Search found 1430 matches
- 21 Feb 2024, 17:42
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 775670
Re: Chat "Room" v5 - new forum smell(s)
I have been trying to finish my Master's thesis in computer science. I'm working in cryptographic proof verification. Then if all goes according to plan I'll start a PhD this fall. I'm mainly just trying to speedrun an academic career so that i can get into university teaching.
- 18 Mar 2022, 01:03
- Forum: Mari0 discussion
- Topic: Mari0 was released today 10 years ago!
- Replies: 11
- Views: 12577
Re: Mari0 was released today 10 years ago!
It's nice to see everyone's sentimental posts. I first learned about programming because I was obsessed with Mari0 in 2011 and scoured literally every single page on the stabyourself website. When I stumbled upon the page stating that stabyourself games were made with Love2d, I followed the link and...
- 01 Jan 2022, 09:55
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 775670
Re: Chat "Room" v5 - new forum smell(s)
First post in Twatter since September. Happy new year everyone.
- 16 Sep 2021, 23:34
- Forum: Modding
- Topic: [MOD]Auto-generated mappacks
- Replies: 53
- Views: 22348
Re: [MOD]Auto-generated mappacks
I have not looked at this code in 8 years. Please look for yourself.
- 15 Jul 2021, 02:08
- Forum: Mapping
- Topic: [1.6] Simile Thoughts
- Replies: 3
- Views: 11118
Re: [1.6] Simile Thoughts
Hugo single-handedly keeping Mari0 1.6 mapping alive. I think was the first mappack I've installed in at least 6 years? After seeing how much work you put into this project I couldn't avoid it. Unfortunately my Mari0 puzzle solving brain is very small so I needed to resort to looking at the solution...
- 16 May 2021, 02:10
- Forum: Modding
- Topic: [MOD]Auto-generated mappacks
- Replies: 53
- Views: 22348
Re: [MOD]Auto-generated mappacks
That's gonna be a no from me chief
- 07 Jul 2020, 20:54
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 775670
Re: Chat "Room" v5 - new forum smell(s)
Spotted 👀👀👀
- 12 Jul 2019, 01:06
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 775670
- 10 Jul 2019, 23:46
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 775670
Re: Chat "Room" v5 - new forum smell(s)
Here to contribute to the 1000 page goal
- 09 Jul 2018, 00:32
- Forum: Modding
- Topic: Online mod link not working
- Replies: 5
- Views: 5555
Re: Online mod link not working
If it's still not working for you, try this http://www.mediafire.com/file/0mdoa3euf ... 9.zip/file
The zip contains a .exe so you shouldn't need to install love2d.
The zip contains a .exe so you shouldn't need to install love2d.
- 08 Jul 2018, 17:08
- Forum: Modding
- Topic: Online mod link not working
- Replies: 5
- Views: 5555
Re: Online mod link not working
Sorry, have been reconfiguring my site recently and download links got broken - should be fixed now.
- 29 May 2018, 00:28
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Sorry, I'm currently switching between hosts for my website at the moment. I've hosted on Google Drive in the meantime: Windows: https://drive.google.com/open?id=1aroRGxNepG8khT-4LQ9rNdFC0eZzSo3t Mac: https://drive.google.com/open?id=1Cbpv8qAuhCy7GQ0_zesmVN9VFxgpWzwn Source: https://drive.google.com...
- 21 May 2018, 00:09
- Forum: Modding
- Topic: How to: Resize Enemy Graphics
- Replies: 15
- Views: 6530
Re: How to: Resize Enemy Graphics
Adjust offsetY
- 29 Aug 2017, 01:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4766816
Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
The networking code at the moment is basically just the code from the udp tutorial copy-pasted with a few things changed. I figured it would be easier that way. Probably a wise decision, that code hasn't aged well. Funny though, that tutorial was the same resource I started with when I started lear...
- 28 Aug 2017, 02:53
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4766816
Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
Just out of curiosity: your own implementation, or based off of my stuff?
