Search found 21 matches
- 03 Oct 2015, 02:35
- Forum: Technical support
- Topic: Wireless Xbox 360 Controllers on Mari0?
- Replies: 2
- Views: 7578
Wireless Xbox 360 Controllers on Mari0?
I want to play with my cousins but they only have wireless Xbox 360 controllers. Could these work on Mari0 and if so, how can I connect them?
- 26 Aug 2015, 06:00
- Forum: Game development
- Topic: Not Dr Mario v1
- Replies: 9
- Views: 6582
Re: Not Dr Mario v1
He's very helpful, I must say.Mari0_Player wrote:Thanks for helping us out there, Captain Obvious.GreenCo wrote:THIS IS NOT TETRIS 2'S ROTATION ON DR MARIO OMG
- 02 Aug 2015, 09:01
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 294264
Re: Ideas/Things to add to Mari0
The ability to choose how much coins are in a question mark block, with a choice of 1-100.
- 02 Aug 2015, 08:57
- Forum: Modding
- Topic: VVVVVV + PORTALS [MOD]
- Replies: 2
- Views: 5595
Re: VVVVVV + PORTALS [MOD]
VVVVVV has never been easier.
- 02 Aug 2015, 08:45
- Forum: Mapping
- Topic: [WIP] Super Kawaii Sisters [SE]
- Replies: 49
- Views: 17175
Re: [WIP] Super Kawaii Sisters [SE]
Looks like something my cousin would be playing...
But I wish ya luck.
But I wish ya luck.
- 02 Aug 2015, 08:41
- Forum: Mapping
- Topic: Finishing an overworld level (TUTORIAL)
- Replies: 2
- Views: 1443
Finishing an overworld level (TUTORIAL)
Finishing a level is a sign of victory, and it should feel like victory. This thread is going to tell you what you should do when finishing up your Mari0 level. 1. (Final Touches) Finalizing your level is the first step to making sure everything is perfect, just the way the community will like it. A...
- 02 Aug 2015, 07:16
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 559677
Re: Avatar thread
My avatar is an unused graphic of Megaman III.
I just made a minor tweak.
I just made a minor tweak.
- 01 May 2015, 06:48
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2423
Re: Mari0 Crash Problem
Actually, nvm, I'm using Alesan99's Entities now.WillWare wrote:...I am more than a little confused. Um... Move your mari0 and mari0_se folders out of LOVE and try again.
- 01 May 2015, 06:30
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2423
Re: Mari0 Crash Problem
Both 1.6 and SE, they show a crash error.WillWare wrote:Is this 1.6 or SE? If it's 1.6 then you may not even need the same name, as long as it's loaded in the same order.
- 01 May 2015, 06:20
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2423
Re: Mari0 Crash Problem
Erm... I forgot the name of my enemy, it's been weeks since this happened... Have you got any other ideas?WillWare wrote:Just the name as far as I'm aware.
- 01 May 2015, 05:58
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2423
Re: Mari0 Crash Problem
If you placed the enemy in any levels and didn't delete it, then it's trying to reference something that doesn't exist anymore. Put it back in, delete it out of the mappack, and then you should be good to go. Or you could outright delete any mappacks that you put it in. Does the enemy require the e...
- 01 May 2015, 05:44
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5021226
Re: [WiP] Alesan99's Entities
http://i1367.photobucket.com/albums/r783/Alesan99/Alesansentities2_zps5ec00883.png~original Progress Update! Barrels and Sidesteppers from Super Mario Bros. Special. Sidesteppers are like spikeys. Barrels roll fast and kill enemies. These will be available in the next version. I think you actually ...
- 01 May 2015, 05:40
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2423
Mari0 Crash Problem
So I was looking around at the Mari0 files and then I decided to make a new enemy. So I was doing this and that, blah blah blah, then I decided this enemy was a stupid idea, and shortly after deleting it, my Mari0 didn't work anymore. So every time I load Mari0 up, all I get is a screen that says th...
- 30 Mar 2015, 03:48
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12069
Re: [WIP] Super Mario Island
Sounds very fun, and it's also funny because I was working on a SMBX episode called "Super Mario Island".
- 29 Mar 2015, 01:39
- Forum: Mari0 discussion
- Topic: How do you say Mari0?
- Replies: 152
- Views: 39108
Re: How do you say Mari0?
I just simply call it "Mario with a portal gun".
- 16 Mar 2015, 20:24
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5021226
Re: [New daily chal.!] Alesan99's Entities (tons of entities & more!)
Actually, I came up with a cool new Hammer Suit sprite. It's actually just a hammer instead of a Hammer Suit and it looks pretty NES-ish.
- 15 Feb 2015, 07:26
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5021226
Re: Alesan99's Entities (pokeys, daily chal., & more!)
But were do I put it? I've been trying to figure this out for three months now. All you have to do is download the version for your OS, extract the zip, and run it. You don't have to do anything else. Really? That's weird, I downloaded the Windows .zip and there was no game inside it, but I downloa...
- 13 Feb 2015, 21:54
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5021226
Re: Alesan99's Entities (pokeys, daily chal., & more!)
But were do I put it? I've been trying to figure this out for three months now.FuriousHedgehog wrote:Dude, use LÖVE 0.9.1 to use this mod, this mod is from mari0 1.6TheDarkerTheLighter wrote:how do I install this mod with Mari0 1.6?
- 13 Feb 2015, 21:46
- Forum: Modding
- Topic: [MOD] [1.6] RailGun 1.2
- Replies: 24
- Views: 16876
Re: [MOD] [1.6] RailGun 1.2
How exactly do I install this mod and put it into the game? I know there's a guide, it just doesn't go into enough detail.
- 26 Jan 2015, 04:36
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5021226
Re: Alesan99's Entities (pokeys, daily chal., & more!)
how do I install this mod with Mari0 1.6?
- 26 Jan 2015, 04:22
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 294264
Re: Ideas/Things to add to Mari0
I want them to add single tabs for the triggers and entities. I also want them to make a trigger and an animation tab. The animation tab has different animations for each entities. The trigger will trigger the animations.