Search found 1430 matches

by Qcode
21 Feb 2024, 17:42
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595437

Re: Chat "Room" v5 - new forum smell(s)

I have been trying to finish my Master's thesis in computer science. I'm working in cryptographic proof verification. Then if all goes according to plan I'll start a PhD this fall. I'm mainly just trying to speedrun an academic career so that i can get into university teaching.
by Qcode
18 Mar 2022, 01:03
Forum: Mari0 discussion
Topic: Mari0 was released today 10 years ago!
Replies: 11
Views: 10015

Re: Mari0 was released today 10 years ago!

It's nice to see everyone's sentimental posts. I first learned about programming because I was obsessed with Mari0 in 2011 and scoured literally every single page on the stabyourself website. When I stumbled upon the page stating that stabyourself games were made with Love2d, I followed the link and...
by Qcode
01 Jan 2022, 09:55
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595437

Re: Chat "Room" v5 - new forum smell(s)

First post in Twatter since September. Happy new year everyone.
by Qcode
16 Sep 2021, 23:34
Forum: Modding
Topic: [MOD]Auto-generated mappacks
Replies: 53
Views: 20317

Re: [MOD]Auto-generated mappacks

I have not looked at this code in 8 years. Please look for yourself.
by Qcode
15 Jul 2021, 02:08
Forum: Mapping
Topic: [1.6] Simile Thoughts
Replies: 3
Views: 10098

Re: [1.6] Simile Thoughts

Hugo single-handedly keeping Mari0 1.6 mapping alive. I think was the first mappack I've installed in at least 6 years? After seeing how much work you put into this project I couldn't avoid it. Unfortunately my Mari0 puzzle solving brain is very small so I needed to resort to looking at the solution...
by Qcode
16 May 2021, 02:10
Forum: Modding
Topic: [MOD]Auto-generated mappacks
Replies: 53
Views: 20317

Re: [MOD]Auto-generated mappacks

That's gonna be a no from me chief
by Qcode
07 Jul 2020, 20:54
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595437

Re: Chat "Room" v5 - new forum smell(s)

Spotted 👀👀👀

Image
by Qcode
12 Jul 2019, 01:06
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595437

Re: Chat "Room" v5 - new forum smell(s)

Nope
by Qcode
10 Jul 2019, 23:46
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595437

Re: Chat "Room" v5 - new forum smell(s)

Here to contribute to the 1000 page goal
by Qcode
09 Jul 2018, 00:32
Forum: Modding
Topic: Online mod link not working
Replies: 5
Views: 5235

Re: Online mod link not working

If it's still not working for you, try this http://www.mediafire.com/file/0mdoa3euf ... 9.zip/file

The zip contains a .exe so you shouldn't need to install love2d.
by Qcode
08 Jul 2018, 17:08
Forum: Modding
Topic: Online mod link not working
Replies: 5
Views: 5235

Re: Online mod link not working

Sorry, have been reconfiguring my site recently and download links got broken - should be fixed now.
by Qcode
29 May 2018, 00:28
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Sorry, I'm currently switching between hosts for my website at the moment. I've hosted on Google Drive in the meantime: Windows: https://drive.google.com/open?id=1aroRGxNepG8khT-4LQ9rNdFC0eZzSo3t Mac: https://drive.google.com/open?id=1Cbpv8qAuhCy7GQ0_zesmVN9VFxgpWzwn Source: https://drive.google.com...
by Qcode
21 May 2018, 00:09
Forum: Modding
Topic: How to: Resize Enemy Graphics
Replies: 15
Views: 6270

Re: How to: Resize Enemy Graphics

Adjust offsetY
by Qcode
29 Aug 2017, 01:18
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3860693

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

The networking code at the moment is basically just the code from the udp tutorial copy-pasted with a few things changed. I figured it would be easier that way. Probably a wise decision, that code hasn't aged well. Funny though, that tutorial was the same resource I started with when I started lear...
by Qcode
28 Aug 2017, 02:53
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3860693

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

Just out of curiosity: your own implementation, or based off of my stuff?
by Qcode
15 Apr 2017, 18:10
Forum: Mari0 discussion
Topic: I need help with compiling...
Replies: 4
Views: 4836

Re: I need help with compiling...

