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by BobbyJones
21 Feb 2016, 08:47
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

espioner wrote:how do i put skins
programmer qcode


It's probably a bit involved to make server side skins. If it is possible to have skins it would only be client side.
by BobbyJones
16 Feb 2016, 05:06
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

that didn't fix it. maybe there is something im doing wrong Edit 1: I did it!!! Your post didn't fix it with that snippet but it lead me to hack in a fix. thanks (It still wont fully work. Textbox needs to be updated.) https://www.dropbox.com/s/gbo2wbzt9mpun48/Mari0Online.love?dl=0 Edit 2: just did ...
by BobbyJones
15 Feb 2016, 07:39
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Well I got single player working I think but i get an error in multiplayer. I think it has to do with joysticks. I had to add all the changes from the 0.10.0 repo by hand so I could have missed something. If you could find it let me know. https://www.dropbox.com/s/gmwl6s68zsnrp9y/Mari0%20Online.love...
by BobbyJones
15 Feb 2016, 01:01
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Lol I'm familiar with Mari0's code lol. Does your mod modifes any of the original source code?
by BobbyJones
15 Feb 2016, 00:50
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Yeah, I have no idea if this would work in the browser. TCP port might be possible, but I'd imagine you'd need to condense a lot of the data I send to make it viable, which would require a lot of work. I wouldn't recommend putting in the effort, mainly because its been a year and a half of this mod...
by BobbyJones
14 Feb 2016, 23:29
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Likely terribly. TCP is designed for reliability - every packet needs to get through or else the process is halted. UDP is designed for speed, packets are consistently sent whether they reach the destination or not. The online mod sends a ton of data to be synced over the network, so really getting...
by BobbyJones
14 Feb 2016, 23:12
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Qcode wrote:UDP

How do you think it would perform under TCP?
by BobbyJones
14 Feb 2016, 22:41
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Replies: 2275
Views: 267772

Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)

Nah, it's okay, I agree that I came off as a jerk in that post. What I meant was something along the lines of people being more likely to use it if you were a user for longer than one day and asking if they could use the repo, even though it may not seem like that. If any of the users of this forum...
by BobbyJones
14 Feb 2016, 22:38
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 92
Views: 56949

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

I didn't look through the whole thread, but I am curious does this use TCP or UDP for communication?

Edit 1: I now looked through the whole thread. No mention of protocol being used.
by BobbyJones
14 Feb 2016, 22:21
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Replies: 2275
Views: 267772

Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)

Mari0's been doing well enough on its own for the last 2/3 years without some newcomer's help. I am not a new comer. I have just been on the other side of things. Mari0 is one of the best games that was ever made using the LOVE framework and it influence many people to start programming with love. ...
by BobbyJones
14 Feb 2016, 18:46
Forum: Mari0
Topic: Ever wanted to play Mari0 in the browser?
Replies: 4
Views: 1160

Re: Ever wanted to play Mari0 in the browser?

Ever wanted to play Mari0 in the browser? No, I never have. Same. But, I tried it out, and it's a pretty good port I suppose, although it does lag. It might lag in the beginning due to it loading resources. In Mari0 1.6 it uses threads for loading assets. Threads do not work in the browser so it wa...
by BobbyJones
14 Feb 2016, 18:45
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 904
Views: 122230

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

The reason I linked that repo is that there should be 1 0.10.0 repo where everyone can collaborate and make Mari0 better that way the community can have a more solid game to play. And maybe it could be cleaned up to be modded easier. That repo also runs in the browser and the web. I'm assuming it wi...
by BobbyJones
14 Feb 2016, 18:43
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Replies: 2275
Views: 267772

Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)

The reason I linked that repo is that there should be 1 0.10.0 repo where everyone can collaborate and make Mari0 better.
by BobbyJones
14 Feb 2016, 07:24
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Replies: 2275
Views: 267772

Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)

I'm sure you know this but 0.10.0 version of love is out.
Maybe you can apply your mod to this branch.
https://github.com/radgeRayden/future-mari0
by BobbyJones
14 Feb 2016, 07:22
Forum: Mari0
Topic: CURRENT RELEASE: 1.6
Replies: 568
Views: 123217

Re: CURRENT RELEASE: 1.6

So us over at the love forum update Mari0 1.6 and ported it to 0.10.0 and have it running in web. I do have a question though. Is Mari0 SE better than 1.6?
by BobbyJones
14 Feb 2016, 07:19
Forum: Mari0
Topic: Possible to use different tile sets in different stages?
Replies: 6
Views: 1167

Re: Possible to use different tile sets in different stages?

I still think a way for Mari0 to read multiple individual tileset files would be a great feature considering how bad the mouse wheel scroll is when it skips large portions of a massive tileset. Plus it'd help for easier sorting. Though I've brought up that idea far too many times. Then add that to ...
by BobbyJones
14 Feb 2016, 07:14
Forum: Mari0
Topic: Ever wanted to play Mari0 in the browser?
Replies: 4
Views: 1160

Ever wanted to play Mari0 in the browser?

Love(the engine behind mari0) was ported to the web a couple days ago. And they tested it with this http://tannerrogalsky.com/mari0/ Yes that's right Mari0 running in your browser. It can also run on your pi if you have one. But there is a couple issues with it if y'all have not noticed. The shaders...

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