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Search found 134 matches
- 23 Sep 2021, 18:38
- Forum: Mapping
- Topic: Super mario Portal a new world 2 (Alesan99s entities)
- Replies: 8
- Views: 5570
- 11 Feb 2021, 20:11
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032468
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- 11 Feb 2021, 07:56
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032468
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Everything is working perfectly, aside from one very minor thing that doesn't really pose much of a problem but is still something that I'd like to at least try to fix. I have it set up so that an animation trigger is on top of the item meant to add 1 to the value that activates the platform. If you...
- 09 Feb 2021, 07:54
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032468
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- 08 Feb 2021, 00:36
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032468
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
So far, everything is going accordingly. My only real problem is making enemies transform via animation. I've tried out "transformEnemyAnimationOnDeath", but there's something I'm probably just misunderstanding. To give some context, I've created two enemies that act as tiles. One of them is an outl...
- 07 Feb 2021, 04:47
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032468
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
You can use animations to detect if you have a certain number of a type of collectible and use an animation output to trigger something in the stage. You can also use animation numbers to store variables if you prefer that. When your mappack has collectibles there is an option to save your game whe...
- 07 Feb 2021, 01:27
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032468
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
I posted a question relating to this about Mari0 SE before, but I was wondering if this mod could do it already or with less modification. Basically, I was wondering if there was a way to make a collectibles system that kind of works like colored gems in Crash Bandicoot; you get the colored item, an...
- 03 Sep 2019, 05:50
- Forum: Mapping
- Topic: Goldshroom 2: Bowser's Revenge [SE Beta 7]
- Replies: 10
- Views: 4941
Re: Goldshroom 2: Bowser's Revenge [SE Beta 7]
I like how you use tricks like that to give your mappacks more pizazz. I try to exploit tricks like that too, but you are clearly a genius when it comes to that stuff. I haven't tried it yet because I want to finish the first one. I haven't been able to get to it before, but I'm literally about to d...
- 21 Aug 2019, 05:52
- Forum: Mapping
- Topic: Goldshroom 2: Bowser's Revenge [SE Beta 7]
- Replies: 10
- Views: 4941
Re: Goldshroom 2: Bowser's Revenge [SE Beta 7]
Now this is true talent! How long did this masterpiece take for you to create!?
- 23 Jul 2019, 03:58
- Forum: Mapping
- Topic: Super Mario Land Remake
- Replies: 13
- Views: 5671
Re: Super Mario Land Remake
Dang! I guess you beat me to it.
- 08 Sep 2018, 05:30
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Re: Custom Enemy Sizes
It works! Thank you all for the help. By the way, the Sprites I made were crap because I needed to test out the Size, since I could never get that to work before.
- 07 Sep 2018, 05:33
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Re: Custom Enemy Sizes
- 06 Sep 2018, 03:12
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Re: Custom Enemy Sizes
I put the Code in like you said, but it's still not working. (I know the nospritesets part is off, but it's not like that in the actual Code. I don't know why it was put in that way) { "quadcount": 2, "nospritesets": true, "spawnoffsetx": 0.5, "spawnoffsety": 1.4375, "width": 3, "height": 12, "stati...
- 04 Sep 2018, 02:06
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Re: Custom Enemy Sizes
Here you go. { "quadcount": 2, "spawnoffsetx": 0.5, "spawnoffsety": 1.4375, "width": 3, "height": 12, "static": true, "active": true, "category": 29, "mask": [true], "animationtype": "frames", "animationframes": 2, "animationstart": 1, "animationspeed": 0.15, "offsetX": 0, "offsetY": 17, "quadcenter...
- 02 Sep 2018, 06:33
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Re: Custom Enemy Sizes
Oh, right. Sorry. Whenever I load the enemies section, I get this error message.
- 01 Sep 2018, 07:44
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Re: Custom Enemy Sizes
It still doesn't seem to be working.
- 01 Sep 2018, 02:27
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Re: Custom Enemy Sizes
Thanks, but what does that mean?QwertymanO07 wrote:if it's not a multiple of the goomba's size.