- 15 Apr 2017, 18:10
- Forum: Mari0 discussion
- Topic: I need help with compiling...
- Replies: 4
- Views: 5065
Re: I need help with compiling...
Yeah, the issue is you're compiling the mari0poisonshroom folder. Don't compress the folder, compress all the files inside the folder.
- 03 Jan 2017, 19:14
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4144647
Re: Chat "Room" v3
If its any consolation, the bots have made the forum the most active its been in quite a while.
- 16 Nov 2016, 23:08
- Forum: Mari0 discussion
- Topic: Made level generator with a Planner AI (GOAP)
- Replies: 13
- Views: 11975
Re: Made level generator with a Planner AI (GOAP)
Was writing parts in C++ over Lua a comfort thing? I'm curious as to what it was in specific that you were unable to write in Lua.
- 29 Aug 2016, 03:26
- Forum: Modding
- Topic: [1.6] Mari0: the Superjustinbros Mod.
- Replies: 83
- Views: 36580
Re: Mari0: the Superjustinbros Mod.
You use a mac right? If so, there was a problem with the way love 0.8 handled opening files with OSX 10.9 and higher.
See this thread for a fixed download: https://love2d.org/forums/viewtopic.php?t=74372
See this thread for a fixed download: https://love2d.org/forums/viewtopic.php?t=74372
- 08 Jul 2016, 18:38
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4144647
Re: Chat "Room" v3
I think the best part about this is they wait an hour and 11 minutes before fully committing to sending an angry emoticon.Maurice wrote:Sometimes we get Facebook messages.
http://i.imgur.com/C1jyihR.png
- 25 Mar 2016, 14:10
- Forum: Game development
- Topic: My First Complete game
- Replies: 7
- Views: 5927
Re: My First Complete game
Yes, when you add dt, multiply all constant values in your code by 60 and it will speed up again.
- 25 Mar 2016, 00:19
- Forum: Game development
- Topic: My First Complete game
- Replies: 7
- Views: 5927
Re: My First Complete game
Yeah, like I said, just multiply all the constant values (5) by the frames per second you used to get (probably 60) and then it will run exactly like it used to, except the same on all computers.
- 24 Mar 2016, 22:53
- Forum: Game development
- Topic: My First Complete game
- Replies: 7
- Views: 5927
Re: My First Complete game
I took a look through the code, I'd recommend changing the following (and anything similar): paddle.left.y = paddle.left.y - 5 This is an easy mistake to make, as it's not a recognizable problem until you change computers. This code moves the paddle 5 pixels per frame. If you're running the game on ...
- 13 Mar 2016, 23:11
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Thanks. If you want to play local multiplier with classic mode, this mod's probably not the best. I'd recommend checking out TripleXero's SMB+ which tries to recreate the original experience as well as possible. viewtopic.php?f=13&t=3096
- 16 Feb 2016, 13:49
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
I really appreciate your interest in this project, but I feel like I'm no longer in the position where I could help. The majority of this was coded in summer of 2014, back then I could dedicate about 4-5 hours a day working on the project. I barely have enough time to manage my current projects rece...
- 15 Feb 2016, 15:35
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Since you now have the getJoysticks instead of getHat, isDown, getAxis etc., you have to make sure the object actually exists. Replace your checkkey function with this and it should work function checkkey(s) if s[1] == "joy" then if s[3] == "hat" then if love.joystick.getHat(s[2], s[4]) == s[5] then...
- 15 Feb 2016, 01:08
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
I wasn't implying Mari0's code was a mess, I was implying the mod was a mess. Anyway, Mari0 doesn't have any sort of modding API, so yeah, the entire mod is just written directly into the original source code. If you're looking for important places check netplay.lua, server.lua, onlinemenu.lua, lobb...
- 15 Feb 2016, 00:56
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Not on Github, but there's a source version on the main post. Good luck with the code, its a mess.