Yeah, the issue is you're compiling the mari0poisonshroom folder. Don't compress the folder, compress all the files inside the folder.
by Qcode
03 Jan 2017, 19:14
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3348857

Re: Chat "Room" v3

If its any consolation, the bots have made the forum the most active its been in quite a while.
by Qcode
16 Nov 2016, 23:08
Forum: Mari0 discussion
Topic: Made level generator with a Planner AI (GOAP)
Replies: 13
Views: 10984

Re: Made level generator with a Planner AI (GOAP)

Was writing parts in C++ over Lua a comfort thing? I'm curious as to what it was in specific that you were unable to write in Lua.
by Qcode
29 Aug 2016, 03:26
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 35776

Re: Mari0: the Superjustinbros Mod.

You use a mac right? If so, there was a problem with the way love 0.8 handled opening files with OSX 10.9 and higher.
See this thread for a fixed download: https://love2d.org/forums/viewtopic.php?t=74372
by Qcode
08 Jul 2016, 18:38
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3348857

Re: Chat "Room" v3

Maurice wrote:Sometimes we get Facebook messages.
http://i.imgur.com/C1jyihR.png
I think the best part about this is they wait an hour and 11 minutes before fully committing to sending an angry emoticon.
by Qcode
25 Mar 2016, 14:10
Forum: Game development
Topic: My First Complete game
Replies: 7
Views: 5459

Re: My First Complete game

Yes, when you add dt, multiply all constant values in your code by 60 and it will speed up again.
by Qcode
25 Mar 2016, 00:19
Forum: Game development
Topic: My First Complete game
Replies: 7
Views: 5459

Re: My First Complete game

Yeah, like I said, just multiply all the constant values (5) by the frames per second you used to get (probably 60) and then it will run exactly like it used to, except the same on all computers.
by Qcode
24 Mar 2016, 22:53
Forum: Game development
Topic: My First Complete game
Replies: 7
Views: 5459

Re: My First Complete game

I took a look through the code, I'd recommend changing the following (and anything similar): paddle.left.y = paddle.left.y - 5 This is an easy mistake to make, as it's not a recognizable problem until you change computers. This code moves the paddle 5 pixels per frame. If you're running the game on ...
by Qcode
13 Mar 2016, 23:11
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Thanks. If you want to play local multiplier with classic mode, this mod's probably not the best. I'd recommend checking out TripleXero's SMB+ which tries to recreate the original experience as well as possible. viewtopic.php?f=13&t=3096
by Qcode
16 Feb 2016, 13:49
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

I really appreciate your interest in this project, but I feel like I'm no longer in the position where I could help. The majority of this was coded in summer of 2014, back then I could dedicate about 4-5 hours a day working on the project. I barely have enough time to manage my current projects rece...
by Qcode
15 Feb 2016, 15:35
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Since you now have the getJoysticks instead of getHat, isDown, getAxis etc., you have to make sure the object actually exists. Replace your checkkey function with this and it should work function checkkey(s) if s[1] == "joy" then if s[3] == "hat" then if love.joystick.getHat(s[2], s[4]) == s[5] then...
by Qcode
15 Feb 2016, 01:08
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

I wasn't implying Mari0's code was a mess, I was implying the mod was a mess. Anyway, Mari0 doesn't have any sort of modding API, so yeah, the entire mod is just written directly into the original source code. If you're looking for important places check netplay.lua, server.lua, onlinemenu.lua, lobb...
by Qcode
15 Feb 2016, 00:56
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Not on Github, but there's a source version on the main post. Good luck with the code, its a mess.
by Qcode
15 Feb 2016, 00:31
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Yeah, I have no idea if this would work in the browser. TCP port might be possible, but I'd imagine you'd need to condense a lot of the data I send to make it viable, which would require a lot of work. I wouldn't recommend putting in the effort, mainly because its been a year and a half of this mod ...
by Qcode
14 Feb 2016, 23:22
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Likely terribly. TCP is designed for reliability - every packet needs to get through or else the process is halted. UDP is designed for speed, packets are consistently sent whether they reach the destination or not. The online mod sends a ton of data to be synced over the network, so really getting ...
by Qcode
04 Feb 2016, 13:02
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3348857

