Search found 229 matches
- 24 Apr 2024, 05:45
- Forum: Mari0 discussion
- Topic: Has anyone made a 3D game in Mari0?
- Replies: 1
- Views: 53
Has anyone made a 3D game in Mari0?
Is there any mappack that uses 3D models or has one or more levels which are 3D?
- 21 Mar 2024, 15:34
- Forum: Mari0 discussion
- Topic: (Version 3) Kirby Custom Character
- Replies: 48
- Views: 40475
- 21 Mar 2024, 15:33
- Forum: Mari0 discussion
- Topic: (Version 3) Kirby Custom Character
- Replies: 48
- Views: 40475
Re: (Version 3) Kirby Custom Character
What does the WCD stand for in the character?
- 21 Mar 2024, 05:25
- Forum: Modding
- Topic: Custom Character Issues
- Replies: 4
- Views: 243
Re: Custom Character Issues
anytime
- 18 Mar 2024, 05:40
- Forum: Modding
- Topic: Custom Character Issues
- Replies: 4
- Views: 243
Re: Custom Character Issues
I fixed it { "colors": [ [0,123,140], [0,0,0], [181,239,239] ], "defaultcolors": [ [[0,123,140], [0,0,0], [181,239,239]], [[0,123,140], [0,0,0], [181,239,239]], [[0,123,140], [0,0,0], [181,239,239]], [[0,123,140], [0,0,0], [181,239,239]] ], "flowercolor": [[99,173,255], [216,40,0], [255,107,206]], "...
- 16 Mar 2024, 18:44
- Forum: Modding
- Topic: New Shader: Color Invertor
- Replies: 0
- Views: 184
New Shader: Color Invertor
I was lazy to do the work myself so I decided to make it with ChatGPT. Here is a full code of the shader: vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixel_coords) { // Sample the texture at the given texture coordinates. vec4 input0 = Texel(tex, texcoord); // Invert the RGB channels by ...
- 14 Mar 2024, 06:18
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
Re: New Mod Release
Updates:
F7 toggles battery display
F8 toggles time display
F7 toggles battery display
F8 toggles time display
- 04 Mar 2024, 05:49
- Forum: Mari0 discussion
- Topic: hi guys
- Replies: 3
- Views: 164
Re: hi guys
even my port is 27020, that probably applies for all server ports
- 18 Feb 2024, 12:51
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
Re: New Mod Release
Update: Added nitpick file generator in misc menu
- 15 Feb 2024, 12:01
- Forum: Mapping
- Topic: Mario's Marvel
- Replies: 3
- Views: 446
Re: Mario's Marvel
I had to keep updating it
- 04 Feb 2024, 12:20
- Forum: Mapping
- Topic: Mario's Marvel
- Replies: 3
- Views: 446
Mario's Marvel
Welcome to the enchanting world of "Mario's Marvel," a captivating custom fangame that brings everyone's favorite plumber on a thrilling adventure like never before! In this nostalgic journey, Mario sets out to rescue Princess Peach once again from the clutches of the notorious Bowser. However, this...
- 01 Feb 2024, 19:06
- Forum: Mapping
- Topic: Armaniac's World
- Replies: 13
- Views: 4895
Re: Armaniac's World
okay I fixed many bugs and softlocks it should work now :D
- 24 Jan 2024, 05:32
- Forum: Mapping
- Topic: Armaniac's World
- Replies: 13
- Views: 4895
Re: Armaniac's World
choose normal language instead and press your key assigned for 'use' in controls when you're near the start button
- 23 Jan 2024, 06:44
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
oh that's the cursor position in editor, in my mod you can show the player coordinates with f9Marlee_Goat wrote: ↑22 Jan 2024, 15:46you can already show the player's coordinates using Alt?SankeySMM2 wrote: ↑10 Dec 2023, 12:34I'm adding a feature for my mod where f9 shows coordinates above the player
- 16 Jan 2024, 06:26
- Forum: Mapping
- Topic: Time to RAGE QUIT
- Replies: 18
- Views: 8218
Re: Time to RAGE QUIT
I highly doubt that I will throw my PC out the window because I keep dying and move on
- 15 Jan 2024, 13:47
- Forum: Mapping
- Topic: Armaniac's World
- Replies: 13
- Views: 4895
- 15 Jan 2024, 04:25
- Forum: Mapping
- Topic: Armaniac's World
- Replies: 13
- Views: 4895
Re: Armaniac's World
This is a Mari0 AE mappack, not the original Mari0.
