Search found 7 matches

by QuotientAB
23 Apr 2015, 02:14
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271136

Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)

Bingo, MM102. Solid wall on the right. Figured out I could make the walk-through walls from NSMBW after messing around. Also, Mari0_Player, it would actually be possible to render that sprite on an NES. Each 8x8 area of the block only uses 3 colors. I tried to make a .gif but it turned out pretty ch...
by QuotientAB
22 Apr 2015, 23:16
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271136

Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)

Thanks, guys! Notice anything off in that picture? Super minor detail. Nothing really new, though. If you see it, you can guess what it is.
by QuotientAB
19 Apr 2015, 03:40
Forum: Modding
Topic: [Question] Camera Fix?
Replies: 8
Views: 5160

Re: [Question] Camera Fix?

This actually differentiates it from the original Super Mario Bros.
I'm talking about how, when the camera scrolls in either direction, Mario isn't centered. For example, when scrolling right, Mario is off-center and close to the right edge of the screen. This effect is stronger when moving left.
by QuotientAB
19 Apr 2015, 03:05
Forum: Modding
Topic: [Question] Camera Fix?
Replies: 8
Views: 5160

[Question] Camera Fix?

I'm not sure if this topic should go in this subforum, but has anyone made a fix for the scrolling camera? Mario is never centered during scrolling.
by QuotientAB
18 Jun 2014, 00:23
Forum: Mapping
Topic: [MAPPACK] Flagpole Story
Replies: 2
Views: 1421

Re: [MAPPACK] Flagpole Story

Thanks for the warm welcome! Glad you liked the premise!
by QuotientAB
16 Jun 2014, 22:44
Forum: Mapping
Topic: [MAPPACK] Flagpole Story
Replies: 2
Views: 1421

[MAPPACK] Flagpole Story

https://dl.dropboxusercontent.com/u/12031030/icon.png It's never been this difficult to reach a flagpole a few blocks in front of you! MUSIC: Kevin Macleod - Who Likes to Party There are three levels in this mappack, the fourth being simple enough to not be considered a level. Each stage is based a...