Search found 96 matches

by Q Mark
09 Dec 2012, 22:52
Forum: Mapping
Topic: Map:SuperHardBros a1.3
Replies: 51
Views: 9370

Re: Map:SuperHardBros a1.3

In the image link, you forgot the .png As for the link maybe try: http://www.mediafire.com It's free.
Edit: Don't need the pics that many times.
by Q Mark
09 Dec 2012, 22:37
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497513

Re: Tileset Respositorium

Well since everyone else is sharing, I guess i might as well share too. Here's this one: http://i.imgur.com/z6XIs.png The Zelda Tilesets: Ver. 1 http://i.imgur.com/pHBom.png & Ver.2 with all sets of walls/doorways solid. http://i.imgur.com/JytzG.png And an old small one I forgot about & might never ...
by Q Mark
25 Aug 2012, 20:27
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 75841

Re: Mari0 the best of stabyourself *Trailer!*

Well since I can't really tell just how hard/easy the levels I create are, I'm not going to bother with custom tiles just to find out it might be to easy/hard to be in that world. Is it world 2 hard, world 7 hard, Etc. To me all "my" levels seem world 1 hard. I'm hoping you might be able to tell me ...
by Q Mark
25 Aug 2012, 04:38
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 75841

Re: Mari0 the best of stabyourself *Trailer!*

Well after taking a few days away from the game, I redid that/did another level. There is a laser (only 1 red as well as a blue.) in it. Pic: http://i.imgur.com/i2Wky.png Check it out, see what you think and do what ever with it. 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,134-84-link-30...
by Q Mark
18 Aug 2012, 23:15
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 75841

Re: Mari0 the best of stabyourself *Trailer!*

Well here's my 2nd attempt. This one (again) has no custom tiles YET or appears to be following any specific theme, but it will with some modifying/editing. It is only a pre/beta/demo/test (or however you want to say it) level, so some modifying/editing would be needed of course. That's all if it ge...
by Q Mark
18 Aug 2012, 03:46
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 75841

Re: Mari0 the best of stabyourself *Trailer!*

While it looks playable, I don't think it'd be fit for this map pack, mainly for the excessive amount of lasers. Not to mention (i know there are no custom tiles, however) the level looks as if it follows no theme. Looking deeper into it, I've decided I'm not really comfortable with putting in puzz...
by Q Mark
18 Aug 2012, 00:01
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 75841

Re: Mari0 the best of stabyourself *Trailer!*

I thought I would try my luck and submit a level as well. This is gonna be more of a pre/alpha ver. There's no custom tiles yet mainly because I'm not really sure if it would go in world 3, 5, 7, etc. Test it out see if anything needs to be fixed, changed, or whatever. Hope you like it. 1st a couple...
by Q Mark
13 Aug 2012, 22:13
Forum: Mapping
Topic: Some Random Levels
Replies: 13
Views: 2727

Re: Some Random Levels

Just posted 2 new random levels. I tried 2 different times to recreate the original 4th random level. The 5th one was the 1st attempt. Check 1st post.

Edit: Just posted 6th random level.
Again, check 1st post.
by Q Mark
11 Aug 2012, 23:55
Forum: Mapping
Topic: Some Random Levels
Replies: 13
Views: 2727

Re: Some Random Levels

Alright, the real code that goes withe the 2nd pic is up and I added a pic for the code that was there before. Totaling 3 levels. Check 1st post. I did have 1 last random level but it disappeared. So I will see if I can recreate it.
by Q Mark
11 Aug 2012, 04:00
Forum: Mapping
Topic: Some Random Levels
Replies: 13
Views: 2727

Re: Some Random Levels

Sorry, I put up the code a different level. Th 2nd pic in 1st post is what it should be. Unfortunately I lost all file so it might be awhile before I get to put it up.
by Q Mark
11 Aug 2012, 03:18
Forum: Mapping
Topic: Some Random Levels
Replies: 13
Views: 2727

Re: Some Random Levels

Just put a pic, & code for 2nd random level. As well changed the download link for the file/s, now has both random levels together withe the settings file. Check 1st post.
by Q Mark
10 Aug 2012, 23:23
Forum: Mapping
Topic: Some Random Levels
Replies: 13
Views: 2727