- 31 Aug 2018, 23:44
- Forum: Mapping
- Topic: Custom Boss Prototype
- Replies: 6
- Views: 3640
Re: Custom Boss Prototype
the best bosses (outside of a boss rush game, anyway), build upon the concepts or mechanics of the previous stage(s). Very true, but this is just a Test to see if people like the Basic Boss Concept and how I can make it better before the real thing, so that could be implemented later when I get to ...
- 31 Aug 2018, 23:40
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6666
Custom Enemy Sizes
Hello, I'm having a problem with creating a Custom Size for my Custom Enemies. I can't find any Code that allows you to do this, and I've seen huge Custom Enemies before, so what am I doing wrong? Any help would be appreciated.
- 31 Aug 2018, 22:44
- Forum: Mapping
- Topic: Custom Boss Prototype
- Replies: 6
- Views: 3640
Re: Custom Boss Prototype
I can tell you right now that difficulty does not necessarily correlate to engagement; in fact, excessive challenge can actually make a game less engaging. True, but my intention was to make it difficult. Like I said before, I plan to put this Boss in a Future Mappack. But when I do, it'll be easie...
- 31 Aug 2018, 20:38
- Forum: Mapping
- Topic: Custom Boss Prototype
- Replies: 6
- Views: 3640
Re: Custom Boss Prototype
No problem.Villager103 wrote:Screenshots, please.
-----------
UPDATE
-----------
I just added Three Screenshots. I didn't add any at First due to it being just One Level with a Boss. Anything to improve the Boss and/or Forum for the Boss.
- 31 Aug 2018, 10:59
- Forum: Mapping
- Topic: Custom Boss Prototype
- Replies: 6
- Views: 3640
Custom Boss Prototype
https://i.imgur.com/wcq7Dti.png *This Mappack Works With Mari0 SE Beta 9* Hello everyone! I have been working on a New Boss Battle for the Past Two Days, and have a Finished a Prototype Version of it. The Boss I created is Ballahard, the Negative Koopa. "With the Power of Negative Energy, Mario won...
- 29 Aug 2018, 08:57
- Forum: Mapping
- Topic: NPC Color Match Problem
- Replies: 1
- Views: 2122
NPC Color Match Problem
I'm currently working on a Mappack. In the Mappack, I'm trying to make a Mario NPC that performs a specific action. The only problem is that when a Player reaches this part, they will wonder why Mario has a different Color Scheme then what they set it to be in Options (Or what it was by Default). I ...
- 28 Aug 2018, 05:30
- Forum: Mapping
- Topic: Mario Party mappack
- Replies: 5
- Views: 3716
Re: Mario Party mappack
No problem! I don't I have any ideas, but I'll be sure to let you know if I have any.
- 27 Aug 2018, 02:00
- Forum: Mapping
- Topic: Mario Party mappack
- Replies: 5
- Views: 3716
Re: Mario Party mappack
This is an interesting Mappack. I've always wanted to make a Mappack like this. Unfortunately, I had to use the Level Editor since I the Mappack didn't let me pass the Tutorial. Whenever I tried to jump on the Platforms that appear, they disappear.
- 08 Aug 2018, 01:40
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
Thank You! Also, I think I know which part you're talking about. Try to get on the other platform connected to it so it doesn't fall when you go on the other one. That is if you're willing to try again.
- 07 Aug 2018, 19:03
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
I really like that idea! It's too bad I didn't get any competition though. At least I got something that I could build off of though, thanks to this Contest! Did anyone here try my Mappack?
- 07 Aug 2018, 00:35
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
Oh boy! I Can't wait!
- 05 Aug 2018, 08:55
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
That's too bad man. I can't wait to see what you come up with though.
- 05 Aug 2018, 06:41
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
My Entry is unfortunately only 2 Levels long, yet they are worth a try, especially for Players seeking a fair and difficult Challenge. For now, my Entry is just a Demo that I'd like to elaborate on more later on. For now, I think it's good. Due to it only being a Demo, I don't have an Official name ...
- 05 Aug 2018, 04:18
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
Unfortunately, my Entry will most likely only consist of 2 complete Levels. I might be able to get a 3rd Level in there, but that will most likely be it. I've been working really hard on my Entry for this Contest, as I really thought about everything I made in the First two Levels (That I might add ...
