Search found 78 matches
- 05 Feb 2019, 01:26
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
This forum section is for modding mari0, and this thread specifically is for the A99E mod. If you want to talk about your custom enemies, head over to the custom enemies thread. And if you have your own mappack you want to share, you can make it's own forum thread (so long as you have concrete evide...
- 04 Feb 2019, 14:32
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
...and for that coin checker. The thing that opens the door, is it only for the total of all the coins or is it settable, like if you have 4 but the max us 6 you can still enter I added a 'collectable lock' as seen in the gif. You can link it to an object and it will send a signal when a certain am...
- 03 Feb 2019, 08:29
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9456
Re: SJB Presents: Special Something [Community Edition]
Cool Beans
Just make sure you credit the people who made it, or at least link to that site on the main post.
Just make sure you credit the people who made it, or at least link to that site on the main post.
- 03 Feb 2019, 04:57
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9456
Re: SJB Presents: Special Something [Community Edition]
Looks Really nice! The difficulty curve is also well done, I imagine it will provide quite the challenge in the final world! I also like the attention to the 3 color rule on tiles, it's a personal thing I'm glad to see realized. P.S Where did you get the music for the levels? They're really nice to ...
- 31 Jan 2019, 07:33
- Forum: Game development
- Topic: Super Mario Classic - SMB.nes romhack. 10 years in the making!!!
- Replies: 3
- Views: 5426
Re: Super Mario Classic - SMB.nes romhack. 10 years in the making!!!
"Super Mario Retro" perhaps?
- 28 Jan 2019, 22:01
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6090
Re: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Just noticed that I'm in the credits! Neat. M asterminer176: Former level designer Constructive criticism is appreciated. Also, I really hate to be "that guy", but I really prefer if the name was lowercase. It's just a little thing that bothers me so I'll try not to be annoying about it, but it just...
- 27 Jan 2019, 03:03
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 948394
Re: Birthday Thread
I almost forgot it was my birthday today, neat!
- 25 Jan 2019, 01:41
- Forum: Mapping
- Topic: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
- Replies: 14
- Views: 11434
Re: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
I can contribute, I don't have anything yet, but I will post my contributions! Edit: and here they are! https://drive.google.com/open?id=1zWwImsEeS7zu0Pgguk-w5wEOJMNCYqqC These are the requested beach backgrounds (All variants as I didn't know what the original one looked like), just put them in th...
- 24 Jan 2019, 07:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Maybe have it so it reappears, but as a ghost collectible, with a different sprite and only giving a sum of coins.
- 21 Jan 2019, 05:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
A Chell duplication and distribution stationalesan99 wrote:
- 20 Jan 2019, 22:07
- Forum: Mapping
- Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
- Replies: 41
- Views: 9821
Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Make your own enemies, you can make the size different so long as it's a multiple of .75 I'd love to make my own enemies but I honestly have little to no experience with .lua and such so it's not possible for me to. And even then I'm most likely going to find other games such that I won't need to i...
- 20 Jan 2019, 21:34
- Forum: Mapping
- Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
- Replies: 41
- Views: 9821
Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
(That game's really cool!) Isn't this being made for Alesan's entities? Just use the mini mushroom! That'd work if say also the enemies could be mini, but to my knowledge if there even is any the only small enemy is the microgoomba which, if you'd ask me, wouldn't exactly make playing levels modele...
- 20 Jan 2019, 05:55
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
GOOD ON YOU FOR NOTICING.
- 19 Jan 2019, 23:35
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
Isn't teleportation just moving x distance in 0 time?
- 19 Jan 2019, 23:26
- Forum: Mapping
- Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
- Replies: 41
- Views: 9821
Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
EDIT to respond to Aidan: only NES games... have you seen this one! https://www.youtube.com/watch?v=VFX401vvKTQ I have! However, due to the way that that game works ( small sprites for the characters and enemies to make room for the larger boss sprites and etc.), I most likely won't be putting this...
- 19 Jan 2019, 22:57
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
I saw that teleport post and it inspired me to make that, actually! Good on you for noticing.QwertymanO07 wrote:Teleportium (Unreleased)
- 19 Jan 2019, 22:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Understandable. ☺alesan99 wrote:We're not talking about the same thing. Turret was referring to joystick controls. Mobile controls are completely different and I was already planning on changing them
- 19 Jan 2019, 20:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Well I was speaking on the fact that I am on mobile. It'd be convenient for that. Instead of AIM->SHOOT1->AIM->SHOOT2 its TOGGLE1->AIM->RELEASE->TOGGLE2-AIM-RELEASE. You would need to decide what portal you're gonna shoot before hand... Yes I see your point there, but if you misfire it would have to...
