I think it's easier to backport the fix to 0.7.2 than port the whole game to 0.9.0.
Or he could simply fix the exit event crash.
Search found 27 matches
- 01 Sep 2013, 05:34
- Forum: Ortho Robot
- Topic: Ortho Robot Unofficial Fix For OSX Mavericks
- Replies: 3
- Views: 5255
- 22 Aug 2013, 02:51
- Forum: Ortho Robot
- Topic: Ortho Robot Unofficial Fix For OSX Mavericks
- Replies: 3
- Views: 5255
Ortho Robot Unofficial Fix For OSX Mavericks
Like I said on Mari0's forum , love is broken on OSX 10.9. More details on that post. I will wait for you. So, before I present you my "fixed" version of the Ortho Robot, I must warn you that this game was made using love 0.7.2, and my fix consists in use the fixed love 0.8 for Mac. I have played a ...
- 22 Aug 2013, 02:25
- Forum: Mari0 discussion
- Topic: Mari0 Unofficial fix for OSX Mavericks
- Replies: 3
- Views: 1717
Re: Mari0 Unofficial fix for OSX Mavericks
Is there a way we can apply the fix to mods? If the mod wasn't compiled (is a .love file) you just need to run it using that patched version of love. If it is already packed as a Mac App, you will need to extract the .love file from it (right click on it> show package contents. It should be located...
- 17 Aug 2013, 20:58
- Forum: Mari0 discussion
- Topic: Mari0 Unofficial fix for OSX Mavericks
- Replies: 3
- Views: 1717
Mari0 Unofficial fix for OSX Mavericks
Hello, I have seen that Löve has broken on OSX Mavericks (the game will run only at the first time, then you will only see the no-game screen of Löve). It's a known bug on how Löve call the game. I seems to be fixed on dev builds of Löve 0.9. Ok, but how can I play Mari0 on Mavericks? Since Mari0 wi...
- 28 Mar 2012, 19:55
- Forum: Mari0 discussion
- Topic: [Suggestion] .MARI0 packages
- Replies: 10
- Views: 2262
- 28 Mar 2012, 18:11
- Forum: Mari0 discussion
- Topic: Compatible Gamepads
- Replies: 68
- Views: 27401
Re: Compatible Gamepads
vmote app for android works great with Mari0.
- 28 Mar 2012, 18:02
- Forum: Mari0 discussion
- Topic: [Suggestion] .MARI0 packages
- Replies: 10
- Views: 2262
Re: [Suggestion] .MARI0 packages
So, are we going to have .MARI0 packages in a future?Maurice wrote:base64
- 28 Mar 2012, 17:45
- Forum: Mari0 discussion
- Topic: [Suggestion] .MARI0 packages
- Replies: 10
- Views: 2262
Re: [Suggestion] .MARI0 packages
.zip was in my opinion the easyest way to make packages, but you can try make your .MARI0 file. Actually to install a little hat is harder than install a big mappack. And about extraction, .zip do not need to be compressed and it is a standard very used on the most common sistems, like windows, lin...
- 28 Mar 2012, 02:17
- Forum: Mari0 discussion
- Topic: [Suggestion] .MARI0 packages
- Replies: 10
- Views: 2262
Re: [Suggestion] .MARI0 packages
.zip was in my opinion the easyest way to make packages, but you can try make your .MARI0 file. Actually to install a little hat is harder than install a big mappack. And about extraction, .zip do not need to be compressed and it is a standard very used on the most common sistems, like windows, linu...
- 27 Mar 2012, 01:56
- Forum: Mari0 discussion
- Topic: [Suggestion] .MARI0 packages
- Replies: 10
- Views: 2262
[Suggestion] .MARI0 packages
http://mw1.in/example.mari0 It is basically a .zip with a .xml mananging the stuff. It could make our live less complicated, because to install anything you just need to Open the game and then click "import package". It is just a example, and it is with a Pyr0saur map inside (http://forum.stabyourse...
- 27 Mar 2012, 00:53
- Forum: Mapping
- Topic: [WIP][Mappack]Mari0 Land
- Replies: 47
- Views: 10797
Re: [WIP][Mappack]Mari0 Land
Missing new ground on 1-2Pyr0saur wrote:I actually did all that already...sorry. I'll post a changelog.Yangm wrote:Finshed my work, hope you all like:
http://mw1.in/Mari0_Land.zip
- 27 Mar 2012, 00:46
- Forum: Mapping
- Topic: [WIP][Mappack]Mari0 Land
- Replies: 47
- Views: 10797
Re: [WIP][Mappack]Mari0 Land
:SPyr0saur wrote:I actually did all that already...sorry. I'll post a changelog.Yangm wrote:Finshed my work, hope you all like:
http://mw1.in/Mari0_Land.zip
- 26 Mar 2012, 22:02
- Forum: Mapping
- Topic: [WIP][Mappack]Mari0 Land
- Replies: 47
- Views: 10797
Re: [WIP][Mappack]Mari0 Land
Finshed my work, hope you all like:
http://mw1.in/Mari0_Land.zip
http://mw1.in/Mari0_Land.zip
- 26 Mar 2012, 20:18
- Forum: Mapping
- Topic: [WIP][Mappack]Mari0 Land
- Replies: 47
- Views: 10797
Re: [WIP][Mappack]Mari0 Land
I'm puting the new level skin on the levels
- 05 Mar 2012, 23:41
- Forum: Mari0 discussion
- Topic: Portal/Gel Cannon
- Replies: 1
- Views: 753
Re: Portal/Gel Cannon
I think that this opens a lot of possibility, like speed run to a portal, fly, etc. Maurice could give us the option of which gun will be used for each player.
