Lookin' really good! cant wait to play!Aidan wrote:*awesome image here*
a little taste of what is coming
Search found 39 matches
- 07 Feb 2019, 18:03
- Forum: Mapping
- Topic: Mari0 64 (DISCONTINUED)
- Replies: 23
- Views: 11336
Re: Mari0 64 development has begun!!
- 07 Feb 2019, 17:27
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: [NEW UPDATE]Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
I found a glitch while playing the gumbo bros mappack. in 1-2 I moved the toads coming out of the block to the end pole and when I touched the level didn't end. I moved the toads and then the level ended EDIT: also I touched the corner of a goomba and I died. and I was moving downward. I thought you...
- 26 Jan 2019, 10:17
- Forum: Mari0 discussion
- Topic: Mari0 challenges
- Replies: 8
- Views: 4736
Re: Mari0 challenges
Name: True pacafist Rules: No killing any enemies (including bowser!) and no breaking brick block(because in the game manual for SMB it says that bowser turned the toads into blocks so if you break brick blocks you're killing toads!) Difficulty: 6/10 Additional comments: to avoid killing bowser,use ...
- 19 Jan 2019, 10:17
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
I know what Alesan is gonna do after he made all the Mario and portal enteties! he's gonna Ask Maurice for all the planned SE features and add them to this mod and make this mod an expanded version of the full version of SE, which will make this mod have more downloads than vanilla Mari0! Mari0 CE ...
- 17 Jan 2019, 14:51
- Forum: Mapping
- Topic: [A99E] The Only Level Is Me
- Replies: 19
- Views: 9868
Re: The Only Level Is Me [I NEED HELP!]
How about a level where you have to always move to the right slowly, basically a goomba walks across the top, deactivating the lasers under the button he it pressing, and there are laser covering the entire screen and how about one where all the floors are conveyer belts moving quickly to the left a...
- 12 Jan 2019, 16:50
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 252541
Re: Mari0:SE version thread
I know of course it is but I cant download it because it doesnt let me
- 11 Jan 2019, 18:27
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544589
Re: Tileset Respositorium
If I keep on making tilesets (even if they are small) this place shall stay alive! Mirror tiles! (they mirror portals) plz don't kill me for not using only 3 colors per tile Alesan99's enteties version: https://i.imgur.com/ITLwZ6v.png SE version: https://i.imgur.com/3Dpp83n.png EDIT: well this time ...
- 11 Jan 2019, 17:49
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544589
Re: Tileset Respositorium
DOUBLE POST I made a plastic tileset! https://i.imgur.com/MHTRj1E.png All tiles are collidable and portalable. And because im awesome, you don't have to give me credit! *Dead scilence* Aw man im too late, this place is dead. its not dead its just too many people are busy to post there tiles Good, s...
- 11 Jan 2019, 11:34
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544589
Re: Tileset Respositorium
DOUBLE POST
I made a plastic tileset!
All tiles are collidable and portalable.
And because im awesome, you don't have to give me credit!
*Dead scilence*
Aw man im too late, this place is dead.
I made a plastic tileset!
All tiles are collidable and portalable.
And because im awesome, you don't have to give me credit!
*Dead scilence*
Aw man im too late, this place is dead.
- 09 Jan 2019, 22:28
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 466550
Re: The Enemy Respositorium
Now it doesnt crash but the enemy doesnt appear, but all the other enteties appear in the custom section of the enteties list (but they're unchanged)QwertymanO07 wrote:You have incorrect syntax. It should be:instead ofCode: Select all
"spawnsenemy": "goomba",
Code: Select all
spawnsenemy = "goomba",
- 09 Jan 2019, 18:34
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 252541
Re: Mari0:SE version thread
I tried downloading LOVE 0.9.2 from the official website but I cant because when I tried to it says that this website uses outdated security settings. I tried downloading 0.9.1 and 0.9.0 but I got the same issue. Does someone have an alternate download link?
