Search found 103 matches
- 29 May 2012, 18:22
- Forum: Mari0 discussion
- Topic: Portal Sound Effects ( walking , gel and portals ) ????
- Replies: 21
- Views: 4452
Re: Invalid Surface Sound EFfects on non Portalable blocks ?
if maurice were to add in the sound effect as well, would be nice to also have the colored sparks come off from a failed portal
- 21 May 2012, 19:59
- Forum: Twatter
- Topic: Ace Attorney (Phoenix Wright)
- Replies: 50
- Views: 25092
Re: Phoenix Wright
played through most of them. i lack the final bonus case of the first game and the final case of the 3rd one, but i don't wanna bother redownloading an emulator and restarting it again
- 21 May 2012, 18:30
- Forum: Mari0 discussion
- Topic: SUGGESTION: Expandable Vertical Borders
- Replies: 24
- Views: 4352
Re: SUGGESTION: Expandable Vertical Borders
except that the english SMB2 was originally japanese Doki Doki Panic. completely different game that merely got a sprite edit and a mario logo slapped onto it
- 07 May 2012, 05:22
- Forum: Mari0 discussion
- Topic: when is online multiplayer coming out?
- Replies: 71
- Views: 13179
Re: when is online multiplayer coming out?
starting to think there needs to be a rule about creating multiplayer release threads. in other words, DON'T!
- 02 May 2012, 09:41
- Forum: Technical support
- Topic: Mari0 doesn't do full screen
- Replies: 17
- Views: 19900
Re: Mari0 doesn't do full screen
there's also the obvious option people have stated time and again to edit the main.lua to say
though with the stable 0.8.0, it gets stretched out to fit the width of my screen, rather being perfectly scaled within a black frame
Code: Select all
fullscreen = true
- 30 Apr 2012, 06:44
- Forum: Twatter
- Topic: Edit the last pic in MS paint
- Replies: 23
- Views: 5055
- 28 Apr 2012, 04:40
- Forum: Twatter
- Topic: Selfmade Memes
- Replies: 116
- Views: 26743
Re: Selfmade Memes
couple i made in a single day. the first one not many people would get unless they were huge futurama fans. the other is derived from robot chicken
- 28 Apr 2012, 03:03
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 235134
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
yeah, i think he decided to go with a full mod of the game with his own mappacks, music, etcxXxrenhoekxXx wrote:either separate map packs or modding,WillWare wrote:O_OBaf wrote:one of the originals musics
How.
Did.
You...
put more than one song in the mappack?
I'm scared now. This guy is legit.
otherwise he hacked life.
- 26 Apr 2012, 13:37
- Forum: Mapping
- Topic: [WIP] P0rtal: The Flash Version [FINISHED][ALL CHAMBERS]
- Replies: 43
- Views: 19005
Re: [WIP] P0rtal: The Flash Version [UPDATE][Chambers 1-37]
ok, works now. and yeah, it's really nice so far, though i liked it in 1-1 where you had a pipe for each new chamber
- 26 Apr 2012, 04:00
- Forum: Mapping
- Topic: [WIP] P0rtal: The Flash Version [FINISHED][ALL CHAMBERS]
- Replies: 43
- Views: 19005
Re: [WIP] P0rtal: The Flash Version [UPDATE][Chambers 1-37]
i got as far as 6-1 (first turret level). once i beat it and it started to load 6-2, i got blue crash screen http://i45.tinypic.com/n5t00i.png i must ask, just to make sure, did you download the turret mod.love by fakeuser? yup. i went for that 0.5a link you have in the OP and started your mappack....
- 25 Apr 2012, 08:23
- Forum: Mapping
- Topic: [WIP] P0rtal: The Flash Version [FINISHED][ALL CHAMBERS]
- Replies: 43
- Views: 19005
Re: [WIP] P0rtal: The Flash Version [UPDATE][Chambers 1-37]
i got as far as 6-1 (first turret level). once i beat it and it started to load 6-2, i got blue crash screen
http://i45.tinypic.com/n5t00i.png
http://i45.tinypic.com/n5t00i.png
- 23 Apr 2012, 07:10
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 235134
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
figured he'd have a link on the video description, but just has a "soon" message. i'll definitely give this a go once it's available
- 23 Apr 2012, 06:44
- Forum: Mari0 discussion
- Topic: will there be a 1.7?
- Replies: 73
- Views: 17764
Re: will there be a 1.7?
i looked at his latest post, and it seems a good reason to since it conflicts with one of the rulesRWLabs wrote:I've been proudly checking the blog everyday like a maniac!
