Search found 48 matches
- 19 Aug 2015, 06:03
- Forum: Mari0 discussion
- Topic: Mari0 SE custom animated enemies?
- Replies: 2
- Views: 2339
Mari0 SE custom animated enemies?
Okay don't really know how to ask this but here goes: To those of you who have played through Super Mario Land 2 The 6 Golden Coins, remember the swing metal spike balls at the beginning of Wario's Castle? That's what I'm looking for, a Large (3x3) a medium (2x2) and a small (1x1) Metal Spike ball t...
- 11 Aug 2015, 03:13
- Forum: Mari0 discussion
- Topic: Zelda 2 Tileset
- Replies: 5
- Views: 2749
Re: Zelda 2 Tileset
Murpmario, it's already on this thread, I downloaded it from here thinking it'd work, it didn't...
- 09 Aug 2015, 23:42
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13401
Re: Super Mario Maker Super Collection
Once I get a good image editing program (soon hopefully) I'll be posting all my custom made tile sets here.
- 09 Aug 2015, 18:43
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 531664
Re: Tileset Respositorium
Murphmario thank you so much! I really need this tile set for my LoZ map pack.
- 09 Aug 2015, 16:07
- Forum: Mari0 discussion
- Topic: Zelda 2 Tileset
- Replies: 5
- Views: 2749
Re: Zelda 2 Tileset
Well then how is it for every tile in the tileset it says Collision: False?
- 09 Aug 2015, 03:42
- Forum: Mari0 discussion
- Topic: Zelda 2 Tileset
- Replies: 5
- Views: 2749
Zelda 2 Tileset
kay so I downloaded the Zelda 2 Tileset from the tile set thread and whilst checking the tiles out in the level builder, none of them were solid blocks, meaning the tilset is basically useless, I don't have an image editor so this kind of a problem for me also I feel this should warn others what to ...
- 08 Aug 2015, 16:28
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 531664
Re: Tileset Respositorium
Well SantaMari0 first off I'm running mac osx 10.7.5 so as much as I love paint.net, it won't run. Anyway all that happened when I loaded gimp was it crashed as soon as it loaded. Also thanks for the links.
- 08 Aug 2015, 05:16
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 531664
Re: Tileset Respositorium
Alright if it's okay with you guys, I'd like to make 2 tile set requests, a Legend of Zelda Link's Awakening tile set and a Mario and Luigi Superstar Saga tile set, now the reason I can't do this on my own is a long story but the short version is one of my neighbors recently gave me his old macbook ...
- 06 Aug 2015, 23:16
- Forum: Mari0 discussion
- Topic: Mari0 SE Purple Gel help
- Replies: 7
- Views: 2489
Re: Mari0 SE Purple Gel help
@Julien also your profile pic pretty much proves it.
- 06 Aug 2015, 23:04
- Forum: Mari0 discussion
- Topic: Mari0 SE Purple Gel help
- Replies: 7
- Views: 2489
Re: Mari0 SE Purple Gel help
@Julien, it worked with Goombas and Green Koopas though.
- 06 Aug 2015, 22:17
- Forum: Mari0 discussion
- Topic: Mari0 SE Purple Gel help
- Replies: 7
- Views: 2489
Mari0 SE Purple Gel help
Okay so I'm trying to make a vertical map but I can't seem to get Red Koopas to stick to purple gel, what am I doing wrong?
- 06 Aug 2015, 20:09
- Forum: Mari0 discussion
- Topic: Upside down gameplay?
- Replies: 4
- Views: 1860
Re: Upside down gameplay?
Thanks @Julien12150 I just tried that and got it, this makes the game so much more fun!
- 06 Aug 2015, 19:58
- Forum: Mari0 discussion
- Topic: Upside down gameplay?
- Replies: 4
- Views: 1860
Re: Upside down gameplay?
@TurretBot I figured as much but how do I activate it? I tried walking on it, pressing up on it, and even pressing both shift keys on it and nothing happened, any advice?
- 06 Aug 2015, 19:39
- Forum: Mari0 discussion
- Topic: Upside down gameplay?
- Replies: 4
- Views: 1860
Upside down gameplay?
Ok this probably a very…nebbish question but I've seen gameplay of Mari0 where Mario is walking upside down on the ceiling. How can I do this? Is there a block in the game that allows it?
- 05 Aug 2015, 19:44
- Forum: Mari0 discussion
- Topic: Looking for specific enemies
- Replies: 1
- Views: 1597
Looking for specific enemies
Alright I'm looking for specific types of custom enemies, mainly anything to do with ghost houses, Boos, Eerie's, Dry Bones, and the circling Boos from Super Mario world are a few examples, also goombas that don't fall off of ledges would be one more, if anybody has any download links for any enemie...
- 05 Aug 2015, 19:41
- Forum: Mari0 discussion
- Topic: Mari0 SE V7 Mazes Not Appearing under Entities
- Replies: 7
- Views: 2467
Re: Mari0 SE V7 Mazes Not Appearing under Entities
Ok thanks everyone! I appreciate the help and advise, kind sucks they crash the game but I found a way around using them.
