Search found 22 matches
- 06 Jan 2015, 05:41
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
Don't bump threads please… right, sorry. I forgot, it's been forever. I was reviewing all of my posts and getting a bit nostalgic. (Just a tiny bit. Then I got excited and wanted to post. I can see now that progress is futile. ^_^) Although locking this thread isn't a terrible idea. (Unless Saso sa...
- 06 Jan 2015, 05:22
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
Is there a "love-android-sdl2" for iPhones? You can install applications directly from websites, in case you didn't know. Also, about that Vita mockup… (Nobody plays them, there's no games for them so it flopped. It was a good short-lived dream though)…
- 08 Jul 2014, 19:07
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
Has no one thought of the possibility of putting this on a PSP? personally, I think it would work WONDERS. (I'm not thinking about how to properly port it over right now, and that's still not the issue, the issue is IF someone wants to port it at all. It's difficult, but possible.) Here is a mockup...
- 15 Jun 2014, 20:43
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
But the usage of Portal and the Portal Gun is probably copyrighted. And it just wouldn't feel the same with different graphics. If you were to start yes, put it on Android. Android doesn't give a shit what you put on their Play Store. Hell, there is a Super SNES emulator on it. And yes, it would be...
- 14 Jun 2014, 01:58
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
And your point is? someone's bound to do it. Right? Maybe? Hopefully? PLEASE SOMEONE RECODE IT INTO SWIFT!! That's why I gave the heads-up now so people would work on recoding it AHEAD of time! ;) And/or re-making the partial/FULL game out of Swift. There's a well used engine called Unity, that I se...
- 13 Jun 2014, 20:29
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
Hey, everyone. Not all hope is lost. Possible developers for a mobile version should check this out: https://www.apple.com/ios/ios8/developer/ . Yep, iOS 8 looks pretty decent so far! Scroll down to the gaming - kit sections. Maybe Spritekits would be of some help, and even Metal? ;) Also, developer...
- 12 May 2014, 03:19
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11768
Re: Alesan99's Enemy Packages [SE]
But... http://www.guegan.de/mari0doc/custom_enemies.php ... Idk what most of this stuff means, and I have to write Lua in order to get the enemies to work, right?? I thought Lua, is sometimes known as the programming language. (Tell me if I'm wrong on that) Coding, programming, what's the differenc...
- 12 May 2014, 02:14
- Forum: Mari0 discussion
- Topic: Copyright?
- Replies: 7
- Views: 2986
Re: Copyright?
What do you mean? Acknowledge Nintendo, or the music playing in our video? If so, then acknowledge in the description? Sorry, I'm just a little confused with the wording.gemwrecker wrote:If you acknowlegde the video, [...]
- 12 May 2014, 00:07
- Forum: Mari0 discussion
- Topic: cat mario for char loader and a mappack of cat mario
- Replies: 6
- Views: 2983
Re: cat mario for char loader and a mappack of cat mario
How, I need help! Please!!!!! In SE, go to the mappacks menu and press M to open your mappack folder. Find the folder that has your mappack in it, put it in a .zip file, and upload it to Dropbox or MediaFire or something. Tell me if I got any of my facts wrong. No, you didn't get any facts wrong. y...
- 10 May 2014, 03:15
- Forum: Mari0 discussion
- Topic: Play ORIGINAL Mario
- Replies: 17
- Views: 5100
Re: Play ORIGINAL Mario
http://forum.stabyourself.net/viewtopic.php?f=13&t=3096 Or, better idea: Get one of Nintendo's recent systems and buy the game on it through the eShop. Or better yet, BEST idea rather :P is to just NOT use the portal gun at all. SRSLY! You won't even need to TOUCH the mouse to play normally, unless...
- 10 May 2014, 03:11
- Forum: Mari0 discussion
- Topic: Can i Get Some Help?
- Replies: 4
- Views: 2629
Re: Can i Get Some Help?
[Previous post erased by me] (Sorry everyone, & Sâso. I had previously thought that since NO ONE had known how to help or felt like posting, I'd needlessly say that you can check the official website) can someone link me to the newest beta. Here's a link to the newest beta: http://forum.stabyourself...
- 10 May 2014, 03:02
- Forum: Mari0 discussion
- Topic: How do you say Mari0?
- Replies: 152
- Views: 39153
Re: How do you say Mari0?
This is QUITE entertaining! (Since I'm here, might as well tell you how I pronounce it. -Usually "Mario Portal" (No emphasis. I NEVER used emphasis, it just makes a fool out of you looking like your trying to pronounce things you can't! XD) -Occasionally I'll pronounce MariZero (Without putting spa...
