Search found 47 matches

by Skel3t
27 Aug 2018, 15:49
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Show the image,there might be an error there.
by Skel3t
27 Aug 2018, 14:26
Forum: Mapping
Topic: Animated tiles repositorium
Replies: 37
Views: 10407

Re: Animated tiles repositorium

masterminer176 wrote:For alesan99's entities, is there a way to make damaging animated tiles? I want to try and make a sort of electric tile that damages Mario when touched.
You think not?
Just type in
spikesup
spikesdown
spikesright
spikesleft
and set all to true.
by Skel3t
27 Aug 2018, 10:28
Forum: Mapping
Topic: Mario Party mappack
Replies: 5
Views: 3712

Re: Mario Party mappack

I'll fix that later,because i need to work on the se version.Thanks!
Any ideas for a minigame?
by Skel3t
26 Aug 2018, 16:06
Forum: Mapping
Topic: Mario Party mappack
Replies: 5
Views: 3712

Re: Mario Party mappack

Here's a download!
https://www.dropbox.com/s/xidhdrdpvfeav ... y.zip?dl=0
It's for alesan99's entities right now,and in huge beta.
by Skel3t
25 Aug 2018, 14:37
Forum: Mapping
Topic: Mario Party mappack
Replies: 5
Views: 3712

Mario Party mappack

HEY! I have a mappack in development! Currently only the Alesan's entities version exists. Mario party in mari0!SE and AE! Includes some challenges in story mode. HAVE FUN! current: beta 2 for alesan99's entities and beta 1 for se old: beta1 https://www.dropbox.com/s/xidhdrdpvfeavof/marioparty.zip?d...
by Skel3t
24 Aug 2018, 10:20
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

CatMaster8232 wrote:I don't know how to code. Or anything like that. I barely use scratch
Not harder than scratch,just some commands and ids.
just have a foreground tile that turns visible when you go farther into it

like this
f{t} K----- area trigger
Л
|
tiletool
command: change to 1

foreground tile - ft
by Skel3t
16 Aug 2018, 00:25
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

You should add walls that do this: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQpXCaZ5GWDsf2BalNpnmIa4k_NL4MFaGSnhDBhBoegyqQK9zGCxw The hidden passages. You like copy the dark cheat. this tool isn't that complicated ,so you could make them yourself. Also,it would be pretty cool to see AND...
by Skel3t
05 Aug 2018, 11:26
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

ddanielk wrote:Is there anyway to make the screen shake?
You can,but it'll affect the player.You can do it with sledge bros.
by Skel3t
24 May 2018, 13:01
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

- - There's no need for multiple custom tilesets, its very easy to combine them. If you don't know how you can ask. - There are some mario maker and mario bros 3 tiles around the forums and you can import them if you need them. - All the collision properties from SE are already added, including lav...
by Skel3t
04 Feb 2018, 16:59
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1082
Views: 624711

Re: Pixel art and sprites go here

Smb 2 Goomba.
COMPATIBLE WITH MARI0!
Image
by Skel3t
03 Feb 2018, 15:04
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I randomly was playing around with yoshi and found a glitch.You can jump off air after walking off blocks.Cool glitch game mechanic.
by Skel3t
19 Jan 2018, 20:11
Forum: Mapping
Topic: Kaizo Mario:Skel3t's edition.
Replies: 1
Views: 2236

Kaizo Mario:Skel3t's edition.

No screenshots right now,but i am working on a kaizo mario mappack named "Kaizo mario:Skel3t's edition". Basicly,a kaizo mappack,like the one Eden GT is workin on. Level 1-2 is a level,where you have only 1 chance to go further.There is lots of unexpected traps,which can lead to you going back to le...
by Skel3t
19 Jan 2018, 19:50
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Maybe,he can add those properties to enemies.lua?
So both can have them.
by Skel3t
16 Jan 2018, 12:45
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 294268

Re: Mari0 Images Thread

so here are some screens of some levels(that are in progress) in super mario new lands for alesan99's enemies. https://imgur.com/a/TMKFF themes for worlds: world 1- basic grassy plains theme world 2- desert and fire theme world 3- the opposite of above world 4- giant world world 5- cloud and sky wor...
by Skel3t
16 Jan 2018, 11:44
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 540441

