It's probably a bit involved to make server side skins. If it is possible to have skins it would only be client side.espioner wrote:how do i put skins
programmer qcode
Search found 18 matches
- 21 Feb 2016, 08:47
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
- 16 Feb 2016, 05:06
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
that didn't fix it. maybe there is something im doing wrong Edit 1: I did it!!! Your post didn't fix it with that snippet but it lead me to hack in a fix. thanks (It still wont fully work. Textbox needs to be updated.) https://www.dropbox.com/s/gbo2wbzt9mpun48/Mari0Online.love?dl=0 Edit 2: just did ...
- 15 Feb 2016, 07:39
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Well I got single player working I think but i get an error in multiplayer. I think it has to do with joysticks. I had to add all the changes from the 0.10.0 repo by hand so I could have missed something. If you could find it let me know. https://www.dropbox.com/s/gmwl6s68zsnrp9y/Mari0%20Online.love...
- 15 Feb 2016, 01:01
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Lol I'm familiar with Mari0's code lol. Does your mod modifes any of the original source code?
- 15 Feb 2016, 00:50
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Yeah, I have no idea if this would work in the browser. TCP port might be possible, but I'd imagine you'd need to condense a lot of the data I send to make it viable, which would require a lot of work. I wouldn't recommend putting in the effort, mainly because its been a year and a half of this mod...
- 14 Feb 2016, 23:29
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Likely terribly. TCP is designed for reliability - every packet needs to get through or else the process is halted. UDP is designed for speed, packets are consistently sent whether they reach the destination or not. The online mod sends a ton of data to be synced over the network, so really getting...
- 14 Feb 2016, 23:12
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
How do you think it would perform under TCP?Qcode wrote:UDP
- 14 Feb 2016, 22:41
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006253
Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)
Nah, it's okay, I agree that I came off as a jerk in that post. What I meant was something along the lines of people being more likely to use it if you were a user for longer than one day and asking if they could use the repo, even though it may not seem like that. If any of the users of this forum...
- 14 Feb 2016, 22:38
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134496
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
I didn't look through the whole thread, but I am curious does this use TCP or UDP for communication?
Edit 1: I now looked through the whole thread. No mention of protocol being used.
Edit 1: I now looked through the whole thread. No mention of protocol being used.
- 14 Feb 2016, 22:21
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006253
Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)
Mari0's been doing well enough on its own for the last 2/3 years without some newcomer's help. I am not a new comer. I have just been on the other side of things. Mari0 is one of the best games that was ever made using the LOVE framework and it influence many people to start programming with love. ...
- 14 Feb 2016, 18:46
- Forum: Mari0 discussion
- Topic: Ever wanted to play Mari0 in the browser?
- Replies: 4
- Views: 4675
Re: Ever wanted to play Mari0 in the browser?
Ever wanted to play Mari0 in the browser? No, I never have. Same. But, I tried it out, and it's a pretty good port I suppose, although it does lag. It might lag in the beginning due to it loading resources. In Mari0 1.6 it uses threads for loading assets. Threads do not work in the browser so it wa...
- 14 Feb 2016, 18:45
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211906
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
The reason I linked that repo is that there should be 1 0.10.0 repo where everyone can collaborate and make Mari0 better that way the community can have a more solid game to play. And maybe it could be cleaned up to be modded easier. That repo also runs in the browser and the web. I'm assuming it wi...
- 14 Feb 2016, 18:43
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006253
Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)
The reason I linked that repo is that there should be 1 0.10.0 repo where everyone can collaborate and make Mari0 better.
- 14 Feb 2016, 07:26
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211906
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
If you are updating to 0.10.0 then there is this https://github.com/radgeRayden/future-mari0
- 14 Feb 2016, 07:24
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006253
Re: [NEW DAILY] Alesan99's Entities (Chain Chomp, Sledge Bros, & more!)
I'm sure you know this but 0.10.0 version of love is out.
Maybe you can apply your mod to this branch.
https://github.com/radgeRayden/future-mari0
Maybe you can apply your mod to this branch.
https://github.com/radgeRayden/future-mari0
- 14 Feb 2016, 07:22
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 233564
Re: CURRENT RELEASE: 1.6
So us over at the love forum update Mari0 1.6 and ported it to 0.10.0 and have it running in web. I do have a question though. Is Mari0 SE better than 1.6?
- 14 Feb 2016, 07:19
- Forum: Mari0 discussion
- Topic: Possible to use different tile sets in different stages?
- Replies: 6
- Views: 5375
Re: Possible to use different tile sets in different stages?
I still think a way for Mari0 to read multiple individual tileset files would be a great feature considering how bad the mouse wheel scroll is when it skips large portions of a massive tileset. Plus it'd help for easier sorting. Though I've brought up that idea far too many times. Then add that to ...
- 14 Feb 2016, 07:14
- Forum: Mari0 discussion
- Topic: Ever wanted to play Mari0 in the browser?
- Replies: 4
- Views: 4675
Ever wanted to play Mari0 in the browser?
Love(the engine behind mari0) was ported to the web a couple days ago. And they tested it with this http://tannerrogalsky.com/mari0/ Yes that's right Mari0 running in your browser. It can also run on your pi if you have one. But there is a couple issues with it if y'all have not noticed. The shaders...