And why IS renhoek banned?
- 17 Apr 2012, 09:40
- Forum: Twatter
- Topic: How to not make terrible threads and stay not banned
- Replies: 34
- Views: 23273
Re: How to not make terrible threads and stay not banned
maybe reaction videos sould be linked instead of [youtube]'d ... it's not as practical but seriously when someone quotes half the universe to answer with a big ass video I feel bad about the thread. agreed. if not linked, then at least put in spoiler tags. that was one rule we had on an old forum i...
- 17 Apr 2012, 07:59
- Forum: Mari0 discussion
- Topic: crashed
- Replies: 7
- Views: 1848
Re: crashed
Shouldn't this be in the tech. support section? And I'm not sure if you're even talking about Mari0, you don't need an account to download it. i think he means the user account on his computer (mom, dad, son, daughter, etc). did you try redownloading the game and run from a fresh unpacking? Edit: o...
- 12 Apr 2012, 12:13
- Forum: Modding
- Topic: Turrets -- v1.4 RELEASED [Both Directions!]
- Replies: 184
- Views: 35508
Re: Turrets -- v1.4 RELEASED [Both Directions!]
http://i.imgur.com/4TZjB.gif Too lazy to do proper bullet graphic and the caution animation because this won't be in the game anyway. NOOOOOOOOOOOOO Why do you do this if its not gonna be in the game! count how many things maurice said was "not going to be in the game" yet they were. i am ofc refer...
- 12 Apr 2012, 12:06
- Forum: Technical support
- Topic: Love 0.8.0 now stable. breaks Ortho Robot and Not Tetris 2
- Replies: 14
- Views: 6281
Re: Love 0.8.0 now stable. breaks Ortho Robot and Not Tetris
yeah, i got that after looking at the 2. Not Tetris 2, however pretty much needs to be updated, which would be a pain
- 12 Apr 2012, 09:05
- Forum: Technical support
- Topic: Love 0.8.0 now stable. breaks Ortho Robot and Not Tetris 2
- Replies: 14
- Views: 6281
Love 0.8.0 now stable. breaks Ortho Robot and Not Tetris 2
well, after having to reformat my computer a few weeks ago, i downgraded to ubuntu 10.04. making love 0.8.0 inaccessible as an unstable package. but i found today that 0.8.0 is stable, but it breaks the old games. Ortho Robot works fine so far, until it crashes on exit http://i39.tinypic.com/21opvk8...
- 24 Mar 2012, 00:48
- Forum: Mapping
- Topic: New Super Mario Bros (Finally complete)
- Replies: 14
- Views: 4312
Re: New Super Mario Bros (Finally complete)
you seem to have it set to custom music, yet didn't provide any. plus, the settings.txt error makes it impossible to load unless we make our own
- 23 Mar 2012, 16:45
- Forum: Mari0 discussion
- Topic: GUYS ValVe IS MAKING A MASS-PRODUCED PORTAL GUN!
- Replies: 30
- Views: 6455
Re: GUYS ValVe IS MAKING A MASS-PRODUCED PORTAL GUN!
except that i'm guessing your mario figurine is small enough to sit on a shelf, whereas the portal gun replica is scaled exactly like in the game
- 23 Mar 2012, 08:08
- Forum: Mari0 discussion
- Topic: [Suggestion] Grates
- Replies: 22
- Views: 4539
Re: [Suggestion] Grates
i like the idea of those square ones since they fit better in mari0. but as for the thin ones, i figured they could essentially be in the middle of a square like the light bridges are, which would be a bit of a less hassle to code, since they'll be adopting the same thing. other than the gel functio...