Re: Tileset Respositorium

Update on mappack tileset:
https://imgur.com/a/tkSGD
by Skel3t
31 Dec 2017, 13:28
Forum: Mapping
Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
Replies: 8
Views: 4133

Re: [Collab] One-Screen Testing Initiative

have this(fixed it) 158,159,134,134,134,134,134,134,134,1,1,1,1,1-40,1,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,158,159,134,134,134,1,1,1,1,1,1,1,1,1,190-45-link-14-1,134-44-link-14-1,134-47-link-14-1,134,134,134,134,134,134,134,134,134,134,134,134,134,158,159,134,134,134,1,1,1,1,...
by Skel3t
30 Dec 2017, 15:33
Forum: Mapping
Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
Replies: 8
Views: 4133

Re: [Collab] One-Screen Testing Initiative

Put .png after the image link with .
Like this:[img]webs8.com/imgk0d.png[/img]
That will make pictures appear on here.
Just a helpful tip.
by Skel3t
28 Dec 2017, 15:08
Forum: Mapping
Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
Replies: 66
Views: 23733

Re: Map Contest #4 - 2017

I don't know how to use your mod.....
by Skel3t
24 Dec 2017, 11:00
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

About auto scrolling... Could you add the ability to change scrolling speed? Maybe like an options based menu,or just like the ones for foreground and background(forgot what these are called). Options if you use an options based menu: Frozen-The screen won't move. Follow mario-follows mario(normal) ...
by Skel3t
21 Dec 2017, 13:01
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 462457

Re: The Enemy Respositorium

Tested it, it may be because it's using custom enemies as a base (which are unaltered from the original Mari0 SE enemies), but it threw up this crash screen when the Winged Hammer Bro proceeded to attack. https://i.imgur.com/azCJsuU.png I don't really know the reason,but it may be because i made it...
by Skel3t
18 Dec 2017, 16:36
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 936101

Re: Birthday Thread

Hatopher YeaH! wrote:my birthday is in 19 of june
What the....
My one is tooo!
(sorry for double posting)
by Skel3t
18 Dec 2017, 16:36
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 936101

Re: Birthday Thread

19th of june. Ok?
by Skel3t
12 Dec 2017, 11:21
Forum: Mari0 discussion
Topic: The hard work,The powerup creation.
Replies: 4
Views: 4653

Re: The hard work,The powerup creation.

I know that it is hard,but atleast something will do.
(I'll try doing it after christmas and new year)
by Skel3t
12 Dec 2017, 11:20
Forum: Mari0 discussion
Topic: The hard work,The powerup creation.
Replies: 4
Views: 4653

Re: The hard work,The powerup creation.

Yeah,the first one....I just can't find it.
by Skel3t
11 Dec 2017, 17:57
Forum: Mari0 discussion
Topic: The hard work,The powerup creation.
Replies: 4
Views: 4653

Re: The hard work,The powerup creation.

This is ugly as heck....
by Skel3t
11 Dec 2017, 17:57
Forum: Mari0 discussion
Topic: The hard work,The powerup creation.
Replies: 4
Views: 4653

The hard work,The powerup creation.

THIS IS EXTREMELY HARD TO DO +TO FIND
Can someone say how to create custom powerups?
I mean,i could try understanding the coding thingy,but...
How do i make an additional powerup or something like that?
This thread could die in a few days...
Let's try to keep this alive.
by Skel3t
11 Dec 2017, 17:42
Forum: Twatter
Topic: Dreams/Nightmares
Replies: 113
Views: 54465