- 05 Jan 2024, 13:43
- Forum: Mari0 discussion
- Topic: (Version 3) Kirby Custom Character
- Replies: 48
- Views: 40475
Re: (Version 3) Kirby Custom Character
ok nvrm it's gone
- 05 Jan 2024, 04:44
- Forum: Mari0 discussion
- Topic: (Version 3) Kirby Custom Character
- Replies: 48
- Views: 40475
Re: (Version 3) Kirby Custom Character
I'll send you one on Discord soon
- 04 Jan 2024, 12:25
- Forum: Mapping
- Topic: Armaniac's World
- Replies: 13
- Views: 4895
Armaniac's World
Boy, this took about 3 months to create! Introducing... https://cdn.discordapp.com/attachments/1035598868852768778/1189999546479157338/image.png?ex=65a03471&is=658dbf71&hm=7c8e273563ec4600335ac1798b3fbb5f52375421ee1ef8c897745600cf04da92& Get ready for an epic journey into the heart of adventure with...
- 04 Jan 2024, 12:25
- Forum: Mari0 discussion
- Topic: (Version 3) Kirby Custom Character
- Replies: 48
- Views: 40475
Re: (Version 3) Kirby Custom Character
If Kirbo interacts with a track, he freezes onto the track...
- 27 Dec 2023, 11:54
- Forum: Mapping
- Topic: [A99E] US! (HIM 4)
- Replies: 5
- Views: 6355
Re: [A99E] US! (HIM 4)
I don't mean to bump the thread but is the slingshot compatible with other portal pointing inputs like controller joysticks?WilliamFrog wrote: ↑05 Apr 2022, 05:46If you're confused about the controls:
Up + Jump to super jump, can be done in midair or on the ground
Press use to fire the slingshot, aim with the mouse
- 23 Dec 2023, 12:30
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
Re: New Mod Release
Update: Player coordinates text is the same as HUD color.
- 22 Dec 2023, 09:13
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
Re: New Mod Release
You can display a player's coordinates with F9, the sounds and music are changed to Super Mario Bros. Deluxe for Gameboy Color. Playing music via animation does not stop sounds.
Edit: There are also new sounds.
Edit: There are also new sounds.
- 19 Dec 2023, 10:02
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
Re: New Mod Release
I'm making this mod compatible with version 13.1 of Mari0 AE. If anyone wants to try it out, feel free to! For non-Windows users, open Mari0 AE, open "select mappack" and follow the "open mappack folder" step, there might be an up arrow in the file explorer, press that as it should show you where to...
- 10 Dec 2023, 12:56
- Forum: Mapping
- Topic: [A99E] Bad Apple
- Replies: 2
- Views: 3957
Re: [A99E] Bad Apple
This is way too large for the game to load on my Lenovo YOGA.
- 10 Dec 2023, 12:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
I'm adding a feature for my mod where f9 shows coordinates above the player
- 08 Dec 2023, 20:28
- Forum: Mapping
- Topic: [A99E] Split Paths
- Replies: 1
- Views: 2015
Re: [A99E] Split Paths
So good! 🤩🤩🤩
- 08 Dec 2023, 20:24
- Forum: Mapping
- Topic: Super Mario Bros. Remix
- Replies: 4
- Views: 2517
Re: Super Mario Bros. Remix
Any screenshots of the mappack?
- 08 Dec 2023, 17:24
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
The offsets are more closely related to the hitbox size than the image size; the image shape is what determines the quadcenters offsetX will usually be about width*8 and offsetY will usually be 8-width*8, if I recall correctly Also, you toggle hitboxes with f10 while in the editor What does each an...
- 07 Dec 2023, 09:55
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 466736
Re: The Enemy Respositorium
Here's a random tower pokey I made. I can only do 3 phases as it's recommended for the number of boss phases in a game. Red Pokey: { "quadcount":52, "movement":"truffleshuffle", "stompable":true, "killsonsides":true, "killsonbottom":true, "animationtype":"frames", "animationframes":4, "animationstar...
- 01 Dec 2023, 08:19
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 466736
Re: The Enemy Respositorium
P is for... Power Meter Power Meter Showcase.gif Fairly recently I started work on making the P Meter from SMB3 in Mari0. I actually had the idea for a while before, it just took me a while to get around to it. I released a demo on the Discord a while back, and then I forgot about it. I've finished...
