Search found 78 matches

by masterminer176
05 Feb 2019, 01:26
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

This forum section is for modding mari0, and this thread specifically is for the A99E mod. If you want to talk about your custom enemies, head over to the custom enemies thread. And if you have your own mappack you want to share, you can make it's own forum thread (so long as you have concrete evide...
by masterminer176
04 Feb 2019, 14:32
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

...and for that coin checker. The thing that opens the door, is it only for the total of all the coins or is it settable, like if you have 4 but the max us 6 you can still enter I added a 'collectable lock' as seen in the gif. You can link it to an object and it will send a signal when a certain am...
by masterminer176
03 Feb 2019, 08:29
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 9456

Re: SJB Presents: Special Something [Community Edition]

Cool Beans

Just make sure you credit the people who made it, or at least link to that site on the main post.
by masterminer176
03 Feb 2019, 04:57
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 9456

Re: SJB Presents: Special Something [Community Edition]

Looks Really nice! The difficulty curve is also well done, I imagine it will provide quite the challenge in the final world! I also like the attention to the 3 color rule on tiles, it's a personal thing I'm glad to see realized. P.S Where did you get the music for the levels? They're really nice to ...
by masterminer176
28 Jan 2019, 22:01
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 6090

Re: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)

Just noticed that I'm in the credits! Neat. M asterminer176: Former level designer Constructive criticism is appreciated. Also, I really hate to be "that guy", but I really prefer if the name was lowercase. It's just a little thing that bothers me so I'll try not to be annoying about it, but it just...
by masterminer176
27 Jan 2019, 03:03
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 948394

Re: Birthday Thread

I almost forgot it was my birthday today, neat!
by masterminer176
25 Jan 2019, 01:41
Forum: Mapping
Topic: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
Replies: 14
Views: 11434

Re: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)

I can contribute, I don't have anything yet, but I will post my contributions! Edit: and here they are! https://drive.google.com/open?id=1zWwImsEeS7zu0Pgguk-w5wEOJMNCYqqC These are the requested beach backgrounds (All variants as I didn't know what the original one looked like), just put them in th...
by masterminer176
24 Jan 2019, 07:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Maybe have it so it reappears, but as a ghost collectible, with a different sprite and only giving a sum of coins.
by masterminer176
21 Jan 2019, 05:34
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

alesan99 wrote:Image
A Chell duplication and distribution station
by masterminer176
20 Jan 2019, 22:07
Forum: Mapping
Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Replies: 41
Views: 9821

Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)

Make your own enemies, you can make the size different so long as it's a multiple of .75 I'd love to make my own enemies but I honestly have little to no experience with .lua and such so it's not possible for me to. And even then I'm most likely going to find other games such that I won't need to i...
by masterminer176
20 Jan 2019, 21:34
Forum: Mapping
Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Replies: 41
Views: 9821

Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)

(That game's really cool!) Isn't this being made for Alesan's entities? Just use the mini mushroom! That'd work if say also the enemies could be mini, but to my knowledge if there even is any the only small enemy is the microgoomba which, if you'd ask me, wouldn't exactly make playing levels modele...
by masterminer176
20 Jan 2019, 05:55
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

GOOD ON YOU FOR NOTICING.
by masterminer176
19 Jan 2019, 23:35
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

Isn't teleportation just moving x distance in 0 time?
by masterminer176
19 Jan 2019, 23:26
Forum: Mapping
Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Replies: 41
Views: 9821

Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)

EDIT to respond to Aidan: only NES games... have you seen this one! https://www.youtube.com/watch?v=VFX401vvKTQ I have! However, due to the way that that game works ( small sprites for the characters and enemies to make room for the larger boss sprites and etc.), I most likely won't be putting this...
by masterminer176
19 Jan 2019, 22:57
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

QwertymanO07 wrote:Teleportium (Unreleased)
I saw that teleport post and it inspired me to make that, actually! Good on you for noticing.
by masterminer176
19 Jan 2019, 22:34
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

alesan99 wrote:We're not talking about the same thing. Turret was referring to joystick controls. Mobile controls are completely different and I was already planning on changing them
Understandable. ☺
by masterminer176
19 Jan 2019, 20:02
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Well I was speaking on the fact that I am on mobile. It'd be convenient for that. Instead of AIM->SHOOT1->AIM->SHOOT2 its TOGGLE1->AIM->RELEASE->TOGGLE2-AIM-RELEASE. You would need to decide what portal you're gonna shoot before hand... Yes I see your point there, but if you misfire it would have to...
by masterminer176
19 Jan 2019, 19:30
Forum: Mapping
Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Replies: 41
Views: 9821

Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)

https://imgur.com/hVh7XRS.png (...the button and button-blocks are still SMB-style due to them not being theme-specific.) You could just re-texture each color to be a different theme (Red = Kirby, Blue = Metal Storm, etc.) And you could also make it a big switch, considering they are of a larger va...
by masterminer176
19 Jan 2019, 19:23
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

Image

Zip Zoom
by masterminer176
19 Jan 2019, 18:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Maybe you could have it as a play setting in the options?
I'd think it's very useful for other modes where you might not want to toggle automatically!
by masterminer176
19 Jan 2019, 05:40
Forum: Mapping
Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Replies: 41
Views: 9821

Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)

Maybe for one of the worlds you could try FEZ?
It might be a challenge considering the endless amount of colors it has for being a (relatively) modern game.
by masterminer176
18 Jan 2019, 05:11
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

Double Post! Using the app I downloaded yesterday, I made this: First, I found a reference image. I went through 102's twitter account and found this, perfect https://pbs.twimg.com/media/DPC70nFVwAAsNRe?format=jpg&name=large Then I made some basic block structure. http://i.imgur.com/JJ86swm.jpg And ...
by masterminer176
17 Jan 2019, 02:29
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

Got a drawing app on my tablet, here's some test doodles!
Image
by masterminer176
17 Jan 2019, 01:47
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

I'm referring to two main problems (and possibly more). You can't move the camera, and you can't access the entity properties.
by masterminer176
16 Jan 2019, 06:51
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

If you ever plan on updating the mobile version, maybe make it have access to the other functions.
by masterminer176
16 Jan 2019, 02:22
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

I don't know how to use the editor on mobile, is it even working at all?
by masterminer176
16 Jan 2019, 02:18
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

I've made some rules, just need to set up some other things until I set up the thread.
by masterminer176
15 Jan 2019, 06:55
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Re: Art Thread

Well I don't want to waste time making a thread no one wants.
by masterminer176
15 Jan 2019, 06:00
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3271803

Art based Forum Game

I had a concept for a new forum game in the Shameless Chamber. Today I was going through the Art thread's old posts, and based off of the little OC comics (not excluding the beat the dead horse trope) and thought of the following: What if there was a forum game where everyone drew a page in an ongoi...
by masterminer176
15 Jan 2019, 02:33
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4417260

Re: Chat "Room" v3

I thought Yoshi's a Dinosaur
by masterminer176
14 Jan 2019, 14:20
Forum: Twatter
Topic: Avatar Thread '18/'19. Rejoice
Replies: 9
Views: 10823

Re: Avatar Thread '19 when

Avatars Thread '19 when
by masterminer176
14 Jan 2019, 14:17
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4417260

Re: Chat "Room" v3

Yesterday I looked at 102's twitter to try and figure out what his character is supposed to be, and after viewing some of his pictures... I still couldn't figure out. ¯\_(ツ)_/¯
by masterminer176
12 Jan 2019, 19:38
Forum: Mapping
Topic: Great Mari0 adventure (8 world mappack)
Replies: 5
Views: 3134

Re: Great Mari0 adventure (8 world mappack)

I saw, also how's progress on the mappack going?
by masterminer176
12 Jan 2019, 05:50
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 6090

Re: [CE] Retro Romp (7 levels)

Aight, makes sence
by masterminer176
12 Jan 2019, 02:02
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 6090

Re: [CE] Retro Romp (7 levels)

I'll try it out, criticism inbound! I did it, pretty good for a first world demo! I died alot, but it's very nice! A problem I did notice was with the clouds: https://i.imgur.com/u7qkvjj.png If this happens in the design of the level, you should just move the cloud out of the way/delete it. Cloud M...
by masterminer176
12 Jan 2019, 01:55
Forum: Mapping
Topic: Goldshroom 2: Bowser's Revenge [SE Beta 7]
Replies: 10
Views: 4943