Re: Dreams/Nightmares

I had a dream(more of a nightmare) about me and some other guy playing games at midnight. So we came across a game(with no name)and started playing it on the console. When I booted it up,there was a screen with green windows 7 password entering like background,and text saying "Push button A to ..." ...
by Skel3t
11 Dec 2017, 16:00
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Detronicle wrote:Hey Alesan, how can I replicate an exact copy of the coinblock as animated tile? I am trying to create more colored coinblock tiles (and item-containing ! block tiles).
Browse for ? block from smb1.
If you get 5 frames of animation of it,you are good to go.
Or just use the nes palette.
by Skel3t
06 Dec 2017, 15:48
Forum: Mapping
Topic: Caustic [SE Beta 9] [A99E] (Postponed)
Replies: 12
Views: 8299

Re: Caustic [SE Beta 9]

I gotta try this out!
by Skel3t
06 Dec 2017, 13:57
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 540441

Re: Tileset Respositorium

Image
Super mario new lands(my mappack that i'will countinue working on after december)tileset.
by Skel3t
06 Dec 2017, 12:05
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 462457

Re: The Enemy Respositorium

base=hammerbros { "spawnsenemy":"wingedhammer", "jumptime":7.256, "jumpforce":25.250, "jumpforcedown":2, "transformtrigger":"stomp", "transforms":true, "transformsinto":"hammerbros", "spawnenemyoffsetx":0.00015, "facesplayer":true, "spawnEnemyTowardsPlayer":true, "spawnEnemySpeedX":6.4, "spawnEnemy...
by Skel3t
05 Dec 2017, 17:04
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 184039

Re: SE Custom Enemies Help Thread

Your enemy needs a mask so it knows what to collide with. This one will probably do what you need it to: "mask": [true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, true, false, true, true, false, false, true, false,...
by Skel3t
02 Dec 2017, 09:59
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 184039

Re: SE Custom Enemies Help Thread

Still doesn't touch the ground.
I am making a mini bullet bill generator.How do i make a bill generator?
by Skel3t
01 Dec 2017, 15:16
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 184039

Re: SE Custom Enemies Help Thread

QwertymanO07 wrote:Probably your "spawnoffsety".
I meant it doesn't collide with blocks.
The "Raining" problem is fixed.
Idk what is wrong.
by Skel3t
01 Dec 2017, 14:14
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I found a bug with all of the tail/cape spin powerups. Not that i want this bug to be removed,but it should stay as a thing. Ok,so here it is:When ducking and tail/cape spinning on top of hittable blocks,they get hit. Also,can i make a mappack for christmas?I think it will not be featured,but i'll l...
by Skel3t
26 Nov 2017, 09:26
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 184039

Re: SE Custom Enemies Help Thread

Did it all,and
Uh well
Raining enemy is normal?
Like i added Needed things(good collision,gravity,active,no movement and e.t.)
Falls from the sky...
by Skel3t
25 Nov 2017, 13:08
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 184039

Re: SE Custom Enemies Help Thread

{
"quadCount":4, "animationType": "frames", "animationSpeed": 1.25, "facesPlayer":true, "width": 64, "height": 72, "offsetX": 1,
"offsetY": 2, "spawnOffsetX": 1, "spawnOffsetY": 2, "quadcenterX": 8, "quadcenterY": 8,"spawnq":true,"nospritesets":true,"quadno":1}
???
by Skel3t
25 Nov 2017, 12:48
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 184039

Re: SE Custom Enemies Help Thread

I don't know the problem...
https://imgur.com/a/q1Iy2
by Skel3t
20 Nov 2017, 14:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Spike tops can't be hurt with fire.While here,they do.Evidence(from the wiki)-
They(spike tops) are also still resistant to fire, which makes them one of the most resilient enemies in the Mario franchise.
Spike tops move when frozen(though without animation)
by Skel3t
20 Nov 2017, 06:44
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

CoolJulianXD wrote:High Bouncing (when you press a the right time stepping on a goomba you go higher)
I think it only should be in mario maker physics.
by Skel3t
18 Nov 2017, 16:47
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4997045

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Thanks! Yellow koopas from smw(they follow you) Smw piranha plant(the one that jumps out) Vine piranha plant(not from a mario game,but based on one from sm3Dw)start and end point. Fruit pokey from nsmb wii and u(gives coins when eaten by a yoshi,cannot be stomped and does not damage mario) Spike(bal...