- 23 Mar 2012, 01:16
- Forum: Mari0 discussion
- Topic: Problems with link tool
- Replies: 4
- Views: 1177
Re: Problems with link tool
is the blue like that all the time? either way, you need to link the blues to the button for it to come on
- 21 Mar 2012, 21:35
- Forum: Modding
- Topic: [QUESTION]How to use beta Splitscreen
- Replies: 13
- Views: 3776
Re: [QUESTION]How to use beta Splitscreen
i think the splitscreen should only be available for local multiplayer. for online, if/when it's implemented, we're all looking at our own screens, so our screen should only focus on our character
- 21 Mar 2012, 04:14
- Forum: Mari0 discussion
- Topic: [suggestion] Portals as map entities
- Replies: 11
- Views: 2653
Re: [suggestion] Portals as map entities
doing that would mean having to reprogram mario to only have 1 portal available
- 19 Mar 2012, 08:51
- Forum: Mapping
- Topic: A Portal Tribute [Portal] [Puzzle]
- Replies: 15
- Views: 4354
Re: A Portal Tribute [Portal] [Puzzle]
ok, i got it XD pretty ingenious then
- 19 Mar 2012, 05:24
- Forum: Mari0 discussion
- Topic: Suggestion: Split control between players
- Replies: 30
- Views: 5288
Re: Suggestion: Split control between players
use teamviewer XDDFlaeor wrote:The idea is being able to do it online, HeroKing, with more people. More mayhem :)
- 19 Mar 2012, 04:08
- Forum: Mari0 discussion
- Topic: Suggestion: Split control between players
- Replies: 30
- Views: 5288
Re: Suggestion: Split control between players
just do single player and give the mouse to your friend
- 18 Mar 2012, 11:41
- Forum: Mari0 discussion
- Topic: World 2-2
- Replies: 3
- Views: 1055
Re: World 2-2
wasn't that fixed in 1.1? :S
- 18 Mar 2012, 04:51
- Forum: Mapping
- Topic: How do I properly link pipes?
- Replies: 2
- Views: 980
Re: How do I properly link pipes?
depends on if it's a warp pipe, an entrance pipe (for a sub level) or an exit pipe. for a warp pipe, put the red W entity in one of the pipe rim tiles. for an entrance, put a down/right arrow entity and right click it, choosing which sub level it goes to. for an exit, put an up arrow entity, right c...
- 18 Mar 2012, 00:32
- Forum: Mapping
- Topic: A Portal Tribute [Portal] [Puzzle]
- Replies: 15
- Views: 4354
Re: A Portal Tribute [Portal] [Puzzle]
i'm stuck on the 2nd puzzle of 1-3. the top door closes way too soon since the portal gun's range away from the screen's edge kills the puzzle
- 17 Mar 2012, 09:47
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 233036
Re: CURRENT RELEASE: 1.6
i'm getting lag now that's worse than in 1.5. 1.5 had some lag, but not much, but 1.6 is a tad worse. i think the addition of parallax working in an environment that doesn't have it may be causing it
- 17 Mar 2012, 07:36
- Forum: Mari0 discussion
- Topic: [Suggestion] Area trigger
- Replies: 10
- Views: 2074
Re: [Suggestion] Area trigger
honestly, i think i do remember a ding sound in the 7-4 castle when you hit the right pattern. but that could've been from the all stars version for snes
- 16 Mar 2012, 11:51
- Forum: Mari0 discussion
- Topic: Suggestion about custom music
- Replies: 2
- Views: 1008
Re: Suggestion about custom music
ok then. i tried coding in a 2nd one and all it did was give me errors anyway
- 16 Mar 2012, 08:40
- Forum: Mari0 discussion
- Topic: Suggestion about custom music
- Replies: 2
- Views: 1008
Suggestion about custom music
well, putting in custom music for our mappacks is handy, but i have a suggestion. it seems when the timer hits below 100, it continues our custom track rather than switching to the "fast" song indicating you gotta hurry. i did make a fast version of my track, but it won't be allowed in without some ...
- 16 Mar 2012, 08:29
- Forum: Mari0 discussion
- Topic: Custom background help
- Replies: 6
- Views: 1436
Re: Custom background help
rename to background1.png
- 15 Mar 2012, 06:37
- Forum: Mari0 discussion
- Topic: Getting/moving maps from Mac.
- Replies: 6
- Views: 1316
Re: Getting/moving maps from Mac.
when you're in the select mappacks screen of the game, tap the m key and it opens the mappack folder. just zip the folders there and upload them to mediafire
- 15 Mar 2012, 03:36
- Forum: Mapping
- Topic: [Adv/Portal] The Escape [Part 1 Map Pack]
- Replies: 19
- Views: 4373
Re: [Adv/Portal] The Escape [Part 1 Map Pack]
i took a look at the dreaded 2-2 that's impossible for most people, and i noticed you put a shroom halfway through the level, but not a hidden block to get it I know, originally there was going to be enemies, too but seeing as it was already difficult enough I just took out the enemies and power up...