- 01 Dec 2023, 07:00
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 466736
Re: The Enemy Respositorium
I managed to create a talking flower from Super Mario Bros. Wonder in SMW style. I made 3 variants so far: yellow, blue and red. In the zip file, there is an animation folder. Place that in the mappack and make a specific condition (e.g.: region, action block, collectable, animation output, collecta...
- 05 Nov 2023, 12:20
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
no, the music that I used for my old game 2 years ago
- 04 Nov 2023, 19:46
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544817
Re: Tileset Respositorium
I managed to make this tileset Mari0 compatible.
Here is the original file: Here is the Mari0-compatible tileset: Credits to Clougo on this sheet.
Here is the original file: Here is the Mari0-compatible tileset: Credits to Clougo on this sheet.
- 04 Nov 2023, 19:44
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
it's fixed now, I just had to remove some useless music files
- 03 Nov 2023, 14:25
- Forum: Mari0 discussion
- Topic: Mari0 AE Modification
- Replies: 34
- Views: 12557
Re: Mari0 AE Modification
download an mp3 file, use an audio converter or open the downloaded file on the audio editor and export as OGG, export in "sounds" in your mappack folder as "princessmusic"
- 20 Oct 2023, 10:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack: Error spriteloader.lua:1854: Could not decode PNG image (memory allocation failed) Traceback [13.0124] main.lua:2993: in function <main.lua...
- 16 Oct 2023, 19:51
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack: Error spriteloader.lua:1854: Could not decode PNG image (memory allocation failed) Traceback [13.0124] main.lua:2993: in function <main.lua:...
- 15 Oct 2023, 20:40
- Forum: Mapping
- Topic: [A99E] The Hidden Ones
- Replies: 1
- Views: 2962
Re: [A99E] The Hidden Ones
I know there is no world map but overall, I liked the bonus minigame.
- 16 Sep 2023, 08:02
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
Re: New Mod Release
Search for the mappack folder in the game. Go uplevel from the mappack folder, you might find your characters library. Go another uplevel and you'll find where to place all the files. So 'onlinemappacks'? no, look for alesans_entities somewhere, in that location you'll find a folder called mappacks...
- 09 Sep 2023, 14:15
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
Re: New Mod Release
Search for the mappack folder in the game.
Go uplevel from the mappack folder, you might find your characters library.
Go another uplevel and you'll find where to place all the files.
Go uplevel from the mappack folder, you might find your characters library.
Go another uplevel and you'll find where to place all the files.
- 04 Sep 2023, 15:01
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Here it is Where do I put the folder Place the mod contents in AppData/Roaming/mari0, not in alesans_entities, otherwise the mod won't work. or look for the mappack folder on your device and go back one level, make sure you paste the mod contents from the Mari0 Mod folder to the place where you see...
- 04 Sep 2023, 15:00
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Place the mod contents in AppData/Roaming/mari0, not in alesans_entities, otherwise the mod won't work.
- 03 Sep 2023, 20:30
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
The app doesn't have access to the data folder, is there a way to add custom file paths? https://i.ibb.co/fCv8qSb/Screenshot-20230830-225729-2.png EDIT: I think it does but I don't meaning can't mod it try the 2nd latest version of the game, I have a mod Where is that? Click here .
- 02 Sep 2023, 08:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060477
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
UPDATE 13.1 https://i.imgur.com/HajrsTv.png New Update! Notable features: Track Switch entity and proper slope collisions There's a bunch of bug fixes so make sure to look at the change list. Thanks to all the github contributors Changes: -----Mari0 AE 13.1 (2/12/23)----- ADDED Track Switches ADDED...
- 29 Aug 2023, 16:52
- Forum: Modding
- Topic: New Mod Release
- Replies: 12
- Views: 4076
- 29 Aug 2023, 16:46
- Forum: Mapping
- Topic: [SE 9] Project SNES: World 1 Demo
- Replies: 9
- Views: 6844
Re: [SE 9] Project SNES: World 1 Demo
Open the Mari0 AE DLC tab and open the project SNES demo. You'll find "hawkdoor" somewhere inside enemies.
- 12 May 2023, 05:22
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23795
Re: Hexiquest - A New Adventure
oh...ok
- 06 May 2023, 15:58
- Forum: Mapping
- Topic: My Mari0 AE Collection
- Replies: 5
- Views: 3974
Re: My Mari0 AE Collection
I wish I could but it'll take the same amount of time it did when I was creating it.vladimirdog2021 wrote: ↑06 May 2023, 11:39Can you try to remake them?SankeySMM2 wrote: ↑06 May 2023, 04:25sorry, the links are broken and I no longer have the source :P