Search found 30 matches

by smb64
18 Mar 2014, 07:10
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

could someone link me the latest snapshot of SE?
Edit: sorry was thinking of the SE beta releases like Minecraft's weekly snapshots (eg 14w04b)
by smb64
07 Jan 2013, 03:49
Forum: Mari0 discussion
Topic: [Tutorial] Making Mari0 Portable
Replies: 17
Views: 5408

Re: [Tutorial] Making Mari0 Portable

never mind, I just forgot to change the %CD% to %F% for my USB drive.
by smb64
07 Jan 2013, 03:45
Forum: Mari0 discussion
Topic: [Tutorial] Making Mari0 Portable
Replies: 17
Views: 5408

Re: [Tutorial] Making Mari0 Portable

I got this error: Error main.lua:921: Could not set write directory. Traceback [C]: in function 'write' main.lua:921: in function 'saveconfig' main.lua:37: in function 'load' [C]: in function 'xpcall' I don't know that much about functions, but it seems that it couldn't find where to save at. Do you...
by smb64
22 Dec 2012, 02:28
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 35906

Re: Mari0: the Superjustinbros Mod.

Mari0Maker wrote:
BobTheLawyer wrote:Yeah, I don't understand why...
It's 21MB. :P
The codes been edited a lot too.
okay, but the window says that it is "not responding".
by smb64
20 Dec 2012, 21:48
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 35906

Re: Mari0: the Superjustinbros Mod.

my computer, for some reason, can't run it. I have LOVE2d version 0.8.0 32-bit for Windows and the extension is .love, but it won't respond after the text (example: "loading game genie", etc.) shows up. Am I doing something wrong?
by smb64
11 Nov 2012, 00:09
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 116987

Re: Turtle95's Extra Entities! [Deploying Surprise..]

is  GlaDos  kill-able?
by smb64
01 Sep 2012, 22:45
Forum: Mari0 discussion
Topic: Adding New Tiles to the Level Editor
Replies: 16
Views: 3922

Re: Adding New Tiles to the Level Editor

I mean I don't wanna have to add the custom tiles to each map-pack file I make/use.
by smb64
31 Aug 2012, 21:23
Forum: Mari0 discussion
Topic: Adding New Tiles to the Level Editor
Replies: 16
Views: 3922

Adding New Tiles to the Level Editor

I need some help on adding tiles to the Level Editor. I don't mean adding custom tiles to a single map-pack, I mean adding new tiles to the editor itself. Can I even do that without reprogramming something, because I know almost nothing about programming?
by smb64
25 Aug 2012, 20:48
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 116987

Re: Turtle95's Extra Entities! [From the droppers!]

I made a Vertical Infinite Loop machine using 2 Left Funnels, an ASWSC (Aperture Science Weighed Storage Cube), and (of course) Portals. I was going so fast that I glitched through the blocks that I had my left Portal on! After that, I had enough momentum left to go through the Left Wall and into ob...
by smb64
27 Jul 2012, 05:19
Forum: Mari0 discussion
Topic: Koopa bug
Replies: 2
Views: 1218

Re: Koopa bug

without a 2 block wide hole with the shell on one of the two blocks, you couldn't get that many points in a row on top of each other: http://sta.sh/02flfttsixeh
by smb64
16 Jul 2012, 05:37
Forum: Modding
Topic: Wall Kick [Concept]
Replies: 2
Views: 1755

Re: Wall Kick [Concept]

Grey wrote:Blue Gel already does this...
wall jumping yes, wall sliding then jumping no
by smb64
07 Jul 2012, 19:58
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9312

Re: Upside down SMB [Mappack][Fixed] - Original levels flipp

the music kinda sounds like a mix of smb3 and nsmbwii (at least to me)
by smb64
03 Jul 2012, 20:41
Forum: Modding
Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
Replies: 121
Views: 36073

Re: [MOD] [1.6] Hat loader 005 - Animated Hats!

i could use a more in-depth help for adding hats
by smb64
03 Jul 2012, 20:32
Forum: Modding
Topic: Mari0: Portalgun Pedestal [v3.3]
Replies: 36
Views: 9954

Re: Mari0: Portalgun Pedestal [v3.1 The Goombas are coming!]

hey could u rename the file, cause the file name is mari0_1.6 which is the same as the original game's name?
by smb64
03 Jul 2012, 20:26
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57249

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

how do i download the modded files? when i click the link it opens a new tab in my browser.
by smb64
30 Jun 2012, 08:09
Forum: Stabyourself.net
Topic: Stabyourself.net at Gamescom 2012
Replies: 31
Views: 18898