- 19 Jan 2019, 19:30
- Forum: Mapping
- Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
- Replies: 41
- Views: 9821
Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
https://imgur.com/hVh7XRS.png (...the button and button-blocks are still SMB-style due to them not being theme-specific.) You could just re-texture each color to be a different theme (Red = Kirby, Blue = Metal Storm, etc.) And you could also make it a big switch, considering they are of a larger va...
- 19 Jan 2019, 19:23
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
Zip Zoom
- 19 Jan 2019, 18:09
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Maybe you could have it as a play setting in the options?
I'd think it's very useful for other modes where you might not want to toggle automatically!
I'd think it's very useful for other modes where you might not want to toggle automatically!
- 19 Jan 2019, 05:40
- Forum: Mapping
- Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
- Replies: 41
- Views: 9821
Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Maybe for one of the worlds you could try FEZ?
It might be a challenge considering the endless amount of colors it has for being a (relatively) modern game.
It might be a challenge considering the endless amount of colors it has for being a (relatively) modern game.
- 18 Jan 2019, 05:11
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
Double Post! Using the app I downloaded yesterday, I made this: First, I found a reference image. I went through 102's twitter account and found this, perfect https://pbs.twimg.com/media/DPC70nFVwAAsNRe?format=jpg&name=large Then I made some basic block structure. http://i.imgur.com/JJ86swm.jpg And ...
- 17 Jan 2019, 02:29
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
Got a drawing app on my tablet, here's some test doodles!
- 17 Jan 2019, 01:47
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
I'm referring to two main problems (and possibly more). You can't move the camera, and you can't access the entity properties.
- 16 Jan 2019, 06:51
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
If you ever plan on updating the mobile version, maybe make it have access to the other functions.
- 16 Jan 2019, 02:22
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
I don't know how to use the editor on mobile, is it even working at all?
- 16 Jan 2019, 02:18
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
I've made some rules, just need to set up some other things until I set up the thread.
- 15 Jan 2019, 06:55
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Re: Art Thread
Well I don't want to waste time making a thread no one wants.
- 15 Jan 2019, 06:00
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3271803
Art based Forum Game
I had a concept for a new forum game in the Shameless Chamber. Today I was going through the Art thread's old posts, and based off of the little OC comics (not excluding the beat the dead horse trope) and thought of the following: What if there was a forum game where everyone drew a page in an ongoi...
- 15 Jan 2019, 02:33
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4417260
Re: Chat "Room" v3
I thought Yoshi's a Dinosaur
- 14 Jan 2019, 14:20
- Forum: Twatter
- Topic: Avatar Thread '18/'19. Rejoice
- Replies: 9
- Views: 10823
Re: Avatar Thread '19 when
Avatars Thread '19 when
- 14 Jan 2019, 14:17
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4417260
Re: Chat "Room" v3
Yesterday I looked at 102's twitter to try and figure out what his character is supposed to be, and after viewing some of his pictures... I still couldn't figure out. ¯\_(ツ)_/¯
- 12 Jan 2019, 19:38
- Forum: Mapping
- Topic: Great Mari0 adventure (8 world mappack)
- Replies: 5
- Views: 3134
Re: Great Mari0 adventure (8 world mappack)
I saw, also how's progress on the mappack going?
- 12 Jan 2019, 05:50
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6090
Re: [CE] Retro Romp (7 levels)
Aight, makes sence
- 12 Jan 2019, 02:02
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6090
Re: [CE] Retro Romp (7 levels)
I'll try it out, criticism inbound! I did it, pretty good for a first world demo! I died alot, but it's very nice! A problem I did notice was with the clouds: https://i.imgur.com/u7qkvjj.png If this happens in the design of the level, you should just move the cloud out of the way/delete it. Cloud M...
- 12 Jan 2019, 01:55
- Forum: Mapping
- Topic: Goldshroom 2: Bowser's Revenge [SE Beta 7]
- Replies: 10
- Views: 4943
Re: Goldshroom 2: Bowser's Revenge [SE Beta 7]
Looks great! The quality of your map-packs is something to be inspired by.
