Search found 25 matches

by MegaKid
21 Mar 2014, 15:25
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 527034

Re: Tileset Respositorium

MegaKid wrote:Image
A spike tile that acts like the ones from Spelunkey.You can walk through it from the side,but landing on the top makes you get hurt.
by MegaKid
21 Mar 2014, 15:06
Forum: Mapping
Topic: Goomba Industries [SE]
Replies: 135
Views: 26658

Re: Goomba Industries [SE]

Smear-Gel wrote: Felix is a very unpopular guy.
How could they hate this guy?
Image
by MegaKid
19 Mar 2014, 03:50
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 527034

Re: Tileset Respositorium

Image
A spike tile that acts like the ones from Spelunkey.You can walk through it from the side,but landing on the top makes you get hurt.
by MegaKid
19 Mar 2014, 02:20
Forum: Modding
Topic: An idea
Replies: 9
Views: 2112

Re: An idea

Who knows it can probably even makes it so you don't have to use the test level glitch to get cheats (if your lazy like that) As I was looking through the Mari0 source, I noticed some code related to the konami code. I tried it in the main menu and suddenly some music played. Here's the code: ↑↑↓↓←...
by MegaKid
19 Mar 2014, 01:46
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 228514

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

MM102 wrote:
for those who AREN'T subscribed to the Super 0' brothers channel
this video was released yesterday
Download? For the character?
Please?
Also,could you make them without hats too?
So that they support custom hats?
by MegaKid
18 Mar 2014, 03:56
Forum: Mapping
Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
Replies: 33
Views: 6741

Re: Fl0ppy Bird [SE] (1.1 Updated) and Characters!

4matsy wrote:(Disclaimer: I've never played the original game, so I have no idea what shade of green to use for the green bird. <_<' Is this bluish-green okay for player 4, or should I use something else? I was also considering yellow-green...)
There never was a green bird in the game.
Good job anyway!
by MegaKid
16 Mar 2014, 23:32
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 236205

Re: Mari0 SE Beta

The latest version of SE crashes when I open it. What do I do?
by MegaKid
16 Mar 2014, 18:17
Forum: Mapping
Topic: Boss Repositorium
Replies: 13
Views: 2414

Boss Repositorium

Post all your custom bosses here.
I look forward to seeing great bosses here!
by MegaKid
15 Mar 2014, 14:34
Forum: Mapping
Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
Replies: 33
Views: 6741

Re: Fl0ppy Bird [SE] (1.1 Updated) and Characters!

Áçé Syntax Áçé wrote:Image Blue Bird with a Hat (MegaKid's Bird)
Wow,thank you!
I was going to tell you to put it there.
I feel like you read my mind!
by MegaKid
13 Mar 2014, 03:34
Forum: Mapping
Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
Replies: 33
Views: 6741

Re: Fl0ppy Bird [SE] (Updated 1.1 w/ a Character)

Image
Image
I recolored the sprites to make Red and Blue Flappy Bird.

Also,do I get credit for reposting MrQMarx's Flappy Bird?
by MegaKid
10 Mar 2014, 01:14
Forum: Mapping
Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
Replies: 33
Views: 6741

Re: Fl0ppy Bird [SE] (Updated 1.1)

For Flappy Bird levels: http://i.imgur.com/RKi065R.png { "defaulthat": 0, "smalloffsetX": 5, "smalloffsetY": 9, "smallquadcenterX": 16, "smallquadcenterY": 16, "smallquadwidth": 32, "smallquadheight": 32, "smallimgwidth": 384, "smallimgheight": 32, "bigoffsetX": 0, "bigoffsetY": -3, "bigquadcenterX...
by MegaKid
06 Mar 2014, 04:35
Forum: Mapping
Topic: Aperture Science Laboratories Escape!
Replies: 19
Views: 3834

Re: Aperture Science Laboratories Escape!

