Search found 49 matches

by Detronicle
17 Aug 2020, 11:22
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)

big-icicle-duplication-bug.gif If a Big Icicle has been destroyed via fireballs, when it respawns, two of them actually appears,essentially having two Big Icicles on the same spot. (Notice the darker drop shadow.) It appears to also happens with the falling variant if destroyed with fireballs as we...
by Detronicle
15 Aug 2020, 10:42
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

[AE v13]Weird Enemy Pack v2 Somehow, it took me longer to release this one, despite the simpler enemies here... Gloopinka Pinkish Glooplings that aren't actually female. They spill some pink projectile that are safe to touch, until they land on ground and become tile traps that last for few seconds...
by Detronicle
07 Aug 2020, 18:39
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

Wow, awesome pack. can't wait for more! Thanks! I'm already trying to come up with new enemies, including a more defensive variant of redeyer and a big, charging enemy that may occasionally cause earthquakes with flying debris. Also, because there's a 5-limit rule in uploading attachments, here's t...
by Detronicle
07 Aug 2020, 17:51
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

[AE v13]Weird Enemy Pack v1 Okay, this is the first time I created custom enemies that aren't mostly related to the Mario franchise, and also the first enemy pack I've done. Although to be fair, six enemies with unusual behaviors are here. More are about to come sooner. Also I can't think of any go...
by Detronicle
04 Aug 2020, 12:15
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Okay this suggestion sounds rather absurd, but maybe for v14, can you add a way to show hitboxes for custom enemies? I often found myself struggling to properly set the collisions for the ones that have a different size from the other (default) custom enemies (particularly projectiles), and it's ki...
by Detronicle
03 Aug 2020, 16:00
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Okay this suggestion sounds rather absurd, but maybe for v14, can you add a way to show hitboxes for custom enemies? I often found myself struggling to properly set the collisions for the ones that have a different size from the other (default) custom enemies (particularly projectiles), and it's kin...
by Detronicle
01 Aug 2020, 14:52
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Bug: Legacy hammer bros and variants (the entity versions, not the custom enemy) do not attack while on tracks.
by Detronicle
09 Jul 2020, 08:53
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

Omg this bowser is very hard to be defeated!!! That's the intended difficulty. Of course you could edit his health so he's easier to be dealt with. Kind of like a fake flag, to troll the player that they reached the flagpole, when they didn't. So more like a decorative one. Will this suffice? (it u...
by Detronicle
08 Jul 2020, 12:57
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

[AE v13] Custom Enemy-Type Bowser (w/ Custom Sprites) Bowser Custom Enemy.png I'm not actually sure what I wanted him to be like, but I guess I'm satisfied on how he turned out. Also ignore the description on bowsercustom enemy when placing him . This custom enemy version of Bowser acts rather diff...
by Detronicle
08 Jul 2020, 11:58
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

pretty cool enemy dude Thanks. Could someone make a troll flag enemy for AE? It would follow the same sprite as the flag in game. Just set it up so it has an offset to line up with the SMB flagpole, and don't change anything on the y axis (unless absolutely necessary). Also make it follow spriteset...
by Detronicle
08 Jul 2020, 09:47
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Speaking of supersized properties... * "transformsupersized": true - The enemy remains supersized after transforming, requires "supersize": true for each enemy to transform. * "spawnenemysupersized": true - Supersized enemy will spawn supersized enemies as well, requires "supersize": true for spawne...
by Detronicle
26 Jun 2020, 16:15
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

[AE v13] Mad Boo Mad Boo.png In case you played or at least knew Super Princess Peach, you probably know these guys. In case not, consider the boos' behavior in nighttime ground theme of Super Mario Maker 2. In other words, mad boos will chase Mario if they are being looked at, and stays still if n...
by Detronicle
22 Apr 2020, 18:57
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

World maps are something not really worth adding based on my opinions, considering there are already two DLCs with mockup world maps (SMB3AE and SMWAE), and also because I am too lazy to make world maps . SMB2 Mushroom seems like a redundant thing for me. I mean you could just make custom enemies th...
by Detronicle
02 Jan 2020, 15:22
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Question: Is it possible to utilize legacy burners, Bowser's fire and Angry Sun for use with transformtriggerobjectcollide or transformtriggerenemycollide property? If yes, what string should I put? Property Suggestions: ~ "dontSpawnEnemyIfOffscreen" - Enemy won't spawn other enemies if offscreen. ~...
by Detronicle
27 Dec 2019, 11:14
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

On another topic: Para-Everything’s potential as Custom Enemies. ~ (Para-)Unchained Chomps could be made, only that there's no chain to show. But if you're thinking of Para-Chain Chomps, then no. ~ Parabloopers could be, despite not very exact, made by doubling its blooping speed to imitate its SMM...
by Detronicle
26 Dec 2019, 17:36
Forum: Mapping
Topic: AE Power-up Repositorium
Replies: 42
Views: 45505

