oh.. why not alert the player that it's not a whole map, or allow to scroll it?Maurice wrote:What's wrong with it showing the first ~380 blocks then?
Search found 30 matches
- 07 Mar 2014, 19:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238555
Re: Mari0 SE Beta
- 07 Mar 2014, 17:04
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238555
Re: Mari0 SE Beta
what's with preview overflow? i.e. level is too longMaurice wrote:Well yesterday I only really did what's in the screenshot.
- 07 Mar 2014, 11:57
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238555
Re: Mari0 SE Beta
Sadly, last record dated "1 year ago", which is badMr.Q.Marx? wrote:I want to see what I missed.
- 07 Feb 2014, 13:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238555
Re: Mari0 SE Beta
The first is to try using LÖVE 0.8.0's openal32.dll with 0.9.0 (just replace the file in the love or mari0 folder), and see if that completely fixes the sound issue. You can get 0.8.0's openal from Mari0 1.6 if you don't have it. [...] Just get nightly version of LÖVE and install in on top of LÖVE ...
- 02 Sep 2013, 15:04
- Forum: Mari0 discussion
- Topic: Software for recording Mari0?
- Replies: 11
- Views: 6626
Re: Software for recording Mari0?
Mirillis Action! (yes, it's an actual name)
- 06 Oct 2012, 12:51
- Forum: Mapping
- Topic: What Mappack To Continue?
- Replies: 9
- Views: 2101
Re: What Mappack To Continue?
Windows 98
- 25 Jun 2012, 23:46
- Forum: Mari0 discussion
- Topic: Text entity in mari0
- Replies: 2
- Views: 1196
Text entity in mari0
I have some questions about it:
1. Will there be a UTF-8 support?
2. Will there be a cyrillic support?
1. Will there be a UTF-8 support?
2. Will there be a cyrillic support?
- 26 Mar 2012, 15:06
- Forum: Mapping
- Topic: Xperiment mappack
- Replies: 4
- Views: 1158
Re: Xperiment mappack
y u no download?!~
- 21 Mar 2012, 12:52
- Forum: Mapping
- Topic: Xperiment mappack
- Replies: 4
- Views: 1158
Re: Xperiment mappack
well...they are not attachments and that imagehosting dont make previews at allxXxrenhoekxXx wrote:looking at the images the level design looks... Lazy also you made the pics too big :\
- 21 Mar 2012, 12:26
- Forum: Mapping
- Topic: Xperiment mappack
- Replies: 4
- Views: 1158
- 05 Mar 2012, 16:38
- Forum: Mapping
- Topic: 175 MineCraft Texture Pack Updated
- Replies: 63
- Views: 17279
Re: 120 MineCraft Texture Pack
create settings.txtdelta7890 wrote:When I place the tiles.png file in a new folder in the mappacks folder, I receive this error when I try to select and use it:
I am on Windows 7, 64-bit. The game runs fine for me otherwise.
Letters
Guys,who has a letters sptie? (16x16 per letter)
- 04 Mar 2012, 18:08
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
somehowtrosh wrote: also how is that an answer to what maurice said lol
- 04 Mar 2012, 18:05
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
another thing...spring slidingMaurice wrote:I've figured out the problem.aolko wrote:btw,it appears,that bbills are transparent... -_-
here,give it a shot
http://www.mediafire.com/?dy24dtruc1m6evg
Select either overworld or underground spriteset to fix this.
- 04 Mar 2012, 17:55
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
btw,it appears,that bbills are transparent... -_-
here,give it a shot
http://www.mediafire.com/?dy24dtruc1m6evg
here,give it a shot
http://www.mediafire.com/?dy24dtruc1m6evg
- 04 Mar 2012, 16:57
- Forum: Mari0 discussion
- Topic: Entities (enemies) activating buttons
- Replies: 12
- Views: 1736
Re: Entities (enemies) activating buttons
sameGamerMaster2041 wrote:i wanted to make block which when u hit a goomba jumps out.
But he jumps out when the level loads :(
- 04 Mar 2012, 16:55
- Forum: Mari0 discussion
- Topic: Entities (enemies) activating buttons
- Replies: 12
- Views: 1736
Re: Entities (enemies) activating buttons
Hello - I was creating a level for a map pack I am making, and had an idea where you would need to place the enimes on the red button (pressure switch) to activate it - but enemies do not activate switches! D:! Mario does - so if you could implement this I would love you even more than I already do...
- 04 Mar 2012, 16:23
- Forum: Mari0 discussion
- Topic: More MLP Hats
- Replies: 12
- Views: 2834
Re: More MLP Hats
ewwLawnboyInAJar wrote:asiekierka wrote:Here you are! Pinkie Pie, Fluttershy and Twilight as 3 new hats!
EDIT: This also makes the Sonic Rainboom default. Joy!
EDIT: Update! Cheats enabled!
Mari0ny v1a Windows
Mari0ny v1a Linux/Source
gross
- 04 Mar 2012, 15:57
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
wait,i'll post a video http://www.youtube.com/watch?v=bWmGAlX_Lkw The cannons probably don't fire because you appear too quickly, I could make the initial firetimer lower. About the error, no idea, but I added a check in the latest version which might "fix" this. (What's happening is that there's a...
- 04 Mar 2012, 15:42
- Forum: Mari0 discussion
- Topic: custom stuff wishlist / dream list
- Replies: 12
- Views: 2172
Re: custom stuff wishlist / dream list
and smb 3/smw blocks! (As well as smb3/smw "modes")erwink wrote:We need Spikes!
also custom music!
- 04 Mar 2012, 15:34
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
Edit: posted video,nothing new, same error appears
- 04 Mar 2012, 15:15
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
wait,i'll post a video
- 04 Mar 2012, 14:54
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
same thingtrosh wrote:you have to place bullet bill entities on the cannons.
- 04 Mar 2012, 14:31
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Re: Game crash
Testing/playingSašo wrote:Did that happen while testing a level? What exactly were you doing when it crashed?
It happened,after landing on elevator and moving to the cannons (cannons wont fire,btw)
- 04 Mar 2012, 14:22
- Forum: Mari0 discussion
- Topic: Game crash
- Replies: 15
- Views: 2291
Game crash
I was doing this,
when suddenly a wild
appears
---
too many bullet bills?
when suddenly a wild
appears
---
too many bullet bills?
- 04 Mar 2012, 13:37
- Forum: Mari0 discussion
- Topic: Your favourite hat.
- Replies: 20
- Views: 3050
Re: Your favourite hat.
#14
tophat
tophat
- 04 Mar 2012, 01:40
- Forum: Mari0 discussion
- Topic: Custom tiles and hats
- Replies: 5
- Views: 1222
Re: Custom tiles and hats
well,what about tiles?
- 04 Mar 2012, 01:17
- Forum: Mari0 discussion
- Topic: Custom tiles and hats
- Replies: 5
- Views: 1222
Re: Custom tiles and hats
True, true
- 04 Mar 2012, 01:02
- Forum: Mari0 discussion
- Topic: Custom tiles and hats
- Replies: 5
- Views: 1222
Custom tiles and hats
How do i add custom tiles and hats in game?
FYI,hat disappears on "grown-up" mario
FYI,hat disappears on "grown-up" mario