MegaKid wrote:
A spike tile that acts like the ones from Spelunkey.You can walk through it from the side,but landing on the top makes you get hurt.
Search found 25 matches
- 21 Mar 2014, 15:25
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538345
Re: Tileset Respositorium
- 21 Mar 2014, 15:06
- Forum: Mapping
- Topic: Goomba Industries [SE]
- Replies: 135
- Views: 26730
Re: Goomba Industries [SE]
How could they hate this guy?Smear-Gel wrote: Felix is a very unpopular guy.
- 19 Mar 2014, 03:50
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 538345
Re: Tileset Respositorium
A spike tile that acts like the ones from Spelunkey.You can walk through it from the side,but landing on the top makes you get hurt.
Re: An idea
Who knows it can probably even makes it so you don't have to use the test level glitch to get cheats (if your lazy like that) As I was looking through the Mari0 source, I noticed some code related to the konami code. I tried it in the main menu and suddenly some music played. Here's the code: ↑↑↓↓←...
- 19 Mar 2014, 01:46
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 234739
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Download? For the character?MM102 wrote:
for those who AREN'T subscribed to the Super 0' brothers channel
this video was released yesterday
Please?
Also,could you make them without hats too?
So that they support custom hats?
- 18 Mar 2014, 03:56
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6777
Re: Fl0ppy Bird [SE] (1.1 Updated) and Characters!
There never was a green bird in the game.4matsy wrote:(Disclaimer: I've never played the original game, so I have no idea what shade of green to use for the green bird. <_<' Is this bluish-green okay for player 4, or should I use something else? I was also considering yellow-green...)
Good job anyway!
- 16 Mar 2014, 23:32
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 237876
Re: Mari0 SE Beta
The latest version of SE crashes when I open it. What do I do?
- 16 Mar 2014, 18:17
- Forum: Mapping
- Topic: Boss Repositorium
- Replies: 13
- Views: 2419
Boss Repositorium
Post all your custom bosses here.
I look forward to seeing great bosses here!
I look forward to seeing great bosses here!
- 15 Mar 2014, 14:34
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6777
- 14 Mar 2014, 03:04
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 363722
- 13 Mar 2014, 03:34
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6777
Re: Fl0ppy Bird [SE] (Updated 1.1 w/ a Character)
I recolored the sprites to make Red and Blue Flappy Bird.
Also,do I get credit for reposting MrQMarx's Flappy Bird?
- 10 Mar 2014, 01:14
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6777
Re: Fl0ppy Bird [SE] (Updated 1.1)
For Flappy Bird levels: http://i.imgur.com/RKi065R.png { "defaulthat": 0, "smalloffsetX": 5, "smalloffsetY": 9, "smallquadcenterX": 16, "smallquadcenterY": 16, "smallquadwidth": 32, "smallquadheight": 32, "smallimgwidth": 384, "smallimgheight": 32, "bigoffsetX": 0, "bigoffsetY": -3, "bigquadcenterX...
- 06 Mar 2014, 04:35
- Forum: Mapping
- Topic: Aperture Science Laboratories Escape!
- Replies: 19
- Views: 3841
Re: Aperture Science Laboratories Escape!
Remember to rename the mappack folder. Having the folder called custom_mappack_3 will make people have to rename their custom_mappack_3 if they made a third custom mappack.
- 25 Feb 2014, 03:46
- Forum: Mapping
- Topic: Mari0 SE: Tips, Tricks, Undocumented features & Reference
- Replies: 46
- Views: 16332
Re: Mari0 SE: Tips, Tricks, Undocumented features & Referenc
thanksAutomatik wrote:Use the bottom scrollbar, there is a second "Author" text input behind the first one.
- 24 Feb 2014, 03:19
- Forum: Mapping
- Topic: Mari0 SE: Tips, Tricks, Undocumented features & Reference
- Replies: 46
- Views: 16332
Re: Mari0 SE: Tips, Tricks, Undocumented features & Referenc
How do I make it so that a dialog shows the name of the speaker?
- 24 Feb 2014, 00:24
- Forum: Mapping
- Topic: world 1 and 2 with new tiles [SE]
- Replies: 8
- Views: 1917
Re: world 1 and 2 with new tiles [SE]
I'll try to remember that.MissingWorld wrote:It would help if you actually compressed it into a .zip so we don't have to download every single file.MegaKid wrote:I fixed your "NEW" download.
Download
- 23 Feb 2014, 18:52
- Forum: Mapping
- Topic: world 1 and 2 with new tiles [SE]
- Replies: 8
- Views: 1917
Re: world 1 and 2 with new tiles [SE]
I fixed your "NEW" download.
Download
Download
- 23 Feb 2014, 18:29
- Forum: Mapping
- Topic: world 1 and 2 with new tiles [SE]
- Replies: 8
- Views: 1917
Re: 1-1 With new tiles[SE]
I fixed the coin blocks and added a custom used block.
Download
Download
- 20 Feb 2014, 02:22
- Forum: Mapping
- Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
- Replies: 23
- Views: 5910
Re: Super Mario Action 2 Effort edition. *Demo* + transition
Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens. Where do you put the renamed template file? in the SE mappack folder you're using, I'm guessing you're new to this but you can access where your map is by going into the game. select mappack an...
- 19 Feb 2014, 04:17
- Forum: Mapping
- Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
- Replies: 23
- Views: 5910
Re: Super Mario Action 2 Effort edition. *Demo* + transition
Where do you put the renamed template file?renhoek wrote:Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens.MegaKid wrote:How do you use the screen transition thing?
- 17 Feb 2014, 22:30
- Forum: Mapping
- Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
- Replies: 23
- Views: 5910
Re: Super Mario Action 2 Effort edition. *Demo* + transition
How do you use the screen transition thing?
- 07 Feb 2014, 23:43
- Forum: Modding
- Topic: *request* fire flower colors
- Replies: 4
- Views: 1459
Re: *request* fire flower colors
Wow,what a coincidence! I happened to be playing your mappack,Mario's Worlds, when you posted!alesan99 wrote:Mari0 SE is still in it's beta stage, so you can still suggest stuff so Maurice puts it into SE.
- 07 Feb 2014, 22:38
- Forum: Modding
- Topic: *request* fire flower colors
- Replies: 4
- Views: 1459
Re: *request* fire flower colors
Something I did in SMB+ (which isn't SE, I could bring it over, but it was really sloppy code though) that did this (I think? I'm not 100% sure it's what you wanted) http://i.imgur.com/zZhnZaF.png Skin stays the same, hat goes to hair, hair isn't included, white is always clothes SE has an option w...
- 07 Feb 2014, 22:27
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291782
Re: Ideas/Things to add to Mari0
Some time ago a guy mentioned a feature where pipes were not only marked with a destination sub level, but also a letter, so if there were two entrances to the same level/sublevel, you wouldn't have to duplicate the original level and/or the sub level. with this you could probally make multiple pip...
- 07 Feb 2014, 21:30
- Forum: Modding
- Topic: *request* fire flower colors
- Replies: 4
- Views: 1459
*request* fire flower colors
Can somebody please make a mod of SE that changes the fire mario colors? I want them to fit my skin more.
EDIT:I found this.
Could somebody please tell me the RGB values I need to put in there?
EDIT:I found this.
Could somebody please tell me the RGB values I need to put in there?