could someone link me the latest snapshot of SE?
Edit: sorry was thinking of the SE beta releases like Minecraft's weekly snapshots (eg 14w04b)
Search found 30 matches
- 18 Mar 2014, 07:10
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 237803
- 07 Jan 2013, 03:49
- Forum: Mari0 discussion
- Topic: [Tutorial] Making Mari0 Portable
- Replies: 17
- Views: 5449
Re: [Tutorial] Making Mari0 Portable
never mind, I just forgot to change the %CD% to %F% for my USB drive.
- 07 Jan 2013, 03:45
- Forum: Mari0 discussion
- Topic: [Tutorial] Making Mari0 Portable
- Replies: 17
- Views: 5449
Re: [Tutorial] Making Mari0 Portable
I got this error: Error main.lua:921: Could not set write directory. Traceback [C]: in function 'write' main.lua:921: in function 'saveconfig' main.lua:37: in function 'load' [C]: in function 'xpcall' I don't know that much about functions, but it seems that it couldn't find where to save at. Do you...
- 22 Dec 2012, 02:28
- Forum: Modding
- Topic: [1.6] Mari0: the Superjustinbros Mod.
- Replies: 83
- Views: 36884
Re: Mari0: the Superjustinbros Mod.
okay, but the window says that it is "not responding".Mari0Maker wrote:It's 21MB. :PBobTheLawyer wrote:Yeah, I don't understand why...
The codes been edited a lot too.
- 20 Dec 2012, 21:48
- Forum: Modding
- Topic: [1.6] Mari0: the Superjustinbros Mod.
- Replies: 83
- Views: 36884
Re: Mari0: the Superjustinbros Mod.
my computer, for some reason, can't run it. I have LOVE2d version 0.8.0 32-bit for Windows and the extension is .love, but it won't respond after the text (example: "loading game genie", etc.) shows up. Am I doing something wrong?
- 11 Nov 2012, 00:09
- Forum: Modding
- Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
- Replies: 643
- Views: 117942
Re: Turtle95's Extra Entities! [Deploying Surprise..]
is GlaDos kill-able?
- 01 Sep 2012, 22:45
- Forum: Mari0 discussion
- Topic: Adding New Tiles to the Level Editor
- Replies: 16
- Views: 4032
Re: Adding New Tiles to the Level Editor
I mean I don't wanna have to add the custom tiles to each map-pack file I make/use.
- 31 Aug 2012, 21:23
- Forum: Mari0 discussion
- Topic: Adding New Tiles to the Level Editor
- Replies: 16
- Views: 4032
Adding New Tiles to the Level Editor
I need some help on adding tiles to the Level Editor. I don't mean adding custom tiles to a single map-pack, I mean adding new tiles to the editor itself. Can I even do that without reprogramming something, because I know almost nothing about programming?
- 25 Aug 2012, 20:48
- Forum: Modding
- Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
- Replies: 643
- Views: 117942
Re: Turtle95's Extra Entities! [From the droppers!]
I made a Vertical Infinite Loop machine using 2 Left Funnels, an ASWSC (Aperture Science Weighed Storage Cube), and (of course) Portals. I was going so fast that I glitched through the blocks that I had my left Portal on! After that, I had enough momentum left to go through the Left Wall and into ob...
- 27 Jul 2012, 05:19
- Forum: Mari0 discussion
- Topic: Koopa bug
- Replies: 2
- Views: 1229
Re: Koopa bug
without a 2 block wide hole with the shell on one of the two blocks, you couldn't get that many points in a row on top of each other: http://sta.sh/02flfttsixeh
- 16 Jul 2012, 05:37
- Forum: Modding
- Topic: Wall Kick [Concept]
- Replies: 2
- Views: 1776
Re: Wall Kick [Concept]
wall jumping yes, wall sliding then jumping noGrey wrote:Blue Gel already does this...
- 07 Jul 2012, 19:58
- Forum: Mapping
- Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
- Replies: 25
- Views: 9360
Re: Upside down SMB [Mappack][Fixed] - Original levels flipp
the music kinda sounds like a mix of smb3 and nsmbwii (at least to me)
- 03 Jul 2012, 20:41
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36239
Re: [MOD] [1.6] Hat loader 005 - Animated Hats!
i could use a more in-depth help for adding hats
- 03 Jul 2012, 20:32
- Forum: Modding
- Topic: Mari0: Portalgun Pedestal [v3.3]
- Replies: 36
- Views: 9986
Re: Mari0: Portalgun Pedestal [v3.1 The Goombas are coming!]
hey could u rename the file, cause the file name is mari0_1.6 which is the same as the original game's name?
- 03 Jul 2012, 20:26
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 58292
Re: Better Level Editor v1.3: Copy/paste tiles, tile switche
how do i download the modded files? when i click the link it opens a new tab in my browser.
