Search found 27 matches

by Yangm
01 Sep 2013, 05:34
Forum: Ortho Robot
Topic: Ortho Robot Unofficial Fix For OSX Mavericks
Replies: 3
Views: 5194

Re: Ortho Robot Unofficial Fix For OSX Mavericks

I think it's easier to backport the fix to 0.7.2 than port the whole game to 0.9.0.
Or he could simply fix the exit event crash.
by Yangm
22 Aug 2013, 02:51
Forum: Ortho Robot
Topic: Ortho Robot Unofficial Fix For OSX Mavericks
Replies: 3
Views: 5194

Ortho Robot Unofficial Fix For OSX Mavericks

Like I said on Mari0's forum , love is broken on OSX 10.9. More details on that post. I will wait for you. So, before I present you my "fixed" version of the Ortho Robot, I must warn you that this game was made using love 0.7.2, and my fix consists in use the fixed love 0.8 for Mac. I have played a ...
by Yangm
22 Aug 2013, 02:25
Forum: Mari0 discussion
Topic: Mari0 Unofficial fix for OSX Mavericks
Replies: 3
Views: 1714

Re: Mari0 Unofficial fix for OSX Mavericks

Is there a way we can apply the fix to mods? If the mod wasn't compiled (is a .love file) you just need to run it using that patched version of love. If it is already packed as a Mac App, you will need to extract the .love file from it (right click on it> show package contents. It should be located...
by Yangm
17 Aug 2013, 20:58
Forum: Mari0 discussion
Topic: Mari0 Unofficial fix for OSX Mavericks
Replies: 3
Views: 1714

Mari0 Unofficial fix for OSX Mavericks

Hello, I have seen that Löve has broken on OSX Mavericks (the game will run only at the first time, then you will only see the no-game screen of Löve). It's a known bug on how Löve call the game. I seems to be fixed on dev builds of Löve 0.9. Ok, but how can I play Mari0 on Mavericks? Since Mari0 wi...
by Yangm
28 Mar 2012, 19:55
Forum: Mari0 discussion
Topic: [Suggestion] .MARI0 packages
Replies: 10
Views: 2261

Re: [Suggestion] .MARI0 packages

=/
by Yangm
28 Mar 2012, 18:11
Forum: Mari0 discussion
Topic: Compatible Gamepads
Replies: 68
Views: 27234

Re: Compatible Gamepads

vmote app for android works great with Mari0.
by Yangm
28 Mar 2012, 18:02
Forum: Mari0 discussion
Topic: [Suggestion] .MARI0 packages
Replies: 10
Views: 2261

Re: [Suggestion] .MARI0 packages

Maurice wrote:base64
So, are we going to have .MARI0 packages in a future?
by Yangm
28 Mar 2012, 17:45
Forum: Mari0 discussion
Topic: [Suggestion] .MARI0 packages
Replies: 10
Views: 2261

Re: [Suggestion] .MARI0 packages

.zip was in my opinion the easyest way to make packages, but you can try make your .MARI0 file. Actually to install a little hat is harder than install a big mappack. And about extraction, .zip do not need to be compressed and it is a standard very used on the most common sistems, like windows, lin...
by Yangm
28 Mar 2012, 02:17
Forum: Mari0 discussion
Topic: [Suggestion] .MARI0 packages
Replies: 10
Views: 2261

Re: [Suggestion] .MARI0 packages

.zip was in my opinion the easyest way to make packages, but you can try make your .MARI0 file. Actually to install a little hat is harder than install a big mappack. And about extraction, .zip do not need to be compressed and it is a standard very used on the most common sistems, like windows, linu...
by Yangm
27 Mar 2012, 01:56
Forum: Mari0 discussion
Topic: [Suggestion] .MARI0 packages
Replies: 10
Views: 2261

[Suggestion] .MARI0 packages

http://mw1.in/example.mari0 It is basically a .zip with a .xml mananging the stuff. It could make our live less complicated, because to install anything you just need to Open the game and then click "import package". It is just a example, and it is with a Pyr0saur map inside (http://forum.stabyourse...
by Yangm
27 Mar 2012, 00:53
Forum: Mapping
Topic: [WIP][Mappack]Mari0 Land
Replies: 47
Views: 10795

Re: [WIP][Mappack]Mari0 Land

Pyr0saur wrote:
Yangm wrote:Finshed my work, hope you all like:
http://mw1.in/Mari0_Land.zip
I actually did all that already...sorry. I'll post a changelog.
Missing new ground on 1-2
by Yangm
27 Mar 2012, 00:46
Forum: Mapping
Topic: [WIP][Mappack]Mari0 Land
Replies: 47
Views: 10795

Re: [WIP][Mappack]Mari0 Land

Pyr0saur wrote:
Yangm wrote:Finshed my work, hope you all like:
http://mw1.in/Mari0_Land.zip
I actually did all that already...sorry. I'll post a changelog.
:S
by Yangm
26 Mar 2012, 22:02
Forum: Mapping
Topic: [WIP][Mappack]Mari0 Land
Replies: 47
Views: 10795