- 09 Jan 2019, 18:10
- Forum: Stabyourself.net
- Topic: GIVE US A NEW BLOG UPDATE SASO
- Replies: 8
- Views: 11054
GIVE US A NEW BLOG UPDATE SASO
I mean come on, it been 3 and a half years since your last blog post. Its kinda Ironic since your last blog post says: "We're still a alive and we definitley still make games"
- 09 Jan 2019, 14:03
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4410354
Re: Chat "Room" v3
Found this on imgur:
- 09 Jan 2019, 11:11
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 466550
Re: The Enemy Respositorium
I get this crash whenever I try to make a goomba that throws goombas yes, I used the above code Error JSON.lua:525: JSON.lua:240: expected string's opening quote at char 4 of: { spawnsenemy = goomba, spawnenemydelays = {0.2, 0.1, 1}, spawnenemyspeedx = -15, spawnenemyspeedy = -20, } Traceback main.l...
- 09 Jan 2019, 09:58
- Forum: Mari0 discussion
- Topic: Mari0 challenges
- Replies: 8
- Views: 4736
Re: Mari0 challenges
Name: Jump Button Challenge Rules: Beat the SMB mappack without pressing whatever key you have bound to jump. Modeled after the Mario 64 A Button Challenge. Difficulty: nil/10 Additional comments: I don't actually know if this is possible, but it seems like it could be. You could bind jump to some ...
- 08 Jan 2019, 21:27
- Forum: Mapping
- Topic: [A99E] ! The 12 Maps Of Christmas !
- Replies: 20
- Views: 7008
Re: ! The 12 Maps Of Christmas ! [V2 FULL DOWNLOAD]
AWWWW YEAH YOU GONNA MAKE A THIS IS THE ONLY LEVEL MAPPACK LIKE THE ONE ALESAN MADE!Aidan wrote:as for the next small one i think it will be only... one level *wink* *wink*
- 08 Jan 2019, 18:12
- Forum: Mari0 discussion
- Topic: Mari0 challenges
- Replies: 8
- Views: 4736
Mari0 challenges
This thread is for posting your Mario challenges to people! maybe beat a mappack while putting the bullettime cheat at full slo-mo. there are tons of possibilities, which one will you think of? Here is how you submit a challenge: Name:(name of challenge here) Note that you cant use the same name as ...
- 08 Jan 2019, 09:43
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
I know what Alesan is gonna do after he made all the Mario and portal enteties!
he's gonna Ask Maurice for all the planned SE features and add them to this mod and make this mod an expanded version of the full version of SE, which will make this mod have more downloads than vanilla Mari0!
he's gonna Ask Maurice for all the planned SE features and add them to this mod and make this mod an expanded version of the full version of SE, which will make this mod have more downloads than vanilla Mari0!
- 07 Jan 2019, 20:30
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13745
Re: Super Mario Maker Super Collection
I got SMB3 Mario maker tiles from the tileset resporitorum
Credit goes to MartinBott19
Oh god I super-bumped an old thread
Oh god I super-bumped an old thread
- 06 Jan 2019, 19:51
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544589
Re: Tileset Respositorium
I don't know about the bullet bill but you can have a look in the enemy repositorum. how good are you at making tiles? can you show us some of the work so we know the quality of work. I never made tiles before I only edited but I know all about tile properties. have you considered how hard it is to...
- 06 Jan 2019, 19:25
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Huh. guess I must have misspelled it.alesan99 wrote:Type "parabeetle"SirBaconIII wrote:How do I get a parabeetle out of a spawner?
Oh and can we use the SE custom enemy creator that you made for custom enemies in this mod?
- 06 Jan 2019, 18:37
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544589
Re: Tileset Respositorium
If you guys have an idea for a small and simple tileset for me to make let me know cause im new to spriting but it looks pretty fun! EDIT: Oh and does someone have an upward facing bullet bill? I would do it myself, but I cant find the normal one so I can flip it. I don't know about the bullet bill...
- 06 Jan 2019, 16:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
How do I get a parabeetle out of a spawner?
- 06 Jan 2019, 14:36
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544589
Re: Tileset Respositorium
If you guys have an idea for a small and simple tileset for me to make let me know cause im new to spriting but it looks pretty fun!
EDIT: Oh and does someone have an upward facing bullet bill? I would do it myself, but I cant find the normal one so I can flip it.
EDIT: Oh and does someone have an upward facing bullet bill? I would do it myself, but I cant find the normal one so I can flip it.
- 05 Jan 2019, 21:54
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544589
Re: Tileset Respositorium
I am super lazy but I wanted to join this thread so I made a red bullet bill launcher!
