Search found 5 matches

by StrikeForcer
17 Feb 2014, 16:21
Forum: Game development
Topic: [WIP] [GM8] [Fangame] Mysterious Islandz
Replies: 6
Views: 3754

Re: [WIP] [GM8] [Fangame] Mysterious Islandz

1-4 - fell through the ground after a lucky jump, I'm done. I'd give what I've played a 8/10. jesus standards are low It's a good game it was a common glitch nothing to do with the level it's just I was so tired after level two. Though now I may have written it a bit differently since I did start t...
by StrikeForcer
17 Feb 2014, 16:14
Forum: Game development
Topic: [WIP] [GM8] [Fangame] Mysterious Islandz
Replies: 6
Views: 3754

Re: [WIP] [GM8] [Fangame] Mysterious Islandz

judging by the screenshots this looks like it was lazily made in hello engine with little to no graphic changes Wow, man, you really do not read the description when you play the game and press "F1", do you? As for renhoek, I am well aware of the engine glitches present in my game. I do resolve to ...
by StrikeForcer
17 Feb 2014, 05:57
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 530469

Re: Tileset Respositorium

renhoek wrote:
StrikeForcer wrote: Still not 8-bit.
not quite sure what you mean here.
Referring to the tileset in question that was posted a couple of pages ago, and now recently brought up by Mit.
by StrikeForcer
17 Feb 2014, 05:53
Forum: Game development
Topic: [WIP] [GM8] [Fangame] Mysterious Islandz
Replies: 6
Views: 3754

[WIP] [GM8] [Fangame] Mysterious Islandz

Copy-pasted from Joey's SMBX Forum: http://www.supermariobrosx.org/forums/viewtopic.php?f=51&t=1095 What is this game?: Mysterious Islandz is a fangame made in Game Maker 8.0. There are 9 Worlds in total, but they are under construction. World Themes: (Worlds 6-7 subject to change) World 1: Grassy F...
by StrikeForcer
17 Feb 2014, 05:43
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 530469

Re: Tileset Respositorium

I'm pretty sure this isn't even 8-bit, since it doesn't follow the NES palette. Well not all of them are, but almost all of the tiles only have three colors per tile, so it checks out there. The NES palette doesn't immediately equal 8-bit anyways. He's not talking about how many colours a nes can d...