Re: A Random Level/s

Well It's kind of hard to judge the level right since I am the one who created it. To me, really everything I make seem easy because I know exactly how it should be done and therefore not a challenge to me.
by Q Mark
10 Aug 2012, 21:31
Forum: Mapping
Topic: Some Random Levels
Replies: 13
Views: 2727

Re: A Random Level/s

Really? You really think this is that good? It's so simple and easy. Well, alright. I can add more levels, I'm just not sure how simple they'll turn out, This one was a kind of fluke it turned out so easy.
by Q Mark
08 Aug 2012, 23:33
Forum: Mapping
Topic: Some Random Levels
Replies: 13
Views: 2727

Some Random Levels

I was actually just testing something out and then just kept going with it. But since I have no mappack to put it in I thought I'd try & share it anyways and see any of you could find some use for it. I tried to keep it simple. I didn't want to make it to difficult. Edit: Just made a 6th Random leve...
by Q Mark
08 Aug 2012, 22:22
Forum: Mari0 discussion
Topic: [Question] Trowing
Replies: 1
Views: 1004

[Question] Trowing

I was just testing something out and just realized I couldn't trow the cube or anything really. Am I doing something wrong? I've hit numerous keys/combination's of keys & nothing. If the throwing isn't really in the game, will be in S. E. ?
by Q Mark
08 Aug 2012, 04:27
Forum: Mapping
Topic: Mari0 SE level converter
Replies: 76
Views: 41273

Re: Regarding map format changes in SE

Maurice said no to redirection cubes I'm certain. He said it's pointless in a 2D game. Think about it. You can easily use portals in 2D to move the laser. But then again what if the map doesn't have portalable surfaces and the creator doesn't want to use conversion gel? That's what I'm thinking. Th...
by Q Mark
08 Aug 2012, 03:48
Forum: Mapping
Topic: Mari0 SE level converter
Replies: 76
Views: 41273

Re: Regarding map format changes in SE

About the companion cubes: I know Maurice posted a pic of one being used on that new purple ("gravity") gel, but will the cubes work on/get covered in the other gels (blue,orange) like in the real portal games? I was just wondering partly because they aren't right now. About the "redirecting cubes"?...
by Q Mark
04 Aug 2012, 20:13
Forum: Mari0 discussion
Topic: [suggestion/idea] foreground Blocks
Replies: 9
Views: 2449

Re: [suggestion/idea] foreground Blocks

I had a felling it won't be done (for what ever reason), I just felt like I still had to say anyways. It was just an idea anyway.
by Q Mark
04 Aug 2012, 04:28
Forum: Mari0 discussion
Topic: [suggestion/idea] foreground Blocks
Replies: 9
Views: 2449

[suggestion/idea] foreground Blocks

I've had this idea for a while now. Have tiles/blocks mario could walk behind kind of like in mario 3. In 3 he had to jump on top of the big white block and push down for a few secs then he was walking behind some/all blocks. What if we were to have something like that here. Maybe not just like that...
by Q Mark
02 Aug 2012, 22:17
Forum: Mapping
Topic: Mari0 Maze 3 (A Formerly Small Mappack) (Complete)
Replies: 4
Views: 1415

Re: Mari0 Maze 3 (A Formally Small Mappack)

Final Update: Check top post.
by Q Mark
01 Aug 2012, 20:25
Forum: Mapping
Topic: [Minigame] DodgeMaster 2.0
Replies: 11
Views: 2568

Re: DodgeMaster MiniGame

It is a very nice game, but a little to easy. What if you make the surrounding walls non-portable and add some rotating fire to up the difficultly a little? Other then that, very enjoyable game.
by Q Mark
27 Jul 2012, 23:54
Forum: Mapping
Topic: Mari0 Maze 3 (A Formerly Small Mappack) (Complete)
Replies: 4
Views: 1415

Re: Mari0 Maze 3 (A Small Mappack)

Quick update, check above.