- 14 Mar 2012, 18:30
- Forum: Mapping
- Topic: [Adv/Portal] The Escape [Part 1 Map Pack]
- Replies: 19
- Views: 4373
Re: [Adv/Portal] The Escape [Part 1 Map Pack]
i took a look at the dreaded 2-2 that's impossible for most people, and i noticed you put a shroom halfway through the level, but not a hidden block to get it
- 13 Mar 2012, 21:21
- Forum: Mapping
- Topic: [Adv/Portal] The Escape [Part 1 Map Pack]
- Replies: 19
- Views: 4373
Re: [Adv/Portal] The Escape [Part 1 Map Pack]
found a bug of sorts that maurice may need to fix for next update. in 1-3, i followed a spiny to wait for him to head back, and he went through the doors, dying on contact with the emancipation grill
- 13 Mar 2012, 01:17
- Forum: Mari0 discussion
- Topic: I know half of players know this
- Replies: 8
- Views: 1966
Re: I know half of players know this
where's my infinite 1 up trick? XD
- 10 Mar 2012, 04:52
- Forum: Mari0 discussion
- Topic: Rainbow sonic boom loop
- Replies: 4
- Views: 1545
Re: Rainbow sonic boom loop
if i had a 3rd player controller, i'd try that infinite cross loop trick from the screenshot marathon
Re: Water
speaking of water... shouldn't we die instantly in water levels? GLaDOS does say 'do not submerse the device into water' and all lol
- 08 Mar 2012, 07:08
- Forum: Mari0 discussion
- Topic: Mari0 crashes on game play
- Replies: 5
- Views: 1306
Re: Mari0 crashes on game play
my apologies, then. you posted that just as the site was experiencing errors, and it caused my copy of the game (and i would assume others') to lag horrendously. i wouldn't know what to do other than perhaps try it under a linux OS from either a live usb or virtual machine
- 08 Mar 2012, 06:48
- Forum: Mari0 discussion
- Topic: Mari0 crashes on game play
- Replies: 5
- Views: 1306
Re: Mari0 crashes on game play
it happened to everyone just now. the stabyourself.net server got laggy for everyone on the main site, forum, and in game if they tried to access mappacks/dlc
- 08 Mar 2012, 06:37
- Forum: Mari0 discussion
- Topic: [Bug] 8-3 Fire Flower
- Replies: 2
- Views: 967
Re: [Bug] 8-3 Fire Flower
can you edit your copy of Mari0 yourself? if so, i can provide a fixed version of the stage
- 08 Mar 2012, 06:10
- Forum: Mari0 discussion
- Topic: online co-op
- Replies: 3
- Views: 1271
Re: online co-op
we've had a crapload of people saying the same thing, and they all get the same answer of it being worked on. honestly, i'm starting to think making a thread just to ask for it should be against the forum rules
- 08 Mar 2012, 04:51
- Forum: Modding
- Topic: TUTORIAL-Making custom hats for mari0
- Replies: 63
- Views: 15203
Re: TUTORIAL-Making custom hats for mari0
when you unpack the game, they'll be in graphics/SMBginsolda wrote:heheh.... funny question but where is the hat folder?
- 08 Mar 2012, 03:53
- Forum: Modding
- Topic: TUTORIAL-Making custom hats for mari0
- Replies: 63
- Views: 15203
Re: TUTORIAL-Making custom hats for mari0
can't believe no one else thought of these. Portal 2 Personality Cores. each one is just an iris swap of the other, but i included Space, Adventure, Fact, and Wheatley
http://www.mediafire.com/?6ta7e91nhwc7adc
http://www.mediafire.com/?6ta7e91nhwc7adc
- 08 Mar 2012, 01:19
- Forum: Mapping
- Topic: Classic Portal Puzzles Map Pack [PUZZLE]
- Replies: 27
- Views: 5362
Re: Classic Portal Puzzles Map Pack [RELEASE]
for a second there, i thought you had beaten me to it lol. i started on the same thing taking puzzles directly from the first game. though i'm starting with chamber 5 since the first 4 don't really need the gun
- 08 Mar 2012, 00:26
- Forum: Mari0 discussion
- Topic: Help instaling Mari0 in Uburnu
- Replies: 2
- Views: 981
Re: Help instaling Mari0 in Uburnu
you need to install love-unstable with a ppa patch. doing this will get that set up
after that to get the game to run type
and it should work
lol late XDD
Code: Select all
sudo add-apt-repository ppa:bartbes/love-unstable
sudo apt-get update
sudo apt-get install love-unstable
Code: Select all
love-unstable 'path/to/Mari0.love'
lol late XDD