Oops forgot about this :P
Well sorry about that yall. turns out the project I made to try and convince myself I can focus on things ended up losing focus.
I may have something else but we'll see if that happens. No hard promises just yet.
Search found 828 matches
- 25 Dec 2023, 01:35
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
- 25 Dec 2023, 01:31
- Forum: Mapping
- Topic: Super Mario Bros. Remastered (AE:)
- Replies: 37
- Views: 14946
- 25 Dec 2023, 01:30
- Forum: Mapping
- Topic: Super Mario Bros. Remastered (AE:)
- Replies: 37
- Views: 14946
Re: Super Mario Bros. Remastered (AE:)
Can't remember what or if there was a World 7 theme. My guess would be my original idea was a Mountain/Waterfalls level given the bridge and water sections.
I thought I hade made a world 8 background but I'm actually thinking of SM16's World 8 background.
- 25 Dec 2023, 01:24
- Forum: Mapping
- Topic: Low city (AE[requiring help])
- Replies: 3
- Views: 1917
Re: Low city (AE[requiring help])
Oh I remember seeing this one on Aidan's server, it looks really coolPointedDripstone wrote: ↑24 Jul 2023, 19:59yeah i also noticed some coincidences, this proyect started like 2 years before the movie XD
- 25 Dec 2023, 01:20
- Forum: Mapping
- Topic: Super Mario Bros. Remix
- Replies: 4
- Views: 2517
Re: Super Mario Bros. Remix
Not to be overly cynical, but as someone who has been a part of and seen a lot of SMB1 remakes in their 5 years with this game, I don't see what separates this from other remakes from the trailer?
Also on an unrelated point that Lofi Girl edit you use as a profile pic is really nice looking.
Also on an unrelated point that Lofi Girl edit you use as a profile pic is really nice looking.
- 22 Jun 2023, 14:12
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
UPDATE TIME image.png Castle level currently in the works, based on designs from old mappacks of mine, these castles are going to have outdoor and indoor sections. The background for the transition is not yet complete but there is a transitionary tile background present image.png Also present is Ko...
- 10 May 2023, 19:32
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
the character is taken from SMBRi as a placeholderSankeySMM2 wrote: ↑28 Apr 2023, 21:09Send the character and mappack in the extract when you're done with the mappack
- 15 Apr 2023, 21:36
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 466722
Re: The Enemy Respositorium
yes like what specificaly does "maing big mario as the NPC" mean?
- 15 Apr 2023, 21:35
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
Castle level wip
- 15 Apr 2023, 12:06
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
- 15 Apr 2023, 12:05
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 466722
Re: The Enemy Respositorium
In what sort of way?vladimirdog2021 wrote: ↑15 Apr 2023, 06:58I'm attempting to make my own Big Mario NPC but it doesn't work.
Is there a way to get a Big Mario NPC for Alesan's Entities?
- 05 Apr 2023, 12:23
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
As for current levels remaining, 1-2 is unfinished, 1-4 isn't even started, 2-1 is unfinished though mostly complete iirc and no other levels have been worked on yet.
- 05 Apr 2023, 12:22
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
It is done
World 1-3 has now been complete, won't be able to work on it for a while so be patient, if you have any questions regarding the mappack I would love to hear them- 04 Apr 2023, 22:28
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
I've got no plans to use additional resources (especially graphics wise since it's the easiest to do for me) but I recommend you try making one anyway for yourselfBlooKidandPoppy wrote: ↑04 Apr 2023, 19:33Also if you want, I could consider making a background for you (If it could be considered good and possibly like yours).
- 04 Apr 2023, 22:06
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3268142
Re: Art Thread
Trying to escape a little bit from my "pseudo-realistic" style and trying to find something easier and prettier. Any criticism is welcome, since this is just a first sketch... http://i.imgur.com/qmgrCp7.jpg Yes, I did use a camera instead of scanner, I'm lazy okay... Yes, I currently look just like...
- 04 Apr 2023, 16:56
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
image.png World 1-3, decided to add some Munchers in as a gimmick 1: Cool 2: I can see a fire nipper o'er there! 3: How will Mario manuvr over them? 1. Thx 2. Nippers are here, they don't shoot fire but instead jump when you are near to trick you out 3. The current plan is a starman run, similar to...