Re: AE Power-up Repositorium

Bombshroom Not actual name, but may stay as final because I can't think of something else You may probably know some Mario fangames, and some fangames contain a power-up that allows Mario to throw bombs. Well, here's my attempt at creating such power-up. What do you expect? Since this is a mushroom...
by Detronicle
26 Dec 2019, 10:17
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

Thanks.
by Detronicle
25 Dec 2019, 12:31
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

NEW SUPER MARIO MAKER 2 STUFF! (V4) (for alesan99's entities V12.1 and up) https://www.dropbox.com/sh/uxigdvdi5xlqq6x/AACbGi1F5JNPEOB6nWhM6tAQa?dl=0 New... - arrows (with all 8 directions [right click]) - snow arrows (with all 8 directions [right click]) - starting arrow (normal and snow [right cli...
by Detronicle
24 Dec 2019, 20:11
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

This is one great Christmas treat. The right-click menu for custom enemies are nice addition.

Yeah sure the bug reports will be inevitable coughskewerflyingfrombeetlehelmethitcough, but I say take your time and relax on these holiday seasons for now. You deserve it.
by Detronicle
24 Dec 2019, 09:14
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Minor Bug: Head-only Pokeys and Snow Pokeys do not turn around on cliffs.
by Detronicle
23 Dec 2019, 12:31
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417101

Re: The Enemy Respositorium

[AE] Woollet Bill These Bullet Bill cousins hail from Yoshi's Woolly World. They fly like their normal variants, but leave a trail of wool/cloud for Mario to step on as temporary platform. You could go make them spawn with the EnemySpawner entity and slap on some Bill Blaster tile. Requires Alesan'...
by Detronicle
18 Dec 2019, 15:16
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Found some strange glitch of a sort: If a custom enemy with "jumps" property and hitbox height higher than one block is standing on at least two-block high ground (aka two tiles to the lowest altitude), said enemy may decide to "jump" to the lower tile, but because they act differently from legacy e...
by Detronicle
16 Dec 2019, 09:56
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Btw, was the "freezable" enemy property supposed to work, or they will only become functional at later updates? Right now, they do nothing to resist Ice Mario's iceballs.
by Detronicle
15 Dec 2019, 17:54
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

coming soon.. https://i.imgur.com/7RJNnnF.gif Based on what I can assume, fuzzies are going to act like blue spike tops without enemy collisions (if my eyesight was telling me they move at same speed). Also, I like how the spike tops' AI are improving from time to time, particular when they gained ...
by Detronicle
02 Oct 2019, 14:33
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Some custom enemy properties I had just thought of: "circleenemycount" - Integer. If the custom enemy is actually more than one entity circling the placed tile. Defaults to 1. Think Circling Boo Buddies. "circlespacing" - Integer. How much is the space between the circling enemies. Defaults to 1. (s...
by Detronicle
13 Sep 2019, 16:20
Forum: Mapping
Topic: AE Power-up Repositorium
Replies: 42
Views: 45505

Re: AE Power-up Repositorium

Boomerang Flower! I have said that I will try making it in the mod's thread, and now, here! Of course you need the power-up itself and the boomerang projectile for this to work. "boomerangflower" boomerangflower.png { "quadcount": 4, "movement": "none", "animationtype": "frames", "animationframes": ...
by Detronicle
13 Sep 2019, 15:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Bugs: ~ Fire Piranha Plants (at least the upright version) ignore Mario's position, and will show up even if he's near or directly above them, causing unexpected damage. ~ Custom enemies that converts into "smallanimal": If one is hidden in its shell, and a non-custom enemy collides with it (any ent...
by Detronicle
03 Sep 2019, 16:48
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

I don't know why but this custom enemy I tried creating (which is a bullet for another custom enemy, exploding after hitting something or by few seconds) begins to start freezing the game as it transforms upon collision (the music somehow still plays but otherwise everything else is frozen, no crash...
by Detronicle
02 Sep 2019, 15:54
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

I just realized that "resistsfire" property also makes custom enemies immune to tail/cape swing, so a separate "resistsswing" property might be good as well. I have also thought of "resistspow" and "resistskillenemy" property so custom enemies for utility purposes probably won't get destroyed that m...
by Detronicle
30 Aug 2019, 06:42
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

They are in the fireball category iirc Okay, that explains why fireball-immune enemies are also immune to hammers. Maybe perhaps in the next (major) update, you may add a "resistshammer" property (and also probably by extension, "resistsiceball" and "resistssuperball"properties for Ice and Superbal...
by Detronicle
27 Aug 2019, 14:18
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Question: Are Mario's hammers with Hammer Suit have a different category in custom enemy collisions from enemy hammers, or they are the same?
by Detronicle
18 Aug 2019, 15:01
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

The following does not produce light despite their appearance suggesting to do so: ~ Stretches/Boo Crawlers ~ Super Stars ~ Mini Mushrooms and Poison Mushrooms (thought of these since all other mushrooms including Weird Mushroom make light) ~ Lucky Stars/SMBS Stars (also thought of these since their...
by Detronicle
10 Aug 2019, 18:28
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Considering we have upside-down (aka ceiling) beetles and spinies, how about ceiling spike tops and stretches? Also, thwimps appear to have strange interactions (their movement are kind of interruptable by nearby entities should they come across, including Mario himself, are immune to stars yet vuln...
by Detronicle
08 Aug 2019, 12:51
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Dunno if this will be a good idea or not...