Edit: I've been "thinking" of adding "a few" more levels to this. Like maybe 12 levels with 6 sub-levels. What do you think, to much or add even more?
by Q Mark
25 Jul 2012, 03:41
Forum: Mapping
Topic: Mari0 Maze 3 (A Formerly Small Mappack) (Complete)
Replies: 4
Views: 1415

Mari0 Maze 3 (A Formerly Small Mappack) (Complete)

I was a bit board and decided to create another maze. Final update: It now has 12 levels with 6 sub-levels. Here's a screenshot of 3 of the levels: http://i.imgur.com/aQou2.png There are no custom titles in it, just the ones already in the game. There are 6 one up's in the whole maze. Here's a link ...
by Q Mark
04 Jul 2012, 20:57
Forum: Mapping
Topic: Legend of Zelda Tileset (Completed)
Replies: 18
Views: 3901

Re: Legend of Zelda Tileset (Completed)

FaycalMenouar wrote:... may i use them ? and modify them ? will be giving credit to you !
you sure ever block is solid ? i don't see the red .dots
Sure, use and or modify them how ever you'd like. About 99% sure all red dots are there. If not please do add them if you'd like, I'm alright with it.
by Q Mark
04 Jul 2012, 20:37
Forum: Mapping
Topic: Legend of Zelda Tileset (Completed)
Replies: 18
Views: 3901

Re: Legend of Zelda Tileset (Completed)

Updated with 2nd ver. having solid walls/doorways. See 1st post.
by Q Mark
04 Jul 2012, 03:06
Forum: Mapping
Topic: Legend of Zelda Tileset (Completed)
Replies: 18
Views: 3901

Re: Legend of Zelda Tileset (Completed)

Well I "can't" make them solid, you'll have to get past them at lest to get to the door/s, Right? I think they might be better off as is.
by Q Mark
04 Jul 2012, 00:42
Forum: Mapping
Topic: Legend of Zelda Tileset (Completed)
Replies: 18
Views: 3901

Re: Legend of Zelda Tileset

Possible final update, see 1st post.
by Q Mark
02 Jul 2012, 23:40
Forum: Mapping
Topic: Legend of Zelda Tileset (Completed)
Replies: 18
Views: 3901

Re: Legend of Zelda Tileset

Updated/added more to the tileset. Glad you like them.
by Q Mark
02 Jul 2012, 01:15
Forum: Mapping
Topic: Legend of Zelda Tileset (Completed)
Replies: 18
Views: 3901

Legend of Zelda Tileset (Completed)

I thought I would try and do something a little different and create a legend of zelda tileset. I seem to be done already: http://i.imgur.com/pHBom.png That seems to be all the tiles I can use from the orig. game and have look/work right here. Edit 3: I made all sets of walls/doorways solid. here's ...
by Q Mark
30 Jun 2012, 02:18
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

Final update, see 1st post.
by Q Mark
28 Jun 2012, 21:29
Forum: Mapping
Topic: Mari0 SE level converter
Replies: 76
Views: 41273

Re: Regarding map format changes in SE

1. Just wondering about creating custom new tiles. Like the mirror or the one you can jump up through from underneath and stand on, Will we be able to make custom versions of those like we do the other types. 2. I know kind of old topic (fond elsewhere) but gonna ask any way. Will there be a moving ...
by Q Mark
28 Jun 2012, 20:25
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44511

Re: Group Mappack! (VERSION .90)

world 1-2: you have to inf. fall then put the one portal at the top of the left wall to get shot across. Then the rest is all about timing. Wait until the cost is clear then quickly jump over. You'll have about 2 sec. to do that. world 4-3: the pipe at the top goes to a sub-level. It's hard but you ...
by Q Mark
24 Jun 2012, 22:36
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

Look 4 posts above to see newly replaced link for tileset.
by Q Mark
24 Jun 2012, 15:02
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

I would but these last few didn't really have anything to do with each other, so why would I continue editing an old post that ascetically has nothing to do with a new post. I supposed I could have with the 3/4 different ver. of the same tileset, but that seemed I don't know, to much. Edit for Mauri...
by Q Mark
24 Jun 2012, 12:42
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

I was really hoping I didn't have to add more tiles (I really thought it was complete), but unfortunately I realized It need 2 more to actually complete the set.
See 1st post to download.
Replaced link. I changed 1 of the castles and added even more.
by Q Mark
23 Jun 2012, 21:54
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

I did edit my post, each time.
by Q Mark
23 Jun 2012, 21:45
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

Well it's mostly because I wanted to if anyone is really going for them. That and I wanted to keep at least some part of it secret. I know it's "kind of" dumb, butt what ever, deal with it. Sure, anyone can use them. Unless some/any of the tiles don't seem right at all, I don't really plan on adding...
by Q Mark
23 Jun 2012, 02:05
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

I changed a few of the tiles and added even more.
See 1st post to download.