Re: Goldshroom 2: Bowser's Revenge [SE Beta 7]

Looks great! The quality of your map-packs is something to be inspired by.
by masterminer176
12 Jan 2019, 01:46
Forum: Mapping
Topic: [A99E] ! The 12 Maps Of Christmas !
Replies: 20
Views: 7010

Re: ! The 12 Maps Of Christmas ! [V2 FULL DOWNLOAD]

Here's my suggestion (a little off since I don't have the tileset):

Image
The Ultimate Evil
by masterminer176
10 Jan 2019, 06:20
Forum: Mapping
Topic: [A99E] ! The 12 Maps Of Christmas !
Replies: 20
Views: 7010

Aidan's Poll...

I would wait for working on mari0 64, he said the update will probably be released late this month... so you have time.
by masterminer176
10 Jan 2019, 05:39
Forum: Mari0 discussion
Topic: Mari0 challenges
Replies: 8
Views: 4737

Re: Mari0 challenges

Name: Portaholic
Rules: Use only the portal gun for movement, brownie points if you don't use the bullet time! ☺
Difficulty: ?/10
Additional comments: Just thought I'd throw it out there, sorry for incapacitating Mario!
by masterminer176
10 Jan 2019, 05:34
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4417260

Re: Chat "Room" v3

That's an old one, but I still appreciate it.
by masterminer176
07 Jan 2019, 01:29
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5065588

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Just noticed you can download this for android, I happen to have an android tablet... so I did!

I am now able to play CE on the PC, and Alesan's on moble!
by masterminer176
05 Jan 2019, 23:19
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 545255

Re: Tileset Respositorium

Somebody should port the tiles from the little known game Everybody Edits to Mari0. Find every block in the game here, . and all the characters are here, just incase . EDIT: I'm going to start this while I wait for the walkthrough of the game I re-making in Mari0 to get to the level I'm on. EDIT2: ...
by masterminer176
05 Jan 2019, 22:44
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9371

Re: Upside down SMB [Mappack][Fixed] - Original levels flipped!

Necrobump because the original link died

oof
by masterminer176
05 Jan 2019, 22:13
Forum: Mapping
Topic: Great Mari0 adventure (8 world mappack)
Replies: 5
Views: 3134

Re: Great Mari0 adventure (8 world mappack)

...tiles is made by me and you can use it: https://imgur.com/vwazlrS.png https://i.imgur.com/297XFXk.gif That's a mood These levels look really good! I would like to try the mappack out myself when it's released! (if it's a .zip at least) Edit: I just saw you work history table thingy, and you work...
by masterminer176
05 Jan 2019, 22:04
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4417260

Re: Chat "Room" v3

She has a name too I'm pretty sure. I think it's been mentioned somewhere on the forum, dunno where tho.
by masterminer176
03 Jan 2019, 19:54
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4417260

Re: Chat "Room" v3

Neat
by masterminer176
03 Jan 2019, 19:51
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 234965

Re: CURRENT RELEASE: 1.6

Can you make 1.7 version of mari0...marioSE but there is too many crash... There is actually a community made fix for Special Edition which fixes many of the bugs, as well as add new content! It's entirely made from the base SE and editions made by anyone on the Github (you too, if you are willing/...
by masterminer176
03 Jan 2019, 19:31
Forum: Mapping
Topic: Dungeon of Fortal (hardcode parcour)
Replies: 4
Views: 2523

Re: Dungeon of Fortal (hardcode parcour)

why image dont load :( Here, just copy what I put down and replace what you had earlier with it: (img)https://i.imgur.com/rMKbzmF.png(/img) (img)https://i.imgur.com/sShgZFm.png(/img) Replace the brackets () with square ones [] If it doesn't work, just click the quotation button on my reply and just...
by masterminer176
13 Nov 2018, 23:44
Forum: Mapping
Topic: Goldshroom Island [SE Beta 7]
Replies: 14
Views: 5029

Re: Goldshroom Island [SE Beta 7]

Thanks! Will check it out soon

Edit: From what I remember it didn't work, but there was a suggestion on the CE github to have a pre SE 9 converter added. If that ever happens I will return to this (so far) 2 part series!