Note: to be used with homing bullet bill from alesan99's enteties
Note: to be used with homing bullet bill from alesan99's enteties
- 05 Jan 2019, 16:19
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
How do you make it so that when you pass a certain point something changes and it stays in the changed state? Cause I wanna make checkpoints change colour when the player passes them. Region trigger linked to tile tools. Well i did but when the player goes out of range of the reigon trigger it goes...
- 05 Jan 2019, 16:16
- Forum: Mapping
- Topic: Cannons galore, the minigame mappack!
- Replies: 8
- Views: 2716
Re: Cannons galore, the minigame mappack!
I told you soAidan wrote:you win. its really complicated.
- 05 Jan 2019, 16:02
- Forum: Mapping
- Topic: Cannons galore, the minigame mappack!
- Replies: 8
- Views: 2716
Re: Cannons galore, the minigame mappack!
try this one https://www.dropbox.com/s/20k0g9u75m1du ... e.zip?dl=0
I Put the new link in the main post
I Put the new link in the main post
- 05 Jan 2019, 15:59
- Forum: Mapping
- Topic: Cannons galore, the minigame mappack!
- Replies: 8
- Views: 2716
Re: Cannons galore, the minigame mappack!
what do you mean its broken?
- 05 Jan 2019, 15:54
- Forum: Mapping
- Topic: Cannons galore, the minigame mappack!
- Replies: 8
- Views: 2716
Cannons galore, the minigame mappack!
Welcome to one of the very few minigame mappacks! This mappack is a quick, pick-up-and-play minigame mappack. You haven't heard THAT before, have ya? It has a simple concept: press the 4 switches to drop the ? ball, which ends the level (Note: if the ball doesn't drop, then go in the space in the mi...
- 05 Jan 2019, 14:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
How do you make it so that when you pass a certain point something changes and it stays in the changed state? Cause I wanna make checkpoints change colour when the player passes them.
EDIT : Also can you add bullet/banzai/king bills facing up?
EDIT : Also can you add bullet/banzai/king bills facing up?
- 04 Jan 2019, 23:00
- Forum: Mapping
- Topic: Setting up your mappack thread properly THE FIRST TIME
- Replies: 62
- Views: 42970
Re: Setting up your mappack thread properly THE FIRST TIME
When I try to post an image I get a X followed by the word image whenever I try. And also I use imgur
- 03 Jan 2019, 19:35
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
GUYS PLEASE HELP! I need an easy to use program that I can use for making my own tiles! I tried paint but that doesn't have transparency, I tried GIMP but I didn't understand it at all, and I tried pixel art studio (from the Microsoft store) but that doesn't support .png or .jpg!!! Please send me a...
- 01 Jan 2019, 14:26
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
GUYS PLEASE HELP! I need an easy to use program that I can use for making my own tiles! I tried paint but that doesn't have transparency, I tried GIMP but I didn't understand it at all, and I tried pixel art studio (from the Microsoft store) but that doesn't support .png or .jpg!!! Please send me a ...
- 06 Aug 2018, 10:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I found a bug with Yoshi.when stomping on a shell with Yoshi the shell moves for a frame and the stops. and I found a bug that, when you have a power up like the racoon leaf and fire flower , instead of sticking out Yoshi tongue, the powerup activates instead. Please fix these in the next update cau...
- 31 Jul 2018, 11:25
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Love the tralier! and also did you make that 8-bit recreation of the mario oddessy theme song? and where can i download it?and im sorry but i love the songalesan99 wrote:
- 24 Jul 2018, 08:42
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
So excited for all the mappacks based around this feature!alesan99 wrote:
- 05 Jul 2018, 18:18
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 135158
Re: Mari0 1.6 Online- World 1 Test Footage
I hope to release it eventually. These videos are just examples of the progress I've made so far. EDIT: Got a lot of progress made recently, here's all of world 1: http://www.youtube.com/watch?v=0rwrqoqwo9c http://www.youtube.com/watch?v=OMdg_DLu0F0 im suprised you made it through world 1 without a...
- 05 Jul 2018, 13:13
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5058199
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
How about a goomba mask from super Mario 3D world? they shouldn't be too hard to make.