Since SMM2 Icicles can regenerate, perhaps also add a toggle option for SMBS Icicles, too (for enclosed or smaller areas).
And maybe, changeable time delay between stomps to activate small ! Switches (the P-Switch-type ones).
by Detronicle
05 Aug 2019, 12:43
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Question: What category is Cappy considered as in custom enemy property mask? I'd say you should add in green cheep cheeps from the Lost Levels, but I'm not sure if they're really that different. White cheeps that are already in the game are actually green; due to NES colorations in original SMB, th...
by Detronicle
03 Aug 2019, 18:13
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Minor glitch: upside down/ceiling buzzy beetles and spinies can't seem to defeat piranha plants when they drop and slide by themselves. Also, I can't seem to make properly working shell-hiding non-stompable enemies with custom enemies. Whenever they are made to hide into their shell (by hitting bloc...
by Detronicle
27 Jul 2019, 12:34
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Another gif, this time it's of custom powerups: https://i.imgur.com/jzUf8Uu.gif Regarding custom powerups, if the "projectile enemy" used can transform, will it still remember it was fired by Mario, or it will act as an actual enemy that can hurt Mario? That, and as far as I can tell other properti...
by Detronicle
25 Jul 2019, 17:00
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Non-Mario Maker 2 related suggestion: Have the tiny goomba enemy only hurt Mario on his Mini form instead of always damaging him whenever touched from sides or bottom regardless of form.
by Detronicle
02 Jul 2019, 14:49
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Saying that you may add all SMM2 entities (and that icicles from that game will be separate from current SMBS icicles), will there also be separate SMM2 Banzai Bills from the current ones? Also, just a speculation, I won't expect dry bone shells as means to travel lava tiles, since they are pretty m...
by Detronicle
22 Jun 2019, 14:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

What about spikes that have no collision, well other than damaging the player. And maybe adding the axe bridge tile property from SE too. (other message parts...) I'm pretty sure you can make no-collision spike blocks by adding lava property as well (lava+spike properties=hurt mario without instant...
by Detronicle
08 Jun 2019, 09:46
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Dunno if this is pretty worth to do, but now that powerups can be placed outside of blocks, can you make a Fire Flower entity (not custom enemy) separate from Super Mushroom entity in the next update? Also maybe at least in Mario Maker physics, make Small Mario turn directly into Fire Mario upon tou...
by Detronicle
27 Oct 2018, 14:20
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I'm not sure, but apparently I cannot find the Koopa Shell (the empty one) on the entity/enemy list.
by Detronicle
20 Oct 2018, 10:56
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Yay new update Apparently I see a problem while messing around: Custom enemies spawn Super Mushroom on their place (when level is being played/tested). Edit: This only happens if the custom enemy is on camera upon playing the level. Another Edit: Actually this happens with some mod entities (upside-...
by Detronicle
25 Jan 2018, 16:45
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Suggestion to make Ice Flower more effective: Either a)Make frozen enemies stompable like normal, even if they supposed to be unstompable (e.g. Frozen Spinies can be defeated with stomps), although they will still inflict damage to Mario when touching from sides or below; or b)Make frozen enemies ac...
by Detronicle
11 Dec 2017, 14:47
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Hey Alesan, how can I replicate an exact copy of the coinblock as animated tile? I am trying to create more colored coinblock tiles (and item-containing ! block tiles).
by Detronicle
12 Nov 2017, 02:45
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Error game.lua:3448: attempt to compare number with string Traceback main.lua:2638: in function '__lt' game.lua:3448: in function 'loadmap' game.lua:3150: in function 'startlevel' editor.lua:4167: in function 'func' gui.lua:521: in function 'click' main.lua:2208: in function <main.lua:2184> [C]: in...
by Detronicle
22 Oct 2017, 10:06
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Oh right, new update!

Anyways, a bug report: Hitting the brick/coinblock/noteblock from below does not defeat the enemy walking on the said block.
by Detronicle
17 Oct 2017, 16:23
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

Fixed some of these things. Some of the other small tweaks could be done with custom enemies i believe. And renhoek made quite a lot of smb2 custom enemies, I can reupload them once the update is out if you remind me. And to update you guys on what I've been working on, I haven't really added many ...
by Detronicle
14 Oct 2017, 13:42
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4119680

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

Alesan, this mod is really amazing! I've been playing it since months ago. I just wanna request new features to be added, as well as some fix for possible bugs/glitches for the next update: -Blue Shy Guys (basically Shy Guys, but turns around on edges). -Snifits (Red, Blue and Gray; Red ones moves n...