- 04 Apr 2023, 14:44
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
World 1-3, decided to add some Munchers in as a gimmick
- 02 Apr 2023, 21:03
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
No clue, though I'll try releasing a demo when the first world is done, but for now, be patient
- 02 Apr 2023, 17:04
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
New Image
House template, perhaps for a Toad Town- 02 Apr 2023, 11:08
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
Oh there's no Mario sprites right now, I currently use the original or the SMBRi MarioBlooKidandPoppy wrote: ↑02 Apr 2023, 01:48Yea. I also like that Mario’s sprites are more advanced.
- 02 Apr 2023, 01:08
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Re: Hexiquest - A New Adventure
Thank you, I put a lot into this so far and can't wait to share more
- 01 Apr 2023, 23:54
- Forum: Mapping
- Topic: Hexiquest - A New Adventure
- Replies: 25
- Views: 23794
Hexiquest - A New Adventure
Introducing Hexiquest title.png This is a mappack I've been working on for a little while, will occasionally share stuff from it as I work on it A perfectly normal traditional Mario mappack. Unlike my past big project SM16, the plan is for all graphics to be original. Currently no Mario exists for i...
- 01 Apr 2023, 22:46
- Forum: Mapping
- Topic: Super Mario Bros. Re-Deluxe
- Replies: 26
- Views: 8943
- 01 Apr 2023, 22:44
- Forum: Mapping
- Topic: Super Mario Bros. Re-Deluxe
- Replies: 26
- Views: 8943
Re: Super Mario Bros. Re-Deluxe
Menu Select Screen.png To be exact, here is my image of my menu select. For me, I am using animations for each selection using specific key combinations. (Such as hold/walk left to start, or walk/hold right to access the extra menu/selection). It is pretty basic to do for me. All you have to do is ...
- 01 Apr 2023, 16:58
- Forum: Mapping
- Topic: Super Mario Bros. Re-Deluxe
- Replies: 26
- Views: 8943
Re: Super Mario Bros. Re-Deluxe
I’ve tried your mappack and it’s impressive! I like how you’ve created the menu and options! I’m looking forward to more future updates and I am also making something very similar to this but my menu has different functions. Anyways, keep up the good work! What kind of menu are you making? A pointe...
- 01 Apr 2023, 16:44
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 834444
- 26 Mar 2023, 02:55
- Forum: Mari0 discussion
- Topic: Broken SNES SMB1 tileset
- Replies: 14
- Views: 5475
Re: Broken SNES SMB1 tileset
Sometimes when I use Super Mario Bros. 1 tileset in SNES style without editing it, it's now broken: image.png Original tileset: tiles.png How do I fix this broken tileset? To explain it, Mari0 tilesets are made on a 17 by 17 grid, while your tileset is on a 16x16 grid. you will need to move them to...
- 26 Mar 2023, 02:46
- Forum: Mari0 discussion
- Topic: whare can I download Super Mario Bros. Reimagined
- Replies: 5
- Views: 3516
Re: whare can I download Super Mario Bros. Reimagined
iv be looking for this map pack for a days a still cant find it I hive a link for it but it dose not work https://mega.nz/file/cS4E0CZI#Mzgj09aOtSMdFo9T6QgqwnMZfikQ5dTy0l5SfT3L_2Q To explain, the update link wasn't exactly maintained, and Leanne has moved focus to trying to make a game all on their...
- 26 Dec 2020, 22:49
- Forum: Mari0 discussion
- Topic: THİS İS EASTEREGG ?
- Replies: 9
- Views: 7311
Re: THİS İS EASTEREGG ?
just like how you don't really need to make a new thead for everything,
Threads exist for a lot of this stuff, just use them
Threads exist for a lot of this stuff, just use them
- 04 Dec 2020, 10:17
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Quick question: Is there any way to change how big a default enemy's graphic look without it getting stretched to it's original dimensions in-game? No, you can only do that with custom enemies Just out of curiosity what happens otherwise? A: Crops the Sprite B: Resizes it C: B, then A D: The game d...