- 24 Apr 2014, 15:24
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11768
Re: Alesan99's Enemy Packages [SE]
SeanRocks youu just have to "copy" the properties and add "true" , "false" etc ... Try it it's almost super easy ! Copy from where? That website? Because I have sort of NO CLUE where to start. I know how "true" and "false" relations work, I've even edited the sublime settings a bit. I just don't kn...
- 24 Apr 2014, 15:12
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11768
Re: Alesan99's Enemy Packages [SE]
But... http://www.guegan.de/mari0doc/custom_enemies.php ... Idk what most of this stuff means, and I have to write Lua in order to get the enemies to work, right?? I thought Lua, is sometimes known as the programming language. (Tell me if I'm wrong on that) Coding, programming, what's the difference...
- 24 Apr 2014, 03:37
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11768
Re: Alesan99's Enemy Packages [SE]
Woah woah woah. Slow down a bit. Should I have a theme for my next bunch? You know, like sonic or something. I haven't actually started working on it because I'm busy lazy. Ok, ok. Maybe I went a little overboard. I'm full of ideas, but I DON'T know how to program, (quite yet), so I've just been bo...
- 23 Apr 2014, 01:46
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11768
Re: Alesan99's Enemy Packages [SE]
Well, glad to see a lively new forum! It seems, to improve the old enemies would require quite some work. Also, here are my desires for new enemies: Super Mario Galaxy -Lil' Cinder & Lil' Brrr (Basically the same, but one fire, the other ice...) http://www.mariowiki.com/Li%27l_Brrr http://www.mariow...
- 07 Apr 2014, 02:57
- Forum: Mapping
- Topic: Ye Old Mari0 Mappack Idea Post
- Replies: 27
- Views: 4743
Re: Ye Old Mari0 Mappack Idea Post
Dude, what was that for!? Don't post on old threads without anything important to say (important things = mappack update, trouble downloading). Sorry, I hadn't known, this is my second day! X_X Still don't quite know all of the forum edicate. (I laugh after reading what you said and then scrolling ...
- 07 Apr 2014, 02:37
- Forum: Mapping
- Topic: Ye Old Mari0 Mappack Idea Post
- Replies: 27
- Views: 4743
Re: Ye Old Mari0 Mappack Idea Post
Ooh! This post just got refreshed! XD I find it quite hilarious that any of these posts have anything to do with the titles, there more like long term discussions rather than mappack ideas. Well, since the creator didn't tell us the theme, "Wouldn't wanna give away too much info," i'll brb to look ...
- 07 Apr 2014, 02:25
- Forum: Mapping
- Topic: [Mappack][WIP] Glitchy Error
- Replies: 128
- Views: 47511
Re: [Mappack][WIP] Glitchy Error
Hey, how to launch this? Launch What? Oh, and btw I've already created the tiles for a Missingno. Pokemon. I'm kinda new at mappack making, but getting the hang. I'm planning to create Missingno. as an entity, specifically an enemy! (I hope that I can do this in vanilla MARI0, I'm not to familiar w...
- 06 Apr 2014, 11:17
- Forum: Mapping
- Topic: [Mappack][WIP] Glitchy Error
- Replies: 128
- Views: 47511
Re: [Mappack][WIP] Glitchy Error
Sure. Well, someone can continue it, do you think that the creator would he mind if I expanded and published off of his??? :D Because I'd LOVE to make more levels & crossovers! :)
- 06 Apr 2014, 09:35
- Forum: Mapping
- Topic: [Mappack][WIP] Glitchy Error
- Replies: 128
- Views: 47511
Re: [Mappack][WIP] Glitchy Error
Sorry for the double, but here's some idea fuel: Some Well-known (or well-hidden) Pokemon glitches: -The infamous MissingNo. - http://www.fanpop.com/clubs/pokemon-glitches/images/9291812/title/missingno-photo - Some Texture/Map glitches - http://forums.glitchcity.info/index.php?topic=6471.0 (You mig...
- 06 Apr 2014, 08:27
- Forum: Mapping
- Topic: [Mappack][WIP] Glitchy Error
- Replies: 128
- Views: 47511
Re: [Mappack][WIP] Glitchy Error
Well, looks like this forum's been collecting some dust! XD As I was reading though, some ideas for levels came to me! (That may or may not be in the pack, I haven't quite got a chance to look at it yet, but have seen a couple playthroughs of early versions...) SO... -Bomberman -Galaga -Dig Dug -At...