Remember to rename the mappack folder. Having the folder called custom_mappack_3 will make people have to rename their custom_mappack_3 if they made a third custom mappack.
by MegaKid
25 Feb 2014, 03:46
Forum: Mapping
Topic: Mari0 SE: Tips, Tricks, Undocumented features & Reference
Replies: 46
Views: 16244

Re: Mari0 SE: Tips, Tricks, Undocumented features & Referenc

Automatik wrote:Use the bottom scrollbar, there is a second "Author" text input behind the first one.
thanks
by MegaKid
24 Feb 2014, 03:19
Forum: Mapping
Topic: Mari0 SE: Tips, Tricks, Undocumented features & Reference
Replies: 46
Views: 16244

Re: Mari0 SE: Tips, Tricks, Undocumented features & Referenc

How do I make it so that a dialog shows the name of the speaker?
by MegaKid
24 Feb 2014, 00:24
Forum: Mapping
Topic: world 1 and 2 with new tiles [SE]
Replies: 8
Views: 1913

Re: world 1 and 2 with new tiles [SE]

MissingWorld wrote:
MegaKid wrote:I fixed your "NEW" download.
Download
It would help if you actually compressed it into a .zip so we don't have to download every single file.
I'll try to remember that.
by MegaKid
23 Feb 2014, 18:52
Forum: Mapping
Topic: world 1 and 2 with new tiles [SE]
Replies: 8
Views: 1913

Re: world 1 and 2 with new tiles [SE]

I fixed your "NEW" download.
Download
by MegaKid
23 Feb 2014, 18:29
Forum: Mapping
Topic: world 1 and 2 with new tiles [SE]
Replies: 8
Views: 1913

Re: 1-1 With new tiles[SE]

I fixed the coin blocks and added a custom used block.
Download
by MegaKid
20 Feb 2014, 02:22
Forum: Mapping
Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
Replies: 23
Views: 5898

Re: Super Mario Action 2 Effort edition. *Demo* + transition

Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens. Where do you put the renamed template file? in the SE mappack folder you're using, I'm guessing you're new to this but you can access where your map is by going into the game. select mappack an...
by MegaKid
19 Feb 2014, 04:17
Forum: Mapping
Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
Replies: 23
Views: 5898

Re: Super Mario Action 2 Effort edition. *Demo* + transition

renhoek wrote:
MegaKid wrote:How do you use the screen transition thing?
Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens.
Where do you put the renamed template file?
by MegaKid
17 Feb 2014, 22:30
Forum: Mapping
Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
Replies: 23
Views: 5898

Re: Super Mario Action 2 Effort edition. *Demo* + transition

How do you use the screen transition thing?
by MegaKid
07 Feb 2014, 23:43
Forum: Modding
Topic: *request* fire flower colors
Replies: 4
Views: 1455

Re: *request* fire flower colors

alesan99 wrote:Mari0 SE is still in it's beta stage, so you can still suggest stuff so Maurice puts it into SE.
Wow,what a coincidence! I happened to be playing your mappack,Mario's Worlds, when you posted!
by MegaKid
07 Feb 2014, 22:38
Forum: Modding
Topic: *request* fire flower colors
Replies: 4
Views: 1455

Re: *request* fire flower colors

Something I did in SMB+ (which isn't SE, I could bring it over, but it was really sloppy code though) that did this (I think? I'm not 100% sure it's what you wanted) http://i.imgur.com/zZhnZaF.png Skin stays the same, hat goes to hair, hair isn't included, white is always clothes SE has an option w...
by MegaKid
07 Feb 2014, 22:27
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 284389

Re: Ideas/Things to add to Mari0

Some time ago a guy mentioned a feature where pipes were not only marked with a destination sub level, but also a letter, so if there were two entrances to the same level/sublevel, you wouldn't have to duplicate the original level and/or the sub level. with this you could probally make multiple pip...
by MegaKid
07 Feb 2014, 21:30
Forum: Modding
Topic: *request* fire flower colors
Replies: 4
Views: 1455

*request* fire flower colors

Can somebody please make a mod of SE that changes the fire mario colors? I want them to fit my skin more.
EDIT:I found this.
Could somebody please tell me the RGB values I need to put in there?