- 30 Jun 2012, 08:09
- Forum: Stabyourself.net
- Topic: Stabyourself.net at Gamescom 2012
- Replies: 31
- Views: 19284
Re: Stabyourself.net at Gamescom 2012
does that mean that SE is releasing soon?
- 30 Jun 2012, 08:08
- Forum: Stabyourself.net
- Topic: Stabyourself.net at Gamescom 2012
- Replies: 31
- Views: 19284
Re: Stabyourself.net at Gamescom 2012
wait a minute
- 28 Jun 2012, 06:22
- Forum: Mari0 discussion
- Topic: What I want in Mari0.
- Replies: 23
- Views: 6104
Re: What I want in Mari0.
hey D:< I know it's a joke, but still he could've made a mod for it.xXxrenhoekxXx wrote:note to self don't read smb64s posts for my own safety.smb64 wrote:Is the shell power-up a mod u made or just an animation? If it is a mod put it on the Modding section
- 10 Jun 2012, 20:00
- Forum: Modding
- Topic: Mari0 eXTended 1.3: Jetpack!
- Replies: 201
- Views: 89970
Re: BPMod: exclude mario from bullet time, double jump and s
i keep getting this issue (it's on sta.sh from deviantART). if someone knows whats wrong, please pm me detailed instructions on how to fix it, PLEASE!
fixed it greystorm100's In-game Console mod was interfering.
fixed it greystorm100's In-game Console mod was interfering.
- 27 May 2012, 04:19
- Forum: Modding
- Topic: Mari0 ME (texture pack) UPDATE!
- Replies: 26
- Views: 6222
Re: Mari0 ME
could u put in a more detail Readme? cause I have absolutely no clue how to play it
- 19 May 2012, 05:04
- Forum: Mapping
- Topic: Competition time! [WIP] The Gauntlet V1.3.1
- Replies: 18
- Views: 4706
Re: Competition time! [WIP] The Gauntlet V1.3.1
a slight issue, i have gotten so much lag that the game was going frame-by-frame. got any ways to fix that?
- 16 May 2012, 03:04
- Forum: Mari0 discussion
- Topic: What I want in Mari0.
- Replies: 23
- Views: 6104
Re: What I want in Mari0.
Is the shell power-up a mod u made or just an animation? If it is a mod put it on the Modding section
- 25 Apr 2012, 00:30
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78454
Re: super mario bros special remake *FINISHED!*
AGH, Your Link Is Broked <:'-(
- 25 Apr 2012, 00:16
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78454
Re: super mario bros special remake *FINISHED!*
did U delete the MediaFire download? cause it says the link is invalid or the download doesn't exist.
- 23 Apr 2012, 00:58
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 234388
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
You should put a download link on this thread first, then you should ask Maurice if he could to put it on DLC. Just by watching the trailer, he couldn't say no!
- 21 Apr 2012, 00:31
- Forum: Mapping
- Topic: Competition time! [WIP] The Gauntlet V1.3.1
- Replies: 18
- Views: 4706
Re: [WIP] The Gauntlet V1.2
it really slows the game down for me, almost frame-by-frame speed!
- 17 Apr 2012, 00:41
- Forum: Modding
- Topic: [MOD] [1.6] In-Game Console Mod (v1.4.1)
- Replies: 36
- Views: 10116
Re: [MOD] [1.6] In-Game Console Mod (v1.3)
i got this error http://sta.sh/0wu2gz6faf1 ya got any idea what i should do? p.s. i'm not use to editing LOVE files soz
- 15 Mar 2012, 05:47
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 232735
Re: 1.4 KNOWN ISSUES
I got this Error:
AppName: mari0_1.4.exe AppVer: 0.8.0.945 ModName: nvoglnt.dll
ModVer: 6.14.10.5303 Offset: 000cda0d
Anyone know what it means?
AppName: mari0_1.4.exe AppVer: 0.8.0.945 ModName: nvoglnt.dll
ModVer: 6.14.10.5303 Offset: 000cda0d
Anyone know what it means?
- 05 Mar 2012, 05:36
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291379
Re: Ideas/Things to add to Mari0
Power-ups like the following: http://www.mariowiki.com/List_of_Power-Ups mainly: Hammer Suit (recolored Hammer Bros graphics), Blue Koopa Shell (recolored Koopa Shell graphics), Carrot (add bunny ears to hat). Changeable graphics ( Super Mario Land, Super Mario Bros. 3, and other 8-bit Mario games) ...
- 03 Mar 2012, 20:25
- Forum: Mari0 discussion
- Topic: In which time the game will be released in your time zone?
- Replies: 57
- Views: 9532
Re: In which time the game will be released in your time zon
1PM BITCH
SoundchekZ wrote:3:00 pm bitches! Haha, I get it before a lot of you! (I'm ignoring the fact that it comes out the same time for everyone just to gloat!)
2 pm what the frick now!!!!