- 05 Aug 2015, 06:13
- Forum: Mari0 discussion
- Topic: Mari0 SE V7 Mazes Not Appearing under Entities
- Replies: 7
- Views: 2467
Re: Mari0 SE V7 Mazes Not Appearing under Entities
@QwertymanO07
I do not know where to find this lua file Wiki mentions, I am running Macbook os lion 10.7.5 and the game runs fine btw, but if you could tell me where to look I'd more than appreciate it! :D
I do not know where to find this lua file Wiki mentions, I am running Macbook os lion 10.7.5 and the game runs fine btw, but if you could tell me where to look I'd more than appreciate it! :D
- 03 Aug 2015, 22:03
- Forum: Mari0 discussion
- Topic: Mari0 SE V7 Mazes Not Appearing under Entities
- Replies: 7
- Views: 2467
Re: Mari0 SE V7 Mazes Not Appearing under Entities
Thank you Mari0_Player
EDIT: I just tried looking not the level txt file and like I stated previously, I cannot code, so as much as I appreciate your advise, it doesn't really answer my question.
EDIT: I just tried looking not the level txt file and like I stated previously, I cannot code, so as much as I appreciate your advise, it doesn't really answer my question.
- 03 Aug 2015, 20:27
- Forum: Mari0 discussion
- Topic: Mari0 SE V7 Mazes Not Appearing under Entities
- Replies: 7
- Views: 2467
Mari0 SE V7 Mazes Not Appearing under Entities
Okay, just got a new computer and I thought to myself "Hey I should see if there is a version of MAri0 SE for mac!" Sure enough there is, I am running Mari0 SE with minimal problems and actually the only problem I have as the title describes, while in the level builder Maze start and Maze end do not...
- 12 May 2014, 15:49
- Forum: Mapping
- Topic: Need enemies list
- Replies: 11
- Views: 2542
Re: Need enemies list
The only difference I remember is what happened when yoshi swallowed them, however yoshi isn't in this game.MagicPillow wrote:Except that there WAS a difference in SMW.
- 11 May 2014, 20:04
- Forum: Mapping
- Topic: Need enemies list
- Replies: 11
- Views: 2542
Re: Need enemies list
MagicPillow wrote:What's the point of having multiple koopas if they do the same thing?
It's based off smw with multiple colored koopas, that don't change much in terms of behavior. It's just to make a decent remake sort of thing.
- 11 May 2014, 05:36
- Forum: Mapping
- Topic: Need enemies list
- Replies: 11
- Views: 2542
Re: Need enemies list
Sorry for the late reply, no they should all be normal speed red, blue, green, and yellow.bubba_nate wrote:Should yellow/blue be faster?
Edit: Also could you add goombas and para goombas? Para goombas just jump up and down, but it needs to be smw sprites.
- 09 May 2014, 19:28
- Forum: Mapping
- Topic: Need enemies list
- Replies: 11
- Views: 2542
Re: Need enemies list
All colors? Let's see... 256x256x256 is... 16777216 koopas. :) All primary and secondary colors? (Blue, Red, Yellow, Green, Purple, Orange) I need an ability list for them. Sharpeas are just a Beanbean version of Spinies. Just recolor them tan. Koopas (green and yellow without wings) Walk off cliff...
- 03 May 2014, 03:49
- Forum: Mapping
- Topic: Need enemies list
- Replies: 11
- Views: 2542
Need enemies list
Alright, so I've compile a list of all the enemies I need for my "Super Mari0 Compilation" mappack: - Super Mario World: Goombas, Koopas (all colors, both para, and grounded), Rexes, Those guys in football armor (forgot the name), and those fire spewing plants. - Super Mario Land 2 The 6 golden Coin...
- 03 May 2014, 00:06
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
Let me elaborate. I get what you mean about the invisible pipes but since we can't pick up, use potions, or have doors, I had to use the only alternative I had, You could use plants to show pipes as long as they're not used for anything else and you train the player a lot. and as to the portal gun ...
- 02 May 2014, 21:04
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
Please use the edit button instead of double posting Thanks in advance and don't worry about it since you're new it's okay I'm just surprised no one has said this yet since it's something the community follows by Sorry, although there is a 3 hour time difference between posts, didn't think I'd need...
- 02 May 2014, 21:02
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
Hey, um has any here made a super mario world enemy pack? If so could you post a link please?
- 02 May 2014, 19:47
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
There may be a slight delay with world 2, I'm not feeling too good so I'm gonna take it easy for a bit I'll do a little work on world 2 here and there but it may be a while before I finish it.
- 02 May 2014, 16:31
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
My chronological criticisms: 1-1: 1-1_1: - Pipes with no indication... [flies into an unstoppable rage] I see you at least placed plants, though. 1-1_2: - Still using a button for music changes...? Triggers are much better suited for that task. 1-2: - Place a solid but transparent block at the end ...