- 05 Mar 2012, 23:36
- Forum: Mapping
- Topic: [SUGGESTION]Portal: The Flash Version levels port
- Replies: 8
- Views: 1924
Re: [SUGGESTION]Portal: The Flash Version levels port
We already have moving plataforms from Mario, but ouch! for all the rest.Filio wrote:...
Electric ball.
Moving Platforms.
Electric Pads.
Etc.
I think that we need wait some time...
- 05 Mar 2012, 23:25
- Forum: Mapping
- Topic: [SUGGESTION]Portal: The Flash Version levels port
- Replies: 8
- Views: 1924
Re: [SUGGESTION]Portal: The Flash Version levels port
If you do not know what I'm talking about, see here . Anyone can port the levels to Mar0? I will try do it too, but... I'm a webdesigner, not a level developer. well the levels are already designed for you, so it should be easy. you better get started :D although that game has a lot of mechanics th...
- 05 Mar 2012, 23:08
- Forum: Mapping
- Topic: [SUGGESTION]Portal: The Flash Version levels port
- Replies: 8
- Views: 1924
[SUGGESTION]Portal: The Flash Version levels port
If you do not know what I'm talking about, see here.
Anyone can port the levels to Mar0? I will try do it too, but... I'm a webdesigner, not a level developer.
Anyone can port the levels to Mar0? I will try do it too, but... I'm a webdesigner, not a level developer.
- 04 Mar 2012, 05:49
- Forum: Mari0 discussion
- Topic: Best Android gamepad for Mari0 (and free)
- Replies: 1
- Views: 847
Best Android gamepad for Mari0 (and free)
The name of the App is v.:mote and I'm using it on my very very ver low end Android and I have no Lag on Mari0. If you want to use a gamepad but do not have one, I think that this is the best app for solve your problem (if you have a Android phone, of course). If you know a better and free gamepad, ...
- 04 Mar 2012, 02:39
- Forum: Mari0 discussion
- Topic: BUGS
- Replies: 29
- Views: 4742
Re: BUGS
ROFLOL.fakeuser wrote:I have successfully crashed the game.
[...]
- 04 Mar 2012, 02:35
- Forum: Mari0 discussion
- Topic: BUGS
- Replies: 29
- Views: 4742
Re: BUGS
The cube was on my rigth when I shot the orange portal.Camewel wrote:Uh, the cube stuck in a solid block maybe?CommunistPancake wrote:Where's the bug?Yangm wrote:I found one too http://i41.tinypic.com/1zbv66e.png
- 04 Mar 2012, 01:54
- Forum: Mari0 discussion
- Topic: Translations?
- Replies: 11
- Views: 2118
Re: Translations?
Because you can do that yourself. I'm talking about make official have a .lng file. eg: Anyone can download any .lng and play on the downloaded language on compatible versions of the game. Or some people work on translations with Maurice. eg: Maurice: hey team, translate these new texts while I upd...
- 04 Mar 2012, 01:31
- Forum: Mari0 discussion
- Topic: BUGS
- Replies: 29
- Views: 4742
Re: BUGS
I found one too http://i41.tinypic.com/1zbv66e.png
- 04 Mar 2012, 01:29
- Forum: Mari0 discussion
- Topic: Translations?
- Replies: 11
- Views: 2118
Re: Translations?
Wow, epic. It is a little bit shitty modify all versions and recompile all versions on every update.Hey Maurice, why not put the text on a .lng file?Raicuparta wrote:who do you think you are to tell us what to do with your open source game?Maurice wrote:There will not be any translations.
- 03 Mar 2012, 21:12
- Forum: Mari0 discussion
- Topic: Translations?
- Replies: 11
- Views: 2118
Re: Translations?
well ... there are some descriptions for entities and mappacks, etc. but it's all mostly self explanatory so I don't think that's necessary. Maybe one translation topic on the forum or somewhere should suffice. Yeah, he could give us a file with the text from the game to anyone translate, or use La...
- 03 Mar 2012, 20:54
- Forum: Mari0 discussion
- Topic: Translations?
- Replies: 11
- Views: 2118
Re: Translations?
We gonna see it on ~=3hSoundchekZ wrote:Not sure if there will be much to translate....
- 03 Mar 2012, 19:46
- Forum: Mari0 discussion
- Topic: Translations?
- Replies: 11
- Views: 2118
Translations?
Do you want to translate the game for other lanfuages or it will be English-only? If you need some help with Potuguese, you can talk with me on my email.