Search found 7 matches

by MisplacedTailsTheFox
22 Oct 2017, 22:01
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111583

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I've come to discover that if you're not Mario or Luigi, acquiring a carrot crashes the game: The error means that the 3rd color for your character wasn't set. I tried the character template and it worked. The third color has definitely been set, and testing the character template for myself gives ...
by MisplacedTailsTheFox
22 Oct 2017, 20:17
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111583

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I've come to discover that if you're not Mario or Luigi, acquiring a carrot crashes the game: error game.lua:1921: attempt to index a nil value traceback main.lua:2638: in function '__index' game.lua:1921: in function 'game_draw' main.lua:1396: in function 'lovedraw' main.lua:1377: in function 'draw...
by MisplacedTailsTheFox
22 Oct 2017, 02:59
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111583

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Ok, sorry to start listing off bugs so soon, but I found 2 more: 1. Custom enemies in Koopa shells work normally with other custom enemies, but bounce off standard enemies as though they were just blocks or something. The regular enemies in question, too, act as though they had hit a block (or anoth...
by MisplacedTailsTheFox
22 Oct 2017, 01:01
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111583

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

This is wonderful. Also, thanks. Bug reports: 1. I set custom colors for the fire and ice forms, but in testing, I'm seeing ice colors for the fire form and the original ice colors on the actual ice form. Similar testing with ordinary Luigi shows the same, although Mario, and custom characters witho...
by MisplacedTailsTheFox
17 Oct 2017, 18:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111583

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

Ok, another possible bug report: when you hit a ? block, or other such blocks containing something, it briefly shows the original SMB hit block graphic from whichever spriteset before changing to the equivalent tile in SMBtiles. Could it just use the SMBtile in the first place, maintaining whichever...
by MisplacedTailsTheFox
06 Oct 2017, 18:53
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111583

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

Welp, Sorry alesan i have to admit I am a ubuntu linux user because it's more secure and the filesystem is efficent. I also forgot my password so i cant install love2D, Mari0 or your mod.[:(] Anyways, i have it installed on a school computer so i can still play it. i am yet again requesting new fea...
by MisplacedTailsTheFox
03 Oct 2017, 16:35
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111583

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

First off, I'd just like to say that I've been loving this mod and that it makes Mari0 a lot more enjoyable. Looking forward to the addition of custom enemies as well, I've already been making plans for them for a mappack I've been making. That said, I've noticed a few things you might want to take ...