- 24 Oct 2020, 09:37
- Forum: Mari0 discussion
- Topic: SMM2 custom themes (for AE)
- Replies: 76
- Views: 46239
Re: SMM2 custom themes (for AE)
They're a bit too big so the best option is to separate the tilesets into segments and name them
Code: Select all
tiles1.png
Code: Select all
tiles2.png
- 17 Oct 2020, 08:46
- Forum: Modding
- Topic: Dino-Torch character pack! (wip) (for ae)
- Replies: 3
- Views: 4703
Re: Dino-Torch character pack! (wip) (for ae)
No this isn't for Modding as you are not modding the game. This tends to be loose in the general section though best place to put it is AE character respositorium
- 17 Oct 2020, 08:44
- Forum: Mapping
- Topic: black toad's tileset
- Replies: 1
- Views: 1724
Re: black toad's tileset
Alright but I suggest using the tileset repositorium for your tilesets as opposed to making a new thread
- 02 Oct 2020, 17:42
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
that is the Alesans_Entities folder you are in, exit that to get to another folder that contains said Alesans_Entities folder and another Mappack folderOrmalawayo wrote: ↑02 Oct 2020, 17:00Is it called AE or Aleseans Entities? The only folders I see are Mappacks, OnlineMappacks, and Characters
- 02 Oct 2020, 16:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
You have to add it in the separate AE folder outside of mappacks
- 17 Sep 2020, 08:14
- Forum: Modding
- Topic: First person MOD (Mari0 in 3D!)
- Replies: 21
- Views: 30154
Re: First person MOD (Mari0 in 3D!)
mappack involves a singular folder, mod tends to be an Exe or LOVE file
- 12 Sep 2020, 12:39
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Quick question. I remember there being a discord for Alesan 99's entities specifically, but I can't seem to find it anywhere. Is there still a discord, and if so could anyone point me to the invite link? If not, the reason I'm asking is because I made a mappack. A pretty huge one. Been working on i...
- 08 Sep 2020, 21:41
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 297964
Re: Mari0 Images Thread
Might as well share my latest mappack, it's another SMB1 Remake
- 08 Sep 2020, 17:41
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
- 03 Sep 2020, 10:55
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3268142
Re: Art Thread
Haven't posted here in a while. Have a Panser gif
- 30 Aug 2020, 22:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
- 22 Aug 2020, 09:50
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
How could you forget about Quicksand
- 19 Aug 2020, 08:25
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5060340
- 15 Aug 2020, 19:05
- Forum: Mari0 discussion
- Topic: Should Alesan99's Entities threads be in a separate subforum?
- Replies: 10
- Views: 9860
Re: Should Alesan99's Entities threads be in a separate subforum?
you know what, yes, might help separate the two more
- 01 Aug 2020, 18:30
- Forum: Mari0 discussion
- Topic: Mari0 Alesan99's Entities Character Thread
- Replies: 293
- Views: 612747
Re: Mari0 Alesan99's Entities Character Thread
This is seriously impressive. Well done
- 11 Jul 2020, 11:04
- Forum: Mapping
- Topic: Super Mario Bros. Remastered (AE:)
- Replies: 37
- Views: 14946
Re: Super Mario Bros. Remastered (AE:)
Is this still a thing? Yes and No. I haven't worked on it in ages, but It's not cancelled, If you have any ideas, let me know. World 8 could be rainbow road themed. World 8 was volcano themed, and world 7 might have been mountain themed, but It's been so long since I stopped working on it
- 10 Jul 2020, 10:37
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 834444
Re: Chat "Room" v5 - new forum smell(s)
yeah, and it's a lot more active
- 07 Jul 2020, 20:42
- Forum: Mapping
- Topic: Short Term Author 2: Re-Authored
- Replies: 49
- Views: 10564
Re: Short Term Author 2: Re-Authored
Every row is a different pallet. Less tiles, less usable (in terms of navigating it), but more organised and adapted to fit any scenario
- 07 Jul 2020, 20:24
- Forum: Mapping
- Topic: Short Term Author 2: Re-Authored
- Replies: 49
- Views: 10564
Re: Short Term Author 2: Re-Authored
I can try to fix it, I just need some instructions on how to do it. You won't be able to. The unmodified one that Evan.F made doesn't load either. The only one that works that's themed off SMM2 is the tileset in the same topic as the tileset used (Super Mari0 Maker (edited)). Also, if you want a Gr...
- 05 Jul 2020, 21:22
- Forum: Mari0 discussion
- Topic: Bro You Just Posted Cringe (A SubPixuru Mappack)
- Replies: 37
- Views: 14976