im saying it cant be (anything * 17)x17.alesan99 wrote:Which is normal, tilesets are supposed to be sized in multiples of 17 so I don't really see anything I need to fix.Hyperfenix wrote:So basically I just have to have a 17x(anything * 17) tileset.
Search found 14 matches
- 07 May 2017, 05:35
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4768332
Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)
- 23 Apr 2017, 20:42
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4768332
Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)
This is was my image: http://i.imgur.com/NwysTF4.png and it would give me the error, however I did make one update to that one. the spikes now have collision (I don't know why that would affect it) It works just fine for me. Are you sure you're adding it correctly? In the level editor go to the "cu...
- 15 Apr 2017, 21:53
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 503238
Re: Here's a completely original idea: post your desktop!
You stopped trying to organize it I see.HugoBDesigner wrote:Since this has been raised from the dead...
*overly large image*
- 15 Apr 2017, 18:57
- Forum: Mapping
- Topic: hyper tag (lazer tag in mari0 for se extended)
- Replies: 5
- Views: 1682
Re: hyper tag (lazer tag in mari0 for se extended)
True, but using a glitch to your advantage is still cheating.QwertymanO07 wrote:Hey, it's not cheating if the game lets you do it. Then it's glitch exploitation.
- 15 Apr 2017, 18:05
- Forum: Mapping
- Topic: hyper tag (lazer tag in mari0 for se extended)
- Replies: 5
- Views: 1682
Re: hyper tag (lazer tag in mari0 for se extended)
When you're too smart for simple levels to handle.HugoBDesigner wrote:Wait, since you've got portals, couldn't you just...
*this is an image where hugo is a cheater*
- 15 Apr 2017, 18:03
- Forum: Mari0 discussion
- Topic: I need help with compiling...
- Replies: 4
- Views: 5069
Re: I need help with compiling...
main.lua is AT the root of the zip file. Would a screenshot help? I tried to hide the left side, but forgot beforehand. Anyways, that should explain.
- 15 Apr 2017, 17:56
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4768332
Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)
This is was my image:
and it would give me the error, however I did make one update to that one. the spikes now have collision (I don't know why that would affect it)
and it would give me the error, however I did make one update to that one. the spikes now have collision (I don't know why that would affect it)
- 15 Apr 2017, 07:30
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4768332
Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)
So, if this bumps then R.I.P. but I have an issue, where if I try to add more than one tile, the game glitches. My first tile will be smooshed to combine both tiles if sideways (have test vertical because yeah) and the second tile will be a clone of the original. Any reason why? EDIT: So basically I...
- 15 Apr 2017, 06:58
- Forum: Mari0 discussion
- Topic: I need help with compiling...
- Replies: 4
- Views: 5069
I need help with compiling...
I have been trying to make a simple poison mushroom mod and have no idea how to compile. I have the actual "Mario 1.6.love" file (which runs) and I can turn it into a zip and mod it from there but when I'm done modding it, I can't play it, and turning it into "Mari0poisonshroom.love" from .zip doesn...
- 15 Apr 2017, 06:22
- Forum: Modding
- Topic: Mods Ideas
- Replies: 12
- Views: 7979
Re: Mods Ideas
Magic also I am coding like 3 of those things into my mod. So enjoy person who posted on 2/22/13 and probably isn't reading this. Don't even ask why or how I got here. Also someone lock this thing now.
- 15 Apr 2017, 05:39
- Forum: Mapping
- Topic: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
- Replies: 60
- Views: 24318
Re: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
May I make a ICE world (if this collab is still open). -I am good at Alesan's Entities mapping (although I usually can't make more than 1-2 worlds, so im good there) -I may add some music and sound files to my map, if you allow that. -I do not TEND TO use custom tilesets -I tend to have a Portal the...
- 15 Apr 2017, 03:50
- Forum: Mari0 discussion
- Topic: Playing Mari0 with the Joy-Cons
- Replies: 7
- Views: 6186
Re: Playing Mari0 with the Joy-Cons
yes probably but im slightly retarded and don't think about easy solutions.
- 15 Apr 2017, 03:39
- Forum: Mari0 discussion
- Topic: Playing Mari0 with the Joy-Cons
- Replies: 7
- Views: 6186
Re: Playing Mari0 with the Joy-Cons
sorry for this bump but, simply putting this (insert level 500 sarcasm here) is: Would there be a way to make something like this work with the screen aswell (either by using homebrew or something and getting access to the internet browser for Switch and doing what we did with Wii U or direct USB ca...
- 15 Apr 2017, 03:03
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 503238
Re: Here's a completely original idea: post your desktop!
So desktop:
Overview: Default Windows 7 BG and icons EVERYWHERE.