Edit: Had make a tiny change to one of the tiles. Replaced link, so if you already downloaded it before sorry. Hopefully This is the last time a have to do this.
by Q Mark
22 Jun 2012, 22:14
Forum: Mapping
Topic: New Mappack (Mari0 Madness)
Replies: 15
Views: 3492

Re: New Mappack (Mari0 Madness)

Completed all 16 levels. Here's a screenshot of 1 of the newer levels:
Image
Here's a link to download the mappack: http://www.mediafire.com/download.php?of3lh35opbyt23t
Check it out and see what you think.
by Q Mark
22 Jun 2012, 04:34
Forum: Mapping
Topic: New Mappack (Mari0 Madness)
Replies: 15
Views: 3492

Re: New Mappack

I decided to work on this mappack agian. I just got it up to 13 levels. I'm gonna try and shoot for 16. I'm not going to bother with a background anymore. Going with what I had to put up with, I don't care about a background pic anymore. At this point, if I still had all those other levels, I would ...
by Q Mark
21 Jun 2012, 03:10
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

Alright, I know I said I called it complete, but I just couldn't help myself. Added more tiles, almost all of which call be see in the screen shot. Still not 100% happy with it all but here it is anyway.
Image
See 1st post to download.
by Q Mark
20 Jun 2012, 03:48
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

For now, I'm gonna call this tileset complete. It has most all the orig. tiles plus new ones. Some you already saw (see posts above) and the rest you''ll just have to download it to see. I still not 100% happy about all of them, but I am happy enough to upload it so everyone can see and maybe use if...
by Q Mark
19 Jun 2012, 23:55
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

Well, I fixed the snow & star. The snow on the blocks/mushroom platform still doesn't seem quit right. I made 2 slightly different stars, I think I might keep both.
Image
by Q Mark
19 Jun 2012, 04:33
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

Changed the stars a little and got some snow going on. It's not that easy making a star without it being to big. I just need another 2nd opinion. Maybe there not quit as bad as I really think they are. http://i.imgur.com/GOGD1.png There are more tiles in the tileset, but these are the one I'm not to...
by Q Mark
19 Jun 2012, 03:36
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

Re: New tileset

Yea, the "meteors" are gone. The stars, well they differently need some more work.
by Q Mark
18 Jun 2012, 23:57
Forum: Mapping
Topic: New tileset
Replies: 21
Views: 4141

New tileset

Since I seem to be having a few set backs with my current mappack I decided to try and make some new tiles. Here's a screen shot of a few of them (updated): http://i.imgur.com/dzjJf.png I just wanted to see how bad you thought they really are. Edit: links for all available versions. If you have vers...
by Q Mark
14 Jun 2012, 20:28
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44511

Re: Group Mappack! (We Need YOU!)

I tried them out they don't seem to turn white for me and not all of them are not set right. I was getting half of 2 different tiles. mostly near the bottom.
by Q Mark
14 Jun 2012, 20:07
Forum: Mapping
Topic: New Mappack (Mari0 Madness)
Replies: 15
Views: 3492

Re: New Mappack

almost complete with the mappack (maybe). Just still can't seem to be able to find any good backgrounds I would like to use. Does any one have any suggestions for a background? I've googled 1,000's of pics and nothing. Maybe I'm just not looking right.
by Q Mark
14 Jun 2012, 19:37
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44511

Re: Group Mappack! (We Need YOU!)

I finish my "level" and pm'd bob the links for it. For tileset, I used Version 2 of SuperJustinBros mappack. Didn't add any to the tileset.