Search found 7 matches
- 11 May 2017, 22:05
- Forum: Modding
- Topic: Editing animated graphics in Mari0 SE?
- Replies: 6
- Views: 4995
Re: Editing animated graphics in Mari0 SE?
Okay, that make sense. If I made a custom character, would it be possible to have a set of sprites for when the player has the fire flower or star? I looked at the custom character sheets in the files, but it looks like they all only have small and big sprite sheets.
- 11 May 2017, 21:54
- Forum: Modding
- Topic: Editing animated graphics in Mari0 SE?
- Replies: 6
- Views: 4995
Re: Editing animated graphics in Mari0 SE?
Thank you Hugo!! Sorry for the trouble, I ended up figuring out the issue before I saw your post. The link is very helpful though!
- 11 May 2017, 19:47
- Forum: Modding
- Topic: Editing animated graphics in Mari0 SE?
- Replies: 6
- Views: 4995
Editing animated graphics in Mari0 SE?
Is there a guide for editing the animations on entities like coin blocks? I'm using Mari0 SE (ver.9 with bugfixes) and I'm trying to make a coin block animation that contains 4 frames instead of 5. I apologize in advance if there is a thread for this already that I missed. I tried looking around for...
- 28 Sep 2014, 13:12
- Forum: Modding
- Topic: About bricks and shells?
- Replies: 4
- Views: 1795
Re: About bricks and shells?
Thank you Qcode! Actually with this answered I'm not too worried about the physics code anymore (though if anyone has a solution I'd love to hear it!). I do have one more question to add...is it possible to have Mario flip the koopa into its shell instead of knocking it off the screen when he hits i...
- 27 Sep 2014, 17:35
- Forum: Modding
- Topic: About bricks and shells?
- Replies: 4
- Views: 1795
Re: About bricks and shells?
Hmm...this could work! Although right now I am using TripleXero's Super Mario Bros. + mod (I prefer the way Mario moves in that mod over how he moves in Mari0/Mari0 SE). I just didn't know if there was a place I could edit the properties of the blocks themselves within the lua code. Thank you so muc...
- 27 Sep 2014, 17:23
- Forum: Modding
- Topic: About bricks and shells?
- Replies: 4
- Views: 1795
About bricks and shells?
Is there a way to make bricks and "?" blocks not break when they get struck by a shell from the side? I'm trying to make an underground corridor level using the old SMB style and I want to have bricks that the player can still break through by jumping, but not break if the player happens to kick a s...
- 05 Feb 2014, 15:43
- Forum: Modding
- Topic: Super Mario Bros. +
- Replies: 194
- Views: 83217
Re: Super Mario Bros. +
Hello! First off, I love this mod...the controls feel way more consistent with the original NES game. But I do have a question... I tried to add the stompable squids from Alesan99's entities mod into SMB+, and it's working almost perfecty. But no matter what I try to do with the code for the game I ...