictures.
- 09 Mar 2012, 17:43
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
how about the ability to play a custom sound clip when a reading a checkpoint or certain location. players could then encorporate glados sounds or their own background music? i think this would be a hit - especially the glados dialogue. i know some map packs would increase in size, but wouldnt it b...
- 09 Mar 2012, 07:32
- Forum: Mari0 discussion
- Topic: GLaDOS Battle
- Replies: 11
- Views: 2712
Re: GLaDOS Battle
create a forum page asking for people to create sprites?
- 09 Mar 2012, 07:21
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
how about the ability to play a custom sound clip when a reading a checkpoint or certain location. players could then encorporate glados sounds or their own background music? i think this would be a hit - especially the glados dialogue. i know some map packs would increase in size, but wouldnt it be...
- 09 Mar 2012, 04:06
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
lmao of course.. dont know why i deleted the wrong one..Ganondalf wrote:I was actually talking about the first level.
http://www.mediafire.com/?goal3kw472czezy
- 09 Mar 2012, 04:00
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
here's a walkthrough for the 2-1 level.
sorry about the tag, didnt have a screen recorder. dont want to buy one either.
http://youtu.be/5ruRzGc1iOo
sorry about the tag, didnt have a screen recorder. dont want to buy one either.
http://youtu.be/5ruRzGc1iOo
- 09 Mar 2012, 03:22
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
there is definitely a solution, just re-played the level to make sure.Ganondalf wrote:Pretty sure you put the light bridge on the bottom when it should have been on the top... I see no solution to the level as it is currently.
one of the hardest levels ive ever seen.
ill post a youtube solution of 2-1 shortly.
- 09 Mar 2012, 03:05
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
http://www.mediafire.com/?8r1n5bplw5byp4q
another update, cleaned up the map a bit.
reviews appreciated.
another update, cleaned up the map a bit.
reviews appreciated.
- 09 Mar 2012, 02:38
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
try out my map pack guys. you wont regret it.
- 08 Mar 2012, 17:24
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
Hey Maurice,
Any confirmation of level editor laser, emancipation grill and blue light toggle ability?
Any confirmation of level editor laser, emancipation grill and blue light toggle ability?
- 08 Mar 2012, 03:44
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
the reviews said it wasnt challenging enough; meet 2-1.
extremely challenging level
get it here.
http://www.mediafire.com/?goal3kw472czezy
(also at the top)
extremely challenging level
get it here.
http://www.mediafire.com/?goal3kw472czezy
(also at the top)
- 08 Mar 2012, 02:32
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
thanks man,zamiatarka wrote:Hehe...PvtVain wrote:REVIEWCEPTION.
I really liked these maps. Thanks a lot, benw36! The one where you had to keep the third box from before had me confused for a bit. Well done.
i am almost done an even harder level.. this one will get you guys.
- 08 Mar 2012, 00:57
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
Creativity: 2.50/5.00 (There was some creativity but not a whole lot. Try making your levels a bit more abstract.) Diversity: 1.25/5.00 (Was a bit different from what I have played in the past, but not that much different. Look at others levels and try to get an idea and merge it with your own idea...
- 07 Mar 2012, 23:54
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
how about having the ability to toggle whether the lasers, emancipation grills and blue light platforms start active or not.
currently, they can only start off and a switch can only turn them on.
what if i want to have them start on and when i hit a switch the laser will turn off?
currently, they can only start off and a switch can only turn them on.
what if i want to have them start on and when i hit a switch the laser will turn off?
- 07 Mar 2012, 23:42
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Classic Portal Puzzles Map Pack [RELEASE]
thanks, made a fix.Qrft wrote:Nice Mappack. But I think the Button in 1-4 doesn't make any sense, you could beat the level without the second cube.
http://www.mediafire.com/?goal3kw472czezy
- 07 Mar 2012, 04:44
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: 1.3 KNOWN ISSUES
that doesnt work lmao. i can use the settings.txt in the map directory though.SpocKirk wrote:I guess you can use underscore for now
- 07 Mar 2012, 04:22
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: 1.3 KNOWN ISSUES
havent tried it on the windows version, but on the OSX under Tools you cannot use the space bar to type things into the MapPack Title, Author or Description fields. Spacebar acts as return does an ends your typing. however, still editable in the settings file attached to the map. maybe release a 1....
- 07 Mar 2012, 04:01
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229841
Re: 1.3 KNOWN ISSUES
havent tried it on the windows version, but on the OSX under Tools you cannot use the space bar to type things into the MapPack Title, Author or Description fields. Spacebar acts as return does an ends your typing. however, still editable in the settings file attached to the map. maybe release a 1.3...
- 07 Mar 2012, 02:07
- Forum: Mari0 discussion
- Topic: Gel on Hard Light Bridges
- Replies: 18
- Views: 2735
Re: Gel on Hard Light Bridges
there were puzzles in portal 2 with orange gel on light bridges as well.
- 07 Mar 2012, 01:38
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Re: Tricky Shit Map Pack [RELEASED]
ah, yes i quickly relocated the button and forgot to link.
thanks.
theres the update to link the block dropper and switch.
fix for the 2 blocks will come momentarily.
also updated the puzzles, to make it tougher.
thanks to Forever.
thanks.
theres the update to link the block dropper and switch.
fix for the 2 blocks will come momentarily.
also updated the puzzles, to make it tougher.
thanks to Forever.
- 07 Mar 2012, 01:04
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5328
Classic Portal Puzzles Map Pack [PUZZLE]
Some tricky puzzle oriented levels; focus more so on the puzzle solving skills from Portal, rather than the manouvering skills needed to play Mario.
Feedback and downloads are always appreciated, link below.
http://www.mediafire.com/?6obohqclhcmmffx
Feedback and downloads are always appreciated, link below.
http://www.mediafire.com/?6obohqclhcmmffx
- 07 Mar 2012, 00:06
- Forum: Mari0 discussion
- Topic: Mari0 ideas
- Replies: 6
- Views: 1444
Re: Mari0 ideas
The toggle ability added to blue beams, lasers and emancipation grills would also be a welcome feature.
- 07 Mar 2012, 00:03
- Forum: Mari0 discussion
- Topic: Make emancipation grids toggleable.
- Replies: 6
- Views: 1356
Re: Make emancipation grids toggleable.
This would be a very good feature.
But when making these toggleable you should add the toggle ability to the lasers and blue beams as well!
But when making these toggleable you should add the toggle ability to the lasers and blue beams as well!
- 06 Mar 2012, 02:48
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
here are also the gravitational forced beams that you can place blocks inside to transport them.
as well as 45 degree, angled planes to shoot oneself out of across a stage.
a few addition to possibly add to the level editor.
as well as 45 degree, angled planes to shoot oneself out of across a stage.
a few addition to possibly add to the level editor.
- 06 Mar 2012, 02:48
- Forum: Mari0 discussion
- Topic: Gel on Hard Light Bridges
- Replies: 18
- Views: 2735
Re: Gel on Hard Light Bridges
there are also the gravitational forced beams that you can place blocks inside to transport them.
as well as 45 degree, angled planes to shoot oneself out of across a stage.
a few addition to possibly add to the level editor.
as well as 45 degree, angled planes to shoot oneself out of across a stage.
a few addition to possibly add to the level editor.