Re: [WIP][Mappack]Mari0 Land

Finshed my work, hope you all like:
http://mw1.in/Mari0_Land.zip
by Yangm
26 Mar 2012, 20:18
Forum: Mapping
Topic: [WIP][Mappack]Mari0 Land
Replies: 47
Views: 10795

Re: [WIP][Mappack]Mari0 Land

I'm puting the new level skin on the levels
by Yangm
05 Mar 2012, 23:41
Forum: Mari0 discussion
Topic: Portal/Gel Cannon
Replies: 1
Views: 753

Re: Portal/Gel Cannon

I think that this opens a lot of possibility, like speed run to a portal, fly, etc. Maurice could give us the option of which gun will be used for each player.
by Yangm
05 Mar 2012, 23:36
Forum: Mapping
Topic: [SUGGESTION]Portal: The Flash Version levels port
Replies: 8
Views: 1920

Re: [SUGGESTION]Portal: The Flash Version levels port

Filio wrote:...

Electric ball.
Moving Platforms.
Electric Pads.
Etc.
We already have moving plataforms from Mario, but ouch! for all the rest.
I think that we need wait some time...
by Yangm
05 Mar 2012, 23:25
Forum: Mapping
Topic: [SUGGESTION]Portal: The Flash Version levels port
Replies: 8
Views: 1920

Re: [SUGGESTION]Portal: The Flash Version levels port

If you do not know what I'm talking about, see here . Anyone can port the levels to Mar0? I will try do it too, but... I'm a webdesigner, not a level developer. well the levels are already designed for you, so it should be easy. you better get started :D although that game has a lot of mechanics th...
by Yangm
05 Mar 2012, 23:08
Forum: Mapping
Topic: [SUGGESTION]Portal: The Flash Version levels port
Replies: 8
Views: 1920

[SUGGESTION]Portal: The Flash Version levels port

If you do not know what I'm talking about, see here.
Anyone can port the levels to Mar0? I will try do it too, but... I'm a webdesigner, not a level developer.
by Yangm
04 Mar 2012, 05:49
Forum: Mari0 discussion
Topic: Best Android gamepad for Mari0 (and free)
Replies: 1
Views: 846

Best Android gamepad for Mari0 (and free)

The name of the App is v.:mote and I'm using it on my very very ver low end Android and I have no Lag on Mari0. If you want to use a gamepad but do not have one, I think that this is the best app for solve your problem (if you have a Android phone, of course). If you know a better and free gamepad, ...
by Yangm
04 Mar 2012, 02:39
Forum: Mari0 discussion
Topic: BUGS
Replies: 29
Views: 4742

Re: BUGS

fakeuser wrote:I have successfully crashed the game.
[...]
ROFLOL.
by Yangm
04 Mar 2012, 02:35
Forum: Mari0 discussion
Topic: BUGS
Replies: 29
Views: 4742

Re: BUGS

Camewel wrote:
CommunistPancake wrote:
Yangm wrote:I found one too http://i41.tinypic.com/1zbv66e.png
Where's the bug?
Uh, the cube stuck in a solid block maybe?
The cube was on my rigth when I shot the orange portal.
by Yangm
04 Mar 2012, 01:54
Forum: Mari0 discussion
Topic: Translations?
Replies: 11
Views: 2118

Re: Translations?

Because you can do that yourself. I'm talking about make official have a .lng file. eg: Anyone can download any .lng and play on the downloaded language on compatible versions of the game. Or some people work on translations with Maurice. eg: Maurice: hey team, translate these new texts while I upd...
by Yangm
04 Mar 2012, 01:31
Forum: Mari0 discussion
Topic: BUGS
Replies: 29
Views: 4742

Re: BUGS

by Yangm
04 Mar 2012, 01:29
Forum: Mari0 discussion
Topic: Translations?
Replies: 11
Views: 2118

Re: Translations?

Raicuparta wrote:
Maurice wrote:There will not be any translations.
who do you think you are to tell us what to do with your open source game?
Wow, epic. It is a little bit shitty modify all versions and recompile all versions on every update.Hey Maurice, why not put the text on a .lng file?
by Yangm
03 Mar 2012, 21:12
Forum: Mari0 discussion
Topic: Translations?
Replies: 11
Views: 2118

Re: Translations?

well ... there are some descriptions for entities and mappacks, etc. but it's all mostly self explanatory so I don't think that's necessary. Maybe one translation topic on the forum or somewhere should suffice. Yeah, he could give us a file with the text from the game to anyone translate, or use La...
by Yangm
03 Mar 2012, 20:54
Forum: Mari0 discussion
Topic: Translations?
Replies: 11
Views: 2118

Re: Translations?

SoundchekZ wrote:Not sure if there will be much to translate....
We gonna see it on ~=3h
by Yangm
03 Mar 2012, 19:46
Forum: Mari0 discussion
Topic: Translations?
Replies: 11
Views: 2118

Translations?

Do you want to translate the game for other lanfuages or it will be English-only? If you need some help with Potuguese, you can talk with me on my email.