- 02 May 2014, 05:42
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
World 1 is now complete! here's a video link:https://www.youtube.com/watch?v=XKp_ls5 ... e=youtu.be leave a comment with your thoughts if you'd like.
- 02 May 2014, 00:16
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
Good news, I've just finished work on world 1-3, I know it's not much but the first world will be pretty easy once the second world starts it will progressively get harder and harder. The castle will take a little while because I've exhausted my good ideas for the day but I'll try to finish up the f...
- 01 May 2014, 20:28
- Forum: Modding
- Topic: Custom Character problem
- Replies: 1
- Views: 1127
Custom Character problem
So I downloaded a couple of custom characters but I have no idea where to put the files to get them to load, can some give me an exact directory of where they should go inside the mappack folder please?
- 01 May 2014, 06:24
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 287473
Re: Ideas/Things to add to Mari0
Custom Bosses, I personally would add Wario (sml2 6gc) Wart, birdo, and maybe king boo for my luigi's mansion area. More weapons for mario that don't actually kill enemies kinda like wario land 3, like gravity control switches like on Crazy Gadget at the end of SA2B, or a boo's sheet to make mario t...
- 01 May 2014, 04:09
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Re:
If anybody wants to see a full playthrough of world 1-1 here's the link: https://www.youtube.com/watch?v=qoLRgjgu5lw leave a comment with your thoughts on the video. It's okay. The level design was not too great, really. It lacks a few things here and there.For example, you could make the water ani...
- 01 May 2014, 03:51
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
If anybody wants to see a full playthrough of world 1-1 here's the link: https://www.youtube.com/watch?v=qoLRgjgu5lw
leave a comment with your thoughts on the video.
leave a comment with your thoughts on the video.
- 30 Apr 2014, 21:39
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
THANK YOU! I can't believe I never thought of that, thank you so much!
edit: I did what you said to replace the portal background but what folder inside the mappack folder do I put it in since this method doesn't seem to be working for me?
edit: I did what you said to replace the portal background but what folder inside the mappack folder do I put it in since this method doesn't seem to be working for me?
- 30 Apr 2014, 20:57
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
- 30 Apr 2014, 16:47
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
You can replace the default SMB and Portal tilesets by adding tilesets named "smbtiles.png" and "portaltiles.png" respectively in the "graphics" folder of your mappack. Doing this may create a myriad of problems; however, so be careful. Okay, but as a precaution I feel the need to ask, can I put 2 ...
- 30 Apr 2014, 16:37
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Re: Super mario compilation
renhoek wrote:viewtopic.php?f=12&t=4032&p=91868#p91868
I haven't gotten the bosses done though and I haven't updated in a long time.
Dude thanks soo much, seriously this just boosted the progress of my game by like 3 days!
- 30 Apr 2014, 06:58
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3884
Super mario compilation
Hey all, I'm new here, Just got SE the other day and holy shit is it godly, kinda miss minecraft mode, but SE well makes up for it, anyway I'm working on a compilation mappack of a few mario games, Super Mario Bros. 2, Super Mario World, Mario and Luigi Superstar Saga, Luigi's Mansion, and Super Mar...
- 30 Apr 2014, 06:45
- Forum: Modding
- Topic: Mod Request-Full 2d Minecraft
- Replies: 10
- Views: 3111
Re: Mod Request-Full 2d Minecraft
This is my first request so go away. Make him. Or better yet shut the fuck up. All I see from you is pointless post, empty claims and stupid requests. So you're in no position to tell anyone to go away. There's a reason Minecraft mode wasn't fleshed out more in Mari0; BECAUSE IT WASN'T THAT FUN. Or...
- 29 Apr 2014, 21:05
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
what would I type in on the json file to prevent the shyguy from falling off ledges like a red koopa?
- 29 Apr 2014, 19:55
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
Oh, well I'm not changing the amount of frames, just the shyguy itself.
- 29 Apr 2014, 19:40
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
Thanks, just a quick question before I do, can I change the png without having to change the coding?
- 29 Apr 2014, 19:33
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
Um okay so which folder is for pngs and which folder is for json files?
edit: -NVM both types of files go into enemy, BTW can I change the shyguys from yoshi's island to mario bros 2?
edit: -NVM both types of files go into enemy, BTW can I change the shyguys from yoshi's island to mario bros 2?
- 29 Apr 2014, 19:29
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
Thanks a bunch! I place these files in the enemies folder right?
- 29 Apr 2014, 18:56
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
I appreciate the reply but the download link says "invalid link" could you post it up on mediafire or something?
- 29 Apr 2014, 17:57
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453631
Re: The Enemy Respositorium
Um, I'm relatively new to all this and have no coding experience whatsoever, if anyone takes requests here I only have a few: - a Red Shy guy (walks off edge, stompable) - a Blue Shy guy (doesn't walk off edge, stompable) - a boo that hides when you face it and is invuneravle like in smw - a red ham...