Re: Chat "Room" v3

What is the satisfaction from watching sports? I mean, unless it's someone you personally know and are rooting for, sports are nothing but overpaid games focused around balls. People often connect with the team or the players - either because they come from their hometown or their parents supported...
by Qcode
21 Jan 2016, 03:57
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3348857

Re: Chat "Room" v3

Working on a website. http://i.imgur.com/MQuCVkV.png http://i.imgur.com/yj1wsX0.png Tell me what you guys think! Could do with a few line breaks in that long paragraph to make it easier to read. Background is a little plain, a find that just adding a simple gradient improves it a lot. Though it see...
by Qcode
14 Jan 2016, 04:24
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3348857

Re: Chat "Room" v3

I thought jumping on the Turret hate train ended in 2013-2014, maybe I just haven't been paying enough attention
by Qcode
11 Jan 2016, 04:14
Forum: Twatter
Topic: Favorite TV Shows
Replies: 16
Views: 10592

Re: Favorite TV Shows

...
by Qcode
02 Jan 2016, 18:17
Forum: Twatter
Topic: New Years Resolutions
Replies: 14
Views: 11599

Re: New Years Resolutions

...
by Qcode
31 Dec 2015, 23:51
Forum: Twatter
Topic: New Years Resolutions
Replies: 14
Views: 11599

New Years Resolutions

...
by Qcode
22 Dec 2015, 02:16
Forum: Game development
Topic: Snowman Stack
Replies: 5
Views: 4416

Re: Snowman Stack

...
by Qcode
22 Aug 2015, 04:05
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2377644

Re: Art Thread

...
by Qcode
28 May 2015, 04:01
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485423

Re: Tileset Respositorium

...
by Qcode
05 May 2015, 01:24
Forum: Twatter
Topic: Jumpman (ioSMB4) Development
Replies: 315
Views: 132004

Re: IOSMB4 Development

...
by Qcode
03 May 2015, 16:32
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3348857

Re: Chat "Room" v3

What do you personally use the upvote/like feature on the forums for? I use it as a form of encouragement 90% of the time. Mostly for people's artwork or other projects that I think are cool/interesting. I'll use it occasionally if someone says something that I think is funny, but that's pretty muc...
by Qcode
13 Apr 2015, 20:54
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 745115

Re: Birthday Thread (Happy Birthday Qcode!)

...
by Qcode
12 Apr 2015, 02:22
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Sounds like those fireballs would really mess with any games you're playing. Fireballs are handled like 95% client-side so having the physics differ from client to client is a recipe for disaster. Sloppy programming on my part, but to be fair I didn't expect anyone to be modding the physics of the ...
by Qcode
11 Apr 2015, 22:45
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

he has green fireballs which are slower but bounce higher. It does work with normal versions. Sounds like those fireballs would really mess with any games you're playing. Fireballs are handled like 95% client-side so having the physics differ from client to client is a recipe for disaster. Sloppy p...
by Qcode
10 Apr 2015, 13:13
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Feel free to mod your own character to be something else (i'm sure there are other instructions on the forum for that if you still need help), just keep in mind that the character will only be on your screen. All the people you're connected to will see you as a regular mario on their screen. I doubt...
by Qcode
10 Apr 2015, 03:51
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128070

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

I don't know what you mean by switch characters, like skins? To do that you need to leave the game you're currently in, change in the options menu, then join once the server is in lobby mode again.
by Qcode
08 Apr 2015, 20:58
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3348857

Re: Chat "Room" v3

I mean the video was uploaded by Xero, so I'd guess it's real. Level intro can be easily removed from Mari0 with a little modding. Also the unrounded timer in the top right after he grabs the axe kinda shows there's left-over debugging for the mod.