- 15 Feb 2016, 00:31
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Yeah, I have no idea if this would work in the browser. TCP port might be possible, but I'd imagine you'd need to condense a lot of the data I send to make it viable, which would require a lot of work. I wouldn't recommend putting in the effort, mainly because its been a year and a half of this mod ...
- 14 Feb 2016, 23:22
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Likely terribly. TCP is designed for reliability - every packet needs to get through or else the process is halted. UDP is designed for speed, packets are consistently sent whether they reach the destination or not. The online mod sends a ton of data to be synced over the network, so really getting ...
- 14 Feb 2016, 22:58
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
- 04 Feb 2016, 13:02
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4144647
Re: Chat "Room" v3
What is the satisfaction from watching sports? I mean, unless it's someone you personally know and are rooting for, sports are nothing but overpaid games focused around balls. People often connect with the team or the players - either because they come from their hometown or their parents supported...
- 21 Jan 2016, 03:57
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4144647
Re: Chat "Room" v3
Working on a website. http://i.imgur.com/MQuCVkV.png http://i.imgur.com/yj1wsX0.png Tell me what you guys think! Could do with a few line breaks in that long paragraph to make it easier to read. Background is a little plain, a find that just adding a simple gradient improves it a lot. Though it see...
- 14 Jan 2016, 04:24
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4144647
Re: Chat "Room" v3
I thought jumping on the Turret hate train ended in 2013-2014, maybe I just haven't been paying enough attention
- 11 Jan 2016, 04:14
- Forum: Twatter
- Topic: Favorite TV Shows
- Replies: 16
- Views: 11264
- 02 Jan 2016, 18:17
- Forum: Twatter
- Topic: New Years Resolutions
- Replies: 14
- Views: 12493
- 31 Dec 2015, 23:51
- Forum: Twatter
- Topic: New Years Resolutions
- Replies: 14
- Views: 12493
- 22 Dec 2015, 02:16
- Forum: Game development
- Topic: Snowman Stack
- Replies: 5
- Views: 4683
- 22 Aug 2015, 04:05
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3051158
Re: Art Thread
...
- 28 May 2015, 04:01
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 528603
- 05 May 2015, 01:24
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 140704
- 03 May 2015, 16:32
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4144647
Re: Chat "Room" v3
What do you personally use the upvote/like feature on the forums for? I use it as a form of encouragement 90% of the time. Mostly for people's artwork or other projects that I think are cool/interesting. I'll use it occasionally if someone says something that I think is funny, but that's pretty muc...
- 14 Apr 2015, 00:44
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 287362
- 13 Apr 2015, 20:54
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 896962
- 12 Apr 2015, 02:22
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Sounds like those fireballs would really mess with any games you're playing. Fireballs are handled like 95% client-side so having the physics differ from client to client is a recipe for disaster. Sloppy programming on my part, but to be fair I didn't expect anyone to be modding the physics of the ...
- 11 Apr 2015, 22:45
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
he has green fireballs which are slower but bounce higher. It does work with normal versions. Sounds like those fireballs would really mess with any games you're playing. Fireballs are handled like 95% client-side so having the physics differ from client to client is a recipe for disaster. Sloppy p...
- 10 Apr 2015, 13:13
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Feel free to mod your own character to be something else (i'm sure there are other instructions on the forum for that if you still need help), just keep in mind that the character will only be on your screen. All the people you're connected to will see you as a regular mario on their screen. I doubt...
- 10 Apr 2015, 03:51
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 132806
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
I don't know what you mean by switch characters, like skins? To do that you need to leave the game you're currently in, change in the options menu, then join once the server is in lobby mode again.
- 08 Apr 2015, 20:58
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4144647
Re: Chat "Room" v3
I mean the video was uploaded by Xero, so I'd guess it's real. Level intro can be easily removed from Mari0 with a little modding. Also the unrounded timer in the top right after he grabs the axe kinda shows there's left-over debugging for the mod.
- 01 Apr 2015, 03:00
- Forum: Modding
- Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
- Replies: 94
- Views: 44460