Search found 22 matches

by SseanNRocks14
06 Jan 2015, 05:41
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 34790

Re: mari0 pe (pocket edition)

Don't bump threads please… right, sorry. I forgot, it's been forever. I was reviewing all of my posts and getting a bit nostalgic. (Just a tiny bit. Then I got excited and wanted to post. I can see now that progress is futile. ^_^) Although locking this thread isn't a terrible idea. (Unless Saso sa...
by SseanNRocks14
06 Jan 2015, 05:22
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 34790

Re: mari0 pe (pocket edition)

Is there a "love-android-sdl2" for iPhones? You can install applications directly from websites, in case you didn't know. Also, about that Vita mockup… (Nobody plays them, there's no games for them so it flopped. It was a good short-lived dream though)…
by SseanNRocks14
08 Jul 2014, 19:07
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 34790

Re: mari0 pe (pocket edition)

Has no one thought of the possibility of putting this on a PSP? personally, I think it would work WONDERS. (I'm not thinking about how to properly port it over right now, and that's still not the issue, the issue is IF someone wants to port it at all. It's difficult, but possible.) Here is a mockup...
by SseanNRocks14
15 Jun 2014, 20:43
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 34790

Re: mari0 pe (pocket edition)

But the usage of Portal and the Portal Gun is probably copyrighted. And it just wouldn't feel the same with different graphics. If you were to start yes, put it on Android. Android doesn't give a shit what you put on their Play Store. Hell, there is a Super SNES emulator on it. And yes, it would be...
by SseanNRocks14
14 Jun 2014, 01:58
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 34790

Re: mari0 pe (pocket edition)

And your point is? someone's bound to do it. Right? Maybe? Hopefully? PLEASE SOMEONE RECODE IT INTO SWIFT!! That's why I gave the heads-up now so people would work on recoding it AHEAD of time! ;) And/or re-making the partial/FULL game out of Swift. There's a well used engine called Unity, that I se...
by SseanNRocks14
13 Jun 2014, 20:29
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 34790

Re: mari0 pe (pocket edition)

Hey, everyone. Not all hope is lost. Possible developers for a mobile version should check this out: https://www.apple.com/ios/ios8/developer/ . Yep, iOS 8 looks pretty decent so far! Scroll down to the gaming - kit sections. Maybe Spritekits would be of some help, and even Metal? ;) Also, developer...
by SseanNRocks14
12 May 2014, 03:19
Forum: Mapping
Topic: Alesan99's Enemy Packages [SE]
Replies: 31
Views: 11685

Re: Alesan99's Enemy Packages [SE]

But... http://www.guegan.de/mari0doc/custom_enemies.php ... Idk what most of this stuff means, and I have to write Lua in order to get the enemies to work, right?? I thought Lua, is sometimes known as the programming language. (Tell me if I'm wrong on that) Coding, programming, what's the differenc...
by SseanNRocks14
12 May 2014, 02:14
Forum: Mari0 discussion
Topic: Copyright?
Replies: 7
Views: 2864

Re: Copyright?

gemwrecker wrote:If you acknowlegde the video, [...]
What do you mean? Acknowledge Nintendo, or the music playing in our video? If so, then acknowledge in the description? Sorry, I'm just a little confused with the wording.
by SseanNRocks14
12 May 2014, 00:07
Forum: Mari0 discussion
Topic: cat mario for char loader and a mappack of cat mario
Replies: 6
Views: 2928

Re: cat mario for char loader and a mappack of cat mario

How, I need help! Please!!!!! In SE, go to the mappacks menu and press M to open your mappack folder. Find the folder that has your mappack in it, put it in a .zip file, and upload it to Dropbox or MediaFire or something. Tell me if I got any of my facts wrong. No, you didn't get any facts wrong. y...
by SseanNRocks14
10 May 2014, 03:15
Forum: Mari0 discussion
Topic: Play ORIGINAL Mario
Replies: 17
Views: 5052

Re: Play ORIGINAL Mario

http://forum.stabyourself.net/viewtopic.php?f=13&t=3096 Or, better idea: Get one of Nintendo's recent systems and buy the game on it through the eShop. Or better yet, BEST idea rather :P is to just NOT use the portal gun at all. SRSLY! You won't even need to TOUCH the mouse to play normally, unless...
by SseanNRocks14
10 May 2014, 03:11
Forum: Mari0 discussion
Topic: Can i Get Some Help?
Replies: 4
Views: 2507

Re: Can i Get Some Help?

[Previous post erased by me] (Sorry everyone, & Sâso. I had previously thought that since NO ONE had known how to help or felt like posting, I'd needlessly say that you can check the official website) can someone link me to the newest beta. Here's a link to the newest beta: http://forum.stabyourself...
by SseanNRocks14
10 May 2014, 03:02
Forum: Mari0 discussion
Topic: How do you say Mari0?
Replies: 152
Views: 38308

Re: How do you say Mari0?