Re: Stabyourself.net at Gamescom 2012

does that mean that SE is releasing soon?
by smb64
30 Jun 2012, 08:08
Forum: Stabyourself.net
Topic: Stabyourself.net at Gamescom 2012
Replies: 31
Views: 18898

Re: Stabyourself.net at Gamescom 2012

wait a minute
by smb64
28 Jun 2012, 06:22
Forum: Mari0 discussion
Topic: What I want in Mari0.
Replies: 23
Views: 6076

Re: What I want in Mari0.

xXxrenhoekxXx wrote:
smb64 wrote:Is the shell power-up a mod u made or just an animation? If it is a mod put it on the Modding section
note to self don't read smb64s posts for my own safety.
hey D:< I know it's a joke, but still he could've made a mod for it.
by smb64
10 Jun 2012, 20:00
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87798

Re: BPMod: exclude mario from bullet time, double jump and s

i keep getting this issue (it's on sta.sh from deviantART). if someone knows whats wrong, please pm me detailed instructions on how to fix it, PLEASE!

fixed it greystorm100's In-game Console mod was interfering.
by smb64
27 May 2012, 04:19
Forum: Modding
Topic: Mari0 ME (texture pack) UPDATE!
Replies: 26
Views: 6199

Re: Mari0 ME

could u put in a more detail Readme? cause I have absolutely no clue how to play it
by smb64
19 May 2012, 05:04
Forum: Mapping
Topic: Competition time! [WIP] The Gauntlet V1.3.1
Replies: 18
Views: 4654

Re: Competition time! [WIP] The Gauntlet V1.3.1

a slight issue, i have gotten so much lag that the game was going frame-by-frame. got any ways to fix that?
by smb64
16 May 2012, 03:04
Forum: Mari0 discussion
Topic: What I want in Mari0.
Replies: 23
Views: 6076

Re: What I want in Mari0.

Is the shell power-up a mod u made or just an animation? If it is a mod put it on the Modding section
by smb64
25 Apr 2012, 00:30
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75700

Re: super mario bros special remake *FINISHED!*

AGH, Your Link Is Broked <:'-(
by smb64
25 Apr 2012, 00:16
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75700

Re: super mario bros special remake *FINISHED!*

did U delete the MediaFire download? cause it says the link is invalid or the download doesn't exist.
by smb64
23 Apr 2012, 00:58
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 210774

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

You should put a download link on this thread first, then you should ask Maurice if he could to put it on DLC. Just by watching the trailer, he couldn't say no!
by smb64
21 Apr 2012, 00:31
Forum: Mapping
Topic: Competition time! [WIP] The Gauntlet V1.3.1
Replies: 18
Views: 4654

Re: [WIP] The Gauntlet V1.2

it really slows the game down for me, almost frame-by-frame speed!
by smb64
17 Apr 2012, 00:41
Forum: Modding
Topic: [MOD] [1.6] In-Game Console Mod (v1.4.1)
Replies: 36
Views: 10065

Re: [MOD] [1.6] In-Game Console Mod (v1.3)

i got this error http://sta.sh/0wu2gz6faf1 ya got any idea what i should do? p.s. i'm not use to editing LOVE files soz
by smb64
15 Mar 2012, 05:47
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229669

Re: 1.4 KNOWN ISSUES

I got this Error:
AppName: mari0_1.4.exe AppVer: 0.8.0.945 ModName: nvoglnt.dll
ModVer: 6.14.10.5303 Offset: 000cda0d

Anyone know what it means?
by smb64
05 Mar 2012, 05:36
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263787

Re: Ideas/Things to add to Mari0

Power-ups like the following: http://www.mariowiki.com/List_of_Power-Ups mainly: Hammer Suit (recolored Hammer Bros graphics), Blue Koopa Shell (recolored Koopa Shell graphics), Carrot (add bunny ears to hat). Changeable graphics ( Super Mario Land, Super Mario Bros. 3, and other 8-bit Mario games) ...
by smb64
03 Mar 2012, 20:25
Forum: Mari0 discussion
Topic: In which time the game will be released in your time zone?
Replies: 57
Views: 9424

Re: In which time the game will be released in your time zon

1PM BITCH
SoundchekZ wrote:3:00 pm bitches! Haha, I get it before a lot of you! (I'm ignoring the fact that it comes out the same time for everyone just to gloat!)
2 pm what the frick now!!!!