- 12 Jan 2019, 01:46
- Forum: Mapping
- Topic: [A99E] ! The 12 Maps Of Christmas !
- Replies: 20
- Views: 7010
Re: ! The 12 Maps Of Christmas ! [V2 FULL DOWNLOAD]
Here's my suggestion (a little off since I don't have the tileset):
The Ultimate Evil
The Ultimate Evil
- 10 Jan 2019, 06:20
- Forum: Mapping
- Topic: [A99E] ! The 12 Maps Of Christmas !
- Replies: 20
- Views: 7010
Aidan's Poll...
I would wait for working on mari0 64, he said the update will probably be released late this month... so you have time.
- 10 Jan 2019, 05:39
- Forum: Mari0 discussion
- Topic: Mari0 challenges
- Replies: 8
- Views: 4737
Re: Mari0 challenges
Name: Portaholic
Rules: Use only the portal gun for movement, brownie points if you don't use the bullet time! ☺
Difficulty: ?/10
Additional comments: Just thought I'd throw it out there, sorry for incapacitating Mario!
Rules: Use only the portal gun for movement, brownie points if you don't use the bullet time! ☺
Difficulty: ?/10
Additional comments: Just thought I'd throw it out there, sorry for incapacitating Mario!
- 10 Jan 2019, 05:34
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4417260
Re: Chat "Room" v3
That's an old one, but I still appreciate it.
- 07 Jan 2019, 01:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5065588
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Just noticed you can download this for android, I happen to have an android tablet... so I did!
I am now able to play CE on the PC, and Alesan's on moble!
I am now able to play CE on the PC, and Alesan's on moble!
- 05 Jan 2019, 23:19
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 545255
Re: Tileset Respositorium
Somebody should port the tiles from the little known game Everybody Edits to Mari0. Find every block in the game here, . and all the characters are here, just incase . EDIT: I'm going to start this while I wait for the walkthrough of the game I re-making in Mari0 to get to the level I'm on. EDIT2: ...
- 05 Jan 2019, 22:44
- Forum: Mapping
- Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
- Replies: 25
- Views: 9371
Re: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Necrobump because the original link died
oof
oof
- 05 Jan 2019, 22:13
- Forum: Mapping
- Topic: Great Mari0 adventure (8 world mappack)
- Replies: 5
- Views: 3134
Re: Great Mari0 adventure (8 world mappack)
...tiles is made by me and you can use it: https://imgur.com/vwazlrS.png https://i.imgur.com/297XFXk.gif That's a mood These levels look really good! I would like to try the mappack out myself when it's released! (if it's a .zip at least) Edit: I just saw you work history table thingy, and you work...
- 05 Jan 2019, 22:04
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4417260
Re: Chat "Room" v3
She has a name too I'm pretty sure. I think it's been mentioned somewhere on the forum, dunno where tho.
- 03 Jan 2019, 19:54
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4417260
Re: Chat "Room" v3
Neat
- 03 Jan 2019, 19:51
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 234965
Re: CURRENT RELEASE: 1.6
Can you make 1.7 version of mari0...marioSE but there is too many crash... There is actually a community made fix for Special Edition which fixes many of the bugs, as well as add new content! It's entirely made from the base SE and editions made by anyone on the Github (you too, if you are willing/...
- 03 Jan 2019, 19:31
- Forum: Mapping
- Topic: Dungeon of Fortal (hardcode parcour)
- Replies: 4
- Views: 2523
Re: Dungeon of Fortal (hardcode parcour)
why image dont load :( Here, just copy what I put down and replace what you had earlier with it: (img)https://i.imgur.com/rMKbzmF.png(/img) (img)https://i.imgur.com/sShgZFm.png(/img) Replace the brackets () with square ones [] If it doesn't work, just click the quotation button on my reply and just...
- 13 Nov 2018, 23:44
- Forum: Mapping
- Topic: Goldshroom Island [SE Beta 7]
- Replies: 14
- Views: 5029
Re: Goldshroom Island [SE Beta 7]
Thanks! Will check it out soon
Edit: From what I remember it didn't work, but there was a suggestion on the CE github to have a pre SE 9 converter added. If that ever happens I will return to this (so far) 2 part series!
Edit: From what I remember it didn't work, but there was a suggestion on the CE github to have a pre SE 9 converter added. If that ever happens I will return to this (so far) 2 part series!