This is QUITE entertaining! (Since I'm here, might as well tell you how I pronounce it. -Usually "Mario Portal" (No emphasis. I NEVER used emphasis, it just makes a fool out of you looking like your trying to pronounce things you can't! XD) -Occasionally I'll pronounce MariZero (Without putting spa...
by SseanNRocks14
24 Apr 2014, 15:24
Forum: Mapping
Topic: Alesan99's Enemy Packages [SE]
Replies: 31
Views: 11685

Re: Alesan99's Enemy Packages [SE]

SeanRocks youu just have to "copy" the properties and add "true" , "false" etc ... Try it it's almost super easy ! Copy from where? That website? Because I have sort of NO CLUE where to start. I know how "true" and "false" relations work, I've even edited the sublime settings a bit. I just don't kn...
by SseanNRocks14
24 Apr 2014, 15:12
Forum: Mapping
Topic: Alesan99's Enemy Packages [SE]
Replies: 31
Views: 11685

Re: Alesan99's Enemy Packages [SE]

But... http://www.guegan.de/mari0doc/custom_enemies.php ... Idk what most of this stuff means, and I have to write Lua in order to get the enemies to work, right?? I thought Lua, is sometimes known as the programming language. (Tell me if I'm wrong on that) Coding, programming, what's the difference...
by SseanNRocks14
24 Apr 2014, 03:37
Forum: Mapping
Topic: Alesan99's Enemy Packages [SE]
Replies: 31
Views: 11685

Re: Alesan99's Enemy Packages [SE]

Woah woah woah. Slow down a bit. Should I have a theme for my next bunch? You know, like sonic or something. I haven't actually started working on it because I'm busy lazy. Ok, ok. Maybe I went a little overboard. I'm full of ideas, but I DON'T know how to program, (quite yet), so I've just been bo...
by SseanNRocks14
23 Apr 2014, 01:46
Forum: Mapping
Topic: Alesan99's Enemy Packages [SE]
Replies: 31
Views: 11685

Re: Alesan99's Enemy Packages [SE]

Well, glad to see a lively new forum! It seems, to improve the old enemies would require quite some work. Also, here are my desires for new enemies: Super Mario Galaxy -Lil' Cinder & Lil' Brrr (Basically the same, but one fire, the other ice...) http://www.mariowiki.com/Li%27l_Brrr http://www.mariow...
by SseanNRocks14
07 Apr 2014, 02:57
Forum: Mapping
Topic: Ye Old Mari0 Mappack Idea Post
Replies: 27
Views: 4669

Re: Ye Old Mari0 Mappack Idea Post

Dude, what was that for!? Don't post on old threads without anything important to say (important things = mappack update, trouble downloading). Sorry, I hadn't known, this is my second day! X_X Still don't quite know all of the forum edicate. (I laugh after reading what you said and then scrolling ...
by SseanNRocks14
07 Apr 2014, 02:37
Forum: Mapping
Topic: Ye Old Mari0 Mappack Idea Post
Replies: 27
Views: 4669

Re: Ye Old Mari0 Mappack Idea Post

Ooh! This post just got refreshed! XD I find it quite hilarious that any of these posts have anything to do with the titles, there more like long term discussions rather than mappack ideas. Well, since the creator didn't tell us the theme, "Wouldn't wanna give away too much info," i'll brb to look ...
by SseanNRocks14
07 Apr 2014, 02:25
Forum: Mapping
Topic: [Mappack][WIP] Glitchy Error
Replies: 128
Views: 46994

Re: [Mappack][WIP] Glitchy Error

Hey, how to launch this? Launch What? Oh, and btw I've already created the tiles for a Missingno. Pokemon. I'm kinda new at mappack making, but getting the hang. I'm planning to create Missingno. as an entity, specifically an enemy! (I hope that I can do this in vanilla MARI0, I'm not to familiar w...
by SseanNRocks14
06 Apr 2014, 11:17
Forum: Mapping
Topic: [Mappack][WIP] Glitchy Error
Replies: 128
Views: 46994

Re: [Mappack][WIP] Glitchy Error

Sure. Well, someone can continue it, do you think that the creator would he mind if I expanded and published off of his??? :D Because I'd LOVE to make more levels & crossovers! :)
by SseanNRocks14
06 Apr 2014, 09:35
Forum: Mapping
Topic: [Mappack][WIP] Glitchy Error
Replies: 128
Views: 46994

Re: [Mappack][WIP] Glitchy Error

Sorry for the double, but here's some idea fuel: Some Well-known (or well-hidden) Pokemon glitches: -The infamous MissingNo. - http://www.fanpop.com/clubs/pokemon-glitches/images/9291812/title/missingno-photo - Some Texture/Map glitches - http://forums.glitchcity.info/index.php?topic=6471.0 (You mig...
by SseanNRocks14
06 Apr 2014, 08:27
Forum: Mapping
Topic: [Mappack][WIP] Glitchy Error
Replies: 128
Views: 46994

Re: [Mappack][WIP] Glitchy Error

Well, looks like this forum's been collecting some dust! XD As I was reading though, some ideas for levels came to me! (That may or may not be in the pack, I haven't quite got a chance to look at it yet, but have seen a couple playthroughs of early versions...) SO... -Bomberman -Galaga -Dig Dug -At...