- 30 Jul 2018, 05:57
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
I know, but at the time, I didn't start, so I was referring to making my Mappack when I said that I couldn't wait.Mari0_Player wrote: The contest started ten days ago.
- 28 Jul 2018, 08:10
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
Great! I can't wait!MagicPillow wrote:I make it intentionally vague so people can do whatever they feel makes for a better map. It's up to you.
- 20 Jul 2018, 02:10
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11509
Re: Map Contest #6
Awesome, I can't wait to work on this! Also, good Idea with the Time Zones. One question though. Can each Level have a Gimmick, or does it have to be one Gimmick for the whole Mappack?
- 09 Jul 2018, 00:32
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7455
Re: Map Contest #5
I don't. I just found out about this Yesterday. Oh well, next time.
- 07 Jul 2018, 23:10
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7455
Re: Map Contest #5
Does that mean I can't enter?QwertymanO07 wrote:You can submit your entries until July 5th; that gives you 10 days to work.
- 10 Feb 2018, 01:17
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3988
Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
This looks pretty fun. It reminds me of that World in Mari0 ADVENTURE I made that was filled with Funnel Mazes that every one liked. I could definitely do this!
- 21 Jan 2018, 02:01
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
Actually, now I'm just confused.
- 07 Jan 2018, 19:03
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
I may have lost, but at least I have a New Mappack that I can work on. Thanks for the inspiration
"I LÖVE LUA".
"I LÖVE LUA".
- 03 Jan 2018, 05:55
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
- 03 Jan 2018, 04:48
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PHASE, SUBMISSIONS ARE STILL ALLOWED]
Would you mind updating the vote.love so it says the Name of my Mappack?
- 02 Jan 2018, 21:43
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PHASE, SUBMISSIONS ARE STILL ALLOWED]
OK, thanks! By the way, you can just get rid of the space in between "Mr. L's" and "Thunder" if you want to fit the "r". That's what I did. Regardless I still appreciate it.
- 02 Jan 2018, 07:38
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
By the way, you made a mistake on the Name of the Thread. You put "PAHSE" instead of "PHASE".
- 02 Jan 2018, 07:35
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
I finally finished my Entry for the Contest. It's called "Colorless" and is about Mario waking up to find out that all of the Mushroom Kingdom's Color is missing. I also made a Thread for this Mappack in the Mappack Section. https://i.imgur.com/FnxyrHD.png You can Download the Mappack Here . And if ...
- 02 Jan 2018, 07:24
- Forum: Mapping
- Topic: Colorless Demo
- Replies: 0
- Views: 9307
Colorless Demo
https://i.imgur.com/lhaw6mk.png What would you do if One Day you woke up, and all of the Colors that normally surrounded you were gone? In this Mappack, Mario wakes up One Day to find all of the Mushroom Kingdom's Color to be missing. This Mappack was made for Mari0 SE: Even Moar Stuff V1.1. http:/...
- 01 Jan 2018, 07:24
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
Oh no. I didn't mean to cause this much trouble. Sadly I have not decided on the name yet. Sorry.I LÖVE LUA wrote:I just need the name of the mappack Mr.L's Thunder is making (so it shows in the app thingy)
If you don't want to say it right now, it's gonna display
- 01 Jan 2018, 02:17
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE]
Well, just because I am really upset you couldn't make it in time, I'm allowing a little twist in the rules. Submissions are still allowed during the voting phase. (wasn't meant to be that at start, but I really wanna see your work) Thanks. This wouldn't be the first time I didn't get my submission...
- 01 Jan 2018, 02:08
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE]
But I still can be,right? It's just this part that confused me.I LÖVE LUA wrote:Even if you're not actually in the contest,
- 01 Jan 2018, 02:04
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017
SUBMISSIONS ARE OVER!!! (slightly late, sorry, I was partying) Also that doesn't mean you can't continue your mappack if you didn't not make it in time (I'm talking to you Mr.L's Thunder ;p) THANK YOU SO MUCH! That scared me for a minute. I've been working on my Mappack all day. Once again, Thanks....
- 17 Dec 2017, 03:41
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017
Alright then! I already have some ideas.I LÖVE LUA wrote:I did not really have a specific idea when I came up with the colors theme, so it's entirely up to you. Also thanks.